Template:CollapsibleTable
Purpose & Usage
Provides a pre-formatted table with an arbitrary number of collapsible rows for consolidating related instruction sets that can be expanded as necessary.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Row | row | The row number of the MCM. If this is the final row, use "final" instead of the number.
| String | required |
Type | type | Type of collapsible table. Must be a single word.
| String | required |
Title | title | Title of the MCM Menu
| String | required |
Text | text | Text to appear before the images. | String | suggested |
Images | images | Comma delimited list of image(s).
| String | suggested |
Caption | caption | Caption Title for the Collapsible Table
| String | optional |
Heading level | heading | Sets the heading level of the table Caption Title.
| Number | optional |
Front Icon | icon1 | An HTML symbol (see here: https://www.compart.com/en/unicode/html) or other icon can be placed here to appear before the Title for the row. | String | optional |
Back Icon | icon2 | An HTML symbol (see here: https://www.compart.com/en/unicode/html) or other icon can be placed here to appear before the Title for the row. | String | optional |
ID | id | The id of the collapsible row used to decouple collapse behavior if two different collapsible tables manage are used on the same page. It must be a connected string without spaces. | String | optional |
Examples
Code:
{{CollapsibleTable | row=1 | type=MCM | title=CCCLeaner | text=All three settings should be off. | images=CCCleaner.jpg}} {{CollapsibleTable | row=2 | type=MCM | title=Configurable Hotkeys | text=Setting the hotkey for the Wait Menu allows waiting anywhere. It is also useful to set separate hotkeys for the grenade and melee attacks. | images=Configurable Hotkeys - Gameplay.jpg,Configurable Hotkeys - Utility.jpg}} {{CollapsibleTable | row=3 | type=MCM | title=Crafting Highlight Fix | images=Crafting Highlight Fix.jpg}} {{CollapsibleTable | row=4 | type=MCM | title=DLC Timing | text=Increasing minimum levels for DLCs effectively disables them until you reach that level. | images=DLC Timing - Automatron.jpg,DLC Timing - Far Harbor.jpg,DLC Timing - Nuka World.jpg,DLC Timing - Vault-Tec Workshop.jpg}} {{CollapsibleTable | row=5 | type=MCM | title=FIS - FallUI Item Sorter | text=*Turn on '''Enable auto tagging feature''' *Optionally configure apparel subcategories to not have so many submenus *Enable container category tabs | images=FIS - FallUI Item Sorter.jpg,FIS - FallUI Item Sorter - Pipboy subcategories 4.jpg,FIS - FallUI Item Sorter - Pipboy subcategories 3.jpg,FIS - FallUI Item Sorter - Pipboy subcategories 2.jpg,FIS - FallUI Item Sorter - Pipboy subcategories.jpg,FIS - FallUI Item Sorter - Container categories.jpg}} {{CollapsibleTable | row=final | type=MCM | title=MCM Categorizer | text=MCM menus can be categorized with this MCM menu. Here is an example: :'''Visible Companion Affinity''' :'''Fixes''' :*CCleaner :*Crafting Highlight Fix :*Faster Workshop :*Sun Alignment Tweaks :*Terrain Undersides :*MCM Booster :'''HUD''' :*Immersive HUD :*MCM Categorizer :*Photo Mode :*QuickTrade :*XDI :*MCM Settings :'''FallUI''' :*FallUI - Inventory :*FallUI - Confirm Boxes :*FallUI - HUD :*FallUI - Icon Library :*FallUI - Map :*FallUI - Sleep And Wait :*FallUI - Workbench :'''QOL''' :*Configurable Hotkeys :*FIS - FallUI Item Sorter :*Hotkey Manager :'''Gameplay''' :*DLC Timing :*ECO :*Immersive Animation Framework :*LIF :'''Workshop''' :*Workshop Framework :*Workshop Rearranged}}
Result:
{{ #ifeq: 1 | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMC1 p-2" | ⟡ CCCLeaner ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMC1" |
{{ #ifeq: 2 | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMC2 p-2" | ⟡ Configurable Hotkeys ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMC2" |
{{ #ifeq: 3 | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMC3 p-2" | ⟡ Crafting Highlight Fix ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMC3" |
{{ #ifeq: 4 | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMD4 p-2" | ⟡ DLC Timing ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMD4" |
{{ #ifeq: 5 | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMF5 p-2" | ⟡ FIS - FallUI Item Sorter ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMF5" |
- Turn on Enable auto tagging feature
- Optionally configure apparel subcategories to not have so many submenus
- Enable container category tabs
File:FIS - FallUI Item Sorter - Pipboy subcategories 4.jpgFile:FIS - FallUI Item Sorter - Pipboy subcategories 3.jpgFile:FIS - FallUI Item Sorter - Pipboy subcategories 2.jpgFile:FIS - FallUI Item Sorter - Container categories.jpg
{{ #ifeq: final | 1 | {| class="stepCaption"
|+
MCM Options
|- class="stepTooltip" | ! class="mw-customtoggle-MCMMfinal p-2" | ⟡ MCM Categorizer ⟡Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-MCMMfinal" |
MCM menus can be categorized with this MCM menu. Here is an example:
- Visible Companion Affinity
- Fixes
- CCleaner
- Crafting Highlight Fix
- Faster Workshop
- Sun Alignment Tweaks
- Terrain Undersides
- MCM Booster
- HUD
- Immersive HUD
- MCM Categorizer
- Photo Mode
- QuickTrade
- XDI
- MCM Settings
- FallUI
- FallUI - Inventory
- FallUI - Confirm Boxes
- FallUI - HUD
- FallUI - Icon Library
- FallUI - Map
- FallUI - Sleep And Wait
- FallUI - Workbench
- QOL
- Configurable Hotkeys
- FIS - FallUI Item Sorter
- Hotkey Manager
- Gameplay
- DLC Timing
- ECO
- Immersive Animation Framework
- LIF
- Workshop
- Workshop Framework
- Workshop Rearranged
|}
Code:
