SkyrimLE:ENBSeries INI Reference/Proceduralsun: Difference between revisions

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<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]]
==[PROCEDURALSUN]==
==[PROCEDURALSUN]==
([http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2738#p45701 Reference])
The Procedural Sun effect is something chosen to be used or not by the preset author and has no noticeable impact on performance. The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture in the data file. It is also generally easier to work with when developing an ENB preset than having to work with a set texture, but this can be a matter of opinion and may depend on whether the author wishes to use a more exotic sun design. This effect should be left to the discretion of the preset author as the entire preset will be designed in large part around the sun. [[User:Jafin16|Jafin16]] ([[User talk:Jafin16|talk]]) 06:28, February 21, 2015 (EST)
 
([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2738#p45701 Reference])
<pre>IgnoreWeatherSystem=(false, true)</pre>
<pre>IgnoreWeatherSystem=(false, true)</pre>


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==== Sun EdgeSoftness ====
==== Sun EdgeSoftness ====
Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct with little glow. Extremely high values can make the actual edge of the texture nearly indistinguishable and even make the sun seem to disappear. High and low values can both be useful and is generally determined by the preset author. [[User:Jafin16|Jafin16]] ([[User talk:Jafin16|talk]]) 06:24, February 21, 2015 (EST)
<pre>EdgeSoftness=0.4</pre>
<pre>EdgeSoftness=0.4</pre>
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[[Category:INI Settings]]
[[Category:Screenshots]]
[[Category:Screenshots]]

Latest revision as of 15:50, August 3, 2021

[PROCEDURALSUN][edit | edit source]

The Procedural Sun effect is something chosen to be used or not by the preset author and has no noticeable impact on performance. The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture in the data file. It is also generally easier to work with when developing an ENB preset than having to work with a set texture, but this can be a matter of opinion and may depend on whether the author wishes to use a more exotic sun design. This effect should be left to the discretion of the preset author as the entire preset will be designed in large part around the sun. Jafin16 (talk) 06:28, February 21, 2015 (EST)

(Reference)

IgnoreWeatherSystem=(false, true)

Sun Size[edit | edit source]

This determines the size of the procedurally generated sun texture. Jafin16 (talk) 06:21, February 21, 2015 (EST)

Size=1.0
 
Sky Layers
Sky Layers

Sun EdgeSoftness[edit | edit source]

Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct with little glow. Extremely high values can make the actual edge of the texture nearly indistinguishable and even make the sun seem to disappear. High and low values can both be useful and is generally determined by the preset author. Jafin16 (talk) 06:24, February 21, 2015 (EST)

EdgeSoftness=0.4
 
Sky Layers
Sky Layers

Sun GlowIntensity[edit | edit source]

GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
 
Sky Layers
Sky Layers

Sun GlowCurve[edit | edit source]

GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
 
Sky Layers
Sky Layers