User:Neovalen/Skyrim Revisited - Legendary Edition: Difference between revisions
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'''Mod Notes:''' This will prevent precipitation from passing through overhead cover. Shelters now provide... shelter.<br> | '''Mod Notes:''' This will prevent precipitation from passing through overhead cover. Shelters now provide... shelter.<br> | ||
<br><span style="color: orange">'''BOSS Masterlist Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide]) | <br><span style="color: orange">'''BOSS Masterlist Update Required</span>:''' ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide]) | ||
* OVERRIDE '' | * OVERRIDE ''RealShelter.esp'' AFTER ''ELFX - Dragonborn.esp'' | ||
* ''RSPatch.esp'' BOTTOM ''Extra Late'' | * ''RSPatch.esp'' BOTTOM ''Extra Late'' | ||
Revision as of 21:00, February 8, 2015
Skyrim Revisited: Legendary Edition
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 21:00:06 8 February 2015 (UTC)
- Visit the Skyrim Revisited section of the STEP forums to provide feedback or submit support questions related to this guide.
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.
- While this is an open wiki, any substantive changes should be approved by the author of this guide in advance. Minor spelling and grammar corrections are welcome. If unsure, ask first!
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Introduction and Summary
Skyrim Revisited: Legendary Edition is a mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod guide include:
- Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
- Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
- Maintained Stability with Maximum Functionality including conflict resolution, mod cleaning, mod ordering, and more.
Authors Development System
The system used for the creation of this guide is as follows:
Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Cards (SLI x2): Gigabyte 970 GTX G1 Gaming 4GB @ Core 1313/1539Mhz Memory 8Ghz
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM
Prerequisites
- Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller
To use this guide to it's fullest extent, the following software must be installed and configured as specified.
Official Bethesda Content
- Skyrim v1.9.32.0
- Creation Kit v1.9.32.0
- High Resolution Texture Pack DLC
- Dawnguard DLC
- Hearthfire DLC
- Dragonborn DLC
Script Extenders
- Skyrim Script Extender (SKSE) v1.7.2 (Video)
Download the "7z Archive" version. Install only the following files to the main Skyrim folder:
- skse_1_9_32.dll
- skse_loader.exe
- skse_steam_loader.dll
Tools
- 7-Zip v9.20
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
The function of this tool is to provide a default ESM/ESP file ordering between various mods and help identify mods that require cleaning with TES5Edit.
- BOSS Userlist Manager(BUM) v6.7.2
The function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering determined by the guide.
- DDSOpt v0.8.0 Pre-Release Update 4 (Configuration and INI)
The function of this tool is to optimize and re-mip textures.
- ENB Manager and Changer v1.0.2 (Video)
The function of this tool is to allow the user to quickly and easily switch between ENB configurations.
- Mod Organizer v1.2.18 Installer (Bug Tracker) (Official Support Forum) (STEP Wiki Guide)
In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:
- Profiles allow multiple configurations set up per character and/or playthrough.
- Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
- Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
- BAIN Installer Compatibility allows the use of BAIN packages.
- NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
- Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
- Virtual File System allows a clean base Skyrim installation without the mess of moving files. Additionally extends this file system to other tools such as BOSS, BUM, Wrye Bash, and TES5Edit.
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.
- Wrye Bash v305 Standalone (STEP Guide) (MO Bashed Patch Video)
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
Tool Add-Ons
The function of this add on is to give TES5Edit the capability to automatically merge plugin files.
All Journeys Begin With The First Step...
- The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire
The road of the Dovahkiin begins slowly and with purposeful resolve.
Configure Skyrim
Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.
Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher. Click "Options". Click the [Ultra] push-button. Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution. Set "Antialiasing Level" to Off through the drop down box. Set "Anisotropic Filtering" to Off through the drop down box. Click [Close]. Click the [OK] push-button to close the dialogue and save.
Next, run the game so that a set of basic in game options can be properly added to the ini files.
Click "Play" on the launcher to start Skyrim. On the main menu, select "New Game". Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard. In the menu, select "Settings" then "Display". Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles". Press [ESC] to go back to the category selection menu and select "Gameplay". Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel". Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected. Press [ESC] until back at the main menu and exit the game.
These settings have now been saved into the ini files. These settings have accomplished the following:
- Setup the ini files with a high performance baseline.
- Enabled subtitles so text is visible for characters that do not have voice over.
- Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.
Configure The Creation Kit
The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
Start the Creation Kit through the Steam context menu. Once the Creation Kit is loaded, exit the program. Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini. At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1". Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa". Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa". Save and close the file.
These settings will remain set for each subsequent run. These settings have accomplished the following:
- Setup the ini files for multiple master loads and to properly load DLC content.
Papyrus Compiler Fix For 64-bit Systems
The following fix is only required for user with a 64-bit operating system. The PapyrusCompiler.exe used by the Creation Kit is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling Papyrus scripts in the Creation Kit will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode as follows:
Download and run the "Windows SDK for Windows" corresponding to the target OS. Install to the default location and select only ".NET Framework Software Development Kit". Navigate to C:/Program Files (x86)/Microsoft SDKs/Windows/<Version>/bin/NETFX <Version> Tools using the command prompt. Execute the following command: corflags /32bit+ "<Full Skyrim Path>/Papyrus Compiler/PapyrusCompiler.exe"
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Configure Mod Organizer
With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.
Start Mod Organizer. If this is the first run, Mod Organizer will prompt to select which game to manage, select Skyrim. Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool. Click the [Configure Profiles] button at the top of the window. The icon looks like an id card. Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked. Click [Create] and type "Vanilla Skyrim" in the text box. Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list. Select the "Default" profile and click [Remove]. Select [Yes] when prompted. Close the dialogue by clicking [Close]. Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
Template:Notice Small Now, final preparations must be made to use our mod manager and other tools to their fullest extent.
Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench. In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss". In the "Settings" dialogue, click the [Nexus] tab. Check "Automatically Log-In to Nexus" and input a valid nexus username and password. In the "Settings" dialogue, click the [Plugins] tab. Select "Basic Diagnosis Plugin" in the left pane. In the right pane, double click on the value to the right of "check_modorder" and select "false". Select "BSA Extractor" in the left pane. In the right pane, double click the value to the right of "enabled" and select "true". In the "Settings" dialogue, click the [Workarounds] tab. Verify that NMM Version is at least 0.52.2, if it is not then update it to this value. Close the window by clicking [OK]. Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:
In the "Title" text box type "BOSS". In the "Binary" text box type <BOSS Path>\BOSS.exe or select it using windows explorer by pressing the [...] button. Do not select any of the optional check boxes. Click the [Add] button. BOSS should appear in the list. Repeat this process for BUM, TES5Edit, and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].
Template:Notice Small By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:
In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order: * Dawnguard * HearthFires * Dragonborn * HRDLC1 * HRDLC2 * HRDLC3
The plugin order can be fixed by running BOSS to do a quick sort. Perform the following steps:
Select "BOSS" from the drop-down above the right pane of the Mod Organizer window. Click the [Run] push button.
This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. When completed, BOSS will display its results in the default browser. Note in the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the Mod Organizer right pane.
This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in the game. The High Resolution DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:
Open the "Archives" tab in the right pane of Mod Organizer. Verify the box adjacent to "Have MO manage archives" is checked. Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.
Create The Skyrim Revisited Profile
Now that an established clean "Vanilla Skyrim" profile has been created an unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:
Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card. Select "Vanilla Skyrim" then click [Copy]. Type "Skyrim Revisited" in the text box and hit [OK].
During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...". Navigate to the downloaded SKSE archive and click [Open]. Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation. In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked. Click [OK].
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
Right-click the mod and select "Information...". (Alternatively, double click the mod name.) In the "Categories" tab, check the box next to "Patches" to add that category to this mod. In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed. Template:Notice Small
Click [Close] to save and exit the window.
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
Check the box adjacent to the mod name.
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:
Select "SKSE" in the drop down above the right pane then click [Run].
This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.
Exit the game.
With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through Steam as the vanilla data files are not changed.
Clean The Bethesda ESMs
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:
Start Mod Organizer. Select "TES5Edit" from the drop down above the right pane and click [Run]. Right-click inside the file listing and select "None". Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane. Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane. Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]". Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]". Click the [X] on the title bar to close TES5Edit. Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].
Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself. Dawnguard.esm must also be cleaned twice to remove all duplicate records.
Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite.
To resolve this problem, perform the following:
Close Mod Organizer. Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs. Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder. Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on. Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.
This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.
Start Mod Organizer. Verify Skyrim Revisited is the currently selected profile. Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.
To recap the current set up:
- Running Skyrim through Steam results in a completely vanilla experience.
- Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
- Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
Optimizing The Bethesda Textures
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DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.
Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.
In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).
To optimize the vanilla textures, either perform the steps and use the batch files located here under the heading "Vanilla Texture Preparation" or, alternatively, download and install the MO ready packages here. Once that process is completed, perform the following:
Start Mod Organizer. Check the box adjacent to all of the newly created folders in the left pane mod list to activate them. Drag and drop the mods into the order specified below: * Vanilla Optimized * Dawnguard * Dawnguard Optimized * Hearthfire * Hearthfire Optimized * Dragonborn * Dragonborn Optimized * HighResTexturePack01 * HRDLC1 Optimized * HighResTexturePack02 * HRDLC2 Optimized * HighResTexturePack03 * HRDLC3 Optimized * Cleaned Vanilla ESMs * Skyrim Script Extender Close Mod Organizer.
This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! Template:Notice Small
ENB Series Graphics Modification
ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Indirect Lighting (SSIL)
- Depth Of Field (DOF)
- Anti-Aliasing
- Lense FX
- Bloom
- High Dynamic Range (HDR)
- Tone Mapping
- Sharpening
- Vignette
- Sun Rays
- Detailed Shadows
- Reflection
- Memory Reduction and more.
These effects are injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the d3d9.dll method will be used. Download the 0.265 version from here. To install, perform the following:
Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll, enbhost.exe, and enblocal.ini files to a temporary folder. For reference, this will be called ENBTemp. Open ENB Manager and Changer. *Note: Run this as an Administrator.* In the "ENB Version" pane, click [Add]. Navigate to ENBTemp and select the d3d9.dll and enbhost.exe files, then click [Add]. In the resulting text box type 0.265 to indicate the current version downloaded then click [OK]. Verify that the version installed is selected in the drop down box. Delete the d3d9.dll and enbhost.exe files from ENBTemp as they are now saved in ENB Manager and Changer.
Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:
Open ENBTemp/enblocal.ini and modify the following: Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled. Under [MEMORY], set ExpandSystemMemoryX64=true. This allows Skyrim to use more available memory in 64-bit systems. Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card. Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value. Under [MEMORY], set VideoMemorySizeMb=X. Where X the amount of VRAM available. 1GB = 1024, 2GB = 2048, 3GB = 3072, 4GB = 4096, etc. Under [ENGINE], set EnableVSync=true. This will prevent screen tearing. Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss. Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss.
This system tailored enblocal.ini should be used with any ENB graphical preset to be installed. Keep this file in a safe place. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is presented below:
Vividian ENB
Author: Mangaclub and Benhat
Version: 6.30 (Vivid)
Special Installation: Vividian ENB has a built in installer that will generate a directory containing the preset files to be added to ENB Manager and Changer. Due to this, only a partial installation will occur here. The remainder will be done during mod installation. Perform the following:
Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.* In the "Configs" pane, click [New]. In the resulting text pane type "Vividian ENB 6.30" then click [OK]. On the "Files" pane, click [Add]. Navigate to the system tailored enblocal.ini created in the previous section and click [Add]. Select enblocal.ini and click [Edit], set EnableProxyLibrary=true and ProxyLibrary=d3d9_smaa.dll to enable automatic usage of SMAA if installed. Adjacent to the "Skyrim Directory" label, click the [..] and navigate to the base Skyrim folder (where TESV.exe is located) then click [Set].
ENB Series 0.265 with the starting steps of the Vividian ENB preset is now configured in ENB Manager and Changer but not activated. The last steps of this process will be covered as a part of mod installation.
Initial INI Tweaks
The following INI tweaks aim to increase gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.
SKSE.ini
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list. Select "Open In Explorer". Create and enter a folder named SKSE. Create and open a text file named SKSE.ini.
Once this file is open to be edited, paste in the following:
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
This enables self-healing of rogue updating scripts in saves and the new memory patch.
Save and close SKSE.ini then exit explorer.
Skyrim.ini
Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Verify skyrim.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
Arrow and Bolt Aiming Tweak
This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
Disable Bethesda Splash Video Tweak
This tweak will allow loading directly into the main menu without the annoying Bethesda splash screen video.
[General]
sIntroSequence=
Field of View (FOV) Tweak
This tweak increases the horizontal area visible on the screen. Adjust the angle as desired, recommended setting is below.
[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0
Light Pop-In Tweak
This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.
[General]
fFlickeringLightDistance=8192
Shadow Flicker Tweak
This tweak fixes the shadow flickering caused by updating sun shadows.
[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
SkyrimPrefs.ini
SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Select skyrimprefs.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
Fade Distance Tweak
This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
[Display]
fShadowLODStartFade=400.0000
[Grass]
fGrassStartFadeDistance=18000
Floating Point Rendering Tweak
This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.
[Display]
bFloatPointRenderTarget=1
Mouse Acceleration Tweak
This tweak disables mouse acceleration.
[Controls]
bMouseAcceleration=0
Shadow Map Resolution Tweak
This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.
[Display]
iShadowMapResolution=2048
Shadows Tweaks
This tweak allows ground self shadowing and shadows on trees.
[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1
The Dovahkiin Comes
- Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar
With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of their journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:
- Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
- The recommended option/texture size will be specified next to the version number.
- If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
- Run BOSS after each mod with an ESM or ESP file to ensure the load order is correct.
- If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
- Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus.
- DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)
Unofficial Patches
The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:
- Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
- Created by the authors of the Unofficial Oblivion Patch.
- No unsafe changes (such as deletions of stock objects).
- Designed to be compatible with as many other mods as possible.
- Beta-tested with over fifteen thousand downloads.
The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome Skyrim engine limitations. These mods should be placed in the left pane interleaved with the DLC and optimized textures that they patch as follows to ensure proper asset loading:
- Vanilla Optimized
- Unofficial Skyrim Patch
- Dawnguard
- Dawnguard Optimized
- Unofficial Dawnguard Patch
- HearthFires
- Hearthfires Optimized
- Unofficial Hearthfire Patch
- Dragonborn
- Dragonborn Optimized
- Unofficial Dragonborn Patch
- HighResTexturePack01
- HRDLC1 Optimized
- HighResTexturePack02
- HRDLC2 Optimized
- HighResTexturePack03
- HRDLC3 Optimized
- Unofficial High Resolution Patch
Note that the way these are installed is unique to the unofficial patches and normally mods are installed after all Bethesda plugins and assets.
Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.
Unofficial Skyrim Patch
Author: Unofficial Patch Project Team
Version: 2.0.9
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Skyrim Patch.bsl
Unofficial Dawnguard Patch
Author: Unofficial Patch Project Team
Version: 2.0.9
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Dawnguard Patch.bsl
Overrides: Unofficial Skyrim Patch
Unofficial Hearthfire Patch
Author: Unofficial Patch Project Team
Version: 2.0.9
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Hearthfire Patch.bsl
Overrides: Unofficial Skyrim Patch
Unofficial Dragonborn Patch
Author: Unofficial Patch Project Team
Version: 2.0.9
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Dragonborn Patch.bsl
Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Unofficial High Resolution Patch
Author: Unofficial Patch Project Team
Version: 1.1.9a
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial High Resolution Patch.esp (Dummy ESP)
- Unofficial High Resolution Patch.bsl
Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch
Other Fixes
Auto Unequip Ammo
Author: Alek
Version: 5.0
Special Installation: After installation, install the fixed scripts from here to properly enable Extensible Follower Framework 4.0.0+ support.
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when ammo is manually equipped to be used with currently equipped ranged weapon. Mod is basically learning which ammo is preferred to be used with each weapon so less manual ammo swapping is needed each time a different bow or crossbow is used. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.
Mod Dependencies(As Configured):
Enchantment Reload Fix
Author: egocarib
Version: 1.2
Mod Notes: There is a game engine bug that causes weapon enchantments to drain more charges after the player saves and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as enchanting skill increases. Once the player character has reached a high level and begins placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.
Mod Dependencies(As Configured):
Dragon Stalking Fix
Author: Sevencardz
Version: 1.2

