User:Dreadflopp/Dreadflopps Modular patches: Difference between revisions
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(thanks to Darkside for figuring out this method) | (thanks to Darkside for figuring out this method) | ||
<br> | <br> | ||
=== Skyrim Revisited: Legendary Edition === | |||
Most of the mods from SR:LE can be used with any or all of my packs. Almost all of the mods included in SR:LE are made compatible with my packs if you use one of the methods described here. | |||
<br> | |||
==== Add SR:LE mods to STEP ==== | |||
To install SR:LE mods on top of STEP you just need to be a little careful. If you install mods that improves or alters the textures of the world or of the creatures, deactivate mods that changes the same thing in STEP. If you add for example RS Children, deactivate New Children and Non Essential Children from STEP. | |||
==== Use SR:LE instead of STEP ==== | |||
'''To make an almost complete SR:LE install without STEP, install all of SR:LE except the following mods and patches:'''<br> | |||
* No Spinning Death Animation | |||
* Realistic Ragdolls and Force - Install but hide the plugin | |||
* When installing even better quest objectives, leave out the following patches: | |||
** BetterQuestObjectives-DBForevertoMisc.esp | |||
** BetterQuestObjective-CuttingRoomFloor.esp | |||
** BetterQuestObjectives-PaarDilemmaPatch.esp | |||
* The conflict resolution patch | |||
<br><br> | |||
'''The following mods from the STEP guide should be added on top of your SR:LE install:''' | |||
* Explosive bolts visualized | |||
: Hide the following textures from the SR:LE mod ''EotW The Dawnguard Textures Remastered'': | |||
:* /textures/dlc01/weapons/crossbow/bolt_n.dds | |||
:* /textures/dlc01/weapons/crossbow/bolt.dds | |||
* Consistent Older people | |||
* Invisibility Glitch - Eyes fix | |||
* Animated Weapon Enchants | |||
* Smooth blades draws and sheath | |||
* Invisibility eyes fix | |||
* Hearthfire Expanded | |||
* NARC | |||
* Not so fast - main quest | |||
* STEP Extended patch<br> | |||
<br> | |||
'''After installing Enhanced lighting for ENB following the SR:LE guide, rename it's plugin:''' | |||
* ELE_Legendary_Fs_Wt_Lite.esp -> ELE_Legendary_Lite.esp | |||
<br> | |||
'''The following mods needs to be installed with different options than in the SR:LE guide:''' | |||
* Immersive Citizens - AI Overhaul | |||
:* The Cutting Room Floor patch and the ELE patch are not needed with STEP 2.2.9.2+ | |||
<br> | |||
==== Relighting Skyrim, ELFX and Lanterns of Skyrim ==== | |||
'''The choice is yours:''' | |||
<br><br> | |||
''Do it the STEP way:'' | |||
* [http://www.nexusmods.com/skyrim/mods/17609/? Relighting Skyrim] | |||
* [http://www.nexusmods.com/skyrim/mods/18916/? Lanterns of Skyrim] | |||
::LoS is optional but recommended, it has no conflict and needs no patches | |||
<br> | |||
''Do it the SR:LE way:'' | |||
* [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Enhanced_Lights_and_FX|Enhanced Lights and FX]] | |||
:: Use my patches. The ELFX Exteriors module and [http://www.nexusmods.com/skyrim/mods/59733/? Enhanced lighting for ENB] (ELE) are both required | |||
* [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Relighting_Skyrim|Relighting Skyrim]] | |||
:: The custom version from the SR:LE guide. Do not use my Relighting Skyrim patches, they are not for this version | |||
<br> | |||
''Don't do it:'' | |||
* Choose neither and go with vanilla lighting | |||
<br><br> | |||
'''If you use [http://www.nexusmods.com/skyrim/mods/36067/? Vividian ENB], choose to use/not use Lanterns of Skyrim when installing it.''' | |||
<br><br> | |||
'''If you use Realistic Room Rental with Relighting Skyrim (not the custom SR:LE version), check [[Pack:Deleveled_Loot#Perseids_Inns_and_Taverns_-_Realistic_Room_Rental_Enhanced|here]].'' | |||
=== Patches === | === Patches === |
Revision as of 21:29, December 5, 2015
Introduction
With these patches you will have compatibility between:
Script lag
If you think you are experiencing script lag it is recommended to remove the plugins from Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods. It is recommended to still use the textures from Enhanced Blood textures. Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps. If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.
