NoMansSky:4.0/changelog
< All NoMansSky changelogs | NoMansSky:4.0 Guide

WARNING
This changelog pertains to the WIP Guide and does not apply to the 3.5 Guide!View the current changelog instead
Post-Release Changes
Any changes made to the current version of the live guide.
Guide
Mods
Resource Files
What's New
This is the official v4.0 release of the Step NoMansSky Guide. Below is a summary of the major changes this release brings:
Mod Updates
In an effort to simplify the Guide, as much as possible, all mods that could be processed by AMUMSS have been updated. These mods will be handled by AMUMSS vs manually installing them. The more mods AMUMSS is able to manage the more flexible the Guide is, and hardened against future game updates. Step started this process a several releases ago and, with this release, we've completed it.
Step considers getting all mods managed by AMUMSS among the most important goals for the No Man's Sky Guide. The game updating more often than any other software on most systems is both a blessing and a curse. It's wonderful HelloGames has supported the game for so long and releases updates for fixes and improvements so often. However, for those that use mods it's also a curse because the updates often forces mods to update; which in turn forces modders to wait on authors to update their mods. This normally isn't much of an issue; however, for since NMS updates so often modders are often left in a cycle of: waiting for mod updates, all mods update after two weeks of waiting, play game for 2-3 days, game updates again, wait for mod updates for another two weeks, play for 2-3 days, etc. etc.
AMUMSS allows the processing of modding NMS to be flexible. Since mods are processed and combined into a single archive by AMUMSS, modders can add or skip any mods they desire from the Guide, run AMUMSS, and still have a positive outcome for their gameplay. This also means mods from the Guide that are taking a while to catch up from a game update can be skipped and re-added later. This is especially easy considering it only takes a couple of minutes to run AMUMSS, rename the output, move it to the game folder, and continue on gaming. So instead of waiting weeks on a mod to update, it can simply be skipped for the time being, and the game can continued being played.
Why PAK Extraction
The new Guide version includes instructions for extracting PAKs in order to include them in AMUMSS. Some may wonder why this method was chosen vs simply placing the PAKs in the ModScript folder. Placing a PAK into the ModScript fold will result in AMUMSS selecting and using the last winning file. This order is determined by the file name of the PAK, exactly like the order of the LUAs is determined. While it may be fine to manage textures for a small list of PAKs in this manner, larger lists often require more control. When several mods are added that conflict in various ways, handling loose files provides modders the finer control often required to successfully resolve conflicts in the desired manner. Therefore, Step choosing to extract PAKs vs using AMUMSS's naming scheme method is to achieve more granular control over the mod list.
Guide-Level Changes
This update officially supports No Man's Sky:The Cursed.
- Added Extracting a PAK subheading to the Mod Installation heading.
- Added Finalize Guide Patch subheading to the Build Guide Patch heading.
- Changed the "Go rule the galaxy" heading to "Troubleshooting"
- Added some AMUMSS troubleshooting
- Fixed the link the Better Planet Generation wiki page so it points to the last version before it was dropped.
Mod-Level Changes
Legend
Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)
01-Tools
- Added
- Dropped
- PSArcTool - though outdated, this tool has worked until the Worlds Part II release. As such, HGPakTool must now be used.
06-Models and Textures
- Added
- Dropped
- No Lag Leaving Planets DIY Edition - HelloGame has made considerable improvements regarding this issue this was correcting; therefore, is it no longer required.
07-Sounds and Music
- Dropped
- No Suit Annoyances - This is an older mod that is likely abandoned, as such, it's been updated by other author for the time being and Step will switch to the updated mod.
16-Interface
- Updated
- Fast Text View | Updated installation instructions to be managed by AMUMSS.
18-Lighting and Weather
- Dropped
- Indoors Lighting Fix | This mod is obsolete as all changes have been incorporated into Worlds Part II release of the game.
Resource Files (aka, 20-Patches)
Changes happened within the following Resource Files:
Environment Globals
- All LOD switches were reduced from 3.0 to 2.0 to match the latest version of Fine LOD.
- Increased CreatureFadeTime slightly for better render stepping.
- Reduced all Planet LOD Switches slightly for better performance. Instead of a 100% increase, they now have a 50% increase from vanilla.
