User:Dreadflopp/dovak: Difference between revisions

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=== Skills ===
== Dreadflopp's Modular Patches ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Overhauling the skills</div>
{{Notice Small|text=Changelog at the end of the guide.|1}}<br><br>
===== [http://www.nexusmods.com/skyrim/mods/68425/? Ordinator - Perks of Skyrim] =====
<div>{{TOC right}}</div>
'''Description:''' Overhauls all perks<br>
'''Author:''' Enai Siaion<br>
'''Special instructions:''' If you use this with Ultimate Combat, turn off timed blocking in Ultimate Combats MCM menu. Do not use it with any of the optional perk mods.<br>
===== [http://www.nexusmods.com/skyrim/mods/69306/? Complete Alchemy and Cooking Overhaul] =====
'''Description:''' Overhauls alchemy.<br>
'''Author:''' Kryptopyr<br>
'''Optionals:''' CACO patches.<br>
'''Special Instructions:'''
* Install all relevant patches.
* Deactivate the following STEP mods:
** 83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug
** Radiant and Unique Potions and Poisons HD
** Clams drop pearls
* Deactivate the Dangerous diseases plugin from iNeed, if you use that
* Deactivate Immersive Potions, if you use that.


===== [http://www.nexusmods.com/skyrim/mods/70272/? CACO-Ordinatored] =====
=== Introduction ===
'''Description:''' Merges CACO and ordinator skill trees.<br>
With these patches you will have compatibility between:
'''Author:''' Servant of Sin<br>
:* [[STEP:2.2.9.2|STEP: Core or Extended]]
'''Optionals:'''  CACO-Ordinatored - Merged.<br>
:* [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition|Skyrim Revisited: Legendary Edition]]
'''Special Instructions:''' Only install the optional.
:* [[Pack:Dovahkiin Reborn]]
:* [[Pack:Survival]]
:* [[Pack:Deleveled Loot]]
:* [[Pack:Skyrim Gameplay Rebalance]]
:* [[Pack:Expansion_for_SRLE|SRLE: Explorers Edition]]


=== Skills ===
=== Skyrim Revisited: Legendary Edition ===
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Other skills mods</div>
Most of the mods from SR:LE can be used with any or all of my packs. Almost all of the mods included in SR:LE are made compatible with my packs if you use one of the methods described here.  
The following skills mods are not covered by the patch in this pack. To use these mods you need to build your own patch [[Pack:Modular Morrowloot Overhaul|here]]
<br>
===== [http://www.nexusmods.com/skyrim/mods/28418 Stealth Skills Rebalanced] =====
==== Add SR:LE mods to STEP ====
'''Description:''' Overhauls the stealth skills<br>
To install SR:LE mods on top of STEP you just need to be a little careful. If you install mods that improves or alters the textures of the world or of the creatures, deactivate mods that changes the same thing in STEP. If you add for example RS Children, deactivate New Children and Non Essential Children from STEP.
'''Author:''' kryptopyr<br>
 
'''Optionals:''' None.<br>
==== Use SR:LE instead of STEP ====
===== [http://www.nexusmods.com/skyrim/mods/33959 Smithing Perks Overhaul] =====
'''To make an almost complete SR:LE install without STEP, install all of SR:LE except the following mods and patches:'''<br>
'''Description:''' Replaces the smithing perk.<br>
* No Spinning Death Animation
'''Author:''' kryptopyr<br>
* Realistic Ragdolls and Force - Install but hide the plugin
'''Optionals:''' <br>
* When installing even better quest objectives, leave out the following patches:
===== [http://www.nexusmods.com/skyrim/mods/42796 Enchanting Awakened] =====
** BetterQuestObjectives-DBForevertoMisc.esp
'''Description:''' Enchanting skill mod. <br>
** BetterQuestObjective-CuttingRoomFloor.esp
'''Author:''' egocarib<br>
**  BetterQuestObjectives-PaarDilemmaPatch.esp
'''Optionals:''' Install the all main files.<br>
* The conflict resolution patch
'''Special Instructions:''' Install all relevant patches from the main installer and from the patch pack.
<br><br>
Not compatible with the following STEP mods, but their functionality are included in this mod:
'''The following mods from the STEP guide should be added on top of your SR:LE install:'''
* Smart Souls
* Explosive bolts visualized
<span class="rule">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
: Hide the following textures from the SR:LE mod ''EotW The Dawnguard Textures Remastered'':
* EnchantingAwakened.esp ''(Relev, Names, Stats)'' [relev optional, it adds soul gems to vendors]
:* /textures/dlc01/weapons/crossbow/bolt_n.dds
===== [http://www.nexusmods.com/skyrim/mods/33860 TTR Skill overhaul] =====
:* /textures/dlc01/weapons/crossbow/bolt.dds
'''Description:''' TTRSO stays close to vanilla and buffs/debuffs perks and balances the skill and magic system.<br>
* Consistent Older people
'''Author:''' TheThirdRace<br>
* Invisibility Glitch - Eyes fix
'''Optionals:''' None.<br>
* Animated Weapon Enchants
'''Special Instructions:''' Do a manual install. Install everything. Delete the source folder. You should only use one plugin for every skill you want to use from TTRSO. If you want to use other skill mods for certain skill, do not install the plugin for that skill from TTRSO. From the official install instructions: Each DLC has a suffix associated with it (DG:Dawnguard, DB:Dragonborn, HF:Heartfires) and you need to eliminate the ESPs you can't use by keeping the only file that match the right suffixes. For any combination of DLCs, there is only 1 ESP possible. If a skill doesn't have any ESP with the suffix for your DLC, that means the DLC has no impact on it and thus don't need to be part of the suffix for that skill.<br><br>
* Smooth blades draws and sheath
<span class="rule">Merging Required:</span> ([[User:Dreadflopp/Merging_Plugins#Merging_Instructions|instructions]])<br>
* Hearthfire Expanded
* Merge all plugins except TTR_Skill_Overhaul.esm
* NARC
* Name the merged file TTR_Skill_Overhaul.esp.  
* Not so fast - main quest
* Name the new mod TTRSO merged. '
* Elemental Staffs
* Copy the TTR_Skill_Overhaul.esm and from the original TTRSO mod folder to the new TTRSO merged mod folder.<br><br>
* STEP Extended patch
* Deactivate the original TTRSO mod and activate the new merged mod
: The STEP Extended patch is the plugin from the [http://www.nexusmods.com/skyrim/mods/11/? STEP Compilation] named ''STEP Extended.esp''. You should not install the textures from the STEP Compilation.
<br>
'''After installing Enhanced lighting for ENB following the SR:LE guide, rename it's plugin:'''
* ELE_Legendary_Fs_Wt_Lite.esp -> ELE_Legendary_Lite.esp
<br>
'''The following mods needs to be installed with different options than in the SR:LE guide:'''
* Immersive Citizens - AI Overhaul
:* The Cutting Room Floor patch and the ELE patch are not needed with STEP 2.2.9.2+
* RS Children
:* Choose to install the Non-Essential children from the main installer and include it in the merge.
<br>
'''LOOT rules'''<br>
Delete the following LOOT rules '''IF''' you use my pack ''Deleveled loot'':
* Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp


=== Shouts, Powers, Races and Magic ===
==== Relighting Skyrim, ELFX and Lanterns of Skyrim ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Talents of the dovahkiin</div>
'''The choice is yours:'''
===== [http://www.nexusmods.com/skyrim/mods/63354/? Disparity] =====
<br><br>
'''Description:''' Overhauls character creation. Modifies races and standing stone blessings and more.<br>
''Do it the STEP way:''
'''Author:''' Kryptopyr<br>
* [http://www.nexusmods.com/skyrim/mods/17609/? Relighting Skyrim]
'''Optionals:''' None.<br>
* [http://www.nexusmods.com/skyrim/mods/18916/? Lanterns of Skyrim]  
'''Special Instructions:''' If you want to use standing stones blessings with more active effects than these i recommend [http://www.nexusmods.com/skyrim/mods/29311/? Aurora - Standing stones of Skyrim]. This is compatible with Disparity as long as you load it after. If you want races with more active effects I recommend [http://www.nexusmods.com/skyrim/mods/61218 Imperious - races of Skyrim]. This is not compatible with Disparity. If you use either Imperious or Aurora, you need to merge your own patch [[Pack:Modular Morrowloot Overhaul|here]]
::LoS is optional but recommended, it has no conflict and needs no patches
<br>
''Do it the SR:LE way:''
* [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Enhanced_Lights_and_FX|Enhanced Lights and FX]]
:: Use my patches. The ELFX Exteriors module and [http://www.nexusmods.com/skyrim/mods/59733/? Enhanced lighting for ENB] (ELE) are both required
* [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Relighting_Skyrim|Relighting Skyrim]]
:: The custom version from the SR:LE guide. Do not use my Relighting Skyrim patches, they are not for this version
<br>
''Don't do it:''
* Choose neither and go with vanilla lighting
<br><br>
'''If you use [http://www.nexusmods.com/skyrim/mods/36067/? Vividian ENB], choose to use/not use Lanterns of Skyrim when installing it.'''
<br><br>
'''If you use Realistic Room Rental with Relighting Skyrim (not the custom SR:LE version), check [[Pack:Deleveled_Loot#Perseids_Inns_and_Taverns_-_Realistic_Room_Rental_Enhanced|here]].''


===== [http://www.nexusmods.com/skyrim/mods/27531 Dragon Soul Relinquishment] =====
==== SRLE Extended ====
'''Description:''' Use dragon souls to get more perks or other powers<br>
[[User:Darth_mathias/SRLE_Extended]] <br>
'''Author:''' Alek<br>
SRLE Extended is an addon or a pack for SRLE by Darth_mathias. It is an excellent pack that adds many mods on top of SRLE in many different areas, some areas where I haven't added any mods in my packs like quest mods or companion mods. It also adds mods that alters the looks of NPCs, it expands towns, it adds new items and retextures many aspects of the game. SRLE adds mods in all areas that I do in my packs and many of the mods that are in my packs are also in SRLE or SRLE Extended. If you want to add the mods that are in SRLE Extended but not in my packs, my recommendation is to skip my packs and use SRLE Extended instead. Darth_Mattias provides a patch for Morrowloot Unlimited and with that added you won't miss out on anything essential by using SRLE Extended instead of my packs.
'''Optionals:''' None.<br>
===== [http://www.nexusmods.com/skyrim/mods/41376 Thunderchild] =====
'''Description:'''  A dragon shouts overhaul that features new shouts. <br>
'''Author:''' Enai Siaion<br>
'''Optionals:''' If you use Wyrmtooth, install the Wyrmtooth compatibility patch<br>
'''Special Instructions:''' This has a conflict with Enchanting Awakened. Solve it by loading it before Enchanting awakened or using our patch (recommended). Thunderchild has compatibility issues with TTRSO - Speech. The new shouts will not benefit from the new TTRSO perks.<br><br>


