[Display][edit | edit source]
bBorderless[edit | edit source]
bBorderless
Default is 0.
bBorderless=(0,1)
bDrawLandShadows[edit | edit source]
bDrawLandShadows
Default is 0.
bDrawLandShadows=(0,1)
bEnableImprovedSnow[edit | edit source]
bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.
Default is 1.
bEnableImprovedSnow=(0,1)
bEnableProjecteUVDiffuseNormals[edit | edit source]
bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures.
Default is 1.
bEnableProjecteUVDiffuseNormals=(0,1)
bForceCreateTarget[edit | edit source]
bForceCreateTarget
Default is 0.
bForceCreateTarget=(0,1)
bFull Screen[edit | edit source]
bFull Screen
Default is 0.
bFull Screen=(0,1)
bFXAAEnabled[edit | edit source]
bFXAAEnabled
Default is 0.
bFXAAEnabled=(0,1)
bIBLFEnable[edit | edit source]
bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.
Default is 1.
bIBLFEnable=(0,1)
bIndEnable[edit | edit source]
bIndEnable
Default is 0.
bIndEnable=(0,1)
bSAO_CS_Enable[edit | edit source]
bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.
Dependent upon:
- bSAOEnable=1
Default is 0.
bSAO_CS_Enable=(0,1)
bSAOEnable[edit | edit source]
bSAOEnable
Default is 1.
bSAOEnable=(0,1)
bScreenSpaceReflectionEnabled[edit | edit source]
bScreenSpaceReflectionEnabled
Default is 1.
bScreenSpaceReflectionEnabled=(0,1)
bToggleSparkles[edit | edit source]
bToggleSparkles enables (1) or disables (0) the sparkles on the snow.
Default is 1.
bToggleSparkles=(0,1)
bTreesReceiveShadows[edit | edit source]
bTreesReceiveShadows
Default is 1.
bTreesReceiveShadows=(0,1)
bUse64bitsHDRRenderTarget[edit | edit source]
bUse64bitsHDRRenderTarget
Default is 0.
bUse64bitsHDRRenderTarget=(0,1)
bUsePrecipitationOcclusion[edit | edit source]
bUsePrecipitationOcclusion
Default is 1.
bUsePrecipitationOcclusion=(0,1)
bUseTAA[edit | edit source]
bUseTAA toggles the use of Temporal Anti-Aliasing, a method for reducing aliasing (jagged edges) introduced in Skyrim Special Edition. While this technique may significantly improve visual appearance, it produces noticeable smoothing on the image, which some may find annoying, and is costly. It is recommended to be left enabled, unless the user prefers an alternate AA method such as built-in FXAA or MSAA.
Default is 1.
bUseTAA=(0,1)
bVolumetricLightingEnable[edit | edit source]
bVolumetricLightingEnable
Default is 1.
bVolumetricLightingEnable=(0,1)
fDynamicDOFBlurMultiplier[edit | edit source]
fDynamicDOFBlurMultiplier
Default is 0.8000.
fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)
ffocusShadowMapDoubleEveryXUnit[edit | edit source]
ffocusShadowMapDoubleEveryXUnit
Default is 450.0000.
ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)
fGamma[edit | edit source]
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fInteriorShadowDistance[edit | edit source]
fInteriorShadowDistance
Default is 3000.0000.
fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd[edit | edit source]
fLeafAnimDampenDistEnd
Default is 4600.0000.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart[edit | edit source]
fLeafAnimDampenDistStart
Default is 3600.0000.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLightLODStartFade[edit | edit source]
fLightLODStartFade
Default is 1000.0000.
fLightLODStartFade=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault[edit | edit source]
fMeshLODFadeBoundDefault
Default is 256.0000.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault[edit | edit source]
fMeshLODFadePercentDefault
Default is 1.2000.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist[edit | edit source]
fMeshLODLevel1FadeDist
Default is 9999999.0000.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance[edit | edit source]
fMeshLODLevel1FadeTreeDistance
Default is 2844.0000.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist[edit | edit source]
fMeshLODLevel2FadeDist
Default is 9999999.0000.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance[edit | edit source]
fMeshLODLevel2FadeTreeDistance
Default is 2048.0000.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fProjectedUVDiffuseNormalTilingScale[edit | edit source]
fProjectedUVDiffuseNormalTilingScale
Default is 0.5000.
fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)
fProjectedUVNormalDetailTilingScale[edit | edit source]
fProjectedUVNormalDetailTilingScale
Default is 1.2000.
fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)
fShadowDistance[edit | edit source]
fShadowDistance
Default is 8000.0000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fTreesMidLODSwitchDist[edit | edit source]
fTreesMidLODSwitchDist
Default is 3600.0000.
fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)
iMaxDecalsPerFrame[edit | edit source]
iMaxDecalsPerFrame
Default is 100.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame[edit | edit source]
iMaxSkinDecalsPerFrame
Default is 25.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iNumFocusShadow[edit | edit source]
iNumFocusShadow
Default is 4.
iNumFocusShadow=(...,-1,0,1,...)
iNumSplits[edit | edit source]
iNumSplits
Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....
Default is 2.
iNumSplits=(...,-1,0,1,...)
iReflectionResolutionDivider[edit | edit source]
iReflectionResolutionDivider
Setting this to 0 will crash the game.
Default is 2.
iReflectionResolutionDivider=(...,-1,0,1,...)
iSaveGameScreenShotHeight[edit | edit source]
iSaveGameScreenShotHeight
Default is 192.
iSaveGameScreenShotHeight=(...,-1,0,1,...)
iSaveGameScreenShotHeighWSt[edit | edit source]
iSaveGameScreenShotHeighWSt
Default is 192.
iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)
iSaveGameScreenShotWidth[edit | edit source]
iSaveGameScreenShotWidth
Default is 256.
iSaveGameScreenShotWidth=(...,-1,0,1,...)
iSaveGameScreenShotWidthWS[edit | edit source]
iSaveGameScreenShotWidthWS
Default is 320.
iSaveGameScreenShotWidthWS=(...,-1,0,1,...)
iScreenShotIndex[edit | edit source]
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowMapResolution[edit | edit source]
iShadowMapResolution
Default is 2048.
iShadowMapResolution=(...,-1,0,1,...)
iShadowMaskQuarter[edit | edit source]
iShadowMaskQuarter
Default is 4.
iShadowMaskQuarter=(...,-1,0,1,...)
iSize H[edit | edit source]
iSize H
Default is 1080.
iSize H=(...,-1,0,1,...)
iSize W[edit | edit source]
iSize W
Default is 1920.
iSize W=(...,-1,0,1,...)
iVolumetricLightingQuality[edit | edit source]
iVolumetricLightingQuality
Default is 1.
iVolumetricLightingQuality=(...,-1,0,1,...)
iVSyncPresentInterval[edit | edit source]
iVSyncPresentInterval
Default is 1.
iVSyncPresentInterval=(...,-1,0,1,...)
uBookRatio[edit | edit source]
uBookRatio
Setting this to -1 causes the game to change the value to 4294967295.
Default is 2.
uBookRatio=(0,1,2,...)