SkyrimSE:SKSE64
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
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0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the most current archive for Skyrim SE.
- Open the downloaded archive and extract the following files to the Skyrim Special Edition folder: (..\Steam\steamapps\common\Skyrim Special Edition\)
- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
Data Files Installation
1. Open MO2 and right-click on the mod list. 2. Hover over All Mods and select Create empty mod. 3. Type in SKSE64, or anything similar. 4. Hold down the Ctrl key and double-click on the newly create mod in the mod list. 5. Keep this folder open for the next two steps below.
INI File
- In the new Explorer window, create a new folder named SKSE
- Open that folder and create a new file named SKSE.ini
- Open the new file and copy and paste the following:
[Display]
iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
- Save and close the file.
Scripts
- From the archive downloaded above, open the Data folder (..\skse64_X_X_X\Data\)
- Extract the Scripts folder to the mod's folder.
Once complete, the SKSE mod's folder structure should look like this.