Concept:FalloutNV ModGroup 11-Gameplay-AI and Combat: Difference between revisions
From Step Mods | Change The Game
m (Z929669 moved page Concept:FalloutNV ModGroup 11-Gameplay-AI & Combat to Concept:FalloutNV ModGroup 11-Gameplay-AI and Combat: Text replacement - "Gameplay-AI & Combat" to "Gameplay-AI and Combat") |
m (Text replacement - "Gameplay-AI & Combat" to "Gameplay-AI and Combat") |
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{{CreateGameConcepts | {{CreateGameConcepts | ||
|game=FalloutNV | |game=FalloutNV | ||
|modgroup=11-Gameplay-AI | |modgroup=11-Gameplay-AI and Combat | ||
}} | }} |
Latest revision as of 02:07, April 2, 2023
11-Gameplay-AI and Combat
Mods that affect AI, stats, or combat mechanics of NPCs
Description of concept "FalloutNV ModGroup 11-Gameplay-AI and Combat"RDF feed
Concept describing all mods in FalloutNV, ModGroup 11-Gameplay-AI and Combat
[[Category:ModGroup 11-Gameplay-AI and Combat]] [[Game::FalloutNV]]
Fallout 3 Weapons Restoration Rebalanced |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Fallout 4 Survival Mode - Style Damage |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Helmet Armor for Localized DT/DR |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Immersive Hit Reactions - Makes Combat Responsive |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Immersive Recoil 2.0 |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
JIP Realistic Weapon Overheating |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
JIP Selective-Fire |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Melee Cleave a.k.a. Sweep |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Melee Reach Fixed |
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Game: FalloutNV |
CR Patch: true |
LW Patch: false |
NPCs Sprint In Combat |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Player Combat Priority |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Quick Grenade Hotkey |
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Game: FalloutNV |
CR Patch: false |
LW Patch: false |
Thermic Lance - Fire effects |
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Game: FalloutNV |
CR Patch: true |
LW Patch: false |