===== [http://www.nexusmods.com/skyrim/mods/16225 Apocalypse Spell Package] =====
=== Patches ===
'''Description:''' Adds lots of new spells<br>
'''Author:''' Enai Siaion<br>
'''Optionals:'''Install extra spells if you want. Install patch for ordinator if you use that.<br>


===== [http://www.nexusmods.com/skyrim/mods/35339 Forgotten Magic Redone] =====
All patches can be found here. <br>
'''Description:''' Adds spells that evolve and grow stronger as you use them.<br>
http://goo.gl/6y6qfQ <br><br>There are several files in the download folder. Download ''Dreadflopps modular patches''.
'''Author:''' 3JIou, sward66<br>
<br>
'''Optionals:''' None<br>
==== Instructions ====
There are three folders found in the patch:
<br>
===== 1. Patches for Dreadflopps packs + Survival by Smile44 =====
This folder contains 3 subfolders. Install all patches from the subfolder that matches your base game install (STEP: Core, STEP: Extended or SR:LE). Hide or remove the patches that are for mods that you do not use.
<br><br>
If you use TTRSO Light armor, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:
* Open ''TTR_Skill_OVerhaul.esp'' and ''STEPCore___TTRSO Light armor.esp TES5Edit'' '''(if you use STEPExt or SRLE, open the corresponding patch that you use instead)'''
* Expand ''TTR_Skill_OVerhaul.esp/Perk/00051B17''
* Drag ''Conditions/Condition/CTDA-/Perk (Finesse "Finesse" [PERK:xxxxxx])'' from ''TTR_Skill_Overhaul.esp'' to ''STEPCore___TTRSO Light armor.esp''
* Close the window and choose to save ''STEPCore___TTRSO Light armor.esp''
<br>
If you use TTRSO Light armor and Stealth skills rebalanced, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:
* Open ''TTR_Skill_Overhaul.esp'' and ''STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp'' TES5Edit '''(if you use STEPExt or SRLE, open the corresponding patch that you use instead)'''
* Expand ''TTR_Skill_Overhaul.esp/Perk/00051B1C''
* Check that the ''Conditions/Condition/CTDA-/Perk'' entries are forwarded correctly from ''TTR_Skill_Overhaul.esp'' to ''STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp''. See the simplified scrrenshot:
<gallery>
File:Skärmklipp 2016-02-04 23.59.51.jpg
</gallery>
* If they are not, drag the perks from ''TTR_Skill_Overhaul.esp'' to ''STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp''
* Close the window and choose to save ''STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp''


===== [http://www.nexusmods.com/skyrim/mods/53780/? Spectraverse - Magic of the Magna-Ge] =====
===== 2. Patches for SRLE Explorers Edition =====
'''Description:''' Spectraverse features a questline with several voiced characters revolving around the Children of Magnus. Your reward for intervening in the war in heaven is a choice of 42 unique Destruction spells with scripted effects.<br>
[[Pack:Expansion_for_SRLE|SRLE: Explorers edition]] is compatible with both SR:LE as well as with STEP if you use my patches. The SRLE: Explorers Edition patches requires ELE.
'''Author:''' Enai Siaion<br>
<br>
'''Optionals:''' None<br>
{{Warning Small|text=SR:LE Explorers Edition is in beta.}}
Follow all instructions in the [[Pack:Expansion_for_SRLE|SRLE: Explorers edition]] guide with these few exceptions:
* Do not use the 3DNPC patch from Clothing and Clutter fixes.
* Do not install patches for mods you do not use
* Do not use the conflict resolution patch from SRLE - Explorers's Edition
* [http://www.nexusmods.com/skyrim/mods/37994/? Falskaar] and [http://www.nexusmods.com/skyrim/mods/69501/? Wyrmstooth] are both included in SR:LE but not in STEP. STEP users should install both these mods. After installation, reinstall Realistic Water Two (RW2), Farmhouse Chimneys, Skyfalls + Skymills and Enhanced Lighting for ENB (ELE) with the following settings:
* Realistic Water Two
{{FOMOD Instructions
|{{FomodPage
|Options
|{{Fieldset
|1. Resolution
|bullet=yes|Medium [baseline]}}{{Fieldset
|2. Compatibility
|bullet=yes|Default}}
|button=yes
|buttonText=Next}} {{FomodPage
|Options
|{{Fieldset
|3. Combination
|bullet=yes|Legendary}}{{Fieldset
|4. New Lands
|bullet=yes|Wyrmstooth;Falskaar}}{{Fieldset
|5. Waves
|bullet=yes|Wyrmstooth;Falskaar}}{{Fieldset
|6. Other
|bullet=yes|Bobbing Longboats [unless you use the superior mod Realistic Boat Bobbing]}}
|button=yes
|buttonText=Next}} }}
<br>
* Farmhouse Chimneys
: Choose to install all relevant patches. There is no need to install any patch for CRF sine that is included in the STEP patch.
* Skyfalls + Skymills
: Choose to install all relevant patches.
* Enhanced Lighting for ENB
:Download the main file called ELE_Lite_v0_95b_Only IL - NMM_BAIN. In the fomod installer, choose Legendary + Falskaar + Wyrmstooth. After installation, rename the plugin to ELE_Legendary_Lite.esp<br><br>
'''Install my patches''' <br>
Install all patches from ''2. Patches for SRLE Explorers Edition''. Hide or delete all patches that are for mods that you do not use.
<br>


