SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions

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{{Mod
{{Mod
|author=Sheson
|author=Sheson
|modgroup=04-Foundation
|sourcename=Nexus
|sourcename=Nexus
|sourceid=59721
|sourceid=59721
|sourceurl=
|forumtid=7641
|baseline=Medium
|baseline=Medium
|forumtid=7641
|core=No
|fullname=Dynamic Distant Objects LOD - DynDOLOD
|landw=No
|section=N
|pp=No
|enb=No
|externalitems={{ExternalURL
|externalitems={{ExternalURL
|externallabel=Sheson's Thread
|externallabel=Sheson's Thread
|externalurl=http://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
|externalurl=https://stepmodifications.orgforum/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
}}
}}
{{ModAttributes
|resource=Loose
|docdescription=Yes
|docinstall=Yes
|docuninstall=Yes
|script=Yes
|bain=No
|fomod=No
|optimized=No
|skse=Yes
|mcm=Yes
|skyproc=No
|esp=Yes
|clean=Yes
|cleanuninstall=No
|core=Yes
|merged=No
|lorefriendly=Yes
|fps=No
|vram=No
|performance=Yes
|quality=Yes
|dlcsupported=Dawnguard, Hearthfire, Dragonborn
}}
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{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed====Requirements===
|detailed=Download and install the '''DynDOLOD Resources''' Main File, selecting the following options:
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] and [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD Resources].
* Whiterun Exterior
#Latest version of [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions]
* Solitude Exterior
#[http://www.nexusmods.com/skyrim/mods/11 STEP Compilation] - This provides the tree billboards to use with STEP. If using different trees than ''SFO Basic Edition v1.87'', then you will need to install those billboards after the STEP Compilation.
* High Hrothgar Window Glow
# Be sure the following line is in your ''Skyrim.ini'' or DynDOLOD will not fully process:
* DLC2 Vvardenfell 3D Plume
[Archive]
* Desync Birds of Prey
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
::{{Gallery|enable=Yes|galleryitems={{GalleryItems
|url=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png|caption=#2 - PapyrusUtil}}{{GalleryItems
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|url=http://s20.postimg.org/j4mci7d3h/Dyn_Skyrim_INI.png|caption=#4 - Skyrim INI}}
}}
{{clear}}
 
{{Warning|text=Returning users who are updating from DynDOLOD v1.x to version 2.x will need to turn off MO's archive management in the Archives tab by unticking the "''Have MO manage archives''" box, and ensure all the archives are checked in the list below. Lastly, on the Plugins tab, ensure the dummy plugins are re-enabled by ticking them. This is necessary for DynDOLOD v2.x to run correctly.}}
<br/>
{{Warning|text=DynDOLOD 2.xx requires an installation from scratch. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder.
If an existing save is updated, follow the “clean save” cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.
Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once.}}
 
 
<br/>
 
 
===Installation===
====DynDOLOD Executables====
#Download DynDOLOD from Nexus.
#Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.)
#Open Mod Organizer and click the [[Image:Gear_MO.png]] icon to open the "Modify Executables" window.
#In the Title box, type in ''DynDOLOD''.
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''DynDOLOD''.
#Click {{ui|Add}} to save the new executable.
#In the title bar again, type in ''DynDOLOD TexGen''.
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''TexGen''.
#Click {{ui|Add}} to save the new executable and close the window.
 
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|url=http://s20.postimg.org/pase2owel/Find_Texgen.png|caption=#7/#8 Title and browse}}{{GalleryItems
|url=http://s20.postimg.org/svo9lx0y5/Add_Texgen.png|caption=#9 Add DynDOLOD TexGen}}
}}
{{clear}}
 
