SkyrimLE:ENBSeries INI Reference/Reflection: Difference between revisions
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<div class="nonumtoc">{{TOC | <div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]] | ||
==[REFLECTION]== | ==[REFLECTION]== | ||
The following section will add reflections to surfaces and adjust reflections effects from the blur to Supersampling AA of reflections. Many of these settings are going to be balanced for the ENB Preset in use, so changing these settings may change the look of reflections in game. This section is also quite performance heavy. | The following section will add reflections to surfaces and adjust reflections effects from the blur to Supersampling AA of reflections. Many of these settings are going to be balanced for the ENB Preset in use, so changing these settings may change the look of reflections in game. This section is also quite performance heavy. | ||
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==== Reflection Glosiness ==== | ==== Reflection Glosiness ==== | ||
These two parameters are how much reflection is blurred depending on the distance of reflected vector. It looks similar to soft shadows but for reflections. These will produce blurry reflections, but are less noisy if the max parameter is closer to ''1.0''. ([ | These two parameters are how much reflection is blurred depending on the distance of reflected vector. It looks similar to soft shadows but for reflections. These will produce blurry reflections, but are less noisy if the max parameter is closer to ''1.0''. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1570#p20278 Reference]) | ||
<pre>GlosinessMin=(0.0...10.0) | <pre>GlosinessMin=(0.0...10.0) | ||
GlosinessMax=(0.0...10.0)</pre> | GlosinessMax=(0.0...10.0)</pre> | ||
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==== Reflection Denoiser ==== | ==== Reflection Denoiser ==== | ||
This parameter will remove noise and increase quality of reflections with minimal performance cost when enabled. ([ | This parameter will remove noise and increase quality of reflections with minimal performance cost when enabled. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1570#p20278 Reference]) | ||
<pre>EnableDenoiser=(false, true)</pre> | <pre>EnableDenoiser=(false, true)</pre> | ||
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | <div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | ||
==== Reflection DenoiserType ==== | ==== Reflection DenoiserType ==== | ||
This setting will remove noisy reflections based on the SizeScale and if reflection filter is enabled. There are four types and each type looks different. ([ | This setting will remove noisy reflections based on the SizeScale and if reflection filter is enabled. There are four types and each type looks different. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1570#p20278 Reference]) | ||
<pre>DenoiserType=(0, 1, 2, 3)</pre> | <pre>DenoiserType=(0, 1, 2, 3)</pre> | ||
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | <div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | ||
==== Reflection Supersampling ==== | ==== Reflection Supersampling ==== | ||
This jparameter activates x4 supersampling for reflections, but performance is 4 times slower as a result. This setting is dependent on SizeScale as well, so a SizeScale of 1.0 at 1080p will produce a reflection size of 3840x2160. Therefore, this can be a very performance heavy parameter, so it is recommended to use it with caution. ([ | This jparameter activates x4 supersampling for reflections, but performance is 4 times slower as a result. This setting is dependent on SizeScale as well, so a SizeScale of 1.0 at 1080p will produce a reflection size of 3840x2160. Therefore, this can be a very performance heavy parameter, so it is recommended to use it with caution. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1570#p20278 Reference]) | ||
It should be noted that performance OF THE EFFECT is 4 times slower, not overall game performance. [[User:Jafin16|Jafin16]] ([[User talk:Jafin16|talk]]) 08:39, March 24, 2015 (EDT) | It should be noted that performance OF THE EFFECT is 4 times slower, not overall game performance. [[User:Jafin16|Jafin16]] ([[User talk:Jafin16|talk]]) 08:39, March 24, 2015 (EDT) | ||
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<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | <div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] [[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div> | ||
[[Category:Screenshots]] | [[Category:Screenshots]] |
Latest revision as of 15:47, August 3, 2021
[REFLECTION][edit | edit source]
The following section will add reflections to surfaces and adjust reflections effects from the blur to Supersampling AA of reflections. Many of these settings are going to be balanced for the ENB Preset in use, so changing these settings may change the look of reflections in game. This section is also quite performance heavy.
IgnoreWeatherSystem=(false, true)
Reflection Quality[edit | edit source]
This setting is for the quality of the reflection effects, by choosing either 0, 1, or 2. 0 is the highest quality and 2 is the highest performance.
Quality=(0, 1, 2)
Reflection FilterQuality[edit | edit source]
This setting will reduce the noise of the reflections in the scene, by choosing either 0, 1, or 2. 0 is the highest quality and 2 is the highest performance.
FilterQuality=(0, 1, 2)
Reflection FilterBluriness[edit | edit source]
This parameter will blur the reflections to reduce the noise generated by the them.
FilterBluriness=(0.0...10.0)
Reflection SizeScale[edit | edit source]
This parameter will scale the size of the reflection textures relative to the screen resolution.
SizeScale=(0.0...10.0)
Reflection SourceTexturesScale[edit | edit source]
This parameter affects the resolution of textures that the reflections will draw data from. Do not set this number above 1.0.
SourceTexturesScale=(0.0...1.0)
Reflection Amount[edit | edit source]
This parameter will determine how much reflection to add to the scene in game.
Amount=(0.0...10.0)
Reflection Power[edit | edit source]
This parameter acts like the above by adding refections to the scene in game.
Power=(0.0...10.0)
Reflection Glosiness[edit | edit source]
These two parameters are how much reflection is blurred depending on the distance of reflected vector. It looks similar to soft shadows but for reflections. These will produce blurry reflections, but are less noisy if the max parameter is closer to 1.0. (Reference)
GlosinessMin=(0.0...10.0) GlosinessMax=(0.0...10.0)
Reflection Denoiser[edit | edit source]
This parameter will remove noise and increase quality of reflections with minimal performance cost when enabled. (Reference)
EnableDenoiser=(false, true)
Reflection DenoiserType[edit | edit source]
This setting will remove noisy reflections based on the SizeScale and if reflection filter is enabled. There are four types and each type looks different. (Reference)
DenoiserType=(0, 1, 2, 3)
Reflection Supersampling[edit | edit source]
This jparameter activates x4 supersampling for reflections, but performance is 4 times slower as a result. This setting is dependent on SizeScale as well, so a SizeScale of 1.0 at 1080p will produce a reflection size of 3840x2160. Therefore, this can be a very performance heavy parameter, so it is recommended to use it with caution. (Reference)
It should be noted that performance OF THE EFFECT is 4 times slower, not overall game performance. Jafin16 (talk) 08:39, March 24, 2015 (EDT)
EnableSupersampling=(false, true)
Reflection Exterior[edit | edit source]
These parameters will enable the effects for interiors and exteriors for further customization. Exteriors are more demanding than interiors, so exterior reflections will affect performance more heavily.
ExteriorEnable=(false, true) InteriorEnable=(false, true)