WARNING
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Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch
Mod Notes: This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.
Follower Trap Safety
Author: Alek
Version: 1.3
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.
Horns are Forever
Author: Chilean Wolf
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- hornsareforever.esp
Mod Notes: Horns on Argonians will always show, except on headgear that covers the entire head.
No NPC Greetings
Author: Cipscis
Version: 1.1 (Reduced Distance)
Special Installation: Do not install the following file(s) and/or folder(s):
- Cipscis - No NPC Greetings Readme.txt
Mod Notes: One of the most frustrating things in Skyrim is having an unrelated NPC speaking over the top of an important speech, just because they walked past and decided to talk about themselves. This mod stops all that by reducing the distance required between the player and an NPC before they'll start talking outside of dialogue mode.
Point the Way
Author: Arthmoor
Version: 1.0.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Point The Way.txt
Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
Ragdoll Paralysis
Author: silverfish
Version: 1 (Paralyze Misc File)
Mod Notes: This mod changes all paralyzing magic effects (except chillrend and deep freezes) to cause the victim to naturally fall down, as a ragdoll. The paralyze spell is left unchanged.
Skyrim - Enhanced Camera
Author: LogicDragon
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
- SKSE_EnhancedCamera_readme.txt
Mod Notes: This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
Mod Dependencies(As Configured):
Skyrim Project Optimization
Author: rgabriel15
Version: 1.6 (Full Version)
Optionals(Via Installer):
- Data
Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.
Smart Souls
Author: ShadeMe
Version: 9.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Smart Souls_readme.rtf
Mod Notes: This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.
Mod Dependencies(As Configured):
Stable uGridsToLoad
Author: Altimor
Version: 1.0
Mod Notes: This mod fixes a recursion problem when loading new cells and allows the player to change the current uGrids setting with the console.
Mod Dependencies(As Configured):
User Interface
General User Interface Improvement
SkyUI
Author: The SkyUI Team
Version: 4.1
Special Installation: A warning about missing SKSE scripts will pop up from the installer, ignore the message and click [Install].
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies(As Configured):
Blocksteal Redux
Author: towawot
Version: 1.31
Optionals: All vannila miscItem basket text by White Shadow
Special Installlation: Do not install the following file(s) and/or folder(s):
Main File:
- PreventsAccidentPickUp.bsl
- readme*.txt
For the optional file, create directory SKSE/Plugins and move PreventsAccidentPickUp.basket into it during installation.
Mod Notes: This mod prevents accidental pick up of items marked as stealing. Additionally, other items can be configured to not be picked up on activation such as plates, silverware, etc.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- PreventsAccidentPickUp.esp BOTTOM MCM Mods
Extended UI
Author: MrJack
Version: 1.1.0c
Special Installlation: Do not install the following file(s) and/or folder(s):
- Readme - Extended UI.txt
Mod Notes: This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to SkyUI rather than to replace it.
Mod Dependencies(As Configured):
Heads Up Display
A Matter of Time - A HUD clock widget
Author: SkyAmigo
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
- AMatterOfTime_Readme.txt
Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies(As Configured):
Better Messagebox Controls
Author: ecirbaf
Version: 1.2
Mod Notes: This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped). Also fixes the click area of buttons so they are easier to click.
Mod Dependencies(As Configured):
Immersive HUD
Author: Gopher
Version: 3.0
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies(As Configured):
iWASM - Immersive Wait And Sleep Menu
Author: DarkWolfModding
Version: 1.0
Mod Notes: This mod provides a more immersive and cleaner way to wait and sleep.
Main Font Replacement
Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.
moreHUD
Author: Ahzaab
Version: 2.1.3
Mod Notes: This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.
Mod Dependencies(As Configured):
No Poison Dialogues
Author: Mardoxx
Version: 1.0
Mod Notes: Removes the annoying dialog to confirm weapon poisoning.
Mod Dependencies(As Configured):
Smaller Cursor
Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.
Character Creation
Race Menu
Author: Expired
Version: 3.0.0
Optionals: Overlays Plugin v2-5-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies(As Configured):
Dialogue and Follower Control
Better Dialogue Controls
Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.
Extensible Follower Framework
Author: Expired
Version: 4.0.0
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies(As Configured):
Face To Face Conversation
Author: towawot
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):
- towConversation.bsl
Mod Notes: This mod changes conversations so that it will zoom in on the character to whom the player is speaking with, similar to The Elder Scrolls IV: Oblivion.
Mod Dependencies(As Configured):
World Map
Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn
Author: Kronixx
Version: 1.7