===== [http://www.nexusmods.com/skyrim/mods/56037/? Dwemertech - Magic of the Dwarves] =====
===== 3. Patches for some other mods I use =====
'''Description:''' Dwemerverse contains 42 brand new Dwemer themed Alteration, Destruction and Restoration spells and a 1-3 hours quest...<br>
Check the folder ''3. Patches for some other mods I use''. If you use any of these mods, install the patches.
'''Author:''' Enai Siaion<br>
'''Optionals:''' None<br>


=== Tweaks ===
==== Merging ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Tweaking the stats</div>
To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all of my plugins. Use [[User:Dreadflopp/Merging_Plugins#Merging_Instructions|these instructions]] to merge the patches.<br>
I have previously recommended [http://www.nexusmods.com/skyrim/mods/43971 Better Leveling] which is a Skyrim Community Uncapper preset. It is very good and you can still use it if you like to. I have made my own preset which is downloadable from the [http://goo.gl/6y6qfQ patches folder] in the Dovahkiin reborn section which I recommend. Install as a ordinary mod and make sure it is installed after the community uncapper. It is inspired by Better Leveling but is closer to vanilla. Most skills will level slower than in vanilla except for smithing/enchanting/alchemy that will level faster. Some tweaks have been made to other skills.
<br>
There is an excellent section on the STEP wiki on how to edit the Uncapper INI yourself if you want to tweak something. You might want to slow down the enchanting abillity if you feel that it is overpowered, I know some people do.
Make sure my plugins are sorted in alphabetical order. Name the merged plugin "Dreadflopps modular patches merged.esp" and the new mod ''Dreadflopps modular patches merged''.<br><br>


=== Bash tags ===
==== Load order ====
[http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide]
<span class="rule">LOOT Rules:</span>
* EnchantingAwakened.esp (Relev, Names, Stats) [relev optional, it adds soul gems to vendors]
* Load BetterDGEntrance.esp after RelightingSkyrim_Legendary.esp
* Dreadflopps modular patches merged.esp ''Set global priority 990400''


== Post-Installation Configuration ==
==== Bash tags ====
=== LOOT rules ===
Add the bash tags ''names'', ''stats'', ''relev'' and ''delev'' to the merged patch using Wrye bash.
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;"></div>
* Load Imperious - Races Package.esp after RaceMenu.esp
* Load Imperious - Races Package.esp after RaceMenuPlugin.esp
* Load Imperious - Races Package.esp after RaceMenuPluginXPMSE.esp
* Load TTR_Skill_Overhaul.esp after Disparity.esp
* Load Ordinator - Perks of Skyrim.esp after Disparity.esp
* Load Ordinator - Perks of Skyrim.esp after Combat Evolved.esp
* Load Ordinator - Perks of Skyrim.esp after TradeBarter.esp
* Add LOOT rule for RealisticWaterTwo.esp, set priority 965000
* Load Complete Alchemy & Cooking Overhaul.esp after Disparity.esp
* Load Complete Alchemy & Cooking Overhaul.esp after MLU.esp
* Load Complete Alchemy & Cooking Overhaul.esp after Ordinator - Perks of Skyrim.esp