<br/>
 
====DynDOLOD Resource Files====
:1. Download the ''Resources'' file from Nexus as normal and install using the following instructions:
{{FOMOD Instructions
|file=DynDOLOD Resources
|LeftMargin=40px
|{{FomodPage|Main
|{{Fieldset|DynDOLOD Resources|checkmark=yes|Core Files}}
|button=yes|buttonText=Next}}
{{FomodPage|Options
|{{Fieldset|Visual Options|checkmark=yes|Whiterun Exterior; DLC2 Vvardenfell 3D Plume}}
{{Fieldset|Performance Options|Select Nothing}}
{{Fieldset|Misc Options|checkmark=yes|Desync Birds of Prey}}
|button=yes|buttonText=Install}} }}
:2. Activate ''DynDOLOD Resources'' by ticking it in the left pane.
:3. Run LOOT.
<!--
#In Mod Organizer, click on {{ui|archive}} [[Image:Archive_MO.png]], and select the archive downloaded, and click {{ui|Open}}.
#Right-click the ''Data'' directory, select {{ui|Set data directory}}, and click {{ui|OK}}.
#Activate DynDOLOD by ticking it in the left pane.
-->
 
<br/>
 
====DynDOLOD Output Files====
#In MO's left-pane, right-click on the ''DynDOLOD Resources'' mod installed above. Click {{ui|Open in explorer}}.
#Navigate up one level to the "''mods''" folder.
#Right-click in a blank space. Go to "New", and click {{ui|Folder}}.
#Name the new folder "''STEP LOD Textures''" or a similar, but unique name.
#Repeat steps 3 and 4 to create another new folder. Name it ''STEP DynDOLOD Output'' or a similar, but unique name and close the window.
#Right-click in a blank space in the left pane of MO and click {{ui|Refresh}}. (You should see the new mods appear at the bottom of the pane.)
#Place them in the order ''DynDOLOD Resources'', followed by ''STEP LOD Textures'', and follow that with ''STEP DynDOLOD Output''.
 
::{{Gallery|enable=Yes|galleryitems={{GalleryItems
|url=http://s20.postimg.org/e0zo7qrd9/Open_Explorer.png|caption=#1 Open DynLOD in Explorer}}{{GalleryItems
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|url=http://s20.postimg.org/jeygfah3h/LODTexures_Folder.png|caption=#3 Create new folder}}{{GalleryItems
|url=http://s20.postimg.org/tqat7y8st/LODFolder_Complete.png|caption=#4 Folder is complete}}{{GalleryItems
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|url=http://s20.postimg.org/gq3np9bm5/Order_Mods.png|caption=#7 Order new mods}}
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{{clear}}
 
<br/>
 
===Generate LODs===
#Run ''DynDOLOD TexGen'' through MO from the drop-down menu.
#The script will automatically run and you will receive the ''TexGen'' window. Keep the original path and click {{ui|Start}} to run TexGen. When it's finished, click {{ui|Exit}}.
#Go to the ''Overwrite'' folder in MO and double click it to open the window. Right-click on the ''DynDOLOD-Temp'' folder and select {{ui|Delete}}. Click {{ui|Ok}}.
#Find the ''STEP LOD Textures'' mod created in step 4 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}.
#Navigate to the ''TexGen_Output'' folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the ''TexGen_Output'' folder into the ''STEP LOD Textures'' folder. Close both folders.
#Activate the new ''STEP LOD Textures'' mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.)
 
::{{Gallery|enable=Yes|galleryitems={{GalleryItems
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|url=http://s20.postimg.org/6jaflyxhp/Delete_Overwrite.png|caption=#3 - Clear Overwrite folder}}{{GalleryItems
|url=http://s20.postimg.org/3qh81xx59/Open_LODFolder.png|caption=#4 - Open LOD Mod}}{{GalleryItems
|url=http://s20.postimg.org/825tqy425/Drag_LODFiles.png|caption=#5 - Move the files.}}{{GalleryItems
|url=http://s20.postimg.org/snkliuln1/Activate_LODs.png|caption=#6 - Activate LOD Textures}}
}}
{{clear}}
 
