SkyrimSE:SKSE64: Difference between revisions
From Step Mods | Change The Game
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#:* skse64_steam_loader.dll | #:* skse64_steam_loader.dll | ||
# Keep this archive open for the next steps. | # Keep this archive open for the next steps. | ||
'''Data Files Installation''' | '''Data Files Installation''' | ||
Line 26: | Line 27: | ||
# Open the ''SKSE64'' mod folder (Ctrl+double-click). | # Open the ''SKSE64'' mod folder (Ctrl+double-click). | ||
# Create a new folder named ''SKSE'' and open it. | # Create a new folder named ''SKSE'' and open it. | ||
'''INI File''' | '''INI File''' | ||
Line 37: | Line 39: | ||
::<code>[General]</code> | ::<code>[General]</code> | ||
::<code>ClearInvalidRegistrations=1</code></div> | ::<code>ClearInvalidRegistrations=1</code></div> | ||
'''Scripts''' | '''Scripts''' | ||
# From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> | # From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> | ||
# Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>..SKSE64/scripts/</code>. | # Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>../SKSE64/scripts/</code>. | ||
# Close archive and Windows Explorer sessions. | # Close archive and Windows Explorer sessions. | ||
Once complete, the SKSE64 mod's folder structure should be: | Once complete, the SKSE64 mod's folder structure should be: | ||
* .. | * ../SKSE64 | ||
** | ** /scripts | ||
*** | *** /Source | ||
****<file list> | ****<file list> | ||
***<file list> | ***<file list> | ||
** | ** /SKSE | ||
*** | ***/skse.ini | ||
** | ** /meta.ini | ||
'''Launcher Configuration'''<br> | '''Launcher Configuration'''<br> | ||
Normally, MO should auto-detect that SKSE is installed, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this | Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSEy: | ||
# In MO, click the | # In MO, click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window. | ||
# Over the left pane, click the [+] (add executable button) and select [Add from file...]. | # Over the left pane, click the '''[+]''' (add executable button) and select '''[Add from file...]'''. | ||
# Navigate to the skse64_loader.exe file (e.g. <code>.. | # Navigate to the '''skse64_loader.exe''' file (e.g., <code>../Steam/steamapps/common/Skyrim Special Edition/skse64_loader.exe</code>). | ||
# "SKSE" can be renamed | # "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list. | ||
# Tick the '''Create files in mod instead of overwrite''' box and select the '''SKSE64''' mod created above. | |||
# Use this to launch Skyrim SE going forward. | # Use this executable to launch Skyrim SE going forward. | ||
< | Reference Image:<br> | ||
[[File:SKSE64MOSetup.png|208px]] | |||
}} | }} |
Revision as of 17:32, March 23, 2021
SKSE64
by The SKSE TeamCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder
../Steam/steamapps/common/Skyrim Special Edition
:- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the next steps.
Data Files Installation
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI File
- Within the SKSE folder, create a new file named SKSE.ini i.e.
..SKSE64/SKSE/SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder e.g.
SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
- Extract the scripts folder from the archive to the SKSE64 folder i.e.
../SKSE64/scripts/
. - Close archive and Windows Explorer sessions.
Once complete, the SKSE64 mod's folder structure should be:
- ../SKSE64
- /scripts
- /Source
- <file list>
- <file list>
- /Source
- /SKSE
- /skse.ini
- /meta.ini
- /scripts
Launcher Configuration
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSEy:
- In MO, click the button at the top of the main Mod Organizer window.
- Over the left pane, click the [+] (add executable button) and select [Add from file...].
- Navigate to the skse64_loader.exe file (e.g.,
../Steam/steamapps/common/Skyrim Special Edition/skse64_loader.exe
). - "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list.
- Tick the Create files in mod instead of overwrite box and select the SKSE64 mod created above.
- Use this executable to launch Skyrim SE going forward.