STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) |
TechAngel85 (talk | contribs) |
||
Line 293: | Line 293: | ||
{{Notice Small|text=Be mindful to remain objective. Do not write anything that will reflect upon the mod's author in a personal manner. Only review the craftsmanship, reliability, operation, etc of the mod itself. We're assessing mods for STEP inclusion, not judging authors!}} | {{Notice Small|text=Be mindful to remain objective. Do not write anything that will reflect upon the mod's author in a personal manner. Only review the craftsmanship, reliability, operation, etc of the mod itself. We're assessing mods for STEP inclusion, not judging authors!}} | ||
== Texture | == Capturing Texture Comparison Sets == | ||
When testing texture based mods, comparison screen shots | When testing mesh/texture based mods, comparison screen shots should to be taken and posted for the community. These shots are not for the staff to use for evaluation, but rather for the community's benefit and our reference. These shots need to include Vanilla content, current STEP content, and the content of the mod being tested. To capture screen shots that work best for these comparisons, best practices are outlined below. This outline will allow the shots to be of the exact same screen in each shot with the only difference being the texture replacements. | ||
# | # Active Immersive HUD, if not already, for all MO profiles used in the testing, including the vanilla profile. This will hide the HUD so you don't have to do it manually in the console. | ||
# Load the vanilla profile and vanilla save file. '' | # Load the vanilla profile and vanilla save file. ''{{fc|#ddd|The mod being tested should not be active until step 11 below.}}'' | ||
# While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. | # While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. | ||
# Once the texture is found, line the shot up in the frame. | # Once the texture is found, line the shot up in the frame. {{fc|#dddPay attention to lighting and angles to make sure the shot will be good for compares.}} | ||
# Save the game with a new | # Ensure there is nothing which will interfere in the shot such as an NPC walking into the frame. | ||
# ''' | # Save the game with a new save. | ||
# Load the save and '''{{fc|#dddDo NOT touch that mouse!}}''' | |||
# Once the game reloads, make sure there is no text on the screen and Immersive HUD has hidden the HUD elements. When all is good, press the screen capture key for the program being used to capture. ''(This is F10 in FRAPS by default)'' | # Once the game reloads, make sure there is no text on the screen and Immersive HUD has hidden the HUD elements. When all is good, press the screen capture key for the program being used to capture. ''(This is F10 in FRAPS by default)'' | ||
# Now exit Skyrim | # Now exit Skyrim. | ||
# Switch to the | # Switch to the STEP:Extended profile. | ||
# Repeat steps | # Repeat steps 7-9 above for the STEP shots. | ||
# Now in the current MO profile ( | # Now in the current MO profile (Extended), active the mod being tested and ensure it is overwriting the desired assets. | ||
# Repeat steps | # Repeat steps 7-9 to capture the shots from the mod being tested. | ||
If completed correctly, a set of three compares should exist: a vanilla texture shot, a STEP texture shot and a shot from the mod being tested. These can be used to post comparison shots on the forum threads. Simply repeat this process for all textures that require a comparison set for any given mod. When only one texture is being tested, it is nice to provide several compares from various locations/lighting situations | If completed correctly, a set of three compares should exist: a vanilla texture shot, a STEP texture shot, and a shot from the mod being tested. These can be used to post comparison shots on the forum threads. Simply repeat this process for all textures that require a comparison set for any given mod. When only one texture is being tested, it is nice to provide several compares from various angles/locations/lighting situations for a more complete comparison set. | ||
== Helpful Console Commands == | == Helpful Console Commands == |
Revision as of 21:22, July 5, 2016
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 21:22:22 5 July 2016 (UTC)