NoMansSky:Game Structure/METADATA Folder
From Step Mods | Change The Game
METADATA Files
The METADATA folder stores all the game databases, often called TABLE or DATA.
As this is a very dense folder, it needed its own page with detailled content :
- ANIMATIONS
- PLAYERANIMSTABLE.MBIN : Player animation calls and controls
- WEAPONANIMSTABLE.MBIN : Weapon animation calls and controls
- AUDIO
- BYTEBEATTEMPLATES.MBIN : Bytebeat template settings
- PULSEDEMO.MBIN : Mix settings
- EFFECTS
- AREADAMAGETABLE.MBIN : Barrel area and damage
- EXPLOSIONTABLE.MBIN : Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
- PLANETEFFECTS.MBIN : Planet particle (debris) effects and shake settings, includes blood effects
- PLAYEREFFECTS.MBIN : Player laser and guns particle (debris) effects and shake settings, includes terrain editing
- SCREENFILTERS.MBIN : Filter calls and fade distance
- SPACEEFFECTS.MBIN : Space particle (debris) effects and shake settings, includes asteroid effects
- ENGINESETTINGS
- GCUSERSETTINGSDATA.MBIN : Gameplay and audio game settings plus a few more settings.
- NPCANIMDETAILSETTINGS.MBIN : NPC animations LOD settings
- PLAYERANIMDETAILSETTINGS.MBIN : Player animations LOD settings
- TKENGINESETTINGSMAPPING.MBIN : List of graphic changes that need to restart the game plus shadows, reflections and IK settings.
- TKGAMESETTINGS.MBIN : nearly void file related to key mapping
- TKGRAPHICSSETTINGS.MBIN : Graphics game settings plus a few more
- ENTITLEMENTS
- GCENTITLEMENTREWARDTABLE.MBIN : PS4 pre-order bonuses
- GCENTITLEMENTREWARDTABLEPC.MBIN : PC pre-order bonuses
- GCENTITLEMENTREWARDTABLEXBOX.MBIN : XBOX pre-order bonuses
- TKENTITLEMENTLIST.MBIN : PS4 pre-order bonuses data
- TKENTITLEMENTLISTPC.MBIN : PC pre-order bonuses data
- TKENTITLEMENTLISTBOX.MBIN : XBOX pre-order bonuses data
- TKENTITLEMENTLISTXBOXGDK.MBIN : other XBOX pre-order bonuses data
- FONTS
- FONTTABLE.MBIN : List of fonts and char width setting
- LANGUAGEFONTOVERRIDETABLE.MBIN : Asian redirection table
- LANGUAGEFONTOVERRIDETABLEPS4.MBIN : PS4 Asian redirection table
- LANGUAGEFONTOVERRIDETABLEVRPS4.MBIN : PSVR Asian redirection table
- LANGUAGEFONTTABLE.MBIN : empty
- TEXTPRESETTABLE.MBIN : 2 Fonts presets
- GAMESTATE
- MESSAGES
- STATUSMESSAGEDEFINITIONS.MBIN : Automatic Chat messages settings
- PLAYERDATA
- BANNERCUSTOMISATIONDATA.MBIN : Banners Textures and colors settings
- BOBBLEHEADCUSTOMISATIONDATA.MBIN : BobbleHeads Model calls
- CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN : Characters variants suffixes and decals settings
- CHARACTERCUSTOMISATIONPRESETCUSTOMISATIONSDATA.MBIN : Character presets
- CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA.MBIN : Characters Marking options
- CUSTOMISATIONCOLOURPALETTES.MBIN : Preset customisation color palettes (Player, vehicle, freighter...)
- PLAYERTITLEDATA.MBIN : Titles settings
- THRUSTERCUSTOMISATIONDATA.MBIN : Custom Trails settings
- STATS
- JOURNEYMILESTONETABLE.MBIN : Main journey milestones names and settings
- LEVELEDSTATSTABLE.MBIN : Details of each milestones steps
- LEVELEDSTATSTABLESURVIVALMODE.MBIN : Details of each milestones steps for survival mode
- STATDEFINITIONSTABLE.MBIN : Initialisation of detailed stats
- STATGROUPSTABLE.MBIN : Defines groups used in STATDEFINITIONSTABLE.MBIN
- MESSAGES
- INPUT
- BINDINGS : Controllers bindings
- DEVICES : Controller specific files
- GCACTIONSETS.MBIN : unknown action sets
- GCINPUTACTIONINFO.MBIN : actions labels and icons calls
- GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
- GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
- INTERACTIVITY
- INTERACTIVITYDATA.MBIN : Cooldowns for some events
- LANGUAGE : sets available languages depending on player's country
- LSYSTEMS : remnant of L-Systems test files
- PROJECTILES
- PROJECTILETABLE.MBIN : Main settings for every kind of possible damages
- REALITY : host item databases and some other very important game tables
- SIMULATION : other game major tables
- DEBUGSCENE.MBIN : Developper Sentinels-related debug file
- AMBIENT
- AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
- ECOSYSTEM
- CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
- CREATUREDATATABLE.MBIN : Extensive creature settings
- CREATUREFILENAMETABLE.MBIN : Creatures 3D model calls
- CREATUREROLEDESCRIPTIONTABLE.MBIN : Creatures presence on planets probability table
- DEPRECATEDASSETSTABLE.MBIN : Calls for old plants 3D models
- ROBOTDATATABLE.MBIN : Ground sentinels settings
- ROLEDESCRIPTIONTABLES : Creatures herds spawn settings
- ENVIRONMENT
- HAZARDTABLE.MBIN - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
- PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
- SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
- FREIGHTERBASES : Arrangements of some freighters and abandoned freighters interiors ?
- INTERACTIONS
- SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
- MISSIONS : All game missions scripts
- NPCS
- NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
- NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
- NPCPRESETCUSTOMISATIONSDATA.MBIN : Appearance customizer presets ?
- NPCPROPTABLE.MBIN : NPC accessories effects
- NPCREACTIONS.MBIN : NPC generic reactions probabilities
- NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
- NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
- PLAYER
- PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
- SCANNING
- REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
- SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
- SCANEVENTTABLEMISSIONSCREATIVE.MBIN : Scans resulting in another player base discovery
- SCANEVENTTABLENPCPLANETSITE.MBIN : Scans with NPC interactions results
- SCANEVENTTABLEPLANET.MBIN : Results of ground scans
- SCANEVENTTABLESPACE.MBIN : Results from ship scans above planet ground
- SCANEVENTTABLETUTORIAL.MBIN : Tutorial scan results
- SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
- VEHICLESCANTABLE.MBIN : Available scans for vehicles
- SCENE
- EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
- SOLARSYSTEM
- VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
- ATMOSPHERE
- UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
- BIOMES
- BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
- BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
- BIOMES FOLDERS : Biomes complete description and objects and plants distribution
- COLOURS
- BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
- BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
- LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
- WATERCOLOURS.MBIN : 4 sets of water colours
- TEXTURES
- BIOMETEXTURES.MBIN : structure for calling planet sub biomes
- BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
- WEATHER
- WEATHERLIST.MBIN : Weather calls and some hazard min/max values
- SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
- SKYSETTINGS
- SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
- SPACE
- AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
- AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
- AISPACESHIPMANAGERXBOXCERT.MBIN : A xbox version of AISPACESHIPMANAGER.MBIN ?
- TROPHIES
- TKTROPHYDATA.MBIN : Handles game achievements
- UI
INPUTTEST : unknown
TESTMETADATA : Different types of data