SkyrimLE:DynDOLOD: Difference between revisions

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{{Mod
{{Mod
|author=Sheson
|modgroup=01-Tools
|sourcename=Nexus
|sourcename=Nexus
|sourceid=59721
|sourceid=59721
|sourceurl=
|forumtid=5011
|forumtid=5011
|modgroup=01-Tools
|author=Sheson
|core=No
|core=No
|landw=No
|landw=No
|externalitems=
}}
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{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=DynDOLOD is a set of tools to automatically create a Skyrim mod based on the load order which generates tree and static LOD. It also generates optional dynamic LOD. It comes with 1000s of new LOD meshes. It requires the following:
|detailed=# Download and install the '''DynDOLOD''' Main File.
#Install [[Skyrim_Script_Extender]]
# Extract the archive to the ''Tools'' folder (e.g. C:\Modding\Tools\).
#Install [https://www.nexusmods.com/skyrim/mods/58705/ PapyrusUtil]
# If [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are missing, download and install them; ''both x86 and x64 files''.
#Install [[TES5Edit]] [https://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/ xEdit svn 1921 or higher]
 
#Install [https://www.nexusmods.com/skyrim/mods/62698/ Tree LOD billboards for Skyrim] and any tree mod that is used
Users should now have a ''DynDOLOD'' folder (e.g. <code>../Modding/Tools/DynDOLOD</code>). Users will download and install the Resources file later in the Guide, so ignore it for now.
#From the DynDOLOD archive copy the content of the 'Data' folder which contains DynDOLOD.esp and the folder 'meshes', 'textures', 'scripts' and 'skse' into Skyrims 'Data' folder. Overwrite any files.
#From the DynDOLOD archive copy the content of the 'TES5Edit' folder which contains the file DynDOLOD Worlds.pas and the sub folder 'DynDOLOD' with all its content into 'TES5Edit\Edit Scripts' folder.
#Put DynDOLOD.esp last in the load order
#Start TES5Edit
#Wait for the message 'Background Loader: finished'
#Right click in the left pane on a mod and select 'Apply Script'
#Select the DynDOLOD Worlds.pas script from the drop down and click OK to execute
# wait for options window [[File:wizard.png|510px]]
#Select a world
#Select an output path
#Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button
#After generation completed, close TES5Edit and let it save the updated DynDOLOD.esp
#Copy/move generated files from output path to Skyrim 'Data' directory
#Start a new game or load a save game and enter the worldspace. Wait for onscreen message top left and/or check MCM menu
}}
}}

Revision as of 19:14, February 16, 2021

DynDOLOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

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ENB Option:

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Guide/Version-Specific Mod Recommendations

Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

  1. Download and install the DynDOLOD Main File.
  2. Extract the archive to the Tools folder (e.g. C:\Modding\Tools\).
  3. If Visual Studio 2015, 2017 and 2019 are missing, download and install them; both x86 and x64 files.

Users should now have a DynDOLOD folder (e.g. ../Modding/Tools/DynDOLOD). Users will download and install the Resources file later in the Guide, so ignore it for now.