STEP:Core Proposal/L: Difference between revisions

From Step Mods | Change The Game
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==== Arguments ====
==== Arguments ====
* {{no}} Adds to vanilla
* {{no}} Adds to vanilla
* {{no}} this and other SoS mods add useful background sounds but are not critical (Kelmych)
==== Votes ====
==== Votes ====
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 12:26, June 11, 2013 (MDT)
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 12:26, June 11, 2013 (MDT)

Revision as of 19:42, June 15, 2013

Activate Fail Noise Removal

Arguments

  • Template:Yes Eliminates a lot of that annoying noise and improves immersion.

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 17:48, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:33, June 11, 2013 (MDT)
Template:Yes Kelmych (talk) 13:34, June 15, 2013 (MDT)

Ambient Seagulls

Arguments

  • Template:Yes Simple mod with a big impact for immersion.
  • Template:No Adds something, not unnecessary a fix.
  • Template:No Replaces the wave sounds with ones with seagulls included, meaning you'll hear seagulls when there are none around. I'm recommending for complete removal from STEP. Birds of Skyrim adds seagull sounds where they are appropriate. On-going testing going on here: Ambient Seagulls (Tech)

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 17:52, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 18:07, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 11:42, June 11, 2013 (MDT)
Template:No Kryptopyr (talk) 12:35, June 12, 2013 (MDT)

Better Animal Footsteps

Arguments

  • Way better sounds, much more realistic.

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 17:53, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 22:46, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 12:40, June 12, 2013 (MDT)

Better Bards

Arguments

  • Template:Yes Fixes the awkward pauses between lines
  • Template:Yes Does effect other dialog in the game because it edits a global variable to achieve this.
The change to the global variable is an optional file.

Votes

Template:Yes Techangel85 (talk) 11:48, June 11, 2013 (MDT)
Template:Yes Kryptopyr (talk) 14:25, June 12, 2013 (MDT)

Better Horse Pain Sounds

Arguments

  • Template:No Not realistic. Horses don't nicker and whinny when you ride them off a cliff. I agree there is definitely room to improve the vanilla sounds, but pain sounds probably shouldn't be "pleasant." (kryptopyr)
  • Template:Yes Well, spare a thought for the people who use headphones (like me) - I do not want to suffer ear damage. (William)

Votes

Template:No Kryptopyr (talk) 08:19, June 9, 2013 (MDT)
Template:Yes (I'll leave it up to you guys. I don't play with horses) Techangel85 (talk) 11:50, June 11, 2013 (MDT)

Better Weapon Swings

Arguments

  • Template:Yes A bit better than vanilla; however, some are a bit exaggerated. No one is going to be able to swing a great sword so fast to get that loud of a "whoosh" out of it. I have a few real swords I tested this with and can honestly say this mod exaggerates the sounds.(Tech)

Votes

Template:No Techangel85 (talk) 11:53, June 11, 2013 (MDT)

Clanking Armor

Arguments

  • Template:No I know it doesn't apply to DLC armors, this would be an immersion breaker ~TC

Votes

Template:No (for now) Thecompiler (talk) 18:07, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 11:55, June 11, 2013 (MDT)

Heart of the Beast

Arguments

Votes

Template:Yes (I've never played as a werewolf, but sounds seem to be an improvement) Techangel85 (talk) 11:56, June 11, 2013 (MDT)

Immersive Thunder

Arguments

  • Template:Yes Greatly improves the sound of thunder
  • Template:No not compatible with some weather mods like CoT; note that I would actually prefer a version of CoT that used vanilla sounds so mods like this with better quality sounds could be used (Kelmych)

Votes

Template:Yes Techangel85 (talk) 22:48, June 9, 2013 (MDT)
Template:Yes Kelmych (talk) 13:39, June 15, 2013 (MDT)

Improved Combat Sounds

Arguments

Votes

Template:Yes Techangel85 (talk) 12:02, June 11, 2013 (MDT)

Improved Horse Steps

Arguments

Votes

Template:Yes (again, I don't play with horses so I'll let you guys decide) Techangel85 (talk) 12:04, June 11, 2013 (MDT)

Realistic Bow Sounds

Arguments

Votes

Template:Yes Techangel85 (talk) 12:07, June 11, 2013 (MDT)

Realistic Crossbow Sounds

Arguments

  • Template:Yes HQ vanilla-friendly improvements to crossbow sounds

Votes

Template:Yes Techangel85 (talk) 12:08, June 11, 2013 (MDT)

Realistic Wolf Howls

Arguments

Votes

Template:Yes (I've never decided if I like this mod or not) Techangel85 (talk) 12:09, June 11, 2013 (MDT)

Silent Skyrim

Arguments

Votes

Template:Yes (I'm on the fence, but leaning towards pack and not Core) Techangel85 (talk) 12:13, June 11, 2013 (MDT)

Smooth Blade Draw & Sheathe

Arguments

Votes

Template:Yes Techangel85 (talk) 12:13, June 11, 2013 (MDT)

Sounds of Skyrim-Dungeons

Arguments

  • Template:No Adds to vanilla
  • Template:No this and other SoS mods add useful background sounds but are not critical (Kelmych)

Votes

Template:No Techangel85 (talk) 12:26, June 11, 2013 (MDT)
Template:No Kelmych (talk) 13:40, June 15, 2013 (MDT)

Sounds of Skyrim-Wilds

Arguments

Votes

Template:No Techangel85 (talk) 12:26, June 11, 2013 (MDT)

Sounds of Skyrim-Civilization

Arguments

Votes

Template:No Techangel85 (talk) 12:26, June 11, 2013 (MDT)

Thundering Shouts

Arguments

Votes

Template:No Techangel85 (talk) 12:29, June 11, 2013 (MDT)

Waterbreathing Breathless Emerge

Arguments

Votes

Template:Yes Kryptopyr (talk) 08:22, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 12:30, June 11, 2013 (MDT)
Template:Yes Thecompiler (talk) 07:25, June 12, 2013 (MDT)
Template:Yes Kelmych (talk) 13:40, June 15, 2013 (MDT)