SkyrimSE:SkyrimPrefs INI/Display

From Step Mods | Change The Game

[Display]

bBorderless

bBorderless

Default is 0.

bBorderless=(0,1)

bDrawLandShadows

bDrawLandShadows

Default is 0.

bDrawLandShadows=(0,1)

bEnableImprovedSnow

bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.

Default is 1.

bEnableImprovedSnow=(0,1)

bEnableProjecteUVDiffuseNormals

bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures. In layman's terms, this adds a bit of shine on textures. It is recommended to be enabled unless using mods that are incompatible with this effect.

Default is 1.

bEnableProjecteUVDiffuseNormals=(0,1)

bForceCreateTarget

bForceCreateTarget

Default is 0.

bForceCreateTarget=(0,1)

bFull Screen

bFull Screen

Default is 0.

bFull Screen=(0,1)

bFXAAEnabled

bFXAAEnabled

Default is 0.

bFXAAEnabled=(0,1)

bIBLFEnable

bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.

Default is 1.

bIBLFEnable=(0,1)

bIndEnable

bIndEnable

Default is 0.

bIndEnable=(0,1)

bSAO_CS_Enable

bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.

Dependent upon:

  • bSAOEnable=1

Default is 0.

bSAO_CS_Enable=(0,1)

bSAOEnable

bSAOEnable

Default is 1.

bSAOEnable=(0,1)

bScreenSpaceReflectionEnabled

bScreenSpaceReflectionEnabled

Default is 1.

bScreenSpaceReflectionEnabled=(0,1)

bToggleSparkles

bToggleSparkles enables (1) or disables (0) the sparkles on the snow.

Default is 1.

bToggleSparkles=(0,1)

bTreesReceiveShadows

bTreesReceiveShadows

Default is 1.

bTreesReceiveShadows=(0,1)

bUse64bitsHDRRenderTarget

bUse64bitsHDRRenderTarget

Default is 0.

bUse64bitsHDRRenderTarget=(0,1)

bUsePrecipitationOcclusion

bUsePrecipitationOcclusion

Default is 1.

bUsePrecipitationOcclusion=(0,1)

bUseTAA

bUseTAA

Default is 1.

bUseTAA=(0,1)

bVolumetricLightingEnable

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

fDynamicDOFBlurMultiplier

fDynamicDOFBlurMultiplier

Default is 0.8000.

fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)

ffocusShadowMapDoubleEveryXUnit

ffocusShadowMapDoubleEveryXUnit

Default is 450.0000.

ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fGamma

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fInteriorShadowDistance

fInteriorShadowDistance

Default is 3000.0000.

fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLightLODStartFade

fLightLODStartFade

Default is 1000.0000.

fLightLODStartFade=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist

fMeshLODLevel1FadeDist

Default is 9999999.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist

fMeshLODLevel2FadeDist

Default is 9999999.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fProjectedUVDiffuseNormalTilingScale

fProjectedUVDiffuseNormalTilingScale

Default is 0.5000.

fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)

fProjectedUVNormalDetailTilingScale

fProjectedUVNormalDetailTilingScale

Default is 1.2000.

fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)

fShadowDistance

fShadowDistance

Default is 8000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTreesMidLODSwitchDist

fTreesMidLODSwitchDist

Default is 3600.0000.

fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)

iMaxDecalsPerFrame

iMaxDecalsPerFrame

Default is 100.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame

iMaxSkinDecalsPerFrame

Default is 25.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iNumFocusShadow

iNumFocusShadow

Default is 4.

iNumFocusShadow=(...,-1,0,1,...)

iNumSplits

iNumSplits

Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....

Default is 2.

iNumSplits=(...,-1,0,1,...)

iReflectionResolutionDivider

iReflectionResolutionDivider

Setting this to 0 will crash the game.

Default is 2.

iReflectionResolutionDivider=(...,-1,0,1,...)

iSaveGameScreenShotHeight

iSaveGameScreenShotHeight

Default is 192.

iSaveGameScreenShotHeight=(...,-1,0,1,...)

iSaveGameScreenShotHeighWSt

iSaveGameScreenShotHeighWSt

Default is 192.

iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)

iSaveGameScreenShotWidth

iSaveGameScreenShotWidth

Default is 256.

iSaveGameScreenShotWidth=(...,-1,0,1,...)

iSaveGameScreenShotWidthWS

iSaveGameScreenShotWidthWS

Default is 320.

iSaveGameScreenShotWidthWS=(...,-1,0,1,...)

iScreenShotIndex

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iShadowMaskQuarter

iShadowMaskQuarter

Default is 4.

iShadowMaskQuarter=(...,-1,0,1,...)

iSize H

iSize H

Default is 1080.

iSize H=(...,-1,0,1,...)

iSize W

iSize W

Default is 1920.

iSize W=(...,-1,0,1,...)

iVolumetricLightingQuality

iVolumetricLightingQuality

Default is 1.

iVolumetricLightingQuality=(...,-1,0,1,...)

iVSyncPresentInterval

iVSyncPresentInterval

Default is 1.

iVSyncPresentInterval=(...,-1,0,1,...)

uBookRatio

uBookRatio

Default is 2.

uBookRatio=(0,1,2,...)