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Revision as of 20:43, July 25, 2020

No Man's Sky
Unofficial Modding Wiki

About[edit | edit source]

This is a community effort to document the technical aspects of No Man's Sky's internal workings as well as acquaint aspiring modders with all of the possibilities of what you can do with the game!

Modding No Man's Sky is also an on-going research effort and, as such, many pages will change over time as Hello Games, creators of No Man's Sky, release new patches and as various mod and tool authors publish new ideas and techniques.

Contribute[edit | edit source]

Research work is paramount to the continued existence and improvement of mods; as many aspects of No Man's Sky remain hidden away behind untested properties and attributes that cannot be understood without trial and error. As such, experimentation is necessary to learn more about these unknown aspects and interactions of the game.

Listed within the current state of modding article is what can and can't be done, so far as we're presently aware. Within that article are links to places you can contribute findings and find tools that you may help develop further.

If you are willing to assist in advancing research of the game's internal mechanics, please update this wiki with findings as well. We are looking for adventurous individuals to experiment on some of the more obscure aspects of what modding has revealed so far. Hit us up in the NMS Modding Discord channel, and thanks so much for reading this far!

Tutorials

If you're completely unfamiliar with modding, check out the Getting Started tutorial! If you've read through Getting Started and want to get right into something quick, you might try your hand at Adding new buildable objects. This can give you a first taste of what it's like to make a mod, and the interconnected nature of files within even a relatively simple mod. Once you've read both of those entries, and in case you've not followed their links, you might check out Compiling Mods, which covers the basics of putting together your mod after you've finished adjusting all the files related to your mod.

All the tools necessary to follow these tutorials can be found below in Modding Tools.

Beginner[edit | edit source]

  • Getting Started - this tutorial will help you setting up your modding environment
  • Adding new buildable objects - this tutorial will allow you to add a custom object to the game building menu
  • Importing Custom Models - this tutorial will help you importing your own 3D models
  • Adding/Replacing Audio - this tutorial will help you replacing the game sound effects
  • Merging Two Mods - this tutorial will help you combine two mods
  • Compiling Mods - this tutorial will help you compiling your mod so that it is ready to be used and distributed
  • System Setup Guide - System setup for a modding environment using the STEP Guides.

Intermediate[edit | edit source]

  • Test mods rapidly without having to frequently repack files via Unpacked Mode!
  • Enabling objects for snapping
  • Referencing another SCENE from a SCENE
  • Adding new technologies
  • Adding new products/substances
  • Adjusting Terrain Generation in Real-Time
  • Adding new base building items

Advanced[edit | edit source]

  • Shader modding - Vulkan (NMS2.0+) or GLSL (NMS1.0 to 1.77)
  • Entity modding:
    • Using player interactions to toggle scene and entities or trigger GoToState actions
    • TriggerEvent to Action chains in entities - including action loops by using gotostate action repetitions (example: Health refresh every second.)
  • Creating complex LUA modding automation scripts with AMUMSS tool (auto creation of ColorPalettes, ProcGen code, custom Biomes, BaseBuilding tables, products)
All INI Guides

All STEP Guides
Modding Tools

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