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User:Gernash
__NOTITLE__
Installing ModOrginizer 2 beta 3
UPDATED 1/08/2016
This is to avoid some issues and bugs that are occurring atm
-Issue MO2 not starting after the 1st run. -Issue profiles are unreachable or incomplete file structure in them once symbolic link created functions normally -Issue overwrite folder in MO not showing files that are in the Directory -Loot not showing more than main and DLC files
NOTE: IF you are using NMM and just trying this out then you will in most likelihood have unexpected results, you need to start with a clean installation of FO4 to reduce the chance of errors. You could zip up your FO4 install folder then reinstall FO4 (if you want to revert to NMM). This will give your best chance, NMM leaves bit's and pieces everywhere and uninstalling mods from NMM is not good enough.
My recommended installation
• Install MO2 (Change to C:\ModOrginizer2)
• Add the C:\ModOrginizer2 folder to Windows Defender Exclusions
• Make ModOrganizer.exe run as an Administrator
• Install MO2 (Change to C:\ModOrginizer2) > Add the C:\ModOrginizer2 folder to Windows Defender Exclusions > make ModOrganizer.exe run as an Administrator
Installing ModOrginizer 2.0.7 beta 3 (with Profiles)
• make a Folder C:\ModOrginizer2Data
• Move the Contents of the Mod Organizer folder from C:\Users\{User}\AppData\ModOrganizer to C:\ModOrginizer2Data
• Open an administrative command prompt, then create a symbolic link with the following command "mklink /J C:\Users\{User}\AppData\Local\ModOrganizer C:\ModOrginizer2Data" You do this so the overwrites folder works.
• Go into MO2 Settings and in the NEXUS tab enter your login Information.
NOTE 1:To resolve download manager issue from Nexusmod site I recommend deleting the nxmhandler.ini from C:\ModOrginizer2 and C:\ModOrginizer2Data then run nxmhandler.exe in MO2 root folder to generate the nxmhandlers.ini files
NOTE 2:If you have issues with your profiles you can try (make sure you backup) deleting C:\ModOrginizer2Data\Falout4\ModOrganizer.ini when you restart MO2 it will remake it. [/spoiler]


Reset and Clean config Files
{{alert|type=construction|Size80|text=}}
MO2 appears to not manage your ini files and ini mods SHOULD go in your Fallout4Custom.ini it would be nice if this becomes a thing in MO2 but for now please do the following.
<br />
Backup your Fallout4.ini and Fallout4Prefs.ini run fINIp4 follow the instructions, it's easy. Check Fallout4Custom.ini (in \My Documents\My Games\Fallout 4\) has the following lines
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I personally use
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
The reason for this is that I was not seeing all loose files in mods so some textures were missing and found this resolved that problem. It may be a placebo but It works for me.
How to install F4SE
Download F4SE Manually and Copy f4se_1_6_3.dll, f4se_loader.exe, and f4se_steam_loader.dll to your Fallout installation folder do not install via MO2 If you want use Achievements patch install it with MO2 NOT MANUALLY IN FO4 Directory
Installing LOOT
Install LOOT via the installer (Default settings and folder) If you want extra fun the nighties are HERE Just copy over the top
Download Fo4Edit Extract the contents into a folder, rename the TES5Edit.exe to FO4Edit.exe. In MO2 under "modify Executables" Add FO4Edit under title and point to the Binary you just renamed.
To manage My ENB's I use ENB FXAA SweetFX Manager and Remover The newer ENB Presets seem to be quite complex as they are not fully packaged and This will help you clean out your FO4 if you Muck it up. e.g. VOGUE ENB uses a LUT's folder in \Data\textures\effects\LUTs if you want to BACKUP these Newer ENB's you need to click files in the top right of ENB Manager,click files and add Data\textures\effects\LUTs to the bottom of the list that pops up. ENB Manager will ONLY Backup files in that list if you use and exotic ENB with odd files make sure you add the folders( and files if in the root directory) it needs to backup.
Note 1: If your in game light sources flicker on and off when looking around make sure UsePatchSpeedhackWithoutGraphics=false otherwise set it to true
This >>>guy<<< seems to have most informative install video, IMO. His other videos will take you through a lot of advance setting. Worth a look. [/spoiler]
Working Renaming folder should work generating new empty mode requires refresh to show up. Bodyslide works F4SE works : it gets Autodetectd By MO2 Dont manually create an executable. FO4Edit works - generates file in overwrite and mod can be created LOOT works : it gets Autodetectd By MO2 Dont manually create an executable.


If you use this guide to set things up please NOTE that using Fallout4 ini managers may not function as expected due to Fallout4Custom.ini overwriting most settings. I do not recommend it unless anyone knows of one that mods the Custom.ini with the caveats in this >>post<< but adhering to fINIp4 layout.
<big>
== MAIN INDEX ==
</big>


To push the install with multiple mods I used a lot of the following mods Ultimate Fallout 4 Compilation They seem quite active.
What you will find in here is an installation procedure for Modorganizer 2 with tools and prepping procedure for a clean install and config.<br />
I hope this helps people out there that want to play with MO2 beta 3 in it's current state, if you have other issues please post onhttps://github.com/TanninOne/modorganizer/issues so this excellent work can continue.