=== Patches ===
=== Testing ===
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Conflict resolution</div>
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Checking that the game is stable</div>
If you install the whole pack except Other skill mods, download the relevant patch from [http://goo.gl/6y6qfQ here].<br>
Using all the packs that is included in this game may be to much for your computer. To check that your game is stable you should use these methods that was posted on the forums by Harpalus:<br>
Install the patch and make a LOOT rule for it:<br>
I have some standard tests. It all depends on what you're testing. In all of the below tests, I always hit the asterisk (*) key on the number pad to display my FPS. Anything below 25 or so is problematic. (My load order gives me 55-60 FPS without an ENB preset, 25-50 with one). When testing anything, try to do it on a new game to minimize the chances of old mods interfering. As detailed below, Alternate Start and some console commands are a godsend for testing things.
<span class="rule">LOOT Rules:</span>
<br><br>
* [patch name].esp ''Set global priority 990400''
If you're testing script load (particularly in combat), I prefer starting a new game (to ensure no leftover scripts) with Alternate Start and starting off at the Solitude Inn. I then head out into the streets, turn on god mode (with tgm), and spawn three (or more) dragons. They'll run amok in one of the busiest cells in Skyrim. On my load order everything works fine: my framerate is stable, the dragons behave as expected. With some script-heavy mods, however, things start going wrong: with Burn Freeze Shock Effects, for example, I start seeing walls and floors disappear. To test script load of scripts that attach themselves to every NPC (Wet and Cold, Footprints), just spawn 100 of any human NPC inside of a city. Ideally use bandits, as then you can test your framerate in large fights (turn on god mode). With my load order I have a playable framerate for both of these tests.
<br><br>
If you're testing how well combat works in your game, then I start a new game (again, with Alternate Start so as not to drive me crazy -- I only use Alternate Start when testing). I then use the console to advance my combat skills suitably (player.advskill block 3000, for example), and get myself to a reasonable level and select a few perks. I also spawn a set of elven armor or wolf armor or something, just so I'm reasonably well equipped. Then I just charge off to the nearest bandit camp and see how everything feels. At a reasonable level (say, level 20) with a standard difficulty setting (Adept, for example) you should be able to handle most bandit camps in Skyrim. If you can't handle a bandit camp without dying several dozen times, then your load order is probably more "hardcore" than "fun", and you'll want to trim your load order of a few difficult combat mods. Note: mods such as Requiem or PermaZones, or Erkeil's deleveled mod can make you underleveled for a particular area: if you're running something like this, make sure you're of the appropriate level for the bandit camp you're testing. Be sure to advance your level past 15 or so even without these mods, as you can actually be underleveled for areas in vanilla Skyrim.
<br><br>
If you're testing texture mods for FPS, just start a new game with Alternate Start and run around any random location. Be sure to test both indoors and outdoors.
<br><br>
This last one might not apply to you, but when adjusting saturation levels (ie, adjusting an ENB or SweetFX preset, or perhaps Imaginator), I use three locations: the Riverwood Inn (excessive saturation can cause the large inn fires to make the room look too reddish), the Riverwood exterior (it's usually sunny there, and too much saturation makes sunny weather look almost neon), and Bloated Man's Grotto during the quest Ill Met By Moonlight (just start the quest with setstage DA05 50, then use coc BloatedMansGrottoExterior01 to teleport to the cave entrance). Bloated Man's Grotto (during this quest) is ideal for this because it's easily one of the most saturated, colourful areas in the vanilla game. Be sure to also test out nights to see how dark they get. I recommend doing these quick color tests when selecting an ENB or SweetFX preset: if it looks fine in all of the above situations then you'll probably be fine throughout an entire playthrough.
<br>
<br>
If you use TTRSO Light armor, the patch may need to be manually fixed because of renumbering during the merge of TTRSO:
=== Script lag ===
* Open TTR_Skill_OVerhaul.esp and the patch in TES5Edit
If you think you are experiencing script lag it is recommended to remove the plugins from Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods. It is recommended to still use the textures from Enhanced Blood textures. Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps. If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.<br>
* Expand TTR_Skill_OVerhaul.esp/Perk/00051B17
Open TES5Edit through MO
* Drag ''Conditions/Condition/CTDA-/Perk (Finesse "Finesse" [PERK:xxxxxx])'' from TTR_Skill_OVerhaul.esp to the patch
Untick all plugins except STEP Extended patch.esp and click OK
* Close the window and choose to save the patch
Delete the following (by right-clicking them and choose remove)
Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry
STEP Extended Patch.esp
Magic Effect
xx021D40
xx0232D1
xx024DC5
xx03300A
Spell
xx03300B
Impact
000193B2
000C190E
000F0EAF
000F0EB0
000F0EB1
000F0EB2
0300A30C
Impact Data Set
000189FD
000193CA
00097785
000E4CB0
000E64AA
Right-click STEP Extended Patch.esp and choose clean masters
<br>
<br>
If you only install some mods from the pack, or if you install mods from the Other skills section, or if you have other packs installed, please merge your own patch with instructions found [[Pack:Modular Morrowloot Overhaul|here]].
Double-click on the Enhanced Blood Textures mod in Mod Organizers. Choose the Filetree tab. Right-click and choose Hide on everything except:
 
/textures/effects/gradients/gradblood02.dds
=== FNIS, Bashed patch, Dual Sheath Redux ===
/textures/effects/gradients/gradblood.dds
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;"></div>
/textures/blood/screenbloodcolor01opt.dds
Make a habit of always rebuilding the bashed patch, running FNIS and Dual Sheath Redux after you have installed/uninstalled mods.
/textures/blood/screenbloodalpha01opt.dds
 
/textures/blood/decalsbloodsplatterblend01.dds
=== MCM Settings ===
/textures/blood/decalsbloodsplatter01_n.dds
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;"></div>
/textures/blood/decalsbloodbladecut01.dds
To make it more user friendly, here is a collection of all in-game settings, MCM settings and console commands in a goggle doc to make it easy to view them on your phone:
/textures/blood/bloodhitdraugr.dds
https://docs.google.com/document/d/1-FjQl0COAjeZRrXe6MG_sEpt198aVmmEmTSvikA2Dek/edit?usp=sharing
/textures/blood/bloodhitdecals01.dds
/textures/blood/bloodhitdecals01_n.dds
/textures/blood/bloodledge01add.dds
/textures/blood/bloodledge01_n.dds
/textures/blood/bloodledge01.dds
/textures/actors/characters/gore/neckgorecap_n.dds
/textures/actors/characters/gore/neckgorecap.dds
(thanks to Darkside for figuring out this method)
<br>
<br>
Please take a glance at all MCM configurable mods that you use. There are several settings and tweaks you might want to use that I haven't brought up due to it not being important to what we intend to do with this pack.


