SkyrimSE:SkyrimPrefs INI/Display: Difference between revisions
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==== bSAO_CS_Enable ==== | ==== bSAO_CS_Enable ==== | ||
bSAO_CS_Enable | bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled. | ||
Dependent upon: | |||
*bSAOEnable=1 | |||
Default is 0. | Default is 0. |
Revision as of 01:20, January 13, 2020
[Display][edit | edit source]
bBorderless[edit | edit source]
bBorderless
Default is 0.
bBorderless=(0,1)
bDrawLandShadows[edit | edit source]
bDrawLandShadows
Default is 0.
bDrawLandShadows=(0,1)
bEnableImprovedSnow[edit | edit source]
bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.
Default is 1.
bEnableImprovedSnow=(0,1)
bEnableProjecteUVDiffuseNormals[edit | edit source]
bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures. In layman's terms, this adds a bit of shine on textures. It is recommended to be enabled unless using mods that are incompatible with this effect.
Default is 1.
bEnableProjecteUVDiffuseNormals=(0,1)
bForceCreateTarget[edit | edit source]
bForceCreateTarget
Default is 0.
bForceCreateTarget=(0,1)
bFull Screen[edit | edit source]
bFull Screen
Default is 0.
bFull Screen=(0,1)
bFXAAEnabled[edit | edit source]
bFXAAEnabled
Default is 0.
bFXAAEnabled=(0,1)
bIBLFEnable[edit | edit source]
bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.
Default is 1.
bIBLFEnable=(0,1)
bIndEnable[edit | edit source]
bIndEnable
Default is 0.
bIndEnable=(0,1)
bSAO_CS_Enable[edit | edit source]
bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.
Dependent upon:
- bSAOEnable=1
Default is 0.
bSAO_CS_Enable=(0,1)
bSAOEnable[edit | edit source]
bSAOEnable
Default is 1.
bSAOEnable=(0,1)
bScreenSpaceReflectionEnabled[edit | edit source]
bScreenSpaceReflectionEnabled
Default is 1.
bScreenSpaceReflectionEnabled=(0,1)
bToggleSparkles[edit | edit source]
bToggleSparkles enables (1) or disables (0) the sparkles on the snow.
Default is 1.
bToggleSparkles=(0,1)
bTreesReceiveShadows[edit | edit source]
bTreesReceiveShadows
Default is 1.
bTreesReceiveShadows=(0,1)
bUse64bitsHDRRenderTarget[edit | edit source]
bUse64bitsHDRRenderTarget
Default is 0.
bUse64bitsHDRRenderTarget=(0,1)
bUsePrecipitationOcclusion[edit | edit source]
bUsePrecipitationOcclusion
Default is 1.
bUsePrecipitationOcclusion=(0,1)
bUseTAA[edit | edit source]
bUseTAA
Default is 1.
bUseTAA=(0,1)
bVolumetricLightingEnable[edit | edit source]
bVolumetricLightingEnable
Default is 1.
bVolumetricLightingEnable=(0,1)
fDynamicDOFBlurMultiplier[edit | edit source]
fDynamicDOFBlurMultiplier
Default is 0.8000.
fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)
ffocusShadowMapDoubleEveryXUnit[edit | edit source]
ffocusShadowMapDoubleEveryXUnit
Default is 450.0000.
ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)
fGamma[edit | edit source]
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fInteriorShadowDistance[edit | edit source]
fInteriorShadowDistance
Default is 3000.0000.
fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd[edit | edit source]
fLeafAnimDampenDistEnd
Default is 4600.0000.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart[edit | edit source]
fLeafAnimDampenDistStart
Default is 3600.0000.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLightLODStartFade[edit | edit source]
fLightLODStartFade
Default is 1000.0000.
fLightLODStartFade=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault[edit | edit source]
fMeshLODFadeBoundDefault
Default is 256.0000.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault[edit | edit source]
fMeshLODFadePercentDefault
Default is 1.2000.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist[edit | edit source]
fMeshLODLevel1FadeDist
Default is 9999999.0000.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance[edit | edit source]
fMeshLODLevel1FadeTreeDistance
Default is 2844.0000.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist[edit | edit source]
fMeshLODLevel2FadeDist
Default is 9999999.0000.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance[edit | edit source]
fMeshLODLevel2FadeTreeDistance
Default is 2048.0000.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fProjectedUVDiffuseNormalTilingScale[edit | edit source]
fProjectedUVDiffuseNormalTilingScale
Default is 0.5000.
fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)
fProjectedUVNormalDetailTilingScale[edit | edit source]
fProjectedUVNormalDetailTilingScale
Default is 1.2000.
fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)
fShadowDistance[edit | edit source]
fShadowDistance
Default is 8000.0000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fTreesMidLODSwitchDist[edit | edit source]
fTreesMidLODSwitchDist
Default is 3600.0000.
fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)
iMaxDecalsPerFrame[edit | edit source]
iMaxDecalsPerFrame
Default is 100.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame[edit | edit source]
iMaxSkinDecalsPerFrame
Default is 25.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iNumFocusShadow[edit | edit source]
iNumFocusShadow
Default is 4.
iNumFocusShadow=(...,-1,0,1,...)
iNumSplits[edit | edit source]
iNumSplits
Default is 2.
iNumSplits=(...,-1,0,1,...)
iReflectionResolutionDivider[edit | edit source]
iReflectionResolutionDivider
Default is 2.
iReflectionResolutionDivider=(...,-1,0,1,...)
iSaveGameScreenShotHeight[edit | edit source]
iSaveGameScreenShotHeight
Default is 192.
iSaveGameScreenShotHeight=(...,-1,0,1,...)
iSaveGameScreenShotHeighWSt[edit | edit source]
iSaveGameScreenShotHeighWSt
Default is 192.
iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)
iSaveGameScreenShotWidth[edit | edit source]
iSaveGameScreenShotWidth
Default is 256.
iSaveGameScreenShotWidth=(...,-1,0,1,...)
iSaveGameScreenShotWidthWS[edit | edit source]
iSaveGameScreenShotWidthWS
Default is 320.
iSaveGameScreenShotWidthWS=(...,-1,0,1,...)
iScreenShotIndex[edit | edit source]
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowMapResolution[edit | edit source]
iShadowMapResolution
Default is 2048.
iShadowMapResolution=(...,-1,0,1,...)
iShadowMaskQuarter[edit | edit source]
iShadowMaskQuarter
Default is 4.
iShadowMaskQuarter=(...,-1,0,1,...)
iSize H[edit | edit source]
iSize H
Default is 1080.
iSize H=(...,-1,0,1,...)
iSize W[edit | edit source]
iSize W
Default is 1920.
iSize W=(...,-1,0,1,...)
iVolumetricLightingQuality[edit | edit source]
iVolumetricLightingQuality
Default is 1.
iVolumetricLightingQuality=(...,-1,0,1,...)
iVSyncPresentInterval[edit | edit source]
iVSyncPresentInterval
Default is 1.
iVSyncPresentInterval=(...,-1,0,1,...)
uBookRatio[edit | edit source]
uBookRatio
Default is 2.
uBookRatio=(0,1,2,...)