SkyrimLE:ENBSeries INI Reference/Object: Difference between revisions
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<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]] | |||
<div class="nonumtoc">{{TOC | |||
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==[OBJECT]== | ==[OBJECT]== | ||
<pre> | <pre> | ||
IgnoreWeatherSystem=false | IgnoreWeatherSystem=false | ||
</pre> | </pre> | ||
'''Addition->''' SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 18:04, January 8, 2016 (EST) | |||
==== Object SubSurfaceScatteringMultiplier ==== | ==== Object SubSurfaceScatteringMultiplier ==== | ||
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[[Category:Screenshots]] | [[Category:Screenshots]] |
Latest revision as of 15:49, August 3, 2021
[OBJECT]
IgnoreWeatherSystem=false
Addition-> SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --JawZ (talk) 18:04, January 8, 2016 (EST)
Object SubSurfaceScatteringMultiplier
These parameters control the amount of color that is applied to the object, regardless of lighting.
SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0
Object SubSurfaceScatteringPower
Controls the tone of the color applied to object to a degree.
SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0