Guide:DDSopt/DDSopt INI

From Step Mods | Change The Game
Revision as of 19:52, January 26, 2013 by Z929669 (talk | contribs)


Updated: 19:52:01 26 January 2013 (UTC)

Copy and save as DDSopt.ini into the same location as DDSopt*.exe.


; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; syntax and compression-formats are:
;
;  subdirectoryoftextures/texturename.png=DXT
;  subdirectoryoftextures/texturename.bmp=BIT
;  subdirectoryoftextures/texturename.dds=RAW
;  subdirectoryoftextures/texturename.png=SKP
;
; =DXT	-> compress to a suitable DXT-format (DXT1, DXT3, etc.)
; =BIT	-> compress to a suitable bitfield-format (565, 4444, etc.)
; =RAW	-> don't compress if uncompressed, otherwise continue as usual
; =SKP	-> don't do anything at all with the texture
;
; - you don't write the "texture/"-path it will be stripped anyway
; - you can omit the compression-type, then it'll only make DDSopt understand
;   that it's a specific file-type which it otherwise couldn't recognize

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to be tangent-space normal-maps, enables specific compression
;   taking unit-halfsphere property into account
; - compression-format is supported here
[NormalsTangentSpace]

; Realistic Water Textures / W.A.T.E.R.
effects\fxwatertile01_n.dds=BIT
effects\fxwatertile02_n.dds=BIT
effects\fxwatertileflat_n.dds=RAW
water\creek.dds=BIT
water\defaultwater.dds=BIT
water\lake.dds=BIT
water\ocean.dds=BIT
water\river.dds=BIT

; Pure Waters
purewaters\purewatercalm.dds=BIT
purewaters\purewaterdefault.dds=BIT
purewaters\purewaterstorm.dds=BIT

; Vanilla Skyrim
default_n.dds=SKP
defaultwithspec_n.dds=SKP

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to be model-space normal-maps, enables specific compression
;   taking unit-sphere property into account
; - compression-format is supported here
[NormalsModelSpace]

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to be color converted
; - compression-format is supported here
[DiffuseColor]

; Vanilla Skyrim
defaultdiffuse.dds=SKP

black.dds=SKP
brightyellow.dds=SKP
gray.dds=SKP
green.dds=SKP
lightblue.dds=SKP
white.dds=SKP

white_em.dds=SKP

; Vanilla Skyrim/Enhanced Blood/Crimson Tide
blood/screenbloodcolor01opt.dds=SKP
blood/fxbloodflare.dds=SKP

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to be greyscale converted
; - compression-format is supported here
[DiffuseGrey]

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to have an alpha-channel with opacity, enables specific
;   compression taking this into account
; - compression-format isn't supported here
[AlphaOpacity]

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to have an alpha-channel with foilage, enables specific
;   compression taking this into account
; - compression-format isn't supported here
[AlphaFoilage]

landscape\trees\reachtreebranch01.dds
landscape\trees\treeaspenbranchcomp.dds
landscape\trees\treepineforestbranchcomp.dds
landscape\trees\treepineforestbranchcompsnow.dds
landscape\trees\treepineforestbranchcompsnowl.dds
landscape\trees\tundradriftwoodbranches01.dds
landscape\trees\vurt_pine01.dds
landscape\trees\vurt_pine02.dds
landscape\trees\vurt_orange_aspen.dds
landscape\trees\vurt_red_aspen.dds
plants\floranirnroot01.dds
plants\floranirnroot01red.dds
terrain\tamriel\trees\tamrieltreelod.dds
terrain\deepwoodredoubtworld\trees\deepwoodredoubtworldtreelod.dds
terrain\skuldafnworld\trees\skuldafnworldtreelod.dds
terrain\sovngarde\trees\sovngardetreelod.dds

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; - mark textures to have an alpha-channel with something custom, disables
;   specific compression only working for opacity
; - compression-format isn't supported here
[AlphaCustom]

; Dragons have dissipation-maps
actors\alduin\alduin.dds
actors\dragon\dragon.dds
actors\dragon\dragon_boss.dds
actors\dragon\dragon_earth.dds
actors\dragon\dragon_snow.dds
actors\dragon\dragon_swamp.dds
actors\parthurnax\parthurnax.dds

; Morrowind Armor which uses subsurface-maps
weapons\stalhrim\icedagger.dds

; Vanilla Skyrim (glow maps, not opacity)
clutter\scrollworktrim02.dds
dungeons\scrollworktrim01.dds

; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha)
clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds
clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds

; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha)
dungeons\caves\cavebaseplants01.dds

; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha)
landscape\trees\treeaspenaddon01.dds
landscape\trees\treepineforestaddon01.dds
landscape\trees\treereachaddon01.dds

; Vanilla Skyrim (many effects and sky textures get a borked primary channel)
sky\skyrimauroralut.dds
sky\skyrimaurorastreak01.dds
sky\skyrimaurorastreak02.dds
sky\skyrimcloudlut.dds
sky\skyrimclouds01.dds
sky\skyrimcloudsheet01.dds
sky\skyrimcloudshorizon01.dds
sky\skyrimcloudslower01.dds
sky\skyrimcloudslower02.dds
sky\skyrimcloudslower03.dds
sky\skyrimcloudslower04.dds
sky\skyrimcloudsmap01.dds
sky\skyrimcloudsupper01.dds
sky\skyrimcloudsupper02.dds
sky\skyrimcloudsupper03.dds
sky\skyrimcloudsupper04.dds
sky\skyrimgalaxy.dds
sky\skystars.dds
sky\sovngardeeye.dds
sky\sovngardenebula02.dds
sky\sovngardenebula03.dds
sky\sovngardeswirl01.dds
sky\sun.dds
sky\sunglare.dds

; Not sure what is happening here
sky\alpha.dds=SKP
sky\masser_new.dds=SKP
sky\secunda_new.dds=SKP
sky\skyrimcloudsfill.dds=SKP

; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; you don't know or don't care to specifically define the contents of a file
[Automatic]