===Generate DynDOLOD===
#Run ''DynDOLOD'' through Mod Organizer from the drop-down menu. The script will run automatically.
#Click {{ui|OK}} on the information window to get to the ''DynDOLOD Worlds'' window. One the ''DynDOLOD Words'' window, select {{ui|Advanced>>>}}
#In the Advanced setting window, tick the ''Candles'' options. Then in the ''Select Worlds'' box, right click and choose {{ui|Select all}}. Finally, click the {{ui|Medium}} button.
#The ''Mesh Rules'' box will populate. Click {{ui|OK}} to run DynDOLOD. Sit back and relax for a bit as the script will take between 15 to 45 minutes, on average, to run.<br/>{{Warning Small|text=Do '''NOT''' close any windows during this process! Let it run. It is recommended to not use the computer while DynDOLOD is running since it is very intensive and will stress your CPU.}}{{Notice Small|text=When completed the output for STEP:Core and STEP:Extended will be ~1GB.}}
#Once the script is done, click {{ui|Save & Exit}} and then click {{ui|OK}} to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.)
#Find the ''STEP DynDOLOD Output'' mod created in step 7 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}.
#Navigate to the ''DynDOLOD_Output'' folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the ''DynDOLOD_Output'' folder into the ''STEP DynDOLOD Output'' folder. Close both folders.
#Activate the new ''STEP DynDOLOD Output'' mod (nothing should overwrite it). Make sure ''DynDOLOD.esp'' is enabled in the Plugins tab and run LOOT.
 
Congratulations! You have successfully installed DynDOLOD!
<br/>
{{Notice|text=Make sure that the '''DynDOLOD Output ...Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}}
<br/>
::{{Gallery|enable=Yes|galleryitems={{GalleryItems
|url=http://s20.postimg.org/4xv5u5n9p/Run_Dyn_DOLOD.png|caption=#1 Run DynDOLOD}}{{GalleryItems
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{{clear}}
 
 
{{RelatedVideos|
*{{Video|AX4SGqyzjTs|TexGen (by sheson)|sheson demonstrates TexGen}}
*{{Video|1_5MWqeHIzw|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}}
}}
 
 
 
<!--
============================OLD Instructions============================
===Requirements===
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD].
#[[TES5Edit|FO4Edit]]
#[http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions]
#[http://www.nexusmods.com/skyrim/mods/11 STEP Compilation]
#Setup xEdit with "-o:" argument. Instructions are [[TES5Edit|here]].
# Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
{{GallerySimple|id=Requirements|img=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png|caption=PapyrusUtil}}
{{GallerySimple|id=Requirements|img=http://s20.postimg.org/ehgagfpql/STEPCompilation.png|caption=STEP Compilation}}
{{GallerySimple|id=Requirements|img=https://copy.com/eP9xUmzUCDqxaBMn|caption=xEdit Executable}}
{{GallerySimple|id=Requirements|img=http://s20.postimg.org/j4mci7d3h/Dyn_Skyrim_INI.png|caption=Skyrim INI}}
{{clear}}
 
 
===Installation===
#Download the main [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] file archive, and extract it (retain the archive for use in #3 below).
#From the extracted contents, copy all directories within "xEdit" into the [http://wiki.step-project.com/TES5Edit xEdit] program root directory (found wherever xEdit is installed).
#In Mod Organizer, click on {{ui|archive}} [[Image:Archive_MO.png]], and select the archive downloaded in #1, and click {{ui|Open}}.
#Drag the ''Docs'' directory into the ''Data'' directory (this allows DynDOLOD documentation to be seen from within MO).
#Right-click the ''Data'' directory, select {{ui|Set data directory}}, and click {{ui|OK}}.
#Activate DynDOLOD by ticking it in the left pane.


