Template:Yes I've never used horses in Skyrim so I tend to skip this mod in my personal installs. I understand for those that do use horse this mod is a massive improvement. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes Can take or leave it. There are bugs with this mod though with some fires going out that shouldn't (some interior fires). Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:No While this fixes stupidity in followers constantly triggering the same trap, I don't think it is right to make followers immune from triggering traps. Better perhaps in a follower-related pack. DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I'd rather have a follower overhaul of some sort that includes this, but until then I see this mod as a fix for the terrible follower "engine" in Skyrim. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:No I think EssArrBee said he will have a list version ready for the next release so we can drop it. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes I'm pretty sure the War of Oblivion extended to Skyrim as well, and it really wasn't that long ago in-universe. Should be kept for immersion. WilliamImm (talk) 22:24, February 27, 2014 (EST)
Template:Yes Although it's not important and could be dropped I have to disagree with the reasons being stated for dropping by DoubleYou. Just because this is Skryim and not Oblivion makes no sense. The gates are lore friendly and it can be debated that they are remnants from the time which Oblivion took place. The lore can be found: here, here and here. Although the story of Oblivion took place in Cyrodiil, the gates were open across all of Tamriel which Skyrim is a part of; map. One can conclude that gates would have also existed in Skyrim lands as well. So finding an Oblivion gate should not be something out of context in Skyrim. If we don't take this into account then we're saying that oblivion gates only existed in Cyrodiil which isn't what the lore says. Yes, one can debate, "wouldn't they have torn them down?". Well, if they could then why didn't they tear them down in Oblivion to prevent the Oblivion Crisis in the first place? Techangel85 (talk) 01:06, February 28, 2014 (EST)