SkyrimLE:ENBSeries INI Reference/Object: Difference between revisions

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<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]]
{{Notice|size=90|This is an example INI-settings subpage existing within the subcategory [[:Category:INI Settings]] of the ENBSeries INI Guide ([[:Category:INI Guides]]), which itself is a subcategory of [[:Category:Guides]]. The parent page uses HeaderTabs, but these subpages adopt the TOC approach for eas-of-access to info. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:32, December 6, 2014 (EST)}}
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==[OBJECT]==
==[OBJECT]==
<pre>
<pre>
IgnoreWeatherSystem=false
IgnoreWeatherSystem=false
</pre>
</pre>
'''Addition->''' SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 18:04, January 8, 2016 (EST)


==== Object SubSurfaceScatteringMultiplier ====
==== Object SubSurfaceScatteringMultiplier ====
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[[Category:INI Settings]]
[[Category:Screenshots]]
[[Category:Screenshots]]

Latest revision as of 15:49, August 3, 2021

[OBJECT]

IgnoreWeatherSystem=false

Addition-> SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --JawZ (talk) 18:04, January 8, 2016 (EST)

Object SubSurfaceScatteringMultiplier

These parameters control the amount of color that is applied to the object, regardless of lighting.

SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
 
Sky Layers
Sky Layers

Object SubSurfaceScatteringPower

Controls the tone of the color applied to object to a degree.

SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
 
Sky Layers
Sky Layers