Gameplay Globals
- Added ShootableAggroForgetTime and reduced it to 2; default=3
- Added SurveySonarMinPulseSpeed and increased it to 1.0; default=0.4
- Added TorchStrength and reduced the intensity of the torch/flashlight
- Added CreaturesToBaitForTutorial and CreaturesToFeedForTutorial and reduced them by half; defaults are 25 and 10
- Increased the scan distance for all zoom levels from the original +30% increase to +50%
- Removed TouchFOV. It was set to 100, down from 120 originally. HelloGames has moved it down to 110 by default, so it's been removed as the new default is close enough
- Removed InteractionTorchFoV. Vanilla is adjusted well, so it's been removed and the default of 120 will take effect
- Removed UndergroundTorchFoV. Vanilla is adjusted well, so it's been removed and the default of 120 will take effect
Graphics Globals
- Readjusted the TerrainAniso* setting for each level for better performance.
- Readjusted the TerrainBlocksPerFrame* settings for each level for better performance.
Player Globals
- Added SurfaceSwimMaxSpeed and slightly increased the value for a slightly faster swim
- Added EnergyDischargeRateDeepWater and lowered the value from default of 3 to 2
- Added EnergyPainRate and lowered the value from default of 20 to 10
- Added MaxWalkableSlopeAngle and increased the value from default of 45 to 50
- Added FreeJetpackSlopeAngle and decreased the value from default of 65 to 60
- Increased JetpackFillRate from Step value of 1.0 to 1.5; default 0.5
- Lowered EnergyDischargeRateFloatingInSpace from 5 to 3; default 30
- Lowered EnergyDischargeRateHigh from 0.6 to 0.45; default 0.9
- Removed JetpackTankTime0*; they are no longer settings found within the file
- Removed UnderwaterMaxJetpackSpeed as the default is now higher than the original increase from Step
Solar Generation Globals
- Added Locator Scatter Chance Of Capital Ships and increased from default value of 5 to 10
- Added EmptySystemProbability and adjust for the following system types:
- Green: lowered to 0.25; default 0.4
- Blue: lowered to 0.25; default 0.4
- Red: lowered to 0.6; default 0.95
- Added PirateSystemProbability and adjust for the following system types:
- Yellow: lowered to 0.15; default 0.25
- Red: lowered to 0.3; default 0.5
- Lowered Planet Invalid Asteroid Zone from 24000 to 18000; default 10000.
- Lowered Common Asteroid Fade Range from 18000 to 13500; default 9000.
- Lowered Ring Asteroid Fade Range from 15000 to 9000; default 3000.
- Lowered Large Asteroid Fade Range from 24000 to 18000; default 9000.
- Lowered Rare Asteroid Spacing from 2100 to 1800; default 850.
Spaceship Globals
- Added NoBoostStationDistance and lowered value to 1500; default 2000.
- Added NoBoostShipDistance and lowered value to 1500, default 2000.
- Added ShakeSpeed and increased it to 500; default 250.
- Added the two Hover entries and set them match the Heavy class, for now.
- Increased LandingMargin from 0.7 to 1.1; default 1.4. This should ensure the ship doesn't land inside objects while still narrowing the area down a bit.
- Lowered FreighterApproachSpeedDamper from 1.0 to 0.75; default 0.5.
- Removed LandingObstacleMinHeight. No longer needed.
Water Globals
- Removed this entire global since HelloGames removed it in one of the latest updates.
Hazard Table
- Added Spook protection time to match it to the rest of the hazards.
- Increased the protection time for all hazards from the previous 720 to 900 (15 mins); default=540 (9 mins)
- Removed protection time settings for running out of oxygen. Default is now higher than the original increase from Step.
- Rebalanced the hazard's damage to shields and life support. Now all damages without a shield are slightly higher than damages to a shield:
- Hazard: ShieldDamageRate | LifeSupportDamageRate
- Extreme Heat: 30/15 | 50/20
- Extreme Cold: 30/15 | 40/15
- Toxic Gas: 30/15 | 50/20
- Radiation: 20/10 | 30/15
Projectile Table
- Lowered the damage squads do from 250 to 120; default 40.
Optional - SensiblePlanetaryCharts
- Removed this optional file. The new design for modding NMS would require this optional to be a full replacement vs a patch. Since it modifies the Rewards table, a heavily modified file by the modding community, it isn't feasible to maintain it going forward.