WARNING
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Overrides: SkyUI
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.
Mod Dependencies(As Configured):
The World Of Skyrim
World Expansions
This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of Skyrim.
Falskaar
Author: Alexander J Velicky
Version: 1.1.4
Special Installation: Do not install the following file(s) and/or folder(s):
Main File
- Falskaar1.1.4ReadMe.txt
Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.
DDSOpt Processing Required: (Guide)
- All: 8192x8192 (default)
Wyrmstooth
Author: Jonx0r
Version: 1.14
Special Installation: Do not install the following file(s) and/or folder(s):
- WyrmstoothReadme.txt
Mod Notes: The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes the player across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above and after the player has been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track the player down starting from the Bannered Mare in Whiterun and will deliver an important message. The task seems simple enough; slay a dragon that's stirring up trouble. However, things never go that easily...
DDSOpt Processing Required: (Guide)
- All: 8192x8192 (default)
Weather Systems
Project Reality - Climates Of Tamriel
Author: JJC74
Version: 3.1

WARNING
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Optionals: Dawnguard Patch, Dragonborn Patch
Mod Notes: This mod completely overhauls the weather systems of Skyrim.
Falskaar - Climates of Tamriel Patch
Author: EmadJo
Version: 1.1
Mod Notes: This mod adds the weathers from Project Reality - Climates of Tamriel to Falskaar.
Mod Dependencies(As Configured):
TES5Edit Multiple Mod Merge Required: (Merging Guide)
Files to merge:
- ClimatesOfTamriel-Dawnguard-Patch.esp (Project Reality - Climates Of Tamriel)
- ClimatesOfTamriel-Dragonborn-Patch.esp (Project Reality - Climates Of Tamriel)
- ClimatesOfTamriel Falskaar (Falskaar - Climates of Tamriel Patch)
Custom Options:
- Uncheck "Renumber FormIDs"
Output file:
- CoT-WeatherPatch.esp
ENB Related Data Files
Vividian - Weather - Lighting Enhancement
Author: Mangaclub and Benhat
Version: 6.30 (Vivid)
Optionals: Extended Weathers

WARNING
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.ExpandFOMOD Instructions Vivid Main File (Continued) |

WARNING
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Special Installation: After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ENB Manager and Changer:
Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.* On the "Files" pane, click [Add]. Navigate to <Mod Organizer Path>/mods/Vividian - Weather - Lighting Enhancement/Vividian ENB Install Files then select all files and folders contained within except enblocal.ini and click [Add]. Click [Activate] then exit the program by clicking the [X].
Overrides: Project Reality - Climates of Tamriel
Mod Notes: This installs the required data files for Vividian ENB and enhances the CoT weathers by faster cloud movements and/or groundfogs. Additionally, it constructs a directory with the files to be installed with ENB Manager and Changer.
Mod Dependencies(As Configured):
TES5Edit Mod Merge Required: (Merging Guide)
Files to merge:
- Vividian - Weather Patch Vanilla.esp
- Vividian - Weather Patch CoT.esp
- Vividian - Extended Weathers.esp
- Vividian - Extended Weathers - CoT.esp
- Vividian - Torches Preset.esp
- Vividian - Wearable Lanterns Preset.esp
Custom Options:
- Uncheck "Renumber FormIDs"
Output file:
- Vividian ENB.esp
Template:Notice Small BOSS Masterlist Update Required: (Updating Guide)
- Vividian ENB.esp AFTER CoT-WeatherPatch.esp
Enhanced Lighting for ENB
Author: -JawZ--
Version: 0.94 (Only IL)

WARNING
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Mod Notes: This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.
BOSS Masterlist Update Required: (Updating Guide)
- ELE_Legendary_Fs_Wt_Lite.esp BOTTOM Extra Late
General World Improvement
Better Dynamic Snow
Author: SparrowPrince and Brumbek
Version: 2.4

WARNING
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Overrides: Unofficial Skyrim Patch
Mod Notes: Changes the ugly, pure-white dynamic snow effect to actually use the default snow texture.
No Stretching
Author: Langley
Version: 2.2 (USKP Compatible)
Special Installation: Do not install the following file(s) and/or folder(s):
- No_Stretching.esp (Empty ESP.)
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.
Static Mesh Improvement Mod
Author: Brumbek
Version: 1.74

WARNING
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Special Installation: Do not install the following file(s) and/or folder(s):
Update File:
- SMIM Readme.txt
Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.
BOSS Masterlist Update Required: (Updating Guide)
- SMIM-Merged-All.esp AFTER StaticMeshImprovementMod.esp
Skyrim Realistic Overhaul
No longer available on the Nexus. Link now points to a torrent preoptimized with 1k exterior, 2k interior textures. I am not the author but can verify it is clean, I recommend using uTorrent to download.
Author: Starac
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):
- Optimized_readme.txt
- SRO 1.1 Readme.txt
- SRO 1.6 Update.txt
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod retextures the majority of Skyrim and is absolutely essential for a great Skyrim visual experience.
Enhanced Lights and FX
Author: anamorfus
Version: 2.0
Optionals: ELFX - Dawnguard, ELFX - Dragonborn, SMIM Meshes

WARNING
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WARNING
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Overrides: Better Dynamic Snow, No Stretching, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.
Mod Dependencies(As Configured):
Project Parallax Remastered
Author: Osmodius
Version: 1.3 (Project Parallax SRO Optional + SMIM Bridge Update)
Special Installation: Do not install the following file(s) and/or folder(s):
SRO Optional:
- meshes/architecture/solitude/sbluepalaceentrance.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whdockdoortrim.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whshorttower.nif (Mesh issue causing see-through walls and odd effects.)
Overrides: Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This is a remastery and expansion of my Project Parallax mod series. This mod covers Whiterun, Solitude, Windhelm, Winterhold, Farms/Villages, Markarth, Roads/Bridges, and Riften.
Parallax Mapping is an effect applied to textures in the game to give the illusion of full 3D depth, the best way to see this effect is to examine it first hand in game.
Mod Dependencies(As Configured):
- ENB Series Graphics Modification
- Enhanced Lights and FX
- Skyrim Realistic Overhaul
- Static Mesh Improvement Mod
Relighting Skyrim
Author: NovakDalton
Version: 3.6a (Download Here)
Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!
BOSS Masterlist Update Required: (Updating Guide)
- RelightingSkyrim-Full.esp AFTER Relighting Skyrim.esp
Clutter and Miscellaneous
Animated Clutter
Author: JackMorris
Version: 1.9

WARNING
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Overrides: Unofficial Skyrim Patch
Mod Notes: This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.
Animated Dwemer Lift Load Doors
Author: DoubleBrewski and Brumbek
Version: 1.2 (Download Here)
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
Mod Notes: This mods adds a small animation to simulate the movement of the elevator shortly before transitioning cells. The alternate download location is because the main mod has not been updated with the latest files yet.
Bloody Dragon Bones
Author: Were
Version: 1.1 (2k)
Mod Notes: This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.
Book Covers Skyrim
Author: DanielCoffey and doccdr
Version: 2.9.8 (Legendary - Desaturated)
Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.
Book Covers Skyrim - Lost Library
Author: DanielCoffey
Version: 1.7 (Desaturated)
Mod Notes: This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.
BOSS Masterlist Update Required: (Updating Guide)
- Book Covers Skyrim - Lost Library.esp AFTER Book Covers Skyrim.esp
Easier Lockpicking - without cheating - Nordic Retexture
Author: Gamwich
Version: 1.2
Mod Notes: This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.
Enchanting Candle Meshes Improved
Author: LeanWolf
Version: 1.1
Mod Notes: This mod fixes the candles on enchanting work surfaces.
Enhanced HD Dragon Bones
Author: Were
Version: 1.6a (2k)