=== Thanks ===
This pack used to be a part of a bigger pack that I developed with the help of Nicopad and Garfink. Big thanks to them.
=== Changelog ===
=== Changelog ===
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;"></div>
* 16-03-28 Added RS Children instructions + instructions to remove a LOOT rule
* 15-10-12 Added LOOT rules
* 16-03-21 RotE - MLU patch updated
* 15-10-12 Added CACO and CACO-Ordinatored
* 16-03-18 Lots of patches updated
* 15-10-12 Switched to Merge plugins standalone for TTRSO - All plugins can now be merged
* 16-03-13 CACO patches updated. Some CACO patches have been removed. OBIS patch updated.
* 15-10-11 Changed to Ordinator as the prefered skill overhaul
* 16-03-11 Ordinator patch updated. Other mods patches added.
* 15-08-22 Shared my own Community uncapper preset, removed Better leveling
* 16-02-27 Patches updated
* 15-08-17 Removed the Extended patch, renamed the Core patch to Core & Extended
* 16-02-27 Added BetterDGEntrance.esp LOOT rule
* 15-08-14 Added instruction to install Ordinator patch from the Apocalypse nexus page
* 16-02-24 Added Elemental Staffs to the SRLE requirements list
* 15-08-14 Added Ordinator and LOOT rules for it
* 16-02-22 Added a SRLE:EE warning to not use city mods
* 15-08-14 Updated patches, added LOOT rule for TTR_Skill_Overhaul.esp, modified merging instructions for TTRSO
* 16-02-22 Deadly Dragons patches updated
* 15-07-16 Patches updated
* 16-02-21 Patches updated.
* 15-07-09 Updated patches
* 16-02-19 pATCHES UPDATED. aDDED CACO-HUNTERBORN-CAMPFIRE PATCH
* 15-04-12 Updated TTRSO merging instructions and instructions for manually fixing the patch
* 16-02-10 Added instructions for mods that needs to be reinstalled if you use Wyrmstooth/Falskaar
* 15-04-11 Updated patches
* 16-02-10 Added relev bash tag to the merged patch
* 15-04-07 Added MCM setting for Thunderchild
* 16-02-10 RotE patches updated
* 15-04-07 Updated patches. Updated thunderchild description.
* 16-02-09 Ordinator patches updated/added.
* 15-03-28 Patches updated
* 16-02-05 TTRSO patches updated. Updated instructions to fix TTRSO patches.
* 15-03-24 Initial release
* 16-01-24
* 16-01-18 Patches updated
* 15-12-24 Patches updated
* 15-12-15 Updated incorrect patch instructions for mature skin users
* 15-12-06 Updated patches




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Revision as of 21:19, April 29, 2016

Dreadflopp's Modular Patches[edit | edit source]

Template:Notice Small

Introduction[edit | edit source]

With these patches you will have compatibility between:

Skyrim Revisited: Legendary Edition[edit | edit source]

Most of the mods from SR:LE can be used with any or all of my packs. Almost all of the mods included in SR:LE are made compatible with my packs if you use one of the methods described here.

Add SR:LE mods to STEP[edit | edit source]

To install SR:LE mods on top of STEP you just need to be a little careful. If you install mods that improves or alters the textures of the world or of the creatures, deactivate mods that changes the same thing in STEP. If you add for example RS Children, deactivate New Children and Non Essential Children from STEP.

Use SR:LE instead of STEP[edit | edit source]

To make an almost complete SR:LE install without STEP, install all of SR:LE except the following mods and patches:

  • No Spinning Death Animation
  • Realistic Ragdolls and Force - Install but hide the plugin
  • When installing even better quest objectives, leave out the following patches:
    • BetterQuestObjectives-DBForevertoMisc.esp
    • BetterQuestObjective-CuttingRoomFloor.esp
    • BetterQuestObjectives-PaarDilemmaPatch.esp
  • The conflict resolution patch



The following mods from the STEP guide should be added on top of your SR:LE install:

  • Explosive bolts visualized
Hide the following textures from the SR:LE mod EotW The Dawnguard Textures Remastered:
  • /textures/dlc01/weapons/crossbow/bolt_n.dds
  • /textures/dlc01/weapons/crossbow/bolt.dds
  • Consistent Older people
  • Invisibility Glitch - Eyes fix
  • Animated Weapon Enchants
  • Smooth blades draws and sheath
  • Hearthfire Expanded
  • NARC
  • Not so fast - main quest
  • Elemental Staffs
  • STEP Extended patch
The STEP Extended patch is the plugin from the STEP Compilation named STEP Extended.esp. You should not install the textures from the STEP Compilation.


After installing Enhanced lighting for ENB following the SR:LE guide, rename it's plugin:

  • ELE_Legendary_Fs_Wt_Lite.esp -> ELE_Legendary_Lite.esp


The following mods needs to be installed with different options than in the SR:LE guide:

  • Immersive Citizens - AI Overhaul
  • The Cutting Room Floor patch and the ELE patch are not needed with STEP 2.2.9.2+
  • RS Children
  • Choose to install the Non-Essential children from the main installer and include it in the merge.


LOOT rules
Delete the following LOOT rules IF you use my pack Deleveled loot:

  • Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

Relighting Skyrim, ELFX and Lanterns of Skyrim[edit | edit source]

The choice is yours:

Do it the STEP way:

LoS is optional but recommended, it has no conflict and needs no patches


Do it the SR:LE way:

Use my patches. The ELFX Exteriors module and Enhanced lighting for ENB (ELE) are both required
The custom version from the SR:LE guide. Do not use my Relighting Skyrim patches, they are not for this version


Don't do it:

  • Choose neither and go with vanilla lighting



If you use Vividian ENB, choose to use/not use Lanterns of Skyrim when installing it.

'If you use Realistic Room Rental with Relighting Skyrim (not the custom SR:LE version), check here.

SRLE Extended[edit | edit source]

User:Darth_mathias/SRLE_Extended
SRLE Extended is an addon or a pack for SRLE by Darth_mathias. It is an excellent pack that adds many mods on top of SRLE in many different areas, some areas where I haven't added any mods in my packs like quest mods or companion mods. It also adds mods that alters the looks of NPCs, it expands towns, it adds new items and retextures many aspects of the game. SRLE adds mods in all areas that I do in my packs and many of the mods that are in my packs are also in SRLE or SRLE Extended. If you want to add the mods that are in SRLE Extended but not in my packs, my recommendation is to skip my packs and use SRLE Extended instead. Darth_Mattias provides a patch for Morrowloot Unlimited and with that added you won't miss out on anything essential by using SRLE Extended instead of my packs.

