SkyrimSE:Convert SkyrimLE plugins to SkyrimSE

From Step Mods | Change The Game
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Covert SkyrimLE plugins to SkyrimSE

A guide on how to port mods to Skyrim Special Edition

by: The Step Team

This Guide covers the general process for converting Skyrim Legendary Edition mods to Skyrim Special Edition. It's provided for general knowledge and how-to. Since it lacks the level of detail our guides usually present, we consider it an advanced topic until greater level of detail is provided and the full topic is covered.

Creation Kit Setup[edit]

  1. Install Creation Kit from within Bethesda's launcher
  2. Navigate to the root SkyrimSE directory (e.g. ..\Steam\steamapps\common\Skyrim Special Edition)
  3. Open CreationKit.ini
  4. Add or change the following lines and then save and close the file:
[GENERAL]
bAllowMultipleMasterLoads=1

[MESSAGES]
bBlockMessageBoxes=1

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

Converting an ESP[edit]

Creation Kit[edit]

  1. Run the Creation Kit from MO's drop-down menu
    If a window appears asking about Scripts.zip, click [Yes]
    Be aware this extracts vanilla scripts to the Data folder.
  2. Once loaded, click File on the menu bar and select Data...
  3. Within the window that opens, find and select the ESP to be converted
  4. Click the [Set as Active File] button and then click [OK]
  5. Once the file is loaded, click the save button on the tool bar, or click File on the menu bar and select Save
  6. Close Creation Kit

xEdit[edit]

  1. Load the newly saved ESP in xEdit
  2. Once loaded, right-click on the ESP and select Check for Errors
    No errors should be found, if there are fix them.
  3. Close xEdit, saving the ESP if applicable.
  4. Clean the error-free ESP with xEdit.

The ESP should now be converted for use on Skyrim Special Edition.