{{CollapsibleTable | row = 1 | type = BethINI | caption = BethINI Baseline Configuration | title = Basic | text = # Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. # Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. #: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. # Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. # '''''Window Resolution''''' should match the system resolution. # Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''. # '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate''''' | images = BethINI-SSE-Basic-v2.png}} {{CollapsibleTable | row = 2 | type = BethINI | title = General | text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard. | images = BethINI-SSE-General.png}} {{CollapsibleTable | row = 3 | type = BethINI | title = Gameplay | text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour) # '''''NPC Use Ammo''''' is optional, but recommended. | images = BethINI-SSE-Gameplay.png}} {{CollapsibleTable | row = 4 | type = BethINI | title = Interface | text = # Subtitles may be enabled here if desired. # '''''Un'''''tick '''''Mod Manager Menu''''' | images = BethINI-SSE-Interface-v2.png}} {{CollapsibleTable | row = 5 | type = BethINI | title = Detail | text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''. # Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects. # The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following: #* '''''Lens Flare''''' #* '''''Ambient Occlusion''''' | images = BethINI-SSE-Detail-v2.png}} {{CollapsibleTable | row = 6 | type = BethINI | title = View Distance | text = View distance settings can be left unchanged. | images = BethINI-SSE-ViewDistance-v2.png}} {{CollapsibleTable | row = 7 | type = BethINI | title = Visuals | text = # '''''Un'''''tick '''''Fade-In''''' # Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead. # Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15. | images = BethINI-SSE-Visuals-v2.png}} {{CollapsibleTable | row = final | type = BethINI | title = Custom | text = * In the '''Section''' drop-down, select ''Papyrus''. ** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''. **: Change the value to '''500000''' and click {{ui|Save}}. : (optional) Consider the following to reduce the sun size if using ENB: # In the '''Section''' drop-down, select ''Weather''. #* In the '''Setting''' drop-down, select ''fSunBaseSize''. #*: Change the value to '''200''' and click {{ui|Save}}. #* In the '''Setting''' drop-down, select ''fSunGlareSize''. #*: Change the value to '''282''' and click {{ui|Save}}. # Return to '''Basic''' tab, and click {{ui|Save and Exit}} | images = BethINI-SSE-Custom-v2.png}}
Result: {{ #ifeq: 1 | 1 | {| class="stepCaption"
|+
BethINI Baseline Configuration
|- class="stepTooltip" | ! class="mw-customtoggle-BethINIB1 p-2" | [ Basic ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINIB1" |
- Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
- Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
- Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
- Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
- Window Resolution should match the system resolution.
- Tick Borderless and 64-Bit Render Targets.
- Untick VSync and Lock Frame Rate
{{ #ifeq: 2 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINIG2 p-2" | [ General ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINIG2" |
{{ #ifeq: 3 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINIG3 p-2" | [ Gameplay ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINIG3" |
- Set Over-Encumbered Reminder to 300 (5 mins) or 3600 (1 hour)
- NPC Use Ammo is optional, but recommended.
{{ #ifeq: 4 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINII4 p-2" | [ Interface ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINII4" |
- Subtitles may be enabled here if desired.
- Untick Mod Manager Menu
{{ #ifeq: 5 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINID5 p-2" | [ Detail ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINID5" |
- Untick Reflect Sky and Anamorphic Lens Flare.
- Set Particles to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects.
- The following can be ticked, but if ENB is used, remember to untick the following:
- Lens Flare
- Ambient Occlusion
{{ #ifeq: 6 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINIV6 p-2" | [ View Distance ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINIV6" |
{{ #ifeq: 7 | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINIV7 p-2" | [ Visuals ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINIV7" |
- Untick Fade-In
- Set Far-off Tree Distance to 0. The far-off trees will be rendered in object LOD via DynDOLOD instead.
- Set Grass Density to 60 and Grass Diversity to 15.
{{ #ifeq: final | 1 | {| class="stepCaption" |+ |- class="stepTooltip" | ! class="mw-customtoggle-BethINICfinal p-2" | [ Custom ]Click to show/hide |-
| class="mw-collapsible mw-collapsed stepContent px-0 py-2" id="mw-customcollapsible-BethINICfinal" |
- In the Section drop-down, select Papyrus.
- In the Setting drop-down, select iMaxAllocatedMemoryBytes.
- Change the value to 500000 and click [Save].
- In the Setting drop-down, select iMaxAllocatedMemoryBytes.
- (optional) Consider the following to reduce the sun size if using ENB:
- In the Section drop-down, select Weather.
- In the Setting drop-down, select fSunBaseSize.
- Change the value to 200 and click [Save].
- In the Setting drop-down, select fSunGlareSize.
- Change the value to 282 and click [Save].
- In the Setting drop-down, select fSunBaseSize.
- Return to Basic tab, and click [Save and Exit]
|}
See Also