SkyrimSE:SkyrimPrefs INI/Display: Difference between revisions

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==== bScreenSpaceReflectionEnabled ====
==== bScreenSpaceReflectionEnabled ====
bScreenSpaceReflectionEnabled
bScreenSpaceReflectionEnabled toggles screen-space reflections (SSR), a technique which uses screen-space ray-tracing to calculate accurate reflections on the surface of objects. Because of its screen-space nature, however, the effect will fade at the edges of the screen. SSRs are most noticeable on water or metallic clutter. It is recommended to leave them enabled, unless certain water mods cause things to look strange.


Default is 1.
Default is 1.
  bScreenSpaceReflectionEnabled=(0,1)
  bScreenSpaceReflectionEnabled=(0,1).


==== bToggleSparkles ====
==== bToggleSparkles ====

Revision as of 15:43, May 25, 2020

[Display]

bBorderless

bBorderless

Default is 0.

bBorderless=(0,1)

bDrawLandShadows

bDrawLandShadows

Default is 0.

bDrawLandShadows=(0,1)

bEnableImprovedSnow

bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.

Default is 1.

bEnableImprovedSnow=(0,1)

bEnableProjecteUVDiffuseNormals

bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures.

Default is 1.

bEnableProjecteUVDiffuseNormals=(0,1)

bForceCreateTarget

bForceCreateTarget

Default is 0.

bForceCreateTarget=(0,1)

bFull Screen

bFull Screen

Default is 0.

bFull Screen=(0,1)

bFXAAEnabled

bFXAAEnabled

Default is 0.

bFXAAEnabled=(0,1)

bIBLFEnable

bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.

Default is 1.

bIBLFEnable=(0,1)

bIndEnable

bIndEnable

Default is 0.

bIndEnable=(0,1)

bSAO_CS_Enable

bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.

Dependent upon:

  • bSAOEnable=1

Default is 0.

bSAO_CS_Enable=(0,1)

bSAOEnable

bSAOEnable toggles the use of screen-space ambient occlusion (SSAO), a technique that calculates an approximation of indirect lighting at the corners of objects. It is recommended to be left enabled as it improves visual quality with very little performance loss.

Default is 1.

bSAOEnable=(0,1)

bScreenSpaceReflectionEnabled

bScreenSpaceReflectionEnabled toggles screen-space reflections (SSR), a technique which uses screen-space ray-tracing to calculate accurate reflections on the surface of objects. Because of its screen-space nature, however, the effect will fade at the edges of the screen. SSRs are most noticeable on water or metallic clutter. It is recommended to leave them enabled, unless certain water mods cause things to look strange.

Default is 1.

bScreenSpaceReflectionEnabled=(0,1).

bToggleSparkles

bToggleSparkles enables (1) or disables (0) the sparkles on the snow.

Default is 1.

bToggleSparkles=(0,1)

bTreesReceiveShadows

bTreesReceiveShadows

Default is 1.

bTreesReceiveShadows=(0,1)

bUse64bitsHDRRenderTarget

bUse64bitsHDRRenderTarget

Default is 0.

bUse64bitsHDRRenderTarget=(0,1)

bUsePrecipitationOcclusion

bUsePrecipitationOcclusion

Default is 1.

bUsePrecipitationOcclusion=(0,1)

bUseTAA

bUseTAA toggles the use of Temporal Anti-Aliasing, a method for reducing aliasing (jagged edges) introduced in Skyrim Special Edition. While this technique may significantly improve visual appearance, it produces noticeable smoothing on the image, which some may find annoying, and is costly. It is recommended to be left enabled, unless the user prefers an alternate AA method such as built-in FXAA or MSAA.

Default is 1.

bUseTAA=(0,1)

bVolumetricLightingEnable

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

fDynamicDOFBlurMultiplier

fDynamicDOFBlurMultiplier

Default is 0.8000.

fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)

ffocusShadowMapDoubleEveryXUnit

ffocusShadowMapDoubleEveryXUnit

Default is 450.0000.

ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fGamma

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fInteriorShadowDistance

fInteriorShadowDistance

Default is 3000.0000.

fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLightLODStartFade

fLightLODStartFade

Default is 1000.0000.

fLightLODStartFade=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist

fMeshLODLevel1FadeDist

Default is 9999999.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist

fMeshLODLevel2FadeDist

Default is 9999999.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fProjectedUVDiffuseNormalTilingScale

fProjectedUVDiffuseNormalTilingScale

Default is 0.5000.

fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)

fProjectedUVNormalDetailTilingScale

fProjectedUVNormalDetailTilingScale

Default is 1.2000.

fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)

fShadowDistance

fShadowDistance

Default is 8000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTreesMidLODSwitchDist

fTreesMidLODSwitchDist

Default is 3600.0000.

fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)

iMaxDecalsPerFrame

iMaxDecalsPerFrame

Default is 100.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame

iMaxSkinDecalsPerFrame

Default is 25.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iNumFocusShadow

iNumFocusShadow

Default is 4.

iNumFocusShadow=(...,-1,0,1,...)

iNumSplits

iNumSplits

Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....

Default is 2.

iNumSplits=(...,-1,0,1,...)

iReflectionResolutionDivider

iReflectionResolutionDivider defines the coefficient by which the resolution of screen-space reflections (SSR) is divided.

Setting this to 1 will render SSR at the game's full resolution.
Setting this to a higher number will reduce SSR quality, but likely improve performance.
Setting this to 0 will crash the game, since it likely results in a division by 0.

Default is 2.

iReflectionResolutionDivider=(...,-1,0,1,...)

iSaveGameScreenShotHeight

iSaveGameScreenShotHeight

Default is 192.

iSaveGameScreenShotHeight=(...,-1,0,1,...)

iSaveGameScreenShotHeighWSt

iSaveGameScreenShotHeighWSt

Default is 192.

iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)

iSaveGameScreenShotWidth

iSaveGameScreenShotWidth

Default is 256.

iSaveGameScreenShotWidth=(...,-1,0,1,...)

iSaveGameScreenShotWidthWS

iSaveGameScreenShotWidthWS

Default is 320.

iSaveGameScreenShotWidthWS=(...,-1,0,1,...)

iScreenShotIndex

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iShadowMaskQuarter

iShadowMaskQuarter

Default is 4.

iShadowMaskQuarter=(...,-1,0,1,...)

iSize H

iSize H

Default is 1080.

iSize H=(...,-1,0,1,...)

iSize W

iSize W

Default is 1920.

iSize W=(...,-1,0,1,...)

iVolumetricLightingQuality

iVolumetricLightingQuality

Default is 1.

iVolumetricLightingQuality=(...,-1,0,1,...)

iVSyncPresentInterval

iVSyncPresentInterval

Default is 1.

iVSyncPresentInterval=(...,-1,0,1,...)

uBookRatio

uBookRatio

Setting this to -1 causes the game to change the value to 4294967295.

Default is 2.

uBookRatio=(0,1,2,...)