SkyrimSE:Nemesis Unlimited Behavior Engine
From Step Mods | Change The Game
Nemesis Unlimited Behavior Engine
by Shikyo KiraCR Patch:
No
LW Patch:
No
PP Patch:
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ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
- Download the latest version from the GitHub page (Nemesis.Unlimited.Behavior.Engine.*.rar).
- Install the archive into Mod Organizer.
Add to Mod Organizer Executables
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
- In the right pane, go to the Data tab.
- Locate the Nemesis_Engine folder and expand it.
- Right-click the Nemesis Unlimited Behavior Engine.exe file and select [Add as Executable].
- In the window that opens, type
Nemesis
for the title. - Click [OK].
It is recommended to create a mod to store output files from Nemesis by doing the following:
- In the left pane, right-click on Overwrite at the bottom of your mod list, hover over All Mods, and choose [Create Empty Mod Above].
- In the window that opens, type
Step SkryimSE - Nemesis Output
for the name. - Open the Executables menu and choose [Nemesis].
- Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - Nemesis Output from the dropdown.
- Click [Apply] and then [OK].
Usage
Nemesis needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:
- Ensure all plugins are ticked, and sort with LOOT.
- Choose Nemesis from the executables dropdown and click [Run] to run it through Mod Organizer.
- Tick any relevant mods listed at the top. For STEP users, none need to be selected.
- Click [Update Engine] and wait until the progress bar has finished.
- Click [Launch Nemesis Behavior Engine] and wait until it says "Behavior generation complete" and close.
- Enable the new plugin in the right pane of MO by ticking it.
- Sort the load order with LOOT, again.