User:Dreadflopp/Dreadflopps Modular patches: Difference between revisions

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=== Changelog ===
=== Changelog ===
* 16-03-28 Added RS Children instructions + instructions to remove a LOOT rule
* 16-03-21 RotE - MLU patch updated
* 16-03-21 RotE - MLU patch updated
* 16-03-18 Lots of patches updated
* 16-03-18 Lots of patches updated

Revision as of 08:17, March 28, 2016

Dreadflopp's Modular Patches

Template:Notice Small

Introduction

With these patches you will have compatibility between:

Skyrim Revisited: Legendary Edition

Most of the mods from SR:LE can be used with any or all of my packs. Almost all of the mods included in SR:LE are made compatible with my packs if you use one of the methods described here.

Add SR:LE mods to STEP

To install SR:LE mods on top of STEP you just need to be a little careful. If you install mods that improves or alters the textures of the world or of the creatures, deactivate mods that changes the same thing in STEP. If you add for example RS Children, deactivate New Children and Non Essential Children from STEP.

Use SR:LE instead of STEP

To make an almost complete SR:LE install without STEP, install all of SR:LE except the following mods and patches:

  • No Spinning Death Animation
  • Realistic Ragdolls and Force - Install but hide the plugin
  • When installing even better quest objectives, leave out the following patches:
    • BetterQuestObjectives-DBForevertoMisc.esp
    • BetterQuestObjective-CuttingRoomFloor.esp
    • BetterQuestObjectives-PaarDilemmaPatch.esp
  • The conflict resolution patch



The following mods from the STEP guide should be added on top of your SR:LE install:

  • Explosive bolts visualized
Hide the following textures from the SR:LE mod EotW The Dawnguard Textures Remastered:
  • /textures/dlc01/weapons/crossbow/bolt_n.dds
  • /textures/dlc01/weapons/crossbow/bolt.dds
  • Consistent Older people
  • Invisibility Glitch - Eyes fix
  • Animated Weapon Enchants
  • Smooth blades draws and sheath
  • Hearthfire Expanded
  • NARC
  • Not so fast - main quest
  • Elemental Staffs
  • STEP Extended patch
The STEP Extended patch is the plugin from the STEP Compilation named STEP Extended.esp. You should not install the textures from the STEP Compilation.


After installing Enhanced lighting for ENB following the SR:LE guide, rename it's plugin:

  • ELE_Legendary_Fs_Wt_Lite.esp -> ELE_Legendary_Lite.esp


The following mods needs to be installed with different options than in the SR:LE guide:

  • Immersive Citizens - AI Overhaul
  • The Cutting Room Floor patch and the ELE patch are not needed with STEP 2.2.9.2+
  • RS Children
  • Choose to install the Non-Essential children from the main installer and include it in the merge.


LOOT rules Delete the following LOOT rules:

  • Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

Relighting Skyrim, ELFX and Lanterns of Skyrim

The choice is yours:

Do it the STEP way:

LoS is optional but recommended, it has no conflict and needs no patches


Do it the SR:LE way:

Use my patches. The ELFX Exteriors module and Enhanced lighting for ENB (ELE) are both required
The custom version from the SR:LE guide. Do not use my Relighting Skyrim patches, they are not for this version


Don't do it:

  • Choose neither and go with vanilla lighting



If you use Vividian ENB, choose to use/not use Lanterns of Skyrim when installing it.

'If you use Realistic Room Rental with Relighting Skyrim (not the custom SR:LE version), check here.

Patches

All patches can be found here.
http://goo.gl/6y6qfQ

There are several files in the download folder. Download Dreadflopps modular patches.

Instructions

There are three folders found in the patch:

1. Patches for Dreadflopps packs + Survival by Smile44

This folder contains 3 subfolders. Install all patches from the subfolder that matches your base game install (STEP: Core, STEP: Extended or SR:LE). Hide or remove the patches that are for mods that you do not use.

If you use TTRSO Light armor, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:

  • Open TTR_Skill_OVerhaul.esp and STEPCore___TTRSO Light armor.esp TES5Edit (if you use STEPExt or SRLE, open the corresponding patch that you use instead)
  • Expand TTR_Skill_OVerhaul.esp/Perk/00051B17
  • Drag Conditions/Condition/CTDA-/Perk (Finesse "Finesse" [PERK:xxxxxx]) from TTR_Skill_Overhaul.esp to STEPCore___TTRSO Light armor.esp
  • Close the window and choose to save STEPCore___TTRSO Light armor.esp


If you use TTRSO Light armor and Stealth skills rebalanced, some patches may need to be manually fixed because of renumbering during the merge of TTRSO causing the patches to fail:

  • Open TTR_Skill_Overhaul.esp and STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp TES5Edit (if you use STEPExt or SRLE, open the corresponding patch that you use instead)
  • Expand TTR_Skill_Overhaul.esp/Perk/00051B1C
  • Check that the Conditions/Condition/CTDA-/Perk entries are forwarded correctly from TTR_Skill_Overhaul.esp to STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp. See the simplified scrrenshot:
  • If they are not, drag the perks from TTR_Skill_Overhaul.esp to STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp
  • Close the window and choose to save STEPCore___Stealth Skills Rebalanced__TTRSO Light armor.esp
2. Patches for SRLE Explorers Edition

SRLE: Explorers edition is compatible with both SR:LE as well as with STEP if you use my patches. The SRLE: Explorers Edition patches requires ELE.
Template:Warning Small Follow all instructions in the SRLE: Explorers edition guide with these few exceptions:

  • Do not use the 3DNPC patch from Clothing and Clutter fixes.
  • Do not install patches for mods you do not use
  • Do not use the conflict resolution patch from SRLE - Explorers's Edition
  • Falskaar and Wyrmstooth are both included in SR:LE but not in STEP. STEP users should install both these mods. After installation, reinstall Realistic Water Two (RW2), Farmhouse Chimneys, Skyfalls + Skymills and Enhanced Lighting for ENB (ELE) with the following settings:
  • Realistic Water Two
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Options
Options
1. Resolution
1. Resolution

DotMO.png Medium [baseline]

2. Compatibility
2. Compatibility

DotMO.png Default

Next
Options
Options
3. Combination
3. Combination

DotMO.png Legendary

4. New Lands
4. New Lands

DotMO.png Wyrmstooth

DotMO.png Falskaar

5. Waves
5. Waves

DotMO.png Wyrmstooth

DotMO.png Falskaar

6. Other
6. Other

DotMO.png Bobbing Longboats [unless you use the superior mod Realistic Boat Bobbing]

Next


  • Farmhouse Chimneys
Choose to install all relevant patches. There is no need to install any patch for CRF sine that is included in the STEP patch.
  • Skyfalls + Skymills
Choose to install all relevant patches.
  • Enhanced Lighting for ENB
:Download the main file called ELE_Lite_v0_95b_Only IL - NMM_BAIN. In the fomod installer, choose Legendary + Falskaar + Wyrmstooth. After installation, rename the plugin to ELE_Legendary_Lite.esp

Install my patches
Install all patches from 2. Patches for SRLE Explorers Edition. Hide or delete all patches that are for mods that you do not use.

3. Patches for some other mods I use

Check the folder 3. Patches for some other mods I use. If you use any of these mods, install the patches.

Merging

To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all of my plugins. Use these instructions to merge the patches.

Make sure my plugins are sorted in alphabetical order. Name the merged plugin "Dreadflopps modular patches merged.esp" and the new mod Dreadflopps modular patches merged.

Load order

LOOT Rules:

  • Load BetterDGEntrance.esp after RelightingSkyrim_Legendary.esp
  • Dreadflopps modular patches merged.esp Set global priority 990400

Bash tags

Add the bash tags names, stats, relev and delev to the merged patch using Wrye bash.

Testing

Checking that the game is stable

Using all the packs that is included in this game may be to much for your computer. To check that your game is stable you should use these methods that was posted on the forums by Harpalus:
I have some standard tests. It all depends on what you're testing. In all of the below tests, I always hit the asterisk (*) key on the number pad to display my FPS. Anything below 25 or so is problematic. (My load order gives me 55-60 FPS without an ENB preset, 25-50 with one). When testing anything, try to do it on a new game to minimize the chances of old mods interfering. As detailed below, Alternate Start and some console commands are a godsend for testing things.

If you're testing script load (particularly in combat), I prefer starting a new game (to ensure no leftover scripts) with Alternate Start and starting off at the Solitude Inn. I then head out into the streets, turn on god mode (with tgm), and spawn three (or more) dragons. They'll run amok in one of the busiest cells in Skyrim. On my load order everything works fine: my framerate is stable, the dragons behave as expected. With some script-heavy mods, however, things start going wrong: with Burn Freeze Shock Effects, for example, I start seeing walls and floors disappear. To test script load of scripts that attach themselves to every NPC (Wet and Cold, Footprints), just spawn 100 of any human NPC inside of a city. Ideally use bandits, as then you can test your framerate in large fights (turn on god mode). With my load order I have a playable framerate for both of these tests.

