NoMansSky:4.0/changelog
< All NoMansSky changelogs | NoMansSky:4.0 Guide
NOTE
Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 4.0 build date.Post-Release Changes
Any changes made to the current version of the live guide.
Guide
Mods
Resource Files
What's New
This is the official v4.0 release of the Step NoMansSky Guide. Below is a summary of the major changes this release brings:
Mod Updates
All mod installation has been updated to the latest version of the game. This means mods are installed directing into the game's directory to the MODS folder now. Several mods were either dropped due to being obsolete, not updated for the latest game version, or being they were incorporated into the Step Resource Files.
Guide-Level Changes
This update officially supports No Man's Sky:Voyagers.
- Update the entire Guide to reflect the new installation method of mods.
- Changed the "Go rule the galaxy" heading to "Troubleshooting"
- Added some AMUMSS troubleshooting
Mod-Level Changes
Legend
Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)
01-Tools
- Added
- Dropped
- PSArcTool - though outdated, this tool has worked until the Worlds Part II release. As such, HGPakTool must now be used.
04-Foundation
- Updated
- Exosolar's Abyss | Mod has been switched to a "do not use" status until the author updates it for the latest version of the game.
- Dropped
- Clean Space Origins - this mod has never been updated to the latest version of the game. Step will provide our own version with our unique edits.
06-Models and Textures
- Added
- Dropped
- Clean Ship Space Map - HelloGame games fixed this issue, as such the author has removed the mod.
- No Lag Leaving Planets DIY Edition - HelloGame has made considerable improvements regarding this issue this was corrected; therefore, is it no longer required.
07-Sounds and Music
- Dropped
- No Suit Annoyances - This is an older mod that is likely abandoned, as such, it's been updated by other author for the time being and Step will switch to the updated mod.
09-Fixes
- Dropped
- Private Landing Pads - It seems this issue may have been fixed, as it's been reported as not needed by author and players.
16-Interface
- Updated
- Fast Text View | Mod has been switched to a "do not use" status until the author updates it for the latest version of the game. It will be dropped post-release, if an update never releases.
- Dropped
- Gumsks Cameras (gCam) | The mod has yet to update for the latest game version (since Dec 2024); therefore, Step as incorporated it's changes and our recommended options for it into the Resource Files. Thus, the mod has been dropped.
18-Lighting and Weather
- Dropped
- Indoors Lighting Fix | This mod is obsolete as all changes have been incorporated into Worlds Part II release of the game.
Resource Files (aka, 20-Patches)
Changes happened within the following Resource Files:
Environment Globals
- All LOD switches were reduced from 3.0 to 2.0 to match the latest version of Fine LOD.
- Increased CreatureFadeTime slightly for better render stepping.
- Reduced all Planet LOD Switches slightly for better performance. Instead of a 100% increase, they now have a 50% increase from vanilla.
Gameplay Globals
- Added ShootableAggroForgetTime and reduced it to 2; default=3
- Added SurveySonarMinPulseSpeed and increased it to 1.0; default=0.4
- Added TorchStrength and reduced the intensity of the torch/flashlight
- Added CreaturesToBaitForTutorial and CreaturesToFeedForTutorial and reduced them by half; defaults are 25 and 10
- Increased the scan distance for all zoom levels from the original +30% increase to +50%
- Removed TouchFOV. It was set to 100, down from 120 originally. HelloGames has moved it down to 110 by default, so it's been removed as the new default is close enough
- Removed InteractionTorchFoV. Vanilla is adjusted well, so it's been removed and the default of 120 will take effect
- Removed UndergroundTorchFoV. Vanilla is adjusted well, so it's been removed and the default of 120 will take effect
Graphics Globals
- Readjusted the TerrainAniso* setting for each level for better performance.
- Readjusted the TerrainBlocksPerFrame* settings for each level for better performance.
Player Globals
- Added SurfaceSwimMaxSpeed and slightly increased the value for a slightly faster swim
- Added EnergyDischargeRateDeepWater and lowered the value from default of 3 to 2
- Added EnergyPainRate and lowered the value from default of 20 to 10
- Added MaxWalkableSlopeAngle and increased the value from default of 45 to 50
- Added FreeJetpackSlopeAngle and decreased the value from default of 65 to 60
- Increased JetpackFillRate from Step value of 1.0 to 1.5; default 0.5
- Lowered EnergyDischargeRateFloatingInSpace from 5 to 3; default 30
- Lowered EnergyDischargeRateHigh from 0.6 to 0.45; default 0.9
- Removed JetpackTankTime0*; they are no longer settings found within the file
- Removed UnderwaterMaxJetpackSpeed as the default is now higher than the original increase from Step
Solar Generation Globals
- Added Locator Scatter Chance Of Capital Ships and increased from default value of 5 to 10
- Added EmptySystemProbability and adjust for the following system types:
- Green: lowered to 0.25; default 0.4
- Blue: lowered to 0.25; default 0.4
- Red: lowered to 0.6; default 0.95
- Added PirateSystemProbability and adjust for the following system types:
- Yellow: lowered to 0.15; default 0.25
- Red: lowered to 0.3; default 0.5
- Lowered Planet Invalid Asteroid Zone from 24000 to 18000; default 10000.
- Lowered Common Asteroid Fade Range from 18000 to 13500; default 9000.
- Lowered Ring Asteroid Fade Range from 15000 to 9000; default 3000.
- Lowered Large Asteroid Fade Range from 24000 to 18000; default 9000.
- Lowered Rare Asteroid Spacing from 2100 to 1800; default 850.
Spaceship Globals
- Added WarpInRangeNexus and lower value to 3000; default 5000.
- Added AtmosCombatEngine section for each ship type and altered various settings to reflect the rest of the changes to ship control.
- Added the two new Hover and Corvette ship types entries. Set them match the Control and Heavy ship types, respectively, as their default settings matched these types.
- Added NoBoostStationDistance and lowered value to 1500; default 2000.
- Added NoBoostAnomalyDistance and lowered value to 1500; default 3000.
- Added NoBoostShipDistance and lowered value to 1500, default 2000.
- Increased LandingMargin from 0.7 to 1.1; default 1.4. This should ensure the ship doesn't land inside objects while still narrowing the area down a bit.
- Lowered FreighterApproachSpeedDamper from 1.0 to 0.75; default 0.5.
- Removed LandingObstacleMinHeight. No longer needed.
Water Globals
- Removed this entire global since HelloGames removed it in one of the latest updates.
Hazard Table
- Added Spook protection time to match it to the rest of the hazards.
- Increased the protection time for all hazards from the previous 720 to 900 (15 mins); default=540 (9 mins)
- Removed protection time settings for running out of oxygen. Default is now higher than the original increase from Step.
- Rebalanced the hazard's damage to shields and life support. Now all damages without a shield are slightly higher than damages to a shield:
- Hazard: ShieldDamageRate | LifeSupportDamageRate
- Extreme Heat: 30/15 | 50/20
- Extreme Cold: 30/15 | 40/15
- Toxic Gas: 30/15 | 50/20
- Radiation: 20/10 | 30/15
Projectile Table
- Lowered the damage squads do from 250 to 120; default 40.
Optional - SensiblePlanetaryCharts
- Removed this optional file. The new design for modding NMS would require this optional to be a full replacement vs a patch. Since it modifies the Rewards table, a heavily modified file by the modding community, it isn't feasible to maintain it going forward.

