SkyrimSE:ENBSeries INI Reference/Ssao Ssil

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ENBSeriesINI - Ssao_Ssil

ENBSeries SSAO_SSIL feature.

This feature is Weather compatible!

UseComplexAmbientOcclusion

UseComplexAmbientOcclusion=(false, true)

This parameter allows more detailed AO, and will place AO more accurately into scenes.

EnableComplexFilter

EnableComplexFilter=(false, true)

This parameter reduces noise in AO, even at low quality settings. (Reference)

EnableDenoiser

EnableDenoiser=(false, true)

When enabled, this parameter will reduce flickering noise while moving. (Reference)

OptimizeCaching

OptimizeCaching=(false, true)

UseSelfIntersecting

UseSelfIntersecting=false(0.0...)

Enables a more accurate and better depth blending AO across a scene.

FilterBluriness

FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=1
SamplingRange=0.25
SamplingRangeInterior=0.3

Ambient Occlusion

AOAmount

AOAmount=0.6
AOAmountInterior=1.0

This parameter determines how much darkening will take place between a shadow and its source.

AOIntensity

AOIntensity=0.8
AOIntensityInterior=1.0

This parameter determines the strength of the AO in a scene. If using a high value for AOAmount, this parameter can be set lower to avoid having overly dark spots in the scene.

AOMixingType

AOMixingType=(0...7)
AOMixingTypeInterior=(0...7)

This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas 1 does not. 2 and 3 do modulation, but produce less a realistic effect. 2 uses the color factor to decrease effect on bright surfaces, whereas 3 does not. 2 through 7 are most like the AO in other games or Nvidia AO and differences between the effects are very small. (Reference)

AOMultiplierSSS

AOMultiplierSSS=1.0

Indirect Lighting

UseIndirectLighting

UseIndirectLighting=(false, true)

This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of AOAmount found in the [SSAO_GAME] section.

ILAmount

ILAmount=2.0
ILAmountInterior=2.0

This parameter will increase the amount of Indirect Lighting around shadows and, as a result, will lighten shadows; counteracting the AOAmount.

ILMultiplierSSS

ILMultiplierSSS=1.0

ILBrightnessCompression

ILBrightnessCompressionDawn=1.0
ILBrightnessCompressionSunrise=1.0
ILBrightnessCompressionDay=1.0
ILBrightnessCompressionSunset=1.0
ILBrightnessCompressionDusk=1.0
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.0
ILBrightnessCompressionInteriorNight=1.0