Patches[edit | edit source]

All patches can be found here.
http://goo.gl/6y6qfQ

There are several files in the download folder. Download Dreadflopps modular patches.

Instructions[edit | edit source]

There are three folders found in the patch:

1. Patches for Dreadflopps packs + Survival by Smile44[edit | edit source]

This folder contains 3 subfolders. Install all patches from the subfolder that matches your base game install (STEP: Core, STEP: Extended or SR:LE). Hide or remove the patches that are for mods that you do not use.

If you use TTRSO Light armor, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:

  • Open TTR_Skill_OVerhaul.esp and STEPCore___TTRSO Light armor.esp TES5Edit (if you use STEPExt or SRLE, open the corresponding patch that you use instead)
  • Expand TTR_Skill_OVerhaul.esp/Perk/00051B17
  • Drag Conditions/Condition/CTDA-/Perk (Finesse "Finesse" [PERK:xxxxxx]) from TTR_Skill_Overhaul.esp to STEPCore___TTRSO Light armor.esp
  • Close the window and choose to save STEPCore___TTRSO Light armor.esp


If you use TTRSO Light armor and Stealth skills rebalanced, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:

  • Open TTR_Skill_Overhaul.esp and STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp TES5Edit (if you use STEPExt or SRLE, open the corresponding patch that you use instead)
  • Expand TTR_Skill_Overhaul.esp/Perk/00051B1C
  • Check that the Conditions/Condition/CTDA-/Perk entries are forwarded correctly from TTR_Skill_Overhaul.esp to STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp. See the simplified scrrenshot:
  • If they are not, drag the perks from TTR_Skill_Overhaul.esp to STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp
  • Close the window and choose to save STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp
2. Patches for SRLE Explorers Edition[edit | edit source]

SRLE: Explorers edition is compatible with both SR:LE as well as with STEP if you use my patches. The SRLE: Explorers Edition patches requires ELE.
Template:Warning Small Follow all instructions in the SRLE: Explorers edition guide with these few exceptions:

  • Do not use the 3DNPC patch from Clothing and Clutter fixes.
  • Do not install patches for mods you do not use
  • Do not use the conflict resolution patch from SRLE - Explorers's Edition
  • Falskaar and Wyrmstooth are both included in SR:LE but not in STEP. STEP users should install both these mods. After installation, reinstall Realistic Water Two (RW2), Farmhouse Chimneys, Skyfalls + Skymills and Enhanced Lighting for ENB (ELE) with the following settings:
  • Realistic Water Two
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Options
Options
1. Resolution
1. Resolution

DotMO.png Medium [baseline]

2. Compatibility
2. Compatibility

DotMO.png Default

Next
Options
Options
3. Combination
3. Combination

DotMO.png Legendary

4. New Lands
4. New Lands

DotMO.png Wyrmstooth

DotMO.png Falskaar

5. Waves
5. Waves

DotMO.png Wyrmstooth

DotMO.png Falskaar

6. Other
6. Other

DotMO.png Bobbing Longboats [unless you use the superior mod Realistic Boat Bobbing]

Next


  • Farmhouse Chimneys
Choose to install all relevant patches. There is no need to install any patch for CRF sine that is included in the STEP patch.
  • Skyfalls + Skymills
Choose to install all relevant patches.
  • Enhanced Lighting for ENB
:Download the main file called ELE_Lite_v0_95b_Only IL - NMM_BAIN. In the fomod installer, choose Legendary + Falskaar + Wyrmstooth. After installation, rename the plugin to ELE_Legendary_Lite.esp

Install my patches
Install all patches from 2. Patches for SRLE Explorers Edition. Hide or delete all patches that are for mods that you do not use.

3. Patches for some other mods I use[edit | edit source]

Check the folder 3. Patches for some other mods I use. If you use any of these mods, install the patches.

Merging[edit | edit source]

To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all of my plugins. Use these instructions to merge the patches.

Make sure my plugins are sorted in alphabetical order. Name the merged plugin "Dreadflopps modular patches merged.esp" and the new mod Dreadflopps modular patches merged.

Load order[edit | edit source]

LOOT Rules:

  • Load BetterDGEntrance.esp after RelightingSkyrim_Legendary.esp
  • Dreadflopps modular patches merged.esp Set global priority 990400

Bash tags[edit | edit source]

Add the bash tags names, stats, relev and delev to the merged patch using Wrye bash.

Testing[edit | edit source]

Checking that the game is stable

Using all the packs that is included in this game may be to much for your computer. To check that your game is stable you should use these methods that was posted on the forums by Harpalus:
I have some standard tests. It all depends on what you're testing. In all of the below tests, I always hit the asterisk (*) key on the number pad to display my FPS. Anything below 25 or so is problematic. (My load order gives me 55-60 FPS without an ENB preset, 25-50 with one). When testing anything, try to do it on a new game to minimize the chances of old mods interfering. As detailed below, Alternate Start and some console commands are a godsend for testing things.

If you're testing script load (particularly in combat), I prefer starting a new game (to ensure no leftover scripts) with Alternate Start and starting off at the Solitude Inn. I then head out into the streets, turn on god mode (with tgm), and spawn three (or more) dragons. They'll run amok in one of the busiest cells in Skyrim. On my load order everything works fine: my framerate is stable, the dragons behave as expected. With some script-heavy mods, however, things start going wrong: with Burn Freeze Shock Effects, for example, I start seeing walls and floors disappear. To test script load of scripts that attach themselves to every NPC (Wet and Cold, Footprints), just spawn 100 of any human NPC inside of a city. Ideally use bandits, as then you can test your framerate in large fights (turn on god mode). With my load order I have a playable framerate for both of these tests.