WARNING
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Mod Notes: This mod provides a high quality dragon bone retexture.
Gemling Queen Dragon Claws
Author: Saerileth
Version: 3.0 (Solid)
Mod Notes: This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.
Hold Border Banners
Author: Thicketford
Version: 1.0
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.
HQ Paper
Author: Anarin
Version: 2.3
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).
Peltapalooza - Pelts of Skyrim Expansion
Author: Gamwich
Version: 1.0 (Full)
Mod Notes: This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures.
Realistic Boat Bobbing
Author: Gandaganza
Version: 2.3.2

WARNING
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Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies(As Configured):
- Animated Clutter
- Better Fast Travel - Carriages and Ships - Overhauled
- Falskaar
- Static Mesh Improvement Mod
- Wyrmstooth
BOSS Masterlist Update Required: (Updating Guide)
- RBB - SR Merge.esp BEFORE RealisticWaterTwo.esp
Rens HD Shrines
Author: Rengel
Version: 2.0

WARNING
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Overrides: Unofficial Skyrim Patch
Mod Notes: This mod is a high quality lore friendly retexture of the divine shrines.
Rustic Pottery
Author: Gamwich
Version: 2.0 (2k)
Mod Notes: This mod is a hi-res and lore-friendly retexture of Skyrim's pottery, both Nordic glazed and Dwemer. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.
Rustic Silverware
Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a lore-friendly retexture of the silverware of Skyrim and the "goldware" of Sovngarde.
Septim HD
Author: Crypton
Version: 1.0
Special Installation: Install only the contents of Alternates/Default BBP/Mipmaps.
Mod Notes: This mod is a HD replacement for the default Septim without breaking default design.
Stunning Statues of Skyrim
Author: AnTiWoMaAgNoT
Version: 1.3

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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.ExpandFOMOD Instructions Main File (Continued) |

WARNING
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Overrides: Skyrim Realistic Overhaul, Unofficial High Resolution Patch
Mod Notes: This mod is high quality meshes and texture for the statues of Skyrim.
Subliminal Traps 2
Author: Mr Dave
Version: 2.1 + Sovngarde Edition

WARNING
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Mod Notes: This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... a keen eye is needed to watch for those traps now!
Weathered Road Signs
Author: Nimbli Bimbli
Version: 1.4 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/tos_* folders
- Weathered Road Signs Readme.txt
- Weathered Road Signs.esp (Prefer Point the Way)
Mod Notes: This mod provides new worn and weathered road signs that remain legible for the player.
White Phial Replacer
Author: Saerileth
Version: 1.2

WARNING
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Mod Notes: This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.
Landscape and Environment
aMidianborn Caves
Author: CaBaL120
Version: 3 (2k)
Overrides: Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a high quality retexture of all the caves and mine interiors.
aMidianborn Solsteim Landscape
Author: CaBaL120
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2road01ash01*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds (Serious HD is superior.)
- textures/dlc02/landscape/volcanic_ash_rocks_01*.dds (Serious HD is superior.)
- textures/dlc02/landscape/volcanic_ash_tundra_01*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/volcanic_ash_tundra_03*.dds (Serious HD is superior.)
Mod Notes: This mod is a high quality retexture of the Solsteim landscape.
Ash Rocks
Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks

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Special Installation: Do not install the following file(s) and/or folder(s):
Sulfer Rocks:
- Screenshots folder
- SulfurRocks v0.3 readme.txt
Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.
Dynamic Snow For Map
Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.
Enhanced Distant Terrain 2 - Trudgement Day
Author: SparrowPrince
Version: 1.3 (Both Main Files)
Mod Notes: This mod basically takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark. The noise makes the terrain look more detailed than it actually is in the distance.
Enhanced Night Skyrim
Author: CptJoker
Version: 0.4 (Medium Stars Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- Enhanced Night Skyrim README.txt
- ens_v04_comparison_stars.jpg
Mod Notes: This mod replaces the night sky textures with high resolution alternatives made from real astrophotography.
A Quality World Map - With Roads
Author: IcePenguin
Version: 8.0

WARNING
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Overrides: Enhanced Distant Terrain 2 - Trudgement Day
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies(As Configured): High Quality 3D Map
HD Enhanced Terrain
Author: Hritik Vaishnav
Version: PRO (Blended)
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.
HD Stone Quarry and Clay Deposit for Hearthfire
Author: skyrimaguas
Version: 1.0 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme HD StoneQuarry&ClayDep.txt
Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.
High Quality 3D Map
Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:
- Docs folder
- HQ3DMap.txt
Mod Notes: This mod increases the accuracy of the world map terrain.
High Quality LODs
Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:
- 03 - High 256x256
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- HQLODs.txt
Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.
Lightning During Thunder Storms
Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Mod Notes: This mod adds lightning effects to snow and thunder storms.
Lightning during Thunder Storms - Climates of Tamriel Patch
Author: Minty
Version: 3.1
Mod Notes: This mod makes Lightning During Thunder Storms compatible with Project Reality - Climates of Tamriel.
Mod Dependencies(As Configured):
Moon Glow
Author: isoku
Version: 1.0
Mod Notes: Masser and Secunda now glow. The fuller the moon, the brighter the glow. Glow is more apparent behind clouds and/or near the horizon.
BOSS Masterlist Update Required: (Updating Guide)
- MoonGlow.esp BOTTOM Base M
Moss Rocks
Author: SparrowPrince
Version: 1.4

WARNING
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Mod Notes: This mod adds moss in appropriate locations on certain mountain and stream rocks.
Moss Rocks - Dragonborn DLC Addon
Author: michaelrw and SparrowPrince
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- docs folder
Mod Notes: This mod expands the functionality of Moss Rocks to the Dragonborn DLC.
Mod Dependencies(As Configured): Moss Rocks
Pilgrims Delight - High Hrothgar Shrine Retextures
Author: Kotep
Version: 1.1 (Zul Do Dov)
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme.txt
Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!
Real Ice
Author: Yuril
Version: 3 (All-In-One Installer)

WARNING
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Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.
Realistic Aspen Trees
Author: AceeQ
Version: 3.0

WARNING
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Mod Notes: This mod modifies aspen trees to be more natural with multiple colors and shades.
Mod Dependencies(As Configured):
Realistic Smoke and Embers
Author: isoku
Version: 1.4 (Medium)
Mod Notes: Higher detailed, new textures related to embers and smoke.
Realistic Water Two
Author: Isoku
Version: 1.11
Optionals: Realistic Water Two - ENB Textures

