SkyrimSE:Convert SkyrimLE plugins to SkyrimSE
Covert SkyrimLE plugins to SkyrimSE
A guide on how to port mods to Skyrim Special Edition
by: The Step Team
This Guide covers the general process for converting Skyrim Legendary Edition mods to Skyrim Special Edition. It's provided for general knowledge and how-to. Since it lacks the level of detail our guides usually present, we consider it an advanced topic until greater level of detail is provided and the full topic is covered.
Creation Kit Setup
When launching the Creation Kit, it is done so through Mod Organizer.
- Install Creation Kit from Steam: Skyrim Special Edition: Creation Kit
- Install Creation Kit Fixes from Nexus Mods into the root SkyrimSE directory (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
) - Navigate to the root SkyrimSE directory (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
) - Open skyrim64_test.ini
- Ensure the following settings match and then save and close:
AllowMultipleMasters=true
- Open CreationKit.ini
- Add or change the following lines and then save and close the file:
[GENERAL]
bAllowMultipleMasterLoads=1
[MESSAGES]
bBlockMessageBoxes=1
Creation Kit Fixes
Fails to load with error V:0000065432
Most likely the CK will fail to load with the current version of SE due to Bethesda moving it from their launcher back to Steam. To fix this:
- Modify the CK executable.
- Tick the box for Overwrite Steam AppID
- Input:
1946180
- Apply and close
Render Window Flicker
This is usually due to the graphics driver. The only way to fix it is to either update or rollback to a version that doesn't cause flickering.
- Last known driver that didn't cause this on my system was v512.95.
Converting an ESP
Creation Kit
- Run the Creation Kit from MO's drop-down menu
- If a window appears asking about Scripts.zip, click [Yes]
- Be aware this extracts vanilla scripts to the Data folder.
- If a window appears asking about Scripts.zip, click [Yes]
- Once loaded, click File on the menu bar and select Data...
- Within the window that opens, find and select the ESP to be converted
- Click the [Set as Active File] button and then click [OK]
- Once the file is loaded, click the save button on the tool bar, or click File on the menu bar and select Save
- Close Creation Kit
xEdit
- Load the newly saved ESP in xEdit
- Once loaded, right-click on the ESP and select Check for Errors
- No errors should be found, if there are fix them.
- Close xEdit, saving the ESP if applicable.
- Clean the error-free ESP with xEdit.
The ESP should now be converted for use on Skyrim Special Edition.