User:JawZ/RS Development/Caves: Difference between revisions
From Step Mods | Change The Game
< User:JawZ | RS Development
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Changes: | Changes: | ||
Added 1rs_BlueCaveGlowNS | Added 1rs_BlueCaveGlowNS. OmmniNS type bulb. Purpose is to just simulate the glow from the blueish crystals in falmer caves. | ||
Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better. | Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better. |
Revision as of 11:00, January 24, 2016
INFO[edit | edit source]
Modder working on this location[edit | edit source]
Emittance value to use[edit | edit source]
- Emittance value = WeatherTundraMarsh.
- Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.
Caves[edit | edit source]
Bleakcoast Cave[edit | edit source]
Blind Cliff Cave[edit | edit source]
Bloated Man's Grotto[edit | edit source]
Bonechill Passage[edit | edit source]
Boulderfall Cave[edit | edit source]
Brinewater Grotto[edit | edit source]
Brittleshin Pass[edit | edit source]
Broken Fang Cave[edit | edit source]
Broken Helm Hollow[edit | edit source]
Broken Oar Grotto[edit | edit source]
Bronze Water Cave[edit | edit source]
Brood Cavern[edit | edit source]
Bruca's Leap Redoubt[edit | edit source]
Chillwind Depths[edit | edit source]
Cragslane Cavern[edit | edit source]
Cragwallow Slope[edit | edit source]
Cronvangr Cave[edit | edit source]
Crystaldrift Cave[edit | edit source]
Darkshade[edit | edit source]
Darkwater Pass[edit | edit source]
Duskglow Crevice[edit | edit source]
Eldergleam Sanctuary[edit | edit source]
Fallowstone Cave[edit | edit source]
Forsaken Cave[edit | edit source]
Glenmoril Coven[edit | edit source]
Gloomreach[edit | edit source]
Guldun Rock Cave[edit | edit source]
Graywinter Watch[edit | edit source]
Greenwall Cave[edit | edit source]
Greywater Grotto[edit | edit source]
Haemar's Shame[edit | edit source]
Halldir's Cairn[edit | edit source]
Hob's Fall Cave[edit | edit source]
Honeystrand Cave[edit | edit source]
Liar's Retreat[edit | edit source]
Lost Echo Cave[edit | edit source]
Lost Knife Cave[edit | edit source]
Lost Knife Hideout[edit | edit source]
Moss Mother Cavern[edit | edit source]
Movarth's Lair[edit | edit source]
Nightingale Hall[edit | edit source]
Orotheim[edit | edit source]
Pinemoon Cave[edit | edit source]
Pinepeak Cavern[edit | edit source]
Purewater Run[edit | edit source]
Ravenscar Hollow[edit | edit source]
Reachcliff Cave[edit | edit source]
Reachwater Rock[edit | edit source]
Rebel's Cairn[edit | edit source]
Red Eagle Redoubt[edit | edit source]
Redoran's Retreat[edit | edit source]
Rimerock Burrow[edit | edit source]
Septimus Signus' Outpost[edit | edit source]
Shadowgreen Cavern[edit | edit source]
Shimmermist Cave[edit | edit source]
Shimmermistcave01 complete
Changes:
Added 1rs_BlueCaveGlowNS. OmmniNS type bulb. Purpose is to just simulate the glow from the blueish crystals in falmer caves.
Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better.