WARNING
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WARNING
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Overrides: No Stretching, Static Mesh Improvement Mod, Vividian ENB
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.
TES5Edit Mod Merge Required: (Merging Guide)
Files to merge:
- RealisticWaterTwo.esp
- RealisticWaterTwo - Legendary.esp
- RealisticWaterTwo - Falskaar.esp
- RealisticWaterTwo - Waves - Falskaar.esp
- RealisticWaterTwo - Wyrmstooth.esp
- RealisticWaterTwo - Waves - Wyrmstooth.esp
Custom Options:
- Uncheck "Renumber FormIDs"
Output file:
- RealisticWaterTwo - Merged.esp
Special Instructions:
- Post merge rename the output file to RealisticWaterTwo.esp to maintain compatibility with patches.
Serious HD Retexture Skyrim
Author: Z4G4
Version: 2.0 (2048)
Special Installation: Install only the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2road01ash01.dds
- textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds
- textures/dlc02/landscape/volcanic_ash_rocks_01*.dds
- textures/dlc02/landscape/volcanic_ash_tundra_01.dds
- textures/dlc02/landscape/volcanic_ash_tundra_03*.dds
Mod Notes: This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used.
SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills
Author: SjoertJansen
Version: 3.3.1 (FOMOD-BAIN Installer)

WARNING
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Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/architecture/farmhouse folder (Static Mesh Improvement Mod is superior.)
- meshes/architecture/solitude/swindmillrotor.nif (Static Mesh Improvement Mod is superior.)
Overrides: Falskaar, Realistic Water Two, Wyrmstooth
Mod Notes: This mod fixes those ugly static LOD waterfalls, windmills, and water mills with animated ones that look proper.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- SkyFalls + SkyMills + DG + DB + FS + WT.esp AFTER SkyFalls + SkyMills Total edition.esp
- SkyFalls DB + FS Small Waterfalls.esp AFTER SkyFalls + SkyMills + DG + DB + FS + WT.esp
Skyrim Flora Overhaul
Author: Vurt
Version: 2.0f
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- textures/landscape/fieldgrass02*.dds (Skyrim Realistic Overhaul is superior.)
- textures/terrain folder (Realistic Aspen Trees already includes this LOD with additions.)
Overrides: Project Reality - Climates of Tamriel, Realistic Aspen Trees, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.
Mod Dependencies(As Configured):
Skyrim Realistic Texture Overhaul - Dragonborn
Author: Frozunswaidon
Version: 1.3(Architecture 2K)
Special Installation: Install only the following file(s) and/or folder(s):
- textures/dlc02/architecture/ravenrock/redoran/redoran0*.dds
- textures/dlc02/architecture/telvannitower/telwoodendoor*.dds
Mod Notes: This mod is a quality rexture of Solsteim architecture. For the purposes of the guide, only select textures will be used.
Stalhrim of Skyrim
Author: SparrowPrince
Version: 1.02

WARNING
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Mod Notes: This mod fixes the ugly stretched meshes for the Stalhrim deposits in Dragonborn and also provides an excellent texture.
Telvanni Reborn
Author: Mystery Modder
Version: 1.0 (2048)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/dlc02/architecture/telvannitower/telwoodendoor*.dds (Skyrim Realistic Texture Overhaul - Dragonborn is superior.)
Mod Notes: This mod is a high quality retexture of the Telvanni area of Solsteim.
The Skyrim Distance Overhaul
Author: Grieche
Version: 1.0

WARNING
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Special Installation: After installation, remove the following file(s) and/or folder(s):
- textures/terrain/tamriel/objects/Tamriel.Objects.DDS (SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills is superior.)
Overrides: Unofficial High Resolution Patch
Mod Notes: This mod adds thousands of polygon-reduced objects to the distant-LOD of Skyrim to improve LOD quality.
Mod Dependencies(As Configured):
TES5Edit Cleaning Required: (Cleaning Guide)
- SDO Full-LOD - Giant Campfires.esp (12 ITMs, 0 UDRs)
- SDO Full-LOD - The Morthal Swamp Light.esp (117 ITMs, 0 UDRs)
- SDO Full-LOD - Whiterun Trundra Creeks.esp (39 ITMs, 0 UDRs)
Ultimate HD Fire Effects
Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/clutter folder (Static Mesh Improvement Mod is superior)
- textures/effects/smokeparticles01.dds (Realistic Smoke and Embers is superior.)
After installation, navigate to <Mod Organizer Path>/Mods/Ultimate HD Fire Effects/meshes/effects and make a copy of the following files and rename them as specified:
- Copy of fxfirewithembers01_cheap.nif -> fxfirewithembers01_lite.nif.
Overrides: Vividian ENB
Mod Notes: This mod retextures fire throughout the game.
Vivid Clouds and Fogs
Author: Mangaclub
Version: 1.31

WARNING
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Overrides: Realistic Smoke and Embers, Ultimate HD Fire Effects
Mod Notes: This mod replaces almost all cloud, mountain fog, ground fog, fire smoke, and steams with high resolution textures.
Vivid Landscapes - All In One
Author: Aron
Version: 2.7 (2048 Loose Files + Update for all types)
Optionals: Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch, SMIM Farmhouse Stuff
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/architecture/farmhouse/interior/basement/farmbtrapdoor02.nif (Preserve Animated Clutter Animations.)
- meshes/architecture/orclonghouse/orcdoor01.nif (Preserve Animated Clutter Animations.)
- meshes/clutter/pelts folder (Peltapalooza is superior.)
- meshes/dungeons/imperial/clutterkits/impwell01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impbutton01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impsewerhole01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impwallcage01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/trapdoorladder*.nif (Preserve Animated Clutter Animations.)
- meshes/furniture/orcfurniture/orcendtable01.nif (Preserve Animated Clutter Animations.)
- meshes/traps/pressureplate folder (Preserve Subliminal Traps 2 Meshes.)
- textures/architecture/farmhouse/pelt*.dds (Peltapalooza is superior.)
- textures/terrain/tamriel/objects/tamriel.objects_n.dds (Preserve Skyrim Distance Overhaul lod changes.)
- textures/terrain/tamriel/objects/tamriel.objects.dds (Preserve Skyfalls and Skymills animated waterfalls and mills.)
Overrides: Better Dynamic Snow, Enhanced Lights and FX, Moss Rocks, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.
Mod Dependencies(As Configured):
Vivid Landscapes - Castle Volkihar
Author: Aron
Version: 1.3 (2048 Uncompressed Normals)
Optionals: ELFX Compatibility Patch
Overrides: Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Dawnguard Patch
Mod Notes: This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.
Webs Extended
Author: ramccoid
Version: 2.0 (2048)
Optionals: Animated Clutter 1_9 Compatibility Patch, Enhanced Textures by Gamwich x2048
Overrides: Animated Clutter, Enhanced Lights and FX, Skyrim Realistic Overhaul, Vividian ENB
Mod Notes: This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.
Effects
Alternate Summoning Visuals
Author: TheGreyLight
Version: 1.0 (No ESP)
Mod Notes: This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.
Burn Freeze Shock Effects
Author: pauderek
Version: 3.6 (Loose)
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.
Mod Dependencies(As Configured):
Deadly Spell Impacts
Author: isoku
Version: 1.6.1 (Medium)

