Guide:Skyrim INI/Archive: Difference between revisions

From Step Mods | Change The Game
m (Text replacement - "\" to "/")
 
(4 intermediate revisions by one other user not shown)
Line 2: Line 2:
==== bCheckRuntimeCollisions ====
==== bCheckRuntimeCollisions ====
{{fc|#c0c840|
{{fc|#c0c840|
bCheckRuntimeCollisions is believed to be unused by the game.}}  
bCheckRuntimeCollisions is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.
Default is 0.
Line 8: Line 8:


==== bInvalidateOlderFiles ====
==== bInvalidateOlderFiles ====
It originated with Oblivion.
Default is 1.
Default is 1.
<pre>bInvalidateOlderFiles=(0,1)</pre>
<pre>bInvalidateOlderFiles=(0,1)</pre>
Line 20: Line 22:
==== bUseArchives ====
==== bUseArchives ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseArchives is believed to be unused by the game.}}  
bUseArchives is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
Line 27: Line 29:
==== iRetainDirectoryStringTable ====
==== iRetainDirectoryStringTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainDirectoryStringTable is believed to be unused by the game.}}  
iRetainDirectoryStringTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
Line 34: Line 36:
==== iRetainFilenameOffsetTable ====
==== iRetainFilenameOffsetTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainFilenameOffsetTable is believed to be unused by the game.}}  
iRetainFilenameOffsetTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
Line 41: Line 43:
==== iRetainFilenameStringTable ====
==== iRetainFilenameStringTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainFilenameStringTable is believed to be unused by the game.}}  
iRetainFilenameStringTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
Line 48: Line 50:
==== sArchiveList ====
==== sArchiveList ====
{{fc|#c0c840|
{{fc|#c0c840|
sArchiveList is believed to be unused by the game.}}  
sArchiveList is believed to be unused by the game.}} It originated with Oblivion.


Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
Line 55: Line 57:
==== sInvalidationFile ====
==== sInvalidationFile ====
{{fc|#c0c840|
{{fc|#c0c840|
sInvalidationFile is believed to be unused by the game.}}  
sInvalidationFile is believed to be unused by the game.}} It originated with Oblivion.


Default is <code>ArchiveInvalidation.txt</code>.
Default is <code>ArchiveInvalidation.txt</code>.
  sInvalidationFile=''string''
  sInvalidationFile=''string''
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. {{fc|#ff7878|The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>. This prevents incorrect BSA handling.}}
Default is <code>SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA</code> (although default set by the game from the Skyrim_default.ini is <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>).
sResourceArchiveList=''string''


==== sResourceArchiveList2 ====
==== sResourceArchiveList2 ====
Line 66: Line 74:
  sResourceArchiveList2=''string''
  sResourceArchiveList2=''string''


==== sResourceArchiveList ====
==== sResourceArchiveListBeta ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. {{fc|#ff7878|The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>. This prevents incorrect BSA handling.}}
sResourceArchiveListBeta was added with the official 1.6 patch.
 
Default is <code>SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA</code> (although default set by the game from the Skyrim_default.ini is <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>).
sResourceArchiveList=''string''


==== sResourceArchiveListBeta ====
Default is blank.
Default is blank.
  sResourceArchiveListBeta=''string''
  sResourceArchiveListBeta=''string''
Line 81: Line 85:


==== sResourcePrefixList ====
==== sResourcePrefixList ====
Default is <code>TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\</code>.
Default is <code>TEXTURES/, MESHES/, FACEGEN/, INTERFACE/ , MUSIC/, SOUND/, SCRIPTS/, MAXHEIGHTS/, VIS/, GRASS/, STRINGS/</code>.
  sResourcePrefixList=''string''
  sResourcePrefixList=''string''

Latest revision as of 18:37, March 23, 2021

[Archive][edit | edit source]

bCheckRuntimeCollisions[edit | edit source]

bCheckRuntimeCollisions is believed to be unused by the game. It originated with Oblivion.

Default is 0.

bCheckRuntimeCollisions=(0,1)

bInvalidateOlderFiles[edit | edit source]

It originated with Oblivion.

Default is 1.

bInvalidateOlderFiles=(0,1)

bTrackFileLoading[edit | edit source]

bTrackFileLoading is believed to be unused by the game.

Default is 0.

bTrackFileLoading=(0,1)

bUseArchives[edit | edit source]

bUseArchives is believed to be unused by the game. It originated with Oblivion.

Default is 1.

bUseArchives=(0,1)

iRetainDirectoryStringTable[edit | edit source]

iRetainDirectoryStringTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainDirectoryStringTable=(...,-1,0,1,...)

iRetainFilenameOffsetTable[edit | edit source]

iRetainFilenameOffsetTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainFilenameOffsetTable=(...,-1,0,1,...)

iRetainFilenameStringTable[edit | edit source]

iRetainFilenameStringTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainFilenameStringTable=(...,-1,0,1,...)

sArchiveList[edit | edit source]

sArchiveList is believed to be unused by the game. It originated with Oblivion.

Default is Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa.

sArchiveList=string

sInvalidationFile[edit | edit source]

sInvalidationFile is believed to be unused by the game. It originated with Oblivion.

Default is ArchiveInvalidation.txt.

sInvalidationFile=string

sResourceArchiveList[edit | edit source]

This is a list of BSAs to be loaded without a plugin. The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa. This prevents incorrect BSA handling.

Default is SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA (although default set by the game from the Skyrim_default.ini is Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa).

sResourceArchiveList=string

sResourceArchiveList2[edit | edit source]

This is a continuation of the list of BSAs to be loaded without a plugin. The default value for this setting is blank if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with at least Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa. This prevents incorrect BSA handling, which is the cause of the infamous Esbern's missing voice bug.

Default is blank. (although default set by the game from the Skyrim_default.ini is Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa).

sResourceArchiveList2=string

sResourceArchiveListBeta[edit | edit source]

sResourceArchiveListBeta was added with the official 1.6 patch.

Default is blank.

sResourceArchiveListBeta=string

sResourceArchiveRetainFileNameList[edit | edit source]

Default is blank.

sResourceArchiveRetainFileNameList=string

sResourcePrefixList[edit | edit source]

Default is TEXTURES/, MESHES/, FACEGEN/, INTERFACE/ , MUSIC/, SOUND/, SCRIPTS/, MAXHEIGHTS/, VIS/, GRASS/, STRINGS/.

sResourcePrefixList=string