<!--{{MO tNote|Hide the following files:|
As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.
textures\lod\dirt02lod.dds<br />
textures\lod\dirt02lod_n.dds<br />
textures\lod\farmhouselod01.dds<br />
textures\lod\farmhouselod01_n.dds<br />
textures\lod\fieldgrass01lod.dds<br />
textures\lod\pineforest02lod.dds<br />
textures\lod\rocks01lod.dds<br />
textures\lod\rocks01lod_n.dds<br />
textures\lod\snow01lod.dds<br />
textures\lod\snow01lod_n.dds<br />
}}
-->
{{GallerySimple|id=Installation|img=http://s20.postimg.org/x0uku39cd/Extract_Archive.png|caption=#2 Extract DynDOLOD}}
{{GallerySimple|id=Installation|img=https://copy.com/Nkr2slqvWIqC9g74|caption=#3 Copy Edit Scripts}}
{{GallerySimple|id=Installation|img=https://copy.com/cFN87L3qzY7WdSzK|caption=#4 Install Archive}}
{{GallerySimple|id=Installation|img=https://copy.com/QZOf1GLnUBHCVOL9|caption=#5 Drag Docs to Data}}
{{GallerySimple|id=Installation|img=https://copy.com/MJgBVVHYwBTbJP0P|caption=#6 Set Data Directory}}
{{GallerySimple|id=Installation|img=https://copy.com/cEZN2I0VlpAHCK3N|caption=#7 Activate DynDOLOD}}
{{clear}}
 
 
===Generate LODs===
 
{{Notice|text=These instructions assume that the user has properly configured all mods to this point and is ready to generate LOD.}}
 
<!--#Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and temporarily enable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future -> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. This is necessary for TexGen files to be created.-->
:1. Ensure DynDOLOD.esp is the last plugin in your load order.
 
:2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.
 
:3. Click {{ui|OK}} on the ''Master/Plugin Selection'' window.
 
:4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
 
:5. Right-click on ''DynDOLOD.esp'' in the left pane and select ''Apply Script''.
 
:6. In the drop-down box, choose ''DynDOLOD TexGen'' and click {{ui|OK}}.
 
{{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}}
 
:7. Wait for the script to run, and close TES5Edit when finished.
 
:8. Delete the contents of the Overwrite folder.
 
:9. Navigate to the output folder (e.g., "C:\xEditOutput" from the TES5Edit setup), right click the ''textures'' directory to invoke 7zip --> ''Add to "textures.7z'' (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
 
:10. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the "textures" archive, and click {{ui|Open}}. "STEP LOD Textures" is recommended as the name for the mod.
 
:11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
<!--#Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and disable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future -> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. MO will load the dummy plugins automatically.-->
 
{{GallerySimple|id=GenLOD|img=https://copy.com/PlrCjT1cPqOQYMBh|caption=#1 Last Plugin}}
{{GallerySimple|id=GenLOD|img=https://copy.com/qkcudp8KoKYxqZra|caption=#2 Run TES5Edit}}
{{GallerySimple|id=GenLOD|img=https://copy.com/QIC8ywD9DoU6sKKk|caption=#4 TES5Edit is ready}}
{{GallerySimple|id=GenLOD|img=https://copy.com/okCEhdhaZmSoqQLE|caption=#5 Apply Script}}
{{GallerySimple|id=GenLOD|img=https://copy.com/o67zMvUl8JElFIV7|caption=#6 Choose TexGen}}
{{GallerySimple|id=GenLOD|img=https://copy.com/gcrXKgxXoJ11cOli|caption=#7 TexGen Finished}}
{{clear}}
 
{{GallerySimple|id=GenLOD|img=https://copy.com/6W9pgotEHD0Kr0WJ|caption=#8 Delete Overwrite Files}}
{{GallerySimple|id=GenLOD|img=https://copy.com/XlbWaHnWEVUWViaS|caption=#9 Create Archive}}
{{GallerySimple|id=GenLOD|img=https://copy.com/hLNDpaO4gqRVcrws|caption=#10a Install LODs}}
{{GallerySimple|id=GenLOD|img=https://copy.com/cw9FVo328soEGgjy|caption=#10b Install LODs}}
{{GallerySimple|id=GenLOD|img=https://copy.com/4joAMB2S94VfwCMD|caption=#11 Activate LODs Mod}}
{{clear}}
 
 
 
===Generate DynDOLOD===
 
:1. Find [[Birds and Flocks]] in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
 
:2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.
 
:3. Hold down the Shift key, and Click {{ui|OK}} on the ''Master/Plugin Selection'' window.
 