WARNING
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Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.
Enhanced Blood Textures
Author: dDefinder1
Version: 3.6a

WARNING
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Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.
Mod Dependencies(As Configured):
Footprints
Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Footprints.bsl
- Footprints.txt
Ash Supplemental:
- Footprints - Ash.bsl
- Footprints - Ash.txt
Mod Notes: This mod adds footprints to the player, NPCs, and creatures in ash and snow.
Modified and Expanded Quests
Alternate Start - Live Another Life
Author: Arthmoor
Version: 2.5.5
Special Installation: Do not install the following file(s) and/or folder(s):
- Alternate Start - Live Another Life Extension Documentation.txt
- Alternate Start - Live Another Life.bsl
- Alternate Start - Live Another Life.txt
Mod Notes: Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore. The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water. It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them... or have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again!
Cutting Room Floor
Author: Arthmoor
Version: 1.1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- Cutting Room Floor.bsl
- Cutting Room Floor.txt
Overrides: Unofficial Skyrim Patch
Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.
Gildergreen Regrown
Author: Arthmoor
Version: 1.2.6
Special Installation: Do not install the following file(s) and/or folder(s):
- Gildergreen Regrown.txt
Mod Notes: Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree.
Provincial Courier Service
Author: Arthmoor
Version: 1.2.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Provincial Courier Service.bsl
- Provincial Courier Service.txt
Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
The Choice Is Yours
Author: kryptopyr
Version: 1.4 (All Main Files)
Special Installation: Do not install the following file(s) and/or folder(s):
Base + Dawnguard:
- readmes folder
Dragonborn:
- TCIY - Dragonborn.txt
Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch
Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.
The Paarthurnax Dilemma
Author: Arthmoor
Version: 1.2.8
Special Installation: Do not install the following file(s) and/or folder(s):
- The Paarthurnax Dilemma.bsl
- The Paarthurnax Dilemma.txt
Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!
Thieves Guild Requirements - No Auto Quest Start
Author: kryptopyr
Version: 2.1
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Overrides: The Choice Is Yours, Unofficial Skyrim Patch
Mod Notes: The Thieves Guild is now for thieves only. The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line.
Expanded Cities, Towns, and Villages
Books of Skyrim
Author: MannyGT
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
- Books of Skyrim - Readme.txt
Mod Notes: This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.
BOSS Masterlist Update Required: (Updating Guide)
- BooksOfSkyrim.esp BOTTOM City Overhauls
The Creatures Of Skyrim
Vanilla Creature Retextures and Tweaks
Bellyaches HD Dragon Replacer Pack
Author: Wrig675
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):
- Bellyache's Vanilla Dragonreplacer README.txt
Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a high quality retexture of the Skyrim dragons.
Pondfish and Salmon Replacer
Author: Nexus79
Version: 1.2
Mod Notes: This mod gives pond fish and salmon better, more realistic textures.
Animal Companions and Mounts
Convenient Horses
Author: Alek
Version: 5.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Convenient Horses - ReadMe.txt
After installation, install the fixed scripts from here to properly enable Extensible Follower Framework 4.0.0+ support.
Mod Notes: This mod is a much needed horse overhaul for Skyrim featuring horse armor, follower horses, and a multitude of horse commands.
Mod Dependencies(As Configured):
The Elder Scrolls V Rewritten - Arvak
Author: Oriius
Version: 1.1.1

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Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.
Dawnguard Rewritten Arvak - Convenient Alsvid Patch
Author: cmdo
Version: 1.0
Mod Notes: This mod makes it so that the horse that Serana uses, Alsvid, uses Oriius's much better rendition of Arvak. (Flame Atronach version)
Mod Dependencies(As Configured):
New Creatures and Encounters
Deadly Dragons
Author: 3JIou
Version: 6.3.5

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Mod Notes: Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?
Skyrim Immersive Creatures
Author: lifestorock
Version: 6.5.2a

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Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.
The People of Skyrim
Dynamic Patches
ASIS
Author: The ASIS Team
Version: 1.42.5
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
Normally when installing this SkyProc patcher mod the included .jar file must be executed. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the final section of the guide.
Mod Notes: This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
Beards, Brows, and Hair
Beards
Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.
Brows
Author: Hvergelmir
Version: 3.1 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.
KS Hairdos
Author: Various (See mod page for credits)
Version: 400
Mod Notes: This mod features conversions of several other mods into a single large package. Contains both male/female and lore friendly/modern hairs.
BOSS Masterlist Update Required: (Updating Guide)
- KS Hairdo's.esp BOTTOM Headparts
More Realistic Hair
Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- readme.txt
Mod Notes: This mod retextures hair for a more realistic appearance.
Superior Lore-Friendly Hair
Author: skyrimaguas
Version: 2.01 (All-In-One)

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Overrides: More Realistic Hair
Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.
Eyes
The Eyes of Beauty
Author: LogRaam
Version: 10.0.1 (Main File + Update)
Optionals: Dawnguard Update
Special Installation: Do not install the following file(s) and/or folder(s):
Player Main File:
- Textures/Actors/Character/eyes/eyeargonianamber*.dds
- Textures/Actors/Character/eyes/eyeargonianaqua*.dds
- Textures/Actors/Character/eyes/eyeargonianblind*.dds
- Textures/Actors/Character/eyes/eyeargonianblue*.dds
- Textures/Actors/Character/eyes/eyeargonianbrown*.dds
- Textures/Actors/Character/eyes/eyeargoniandefault*.dds
- Textures/Actors/Character/eyes/eyeargonianolive*.dds
- Textures/Actors/Character/eyes/eyeargonianred*.dds
- Textures/Actors/Character/eyes/eyeargoniansilver*.dds
- Textures/Actors/Character/eyes/eyeargonianvampire*.dds
- Textures/Actors/Character/eyes/eyeargonianyellow*.dds
- Textures/Actors/Character/eyes/eyedemon.dds
- Textures/Actors/Character/eyes/eyekhajiit.dds
- Textures/Actors/Character/eyes/eyekhajiitblue*.dds
- Textures/Actors/Character/eyes/eyekhajiitice*.dds
- Textures/Actors/Character/eyes/eyekhajiitnarrow.dds
- Textures/Actors/Character/eyes/eyekhajiitorange*.dds
- Textures/Actors/Character/eyes/eyekhajiitvampire.dds
- Textures/Actors/Character/eyes/eyekhajiityellow*.dds
- Textures/Actors/Character/eyes/eyeoldbrown.dds
Dawnguard Optional:
- babette.esp
Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.
Open TES5Edit then select TheEyesofBeauty.esp and click [OK]. Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Scars, Tints, and Warpaints
Better Makeup for SKSE
Author: Diethardt
Version: 1.8 (High Res Female Face Makeup For SKSE + High Res Female Lips for Mature Skin + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)
Mod Notes: This mod is a replacer for the vanilla makeup and lip tints in high res 2048x2048 for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint.
Northborn Scars
Author: Northborn
Version: 1.1
Mod Notes: This mod is a high quality retexture of the vanilla scars and adds a few new ones.
BOSS Masterlist Update Required: (Updating Guide)
- NB-Scars.esp BOTTOM Headparts
XCE - Warpaint and Dirt
Author: Xenius
Version: 1.0
Optional Files: Beast Tints
Mod Notes: This mod is a replacer for the vanilla warpaints in high res 2048x2048 for increased quality.
Skin and Body
Argonian Female Refined
Author: zalunaya
Version: 1.1

