User:JawZ/RS Development/Markarth: Difference between revisions

From Step Mods | Change The Game
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*No FX effects alterations or additions.
*No FX effects alterations or additions.


===Arnleif and Sons Trading Company===
===Arnleif and Sons Trading Company {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Calcelmo's Laboratory===
===Calcelmo's Laboratory===
===Dwemer Museum===
===Dwemer Museum===
===Endon's House===
===Endon's House {{customTag|green|Completed}}===
===Markarth Guard Tower===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Markarth Guard Tower {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Markarth Lumber Mill and Forge===
===Markarth Lumber Mill and Forge===
===Nchuand-Zel===
===Nchuand-Zel===
===Nepos' House===
===Nepos' House {{customTag|green|Completed}}===
===Ogmund's House===
*Light Sources+Light Bulbs completed.
===Smelter Overseer's House===
*Shadow Fixes not necessary.
===The Hag's Cure===
*No FX effects alterations or additions.
===The Warrens===
 
===Treasury House===
===Ogmund's House {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Smelter Overseer's House {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===The Hag's Cure {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===The Warrens {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Treasury House {{customTag|green|Completed}}===
*Light Sources+Light Bulbs completed.
*Shadow Fixes not necessary.
*No FX effects alterations or additions.
 
===Understone Keep===
===Understone Keep===
===Vlindrel Hall===
===Vlindrel Hall===

Revision as of 10:52, January 22, 2016

INFO

Modder working on this location

--JawZ (talk) 12:16, January 20, 2016 (EST)

Emittance value to use

  • Most cities has their own weather region, Emittance value = WeatherMarkarth.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Markarth

Abandoned House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Arnleif and Sons Trading Company

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Calcelmo's Laboratory

Dwemer Museum

Endon's House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Markarth Guard Tower

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Markarth Lumber Mill and Forge

Nchuand-Zel

Nepos' House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Ogmund's House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Smelter Overseer's House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

The Hag's Cure

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

The Warrens

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Treasury House

  • Light Sources+Light Bulbs completed.
  • Shadow Fixes not necessary.
  • No FX effects alterations or additions.

Understone Keep

Vlindrel Hall