SkyrimSE:ENBSeries INI Reference/Ssao Ssil
ENBSeries SSAO_SSIL feature.
- This feature is Weather compatible!
UseComplexAmbientOcclusion
UseComplexAmbientOcclusion=(false, true)
This parameter allows more detailed AO, and will place AO more accurately into scenes.
EnableComplexFilter
EnableComplexFilter=(false, true)
This parameter reduces noise in AO, even at low quality settings. (Reference)
EnableDenoiser
EnableDenoiser=(false, true)
When enabled, this parameter will reduce flickering noise while moving. (Reference)
OptimizeCaching
OptimizeCaching=(false, true)
UseSelfIntersecting
UseSelfIntersecting=false(0.0...)
Enables a more accurate and better depth blending AO across a scene.
FilterBluriness
FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=1
SamplingRange=0.25
SamplingRangeInterior=0.3
Ambient Occlusion
AOAmount
AOAmount=0.6
AOAmountInterior=1.0
This parameter determines how much darkening will take place between a shadow and its source.
AOIntensity
AOIntensity=0.8
AOIntensityInterior=1.0
This parameter determines the strength of the AO in a scene. If using a high value for AOAmount, this parameter can be set lower to avoid having overly dark spots in the scene.
AOMixingType
AOMixingType=(0, 1, 2, 3
AOMixingTypeInterior=2
This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas 1 does not. 2 and 3 do modulation, but produce less a realistic effect. 2 uses the color factor to decrease effect on bright surfaces, whereas 3 does not. 2 through 7 are most like the AO in other games or Nvidia AO and differences between the effects are very small. (Reference)
AOMultiplierSSS
AOMultiplierSSS=1.0
Indirect Lighting
UseIndirectLighting
UseIndirectLighting=(false, true)
This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of AOAmount found in the [SSAO_GAME]
section.
ILAmount
ILAmount=2.0
ILAmountInterior=2.0
This parameter will increase the amount of Indirect Lighting around shadows and, as a result, will lighten shadows; counteracting the AOAmount.
ILMultiplierSSS
ILMultiplierSSS=1.0
ILBrightnessCompression
ILBrightnessCompressionDawn=1.0
ILBrightnessCompressionSunrise=1.0
ILBrightnessCompressionDay=1.0
ILBrightnessCompressionSunset=1.0
ILBrightnessCompressionDusk=1.0
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.0
ILBrightnessCompressionInteriorNight=1.0