Open TES5Edit through MO Untick all plugins except STEP Extended patch.esp and click OK Delete the following (by right-clicking them and choose remove) Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry STEP Extended Patch.esp Magic Effect xx021D40 xx0232D1 xx024DC5 xx03300A Spell xx03300B Impact 000193B2 000C190E 000F0EAF 000F0EB0 000F0EB1 000F0EB2 0300A30C Impact Data Set 000189FD 000193CA 00097785 000E4CB0 000E64AA Right-click STEP Extended Patch.esp and choose clean masters
Double-click on the Enhanced Blood Textures mod in Mod Organizers. Choose the Filetree tab. Right-click and choose Hide on everything except:
/textures/effects/gradients/gradblood02.dds /textures/effects/gradients/gradblood.dds /textures/blood/screenbloodcolor01opt.dds /textures/blood/screenbloodalpha01opt.dds /textures/blood/decalsbloodsplatterblend01.dds /textures/blood/decalsbloodsplatter01_n.dds /textures/blood/decalsbloodbladecut01.dds /textures/blood/bloodhitdraugr.dds /textures/blood/bloodhitdecals01.dds /textures/blood/bloodhitdecals01_n.dds /textures/blood/bloodledge01add.dds /textures/blood/bloodledge01_n.dds /textures/blood/bloodledge01.dds /textures/actors/characters/gore/neckgorecap_n.dds /textures/actors/characters/gore/neckgorecap.dds
(thanks to Darkside for figuring out this method)
Skyrim Revisited: Legendary Edition
Most of the mods from SR:LE can be used with any or all of my packs. Almost all of the mods included in SR:LE are made compatible with my packs if you use one of the methods described here.
Add SR:LE mods to STEP
To install SR:LE mods on top of STEP you just need to be a little careful. If you install mods that improves or alters the textures of the world or of the creatures, deactivate mods that changes the same thing in STEP. If you add for example RS Children, deactivate New Children and Non Essential Children from STEP.
Use SR:LE instead of STEP
To make an almost complete SR:LE install without STEP, install all of SR:LE except the following mods and patches:
- No Spinning Death Animation
- Realistic Ragdolls and Force - Install but hide the plugin
- When installing even better quest objectives, leave out the following patches:
- BetterQuestObjectives-DBForevertoMisc.esp
- BetterQuestObjective-CuttingRoomFloor.esp
- BetterQuestObjectives-PaarDilemmaPatch.esp
- The conflict resolution patch
The following mods from the STEP guide should be added on top of your SR:LE install:
- Explosive bolts visualized
- Hide the following textures from the SR:LE mod EotW The Dawnguard Textures Remastered:
- /textures/dlc01/weapons/crossbow/bolt_n.dds
- /textures/dlc01/weapons/crossbow/bolt.dds
- Consistent Older people
- Invisibility Glitch - Eyes fix
- Animated Weapon Enchants
- Smooth blades draws and sheath
- Invisibility eyes fix
- Hearthfire Expanded
- NARC
- Not so fast - main quest
- STEP Extended patch
After installing Enhanced lighting for ENB following the SR:LE guide, rename it's plugin:
- ELE_Legendary_Fs_Wt_Lite.esp -> ELE_Legendary_Lite.esp
The following mods needs to be installed with different options than in the SR:LE guide:
- Immersive Citizens - AI Overhaul
- The Cutting Room Floor patch and the ELE patch are not needed with STEP 2.2.9.2+
Relighting Skyrim, ELFX and Lanterns of Skyrim
The choice is yours:
Do it the STEP way:
- LoS is optional but recommended, it has no conflict and needs no patches
Do it the SR:LE way:
- Use my patches. The ELFX Exteriors module and Enhanced lighting for ENB (ELE) are both required
- The custom version from the SR:LE guide. Do not use my Relighting Skyrim patches, they are not for this version
Don't do it:
- Choose neither and go with vanilla lighting
If you use Vividian ENB, choose to use/not use Lanterns of Skyrim when installing it.
'If you use Realistic Room Rental with Relighting Skyrim (not the custom SR:LE version), check here.
Patches
All patches can be found here.
http://goo.gl/6y6qfQ
There are several files in the download folder. Download Dreadflopps modular patches.
Instructions
There are three folders found in the patch:
1. Patches for Dreadflopps packs + Survival by Smile44
This folder contains 3 subfolders. Install all patches from the subfolder that matches your base game install (STEP: Core, STEP: Extended or SR:LE). Hide or remove the the patches that are for mods that you do not use.
If you use TTRSO Light armor, the patch may need to be manually fixed because of renumbering during the merge of TTRSO:
- Open TTR_Skill_OVerhaul.esp and STEPCore___TTRSO Light armor.esp/STEPExt___TTRSO Light armor.esp in TES5Edit
- Expand TTR_Skill_OVerhaul.esp/Perk/00051B17
- Drag Conditions/Condition/CTDA-/Perk (Finesse "Finesse" [PERK:xxxxxx]) from TTR_Skill_Overhaul.esp to STEPCore___TTRSO Light armor.esp/STEPExt___TTRSO Light armor.esp
- Close the window and choose to save the STEPCore___TTRSO Light armor.esp/STEPExt___TTRSO Light armor.esp
2. Patches for SRLE Explorers Edition
SRLE: Explorers edition is compatible with both SR:LE as well as with STEP if you use my patches. The SR:LE and SRLE: Explorers Edition patches are made with ELE which therefore is required.