If you're testing how well combat works in your game, then I start a new game (again, with Alternate Start so as not to drive me crazy -- I only use Alternate Start when testing). I then use the console to advance my combat skills suitably (player.advskill block 3000, for example), and get myself to a reasonable level and select a few perks. I also spawn a set of elven armor or wolf armor or something, just so I'm reasonably well equipped. Then I just charge off to the nearest bandit camp and see how everything feels. At a reasonable level (say, level 20) with a standard difficulty setting (Adept, for example) you should be able to handle most bandit camps in Skyrim. If you can't handle a bandit camp without dying several dozen times, then your load order is probably more "hardcore" than "fun", and you'll want to trim your load order of a few difficult combat mods. Note: mods such as Requiem or PermaZones, or Erkeil's deleveled mod can make you underleveled for a particular area: if you're running something like this, make sure you're of the appropriate level for the bandit camp you're testing. Be sure to advance your level past 15 or so even without these mods, as you can actually be underleveled for areas in vanilla Skyrim.

If you're testing texture mods for FPS, just start a new game with Alternate Start and run around any random location. Be sure to test both indoors and outdoors.

This last one might not apply to you, but when adjusting saturation levels (ie, adjusting an ENB or SweetFX preset, or perhaps Imaginator), I use three locations: the Riverwood Inn (excessive saturation can cause the large inn fires to make the room look too reddish), the Riverwood exterior (it's usually sunny there, and too much saturation makes sunny weather look almost neon), and Bloated Man's Grotto during the quest Ill Met By Moonlight (just start the quest with setstage DA05 50, then use coc BloatedMansGrottoExterior01 to teleport to the cave entrance). Bloated Man's Grotto (during this quest) is ideal for this because it's easily one of the most saturated, colourful areas in the vanilla game. Be sure to also test out nights to see how dark they get. I recommend doing these quick color tests when selecting an ENB or SweetFX preset: if it looks fine in all of the above situations then you'll probably be fine throughout an entire playthrough.

Script lag[edit | edit source]

If you think you are experiencing script lag it is recommended to remove the plugins from Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods. It is recommended to still use the textures from Enhanced Blood textures. Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps. If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.

Open TES5Edit through MO
Untick all plugins except STEP Extended patch.esp and click OK
Delete the following (by right-clicking them and choose remove)
Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry

STEP Extended Patch.esp
	Magic Effect
		xx021D40
		xx0232D1
		xx024DC5
		xx03300A
	Spell
		xx03300B
	Impact
		000193B2
		000C190E
		000F0EAF
		000F0EB0
		000F0EB1
		000F0EB2
		0300A30C
	Impact Data Set
		000189FD
		000193CA
		00097785
		000E4CB0
		000E64AA

Right-click STEP Extended Patch.esp and choose clean masters


Double-click on the Enhanced Blood Textures mod in Mod Organizers. Choose the Filetree tab. Right-click and choose Hide on everything except:

/textures/effects/gradients/gradblood02.dds
/textures/effects/gradients/gradblood.dds
/textures/blood/screenbloodcolor01opt.dds
/textures/blood/screenbloodalpha01opt.dds
/textures/blood/decalsbloodsplatterblend01.dds
/textures/blood/decalsbloodsplatter01_n.dds
/textures/blood/decalsbloodbladecut01.dds
/textures/blood/bloodhitdraugr.dds
/textures/blood/bloodhitdecals01.dds
/textures/blood/bloodhitdecals01_n.dds
/textures/blood/bloodledge01add.dds
/textures/blood/bloodledge01_n.dds
/textures/blood/bloodledge01.dds
/textures/actors/characters/gore/neckgorecap_n.dds
/textures/actors/characters/gore/neckgorecap.dds

(thanks to Darkside for figuring out this method)

Changelog[edit | edit source]

  • 16-03-28 Added RS Children instructions + instructions to remove a LOOT rule
  • 16-03-21 RotE - MLU patch updated
  • 16-03-18 Lots of patches updated
  • 16-03-13 CACO patches updated. Some CACO patches have been removed. OBIS patch updated.
  • 16-03-11 Ordinator patch updated. Other mods patches added.
  • 16-02-27 Patches updated
  • 16-02-27 Added BetterDGEntrance.esp LOOT rule
  • 16-02-24 Added Elemental Staffs to the SRLE requirements list
  • 16-02-22 Added a SRLE:EE warning to not use city mods
  • 16-02-22 Deadly Dragons patches updated
  • 16-02-21 Patches updated.
  • 16-02-19 pATCHES UPDATED. aDDED CACO-HUNTERBORN-CAMPFIRE PATCH
  • 16-02-10 Added instructions for mods that needs to be reinstalled if you use Wyrmstooth/Falskaar
  • 16-02-10 Added relev bash tag to the merged patch
  • 16-02-10 RotE patches updated
  • 16-02-09 Ordinator patches updated/added.
  • 16-02-05 TTRSO patches updated. Updated instructions to fix TTRSO patches.
  • 16-01-24
  • 16-01-18 Patches updated
  • 15-12-24 Patches updated
  • 15-12-15 Updated incorrect patch instructions for mature skin users
  • 15-12-06 Updated patches


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