User:JawZ/RS Development/Daedric Shrines: Difference between revisions
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===Sacellum of Boethiah=== | ===Sacellum of Boethiah=== | ||
===Shrine of Azura=== | ===Shrine of Azura=== | ||
===Shrine of Malacath=== | |||
===Shrine of Mehrunes Dagon=== | ===Shrine of Mehrunes Dagon=== | ||
===Statue to Meridia=== | |||
===Shrine of Molag Bal=== | |||
===Shrine of Nocturnal=== | ===Shrine of Nocturnal=== | ||
===Shrine to Peryite=== | ===Shrine to Peryite=== | ||
Latest revision as of 16:27, January 25, 2016
INFO[edit | edit source]
Modder working on this location[edit | edit source]
Emittance value to use[edit | edit source]
- Emittance value = WeatherTundraMarsh.
- Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.