:4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
 
:5. Right-click {{ui|DynDOLOD.esp}} in the left pane and select {{ui|Apply Script}}.
 
:6. In the drop-down box, choose  {{ui|DynDOLOD Worlds}}, and click {{ui|OK}}. Click {{ui|OK}} again within the intro window that appears.
 
:7. In ''Select Worlds'', right click on {{ui|Select all}}.
 
:8. In ''Select Output Path'', choose a location (e.g., a folder on your desktop. Do not use the same folder as your output from generating the textures above!).
 
:9. Click {{ui|Medium}} (or your preferred preset).
 
:10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. {{Fc|important|Do NOT attempt to use TES5Edit during LOD processing!}}
 
{{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}}
 
:11. Once the script is done, and assuming there are no errors, exit TES5Edit.
 
:12. At the prompt, make certain only DynDOLOD.esp is ticked and click {{ui|OK}}.
 
:13. Re-enable [[Birds and Flocks]] by clicking it in the left pane. (STEP:Extended users only)
 
:14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
 
:15.  In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, navigate to the newly created archive, and click {{ui|Open}}. "STEP DynDOLOD Output" is recommended as a name for the mod.
 
:16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it.
 
{{Notice|text=Make sure that the '''DynDOLOD Output Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}}
 
{{GallerySimple|id=GenDyn|img=https://copy.com/KUWrVJhZAY3tcb1f|caption=#1 Deactivate Birds and Flocks}}
{{GallerySimple|id=GenDyn|img=https://copy.com/qkcudp8KoKYxqZra|caption=#2 Run TES5Edit}}
{{GallerySimple|id=GenDyn|img=https://copy.com/QIC8ywD9DoU6sKKk|caption=#4 TES5Edit is ready}}
{{GallerySimple|id=GenDyn|img=https://copy.com/okCEhdhaZmSoqQLE|caption=#5 Apply Script}}
{{GallerySimple|id=GenDyn|img=https://copy.com/lsTvhpImXIf1YyZj|caption=#6 Select DynDOLOD Worlds}}
{{GallerySimple|id=GenDyn|img=https://copy.com/a6IvjEVu7BRol8gv|caption=#7 Select All}}
{{GallerySimple|id=GenDyn|img=https://copy.com/6pfpFKoZPfftq2OQ|caption=#8 Select Output}}
{{clear}}
 
{{GallerySimple|id=GenDyn|img=https://copy.com/ij3fUmQVPZCAQGg0|caption=#9 Click Medium}}
{{GallerySimple|id=GenDyn|img=https://copy.com/MCG0B8gmtDuZxCgA|caption=#11 DynDOLOD Complete}}
{{GallerySimple|id=GenDyn|img=https://copy.com/DgbyOvgpTPSeVU38|caption=#12 TES5Edit Prompt}}
{{GallerySimple|id=GenDyn|img=https://copy.com/jwLilNZzKCRZYMsb|caption=#13 Active Birds and Flocks}}
{{GallerySimple|id=GenDyn|img=https://copy.com/UrB191qz6MHAEYkj|caption=#14 Archive DynDOLOD Output}}
{{GallerySimple|id=GenDyn|img=https://copy.com/6WawEPxsU9tDXdAw|caption=#15 Install DynDOLOD Output}}
{{GallerySimple|id=GenDyn|img=https://copy.com/0NTSX0FOJnmXxrqC|caption=#16 Activate DynDOLOD}}
{{clear}}
 
{{RelatedVideos|
*{{Video|AX4SGqyzjTs|TexGen (by sheson)|sheson demonstrates TexGen}}
*{{Video|c3zVK8PD3Vg|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}}
}}
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}}
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Latest revision as of 18:20, January 3, 2023

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Baseline:

Medium

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Download and install the DynDOLOD Resources Main File, selecting the following options:

  • Whiterun Exterior
  • Solitude Exterior
  • High Hrothgar Window Glow
  • DLC2 Vvardenfell 3D Plume
  • Desync Birds of Prey

As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.