SkyrimLE:ENBSeries INI Reference/Bloom: Difference between revisions

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<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]]
==[BLOOM]==
==[BLOOM]==
Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets.
Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets.
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;Quality
;Quality
:determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa.
:determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa.
Quality for bloom is obsolete as of 0.266. It still functions for all previous binaries. [[User:Jafin16|Jafin16]] ([[User talk:Jafin16|talk]]) 01:15, February 20, 2015 (EST)


;Amount
;Amount
:sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0.
:sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0.
==== Bloom Quality ====
This parameter adjusts the quality of the Bloom effect which is described above. 0 is the highest quality and 2 is the highest performance. Unless a preset has this value specifically set, it's not recommended to set this to anything other than 0, since the performance increase is minimal at best.
<pre>Quality=(0,1,2)</pre>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=H1:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=H1:Sky Layers]]</div>


==== Bloom Amount ====
==== Bloom Amount ====
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==== Bloom BlueShiftAmount ====
==== Bloom BlueShiftAmount ====
The following parameters determine how much blue coloring is added to objects affected by Bloom. The values range from 0.0 to 100+, but going below 1.0 will remove most blue color from Bloom. If using an ENB Preset then it is recommended to not change these settings.
The following parameters determine how much blue coloring is added to objects affected by Bloom. The values range from 0.0 to 100+, but going below 1.0 will remove most blue color from Bloom. If using an ENB Preset then it is recommended to not change these settings.<br />
<br />
'''Addition->''' The color of this effect can be changed in the enbbloom.fx shader file. It is in simplest terms a color filter with an intensity control. Search for violet in the enbbloom.fx shader file, there are various color filter presets in the file already. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 17:22, January 8, 2016 (EST)
 
<pre>
<pre>
BlueShiftAmountSunrise=(0.0...)
BlueShiftAmountSunrise=(0.0...)
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<div class="imgs2">[[Image:02BloomAmount1.0.jpg|225px|highslide=H3:BlueShiftAmountDay=0.0]] &nbsp;[[Image:03BlueShift10.0.jpg|225px|highslide=H3:BlueShiftAmountDay=10.0]]</div>
<div class="imgs2">[[Image:02BloomAmount1.0.jpg|225px|highslide=H3:BlueShiftAmountDay=0.0]] &nbsp;[[Image:03BlueShift10.0.jpg|225px|highslide=H3:BlueShiftAmountDay=10.0]]</div>


[[Category:INI Settings]]
[[Category:Screenshots]]
[[Category:Screenshots]]
{{#css:User:TechAngel85/enbseries.css}}

Latest revision as of 15:50, August 3, 2021

[BLOOM]

Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets.

Quality
determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa.

Quality for bloom is obsolete as of 0.266. It still functions for all previous binaries. Jafin16 (talk) 01:15, February 20, 2015 (EST)

Amount
sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0.

Bloom Amount

The following parameters determine how much Bloom is added to the scene for the specific time of day. The values range from 0.0 to 100+ and the higher the value the more Bloom blurs and adds a lighting effect to the scene. If using an ENB Preset then it is recommended to not change these values.

AmountSunrise=(0.0...)
AmountDay=(0.0...)
AmountSunset=(0.0...)
AmountNight=(0.0...)
AmountInteriorDay=(0.0...)
AmountInteriorNight=(0.0...)
*All the above parameter have a similar effect for the specific time of day. Below is an example during the day time.
AmountDay=0.0
AmountDay=1.0


AmountDay=0.0
AmountDay=0.0
 
AmountDay=1.0
AmountDay=1.0

Bloom BlueShiftAmount

The following parameters determine how much blue coloring is added to objects affected by Bloom. The values range from 0.0 to 100+, but going below 1.0 will remove most blue color from Bloom. If using an ENB Preset then it is recommended to not change these settings.

Addition-> The color of this effect can be changed in the enbbloom.fx shader file. It is in simplest terms a color filter with an intensity control. Search for violet in the enbbloom.fx shader file, there are various color filter presets in the file already. --JawZ (talk) 17:22, January 8, 2016 (EST)

BlueShiftAmountSunrise=(0.0...)
BlueShiftAmountDay=(0.0...)
BlueShiftAmountSunset=(0.0...)
BlueShiftAmountNight=(0.0...)
BlueShiftAmountInteriorDay=(0.0...)
BlueShiftAmountInteriorNight=(0.0...)
*The images below have Bloom Amount set at 1.0 for this compare.
BlueShiftAmountDay=0.0
BlueShiftAmountDay=10.0


BlueShiftAmountDay=0.0
BlueShiftAmountDay=0.0
 
BlueShiftAmountDay=10.0
BlueShiftAmountDay=10.0