If you're testing how well combat works in your game, then I start a new game (again, with Alternate Start so as not to drive me crazy -- I only use Alternate Start when testing). I then use the console to advance my combat skills suitably (player.advskill block 3000, for example), and get myself to a reasonable level and select a few perks. I also spawn a set of elven armor or wolf armor or something, just so I'm reasonably well equipped. Then I just charge off to the nearest bandit camp and see how everything feels. At a reasonable level (say, level 20) with a standard difficulty setting (Adept, for example) you should be able to handle most bandit camps in Skyrim. If you can't handle a bandit camp without dying several dozen times, then your load order is probably more "hardcore" than "fun", and you'll want to trim your load order of a few difficult combat mods. Note: mods such as Requiem or PermaZones, or Erkeil's deleveled mod can make you underleveled for a particular area: if you're running something like this, make sure you're of the appropriate level for the bandit camp you're testing. Be sure to advance your level past 15 or so even without these mods, as you can actually be underleveled for areas in vanilla Skyrim.

If you're testing texture mods for FPS, just start a new game with Alternate Start and run around any random location. Be sure to test both indoors and outdoors.

This last one might not apply to you, but when adjusting saturation levels (ie, adjusting an ENB or SweetFX preset, or perhaps Imaginator), I use three locations: the Riverwood Inn (excessive saturation can cause the large inn fires to make the room look too reddish), the Riverwood exterior (it's usually sunny there, and too much saturation makes sunny weather look almost neon), and Bloated Man's Grotto during the quest Ill Met By Moonlight (just start the quest with setstage DA05 50, then use coc BloatedMansGrottoExterior01 to teleport to the cave entrance). Bloated Man's Grotto (during this quest) is ideal for this because it's easily one of the most saturated, colourful areas in the vanilla game. Be sure to also test out nights to see how dark they get. I recommend doing these quick color tests when selecting an ENB or SweetFX preset: if it looks fine in all of the above situations then you'll probably be fine throughout an entire playthrough.

Script lag

If you think you are experiencing script lag it is recommended to remove the plugins from Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods. It is recommended to still use the textures from Enhanced Blood textures. Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps. If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.

Open TES5Edit through MO
Untick all plugins except STEP Extended patch.esp and click OK
Delete the following (by right-clicking them and choose remove)
Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry

STEP Extended Patch.esp
	Magic Effect
		xx021D40
		xx0232D1
		xx024DC5
		xx03300A
	Spell
		xx03300B
	Impact
		000193B2
		000C190E
		000F0EAF
		000F0EB0
		000F0EB1
		000F0EB2
		0300A30C
	Impact Data Set
		000189FD
		000193CA
		00097785
		000E4CB0
		000E64AA

Right-click STEP Extended Patch.esp and choose clean masters


Double-click on the Enhanced Blood Textures mod in Mod Organizers. Choose the Filetree tab. Right-click and choose Hide on everything except:

/textures/effects/gradients/gradblood02.dds
/textures/effects/gradients/gradblood.dds
/textures/blood/screenbloodcolor01opt.dds
/textures/blood/screenbloodalpha01opt.dds
/textures/blood/decalsbloodsplatterblend01.dds
/textures/blood/decalsbloodsplatter01_n.dds
/textures/blood/decalsbloodbladecut01.dds
/textures/blood/bloodhitdraugr.dds
/textures/blood/bloodhitdecals01.dds
/textures/blood/bloodhitdecals01_n.dds
/textures/blood/bloodledge01add.dds
/textures/blood/bloodledge01_n.dds
/textures/blood/bloodledge01.dds
/textures/actors/characters/gore/neckgorecap_n.dds
/textures/actors/characters/gore/neckgorecap.dds

(thanks to Darkside for figuring out this method)

Changelog

  • 16-03-28 Added RS Children instructions + instructions to remove a LOOT rule
  • 16-03-21 RotE - MLU patch updated
  • 16-03-18 Lots of patches updated
  • 16-03-13 CACO patches updated. Some CACO patches have been removed. OBIS patch updated.
  • 16-03-11 Ordinator patch updated. Other mods patches added.
  • 16-02-27 Patches updated
  • 16-02-27 Added BetterDGEntrance.esp LOOT rule
  • 16-02-24 Added Elemental Staffs to the SRLE requirements list
  • 16-02-22 Added a SRLE:EE warning to not use city mods
  • 16-02-22 Deadly Dragons patches updated
  • 16-02-21 Patches updated.
  • 16-02-19 pATCHES UPDATED. aDDED CACO-HUNTERBORN-CAMPFIRE PATCH
  • 16-02-10 Added instructions for mods that needs to be reinstalled if you use Wyrmstooth/Falskaar
  • 16-02-10 Added relev bash tag to the merged patch
  • 16-02-10 RotE patches updated
  • 16-02-09 Ordinator patches updated/added.
  • 16-02-05 TTRSO patches updated. Updated instructions to fix TTRSO patches.
  • 16-01-24
  • 16-01-18 Patches updated
  • 15-12-24 Patches updated
  • 15-12-15 Updated incorrect patch instructions for mature skin users
  • 15-12-06 Updated patches


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