SkyrimLE:ENBSeries INI Reference/Eyes: Difference between revisions

From Step Mods | Change The Game
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]]
==[EYES]==
==[EYES]==
<pre>
<pre>
IgnoreWeatherSystem=false
IgnoreWeatherSystem=false
</pre><br />
</pre>
<br />
'''Addition->''' SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 18:06, January 8, 2016 (EST)
'''Addition->''' SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 18:06, January 8, 2016 (EST)


Line 29: Line 28:
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>


[[Category:INI Settings]]
[[Category:Screenshots]]
[[Category:Screenshots]]

Latest revision as of 15:40, August 3, 2021

[EYES]

IgnoreWeatherSystem=false

Addition-> SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --JawZ (talk) 18:06, January 8, 2016 (EST)

Eye SubSurfaceScatteringMultiplier

SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
 
Sky Layers
Sky Layers

Eye SubSurfaceScatteringPower

SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
 
Sky Layers
Sky Layers