Template:No I've never really been convinced by the appearance that the text was carved into the stone. It looks like an obvious overlay, which breaks immersion rather than enhancing it. (krypt)
Template:No Like Lore-Based Loading Screens, I don't really feel this addition is worth the .esp slot. (krypt)
Template:No Bones look dirty, rough, and charred, which is appropriate in some cases but not all. Even old bones often have a smooth white appearance. (krypt)
Template:No Not an actually improvement from my standpoint. (Tech)
Template:No I like these designs better than vanilla in most cases, but the mod probably strays too far from the vanilla style to be appropriate for Core STEP. (krypt)
Template:No I want to keep it for the pack, but I agree that the style is just over the line to be included in Core. (Tech)
I don't feel that STEP necessarily needs to change it's recommendation, but I do think that Type A is closer to vanilla for the big sack, while Type B is closer for the small sack. (krypt)
Template:No I don't believe this to be a vanilla oversight (Tech)
Template:Yes the gems should be visually distinctive and they aren't sufficiently so in vanilla (Kelmych)
Template:No Most of the selections would be a departure from vanilla, and preferences may vary wildly (from colorful Morrowind-style to only subtle differences in color) so I think this one is best suited to packs. (krypt)