- Updated: 19:52:01 26 January 2013 (UTC)
Copy and save as DDSopt.ini into the same location as DDSopt*.exe.
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; syntax and compression-formats are: ; ; subdirectoryoftextures/texturename.png=DXT ; subdirectoryoftextures/texturename.bmp=BIT ; subdirectoryoftextures/texturename.dds=RAW ; subdirectoryoftextures/texturename.png=SKP ; ; =DXT -> compress to a suitable DXT-format (DXT1, DXT3, etc.) ; =BIT -> compress to a suitable bitfield-format (565, 4444, etc.) ; =RAW -> don't compress if uncompressed, otherwise continue as usual ; =SKP -> don't do anything at all with the texture ; ; - you don't write the "texture/"-path it will be stripped anyway ; - you can omit the compression-type, then it'll only make DDSopt understand ; that it's a specific file-type which it otherwise couldn't recognize ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be tangent-space normal-maps, enables specific compression ; taking unit-halfsphere property into account ; - compression-format is supported here [NormalsTangentSpace] ; Realistic Water Textures / W.A.T.E.R. effects\fxwatertile01_n.dds=BIT effects\fxwatertile02_n.dds=BIT effects\fxwatertileflat_n.dds=RAW water\creek.dds=BIT water\defaultwater.dds=BIT water\lake.dds=BIT water\ocean.dds=BIT water\river.dds=BIT ; Pure Waters purewaters\purewatercalm.dds=BIT purewaters\purewaterdefault.dds=BIT purewaters\purewaterstorm.dds=BIT ; Vanilla Skyrim default_n.dds=SKP defaultwithspec_n.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be model-space normal-maps, enables specific compression ; taking unit-sphere property into account ; - compression-format is supported here [NormalsModelSpace] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be color converted ; - compression-format is supported here [DiffuseColor] ; Vanilla Skyrim defaultdiffuse.dds=SKP black.dds=SKP brightyellow.dds=SKP gray.dds=SKP green.dds=SKP lightblue.dds=SKP white.dds=SKP white_em.dds=SKP ; Vanilla Skyrim/Enhanced Blood/Crimson Tide blood/screenbloodcolor01opt.dds=SKP blood/fxbloodflare.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be greyscale converted ; - compression-format is supported here [DiffuseGrey] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with opacity, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaOpacity] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with foilage, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaFoilage] landscape\trees\reachtreebranch01.dds landscape\trees\treeaspenbranchcomp.dds landscape\trees\treepineforestbranchcomp.dds landscape\trees\treepineforestbranchcompsnow.dds landscape\trees\treepineforestbranchcompsnowl.dds landscape\trees\tundradriftwoodbranches01.dds landscape\trees\vurt_pine01.dds landscape\trees\vurt_pine02.dds landscape\trees\vurt_orange_aspen.dds landscape\trees\vurt_red_aspen.dds plants\floranirnroot01.dds plants\floranirnroot01red.dds terrain\tamriel\trees\tamrieltreelod.dds terrain\deepwoodredoubtworld\trees\deepwoodredoubtworldtreelod.dds terrain\skuldafnworld\trees\skuldafnworldtreelod.dds terrain\sovngarde\trees\sovngardetreelod.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with something custom, disables ; specific compression only working for opacity ; - compression-format isn't supported here [AlphaCustom] ; Dragons have dissipation-maps actors\alduin\alduin.dds actors\dragon\dragon.dds actors\dragon\dragon_boss.dds actors\dragon\dragon_earth.dds actors\dragon\dragon_snow.dds actors\dragon\dragon_swamp.dds actors\parthurnax\parthurnax.dds ; Morrowind Armor which uses subsurface-maps weapons\stalhrim\icedagger.dds ; Vanilla Skyrim (glow maps, not opacity) clutter\scrollworktrim02.dds dungeons\scrollworktrim01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) dungeons\caves\cavebaseplants01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) landscape\trees\treeaspenaddon01.dds landscape\trees\treepineforestaddon01.dds landscape\trees\treereachaddon01.dds ; Vanilla Skyrim (many effects and sky textures get a borked primary channel) sky\skyrimauroralut.dds sky\skyrimaurorastreak01.dds sky\skyrimaurorastreak02.dds sky\skyrimcloudlut.dds sky\skyrimclouds01.dds sky\skyrimcloudsheet01.dds sky\skyrimcloudshorizon01.dds sky\skyrimcloudslower01.dds sky\skyrimcloudslower02.dds sky\skyrimcloudslower03.dds sky\skyrimcloudslower04.dds sky\skyrimcloudsmap01.dds sky\skyrimcloudsupper01.dds sky\skyrimcloudsupper02.dds sky\skyrimcloudsupper03.dds sky\skyrimcloudsupper04.dds sky\skyrimgalaxy.dds sky\skystars.dds sky\sovngardeeye.dds sky\sovngardenebula02.dds sky\sovngardenebula03.dds sky\sovngardeswirl01.dds sky\sun.dds sky\sunglare.dds ; Not sure what is happening here sky\alpha.dds=SKP sky\masser_new.dds=SKP sky\secunda_new.dds=SKP sky\skyrimcloudsfill.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you don't know or don't care to specifically define the contents of a file [Automatic]