I'll update when I get issues and add their resolution.
The mod list that will be include is quite large and is there as a base for mod compatibility and visual enhancement.<br />
Oddities... MO2 creates a c:\Progam folder on my HDD on WIN 10 you get a popup error when you login - May be just my system. No harm no foul
 
{{alert|type=notice|text=I like a little bit of green.}}
 
# [[User:Gernash/MODWiki|Full Wiki Page (Mostly done, should function as intended.)]]
 
 
# [[User:Gernash/Loot|Manual ordering of Plugins]]
 
 
 
 
If you find other issues/bugs with ModOrganizer2 please post them at https://github.com/TanninOne/modorganizer/issues so this excellent work can continue.<br />
 
If you have any Problems with these wiki pages or want more detailed info please post [https://stepmodifications.org/forum/topic/11094-wip-fallout-4-using-modorginizer-2/ >>>HERE<<<]
 
 
This is a work in progress and I'll make it more steppie as time goes on.<br />
 
== Credits and Thanks ==
 
 
Kesta ([[User:Kesta/FO4PersonnalGuide|Boston Atomic Bomb Yankee]]) - For allowing me to use the layout and embedded code. That I'm using to style the Wiki(Yea I still haven't redone the top section, I haven't forgotten).<br>
D81([https://www.nexusmods.com/fallout4/mods/16181/? WorkshopRearanged]) - For giving me a Headache!!! and Workshop Rearranged framework to work from. Also the time he spent explaining the mysteries of the universe.<br>
Ashnal([https://www.nexusmods.com/fallout4/mods/15875/? V.A.F.S]) - For the use of his mod and allowing me to share my integration patches for ZephyrWarrior's F4 Power Armor Overhaul.<br>
Jerros ([https://www.nexusmods.com/fallout4/mods/17103/? FO4 War Tags]) - For allowing the use of his amazing textures with my integration patches for ZephyrWarrior's F4 Power Armor Overhaul.<br>
valdacil ([https://www.nexusmods.com/fallout4/mods/3877/? Valdacil's Item Sorting]) - For allowing the use of his Mod for the engine that drives our Pip-Boy Sorting functions.<br>
valdacil ([https://www.nexusmods.com/fallout4/mods/10654/? DEF_UI]) - For allowing the use of his Mod.<br>
Takaru Minari ([https://www.nexusmods.com/fallout4/mods/4760/? Better Mod Descriptions]) - To allow the merging of his Description into the modwiki.<br>
ZephyrWarrior ([https://www.nexusmods.com/fallout4/mods/4415/? ZephyrWarrior's F4 Power Armor Overhaul]) - For allowing the use of his Unique mod in being the PA ''controller'' for the MODWiki so extra modules can be added.<br>
Chucksteel ([https://www.nexusmods.com/fallout4/mods/4612/? Beantown Interiors Project]) - For allowing his mod to be patched into the MODWiki.<br>
Ghostfc3s ([https://www.nexusmods.com/fallout4/mods/15539/? Subway Runner]) - For allowing his mod to be patched into the MODWiki.<br>
DangoSan ([https://www.nexusmods.com/fallout4/mods/14735/? Plenty 'o' Exploration - More Interiors and Exteriors]) - For allowing his mod to be patched into the MODWiki.<br>
Chiaro22 ([https://www.nexusmods.com/fallout4/mods/15539/? Stumble Upon Interiors]) - For allowing his mod to be patched into the MODWiki.<br>
DaedalusProspect [https://www.nexusmods.com/fallout4/mods/19816/? Weaponsmith Extended - VIS Icons Patch] - I'm very thankful somebody added keywords in such a clever way and allowing his mod to be patched into the MODWiki.<br>

Latest revision as of 03:15, April 19, 2023


Weapon.png

WIP


MAIN INDEX[edit | edit source]

What you will find in here is an installation procedure for Modorganizer 2 with tools and prepping procedure for a clean install and config.

The mod list that will be include is quite large and is there as a base for mod compatibility and visual enhancement.

Info-Logo.png

NOTE

I like a little bit of green.
  1. Full Wiki Page (Mostly done, should function as intended.)


  1. Manual ordering of Plugins



If you find other issues/bugs with ModOrganizer2 please post them at https://github.com/TanninOne/modorganizer/issues so this excellent work can continue.

If you have any Problems with these wiki pages or want more detailed info please post >>>HERE<<<


This is a work in progress and I'll make it more steppie as time goes on.

Credits and Thanks[edit | edit source]

Kesta (Boston Atomic Bomb Yankee) - For allowing me to use the layout and embedded code. That I'm using to style the Wiki(Yea I still haven't redone the top section, I haven't forgotten).
D81(WorkshopRearanged) - For giving me a Headache!!! and Workshop Rearranged framework to work from. Also the time he spent explaining the mysteries of the universe.
Ashnal(V.A.F.S) - For the use of his mod and allowing me to share my integration patches for ZephyrWarrior's F4 Power Armor Overhaul.
Jerros (FO4 War Tags) - For allowing the use of his amazing textures with my integration patches for ZephyrWarrior's F4 Power Armor Overhaul.
valdacil (Valdacil's Item Sorting) - For allowing the use of his Mod for the engine that drives our Pip-Boy Sorting functions.
valdacil (DEF_UI) - For allowing the use of his Mod.
Takaru Minari (Better Mod Descriptions) - To allow the merging of his Description into the modwiki.
ZephyrWarrior (ZephyrWarrior's F4 Power Armor Overhaul) - For allowing the use of his Unique mod in being the PA controller for the MODWiki so extra modules can be added.
Chucksteel (Beantown Interiors Project) - For allowing his mod to be patched into the MODWiki.
Ghostfc3s (Subway Runner) - For allowing his mod to be patched into the MODWiki.
DangoSan (Plenty 'o' Exploration - More Interiors and Exteriors) - For allowing his mod to be patched into the MODWiki.
Chiaro22 (Stumble Upon Interiors) - For allowing his mod to be patched into the MODWiki.
DaedalusProspect Weaponsmith Extended - VIS Icons Patch - I'm very thankful somebody added keywords in such a clever way and allowing his mod to be patched into the MODWiki.