SkyrimLE:ENBSeries INI Reference/Skylighting

From Step Mods | Change The Game
Updated: 17:47:08 9 December 2014 (UTC)

[SKYLIGHTING]

This feature mimics real world shadowing fade and blurring; making shadows darker and sharper closer to the object casting the shadow and lighter and more blurred as the shadow stretches out away from the object.

IgnoreWeatherSystem=false

Skylighting Quality & FilterQuality

Quality
Defines the quality of the skylighting effect. 0 = high, 1 = medium, and 2 = low quality. In the overall scene there is very little to no visible difference in these settings. In regards to performance, there is a 1-2 FPS cost using high vs low.
FilterQuality
Defines the filter quality used for the skylighting effect. 0 = high, 1 = medium, and 2 = low. Using the value of 2 is very close the the default game setting. Using 0 will utilize a more sophisticated equation with shadow intensity based on distance from the object casting the shadow; blurring the shadows the further away they are from the object. Visually, there is very little visible difference between the values with a performance cost of 1-2 FPS using high vs low.
Quality=(0, 1, 2)
FilterQuality=(0, 1, 2)
 
Sky Layers
Sky Layers

AmbientMinLevel

Determines how bright or dark the skylighting effect is. Lower values are darker; whereas, higher values are lighter. This will not only affect shadows but the overall scene as well.

AmbientMinLevelSunrise=(0.0...1.0)
AmbientMinLevelDay=(0.0...1.0)
AmbientMinLevelSunset=(0.0...1.0)
AmbientMinLevelNight=(0.0...1.0)
AmbientMinLevelDay=0.0.jpg
AmbientMinLevelDay=0.0.jpg
 
AmbientMinLevelDay=1.0.jpg
AmbientMinLevelDay=1.0.jpg

AmbientMinLevelInterior

This is the same as above, but used for interiors rather than exteriors. After testing in multiple interior locations including, buildings, caves, mines, and dungeons these parameters appear to currently have no affect.

AmbientMinLevelInteriorDay=(0.0...1.0)
AmbientMinLevelInteriorNight=(0.0...1.0)
 
Sky Layers
Sky Layers