Follow all instructions in the SRLE: Explorers edition guide with these few exceptions:
- Do not use the 3DNPC patch from Clothing and Clutter fixes.
- Do not install patches for mods you do not use
- Do not use the conflict resolution patch from SRLE - Explorers's Edition
- Falskaar and Wyrmstooth are both included in SR:LE but not in STEP. STEP users should install both these mods. After installation, reinstall Realistic Water Two (RW2) and Enhanced Lighting for ENB (ELE) with the following settings:
- Realistic Water Two
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions |
- Enhanced Lighting for ENB
Download the main file called ELE_Lite_v0_95b_Only IL - NMM_BAIN. In the fomod installer, choose Legendary + Falskaar + Wyrmstooth. After installation, rename the plugin to ELE_Legendary_Lite.esp
- Install my patches. Install all patches from 2. Patches for SRLE Explorers Edition. Hide or delete all patches that are for mods that you do not use.
3. Patches for some other mods I use
Check the folder 3. Patches for some other mods I use. If you use any of these mods, install the patches.
Merging
To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all of my plugins. Use these instructions to merge the patches.
Make sure my plugins are sorted in alphabetical order. Name the merged plugin "Dreadflopps modular patches merged.esp" and the new mod Dreadflopps modular patches merged.
Load order
LOOT Rules:
- Dreadflopps modular patches merged.esp Set global priority 990400
Bash tags
Add the bash tags names, stats and delev to the merged patch using wrye bash.
Testing
Using all the packs that is included in this game may be to much for your computer. To check that your game is stable you should use these methods that was posted on the forums by Harpalus:
I have some standard tests. It all depends on what you're testing. In all of the below tests, I always hit the asterisk (*) key on the number pad to display my FPS. Anything below 25 or so is problematic. (My load order gives me 55-60 FPS without an ENB preset, 25-50 with one). When testing anything, try to do it on a new game to minimize the chances of old mods interfering. As detailed below, Alternate Start and some console commands are a godsend for testing things.
If you're testing script load (particularly in combat), I prefer starting a new game (to ensure no leftover scripts) with Alternate Start and starting off at the Solitude Inn. I then head out into the streets, turn on god mode (with tgm), and spawn three (or more) dragons. They'll run amok in one of the busiest cells in Skyrim. On my load order everything works fine: my framerate is stable, the dragons behave as expected. With some script-heavy mods, however, things start going wrong: with Burn Freeze Shock Effects, for example, I start seeing walls and floors disappear. To test script load of scripts that attach themselves to every NPC (Wet and Cold, Footprints), just spawn 100 of any human NPC inside of a city. Ideally use bandits, as then you can test your framerate in large fights (turn on god mode). With my load order I have a playable framerate for both of these tests.
If you're testing how well combat works in your game, then I start a new game (again, with Alternate Start so as not to drive me crazy -- I only use Alternate Start when testing). I then use the console to advance my combat skills suitably (player.advskill block 3000, for example), and get myself to a reasonable level and select a few perks. I also spawn a set of elven armor or wolf armor or something, just so I'm reasonably well equipped. Then I just charge off to the nearest bandit camp and see how everything feels. At a reasonable level (say, level 20) with a standard difficulty setting (Adept, for example) you should be able to handle most bandit camps in Skyrim. If you can't handle a bandit camp without dying several dozen times, then your load order is probably more "hardcore" than "fun", and you'll want to trim your load order of a few difficult combat mods. Note: mods such as Requiem or PermaZones, or Erkeil's deleveled mod can make you underleveled for a particular area: if you're running something like this, make sure you're of the appropriate level for the bandit camp you're testing. Be sure to advance your level past 15 or so even without these mods, as you can actually be underleveled for areas in vanilla Skyrim.
If you're testing texture mods for FPS, just start a new game with Alternate Start and run around any random location. Be sure to test both indoors and outdoors.
This last one might not apply to you, but when adjusting saturation levels (ie, adjusting an ENB or SweetFX preset, or perhaps Imaginator), I use three locations: the Riverwood Inn (excessive saturation can cause the large inn fires to make the room look too reddish), the Riverwood exterior (it's usually sunny there, and too much saturation makes sunny weather look almost neon), and Bloated Man's Grotto during the quest Ill Met By Moonlight (just start the quest with setstage DA05 50, then use coc BloatedMansGrottoExterior01 to teleport to the cave entrance). Bloated Man's Grotto (during this quest) is ideal for this because it's easily one of the most saturated, colourful areas in the vanilla game. Be sure to also test out nights to see how dark they get. I recommend doing these quick color tests when selecting an ENB or SweetFX preset: if it looks fine in all of the above situations then you'll probably be fine throughout an entire playthrough.
Changelog
- 15-12-05 Updated patches
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