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Mod Notes: This mod is a mesh replacement for the Argonian female head featuring defined ridges, longer pointed muzzle, and an overall less square/masculine look.
Better Males
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)
Optionals(In Archive):
Faces - GeonoxFaces:
- Smooth Normal Map
Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:
- Body Hair Level 3
Special Installation: Do not install the following files(s) and/or folder(s):
Nudes or Underwear file:
- textures/actors/character/character assets folder (Better Makeup for SKSE and XCE - Warpaints and Dirt are superior.)
- textures/actors/character/male/facedetails/face*.dds (Northborn Scars is superior.)
After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:
- Copy of malehead.dds -> maleheadvampire.dds
- Copy of malehead_msn.dds -> maleheadvampire_msn.dds
This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.
CoverKhajiits
Author: MrLenski
Version: 1.0 (Female)
Mod Notes: This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males.
Forgotten Argonian Roots
Author: redtox
Version: Latest (4k)
Optionals(In Archive):
- Males/Better Males Body
- Females/UNP/MAIN
Overrides: Better Males
Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.
Mod Dependencies(As Configured):
Khajiit body replacer for UNP and CBBE
Author: Shadowwolf888
Version: 1.4 (darker nipple remove pawprint tattoo update file)
Mod Notes: This mod is a Khajiit female body retexture for UNP.
Overrides: Unofficial Skyrim Patch
Mod Dependencies(As Configured):
Mature Skin Texture and Body
Author: Maevan2
Version: V2 Beta 5 (Optional File)

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Mod Notes: This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny. It will just turn teenagers into real women.
Mod Dependencies(As Configured):
RS Children Overhaul
Author: Ranaline
Version: 1.1.0
Optionals: RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp

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Special Installation: After installation, remove the following file(s) and/or folder(s):
- RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)
- RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)
Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:
- The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds
Overrides: Unofficial Dawnguard Patch, Vividian ENB
Mod Notes: This mod fixes children to no longer look like cabbage patch dolls.
BOSS Masterlist Update Required: (Updating Guide)
- RSkyrimChildren.esm AFTER Rotar.esm
- RSChildren_CompleteUSKP.esp BOTTOM Beauty Packs & Race Changes\Addons
RS Children Patches
Author: Ranaline and Thorodir
Version: 1.2 (Patch for Falskaar + Patch for Wyrmstooth)
Mod Notes: Compatibility patches between RS children and various mods.
UNP Blessed Body Redux Project
Author: Blessed Redux Project Team
Version: 2.5.2FIX

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WARNING
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WARNING
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Mod Notes: This mod is a female body mod that changes the shape of the female form in Skyrim. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.
TES5Edit Multiple Mod Merge Required: (Merging Guide)
Files to merge:
- RSChildren_CompleteUSKP.esp (RS Children Overhaul)
- RSChildren_PatchBooksofSkyrim.esp (RS Children Overhaul)
- Patch - Falskaar - RS kids.esp (RS Children Patches)
- Patch - Wyrm - RS kids.esp (RS Children Patches)
Output file:
- SRLE_RSChildrenMerge.esp
Special Instructions:
- Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches and BOSS ordering.
Animation and Skeleton
Belt-Fastened Quivers
Author: Chesko and Ninivekha
Version: 1.2 (Animation Only Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Mod Notes: This mod replaces the draw arrows animations to use a hip mounted quiver.
DSAMG - Dragon Soul Absorb More Glorious
Author: JonoPhoenix
Version: 1.0 (ALL-IN-ONE Installer)

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Mod Notes: Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.
Fores New Idles In Skyrim - FNIS
Author: fore
Version: 5.2 (Behavior File)
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.
HDT Physics Extensions
Author: HydrogensaysHDT
Version: 14.28
Mod Notes: HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.
Immersive Animations
Author: Berzgore
Version: 2.1 (Complete Pack)

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Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.
No Spinning Death Animation
Author: dDefinder
Version: 1.2 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):
- spinmewrong.txt
Mod Notes: Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.
Realistic Ragdolls and Force
Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
- readme.txt
Mod Notes: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.
WWLMG - Word Wall Learning More Glorious
Author: Groovtama
Version: 1.2 (Greybeard Meditation - Dynamic)

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Overrides: Unofficial Skyrim Patch
Mod Notes: This mod contains edited word wall scripts that have small animation sequences added to them. If the player goes to a word wall and learns a new shout word there will be an animation.
XP32 Maximum Skeleton
Author: xp32
Version: 2.43 (Groovtama's XPMS Extended)

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Overrides: Realistic Ragdolls and Force
Mod Notes: A multipurpose skeleton for animation that provides maximum compatibility between mods.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- ProperWeaponScale.esp AFTER RaceMenuOverlays.esp
- RaceMenuPluginXPMSE.esp AFTER ProperWeaponScale.esp
NPCs and Behavior
Bring Out Your Dead
Author: Arthmoor
Version: 2.0.1
Special Installation: Do not install the following file(s) and/or folder(s):
- Bring Out Your Dead.bsl
- Bring Out Your Dead.txt
Mod Notes: This mod is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.
Follower Commentary Overhaul - FCO
Author: terzaerian
Version: 1.3
Mod Notes: Skyrim followers have a problem: they're boring. Once you've recruited them, 99% of them turn into mute robots. This mod aims to fix that by expanding the lines of dialogue available to vanilla followers using original and edited game assets.
Mod Dependencies(As Configured):
Guard Dialogue Overhaul
Author: Eckss
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Guard Dialogue Overhaul ReadMe - 1_4.txt
Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks immersion in the world of Skyrim to something that actually increases it.
Manual TES5Edit Cleaning Required:
Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.
Solution: Delete the weapon and armor edits.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK]. Right-click Guard Dialogue Overhaul.esp>"Armor" and select "Remove". Right-click Guard Dialogue Overhaul.esp>"Weapon" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Manual TES5Edit Cleaning Required:
Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Patch.
Solution: Delete the offending edit.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK]. Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
High Level Enemies - SIC Edition
Author: Dalquist and lifestorock
Version: 1.6a

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Mod Notes: This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by Skyrim Immersive Creatures difficulty settings.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- High Level Enemies - SIC.esp AFTER Skyrim Immersive Creatures - DLC2.esp
- High Level Enemies - SIC Falskaar.esp AFTER High Level Enemies - SIC.esp
Immersive Patrols
Author: Scrabbulor
Version: 2.0.3 (Aggressive)
Mod Notes: Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.
BOSS Masterlist Update Required: (Updating Guide)
- Immersive Patrols II.esp AFTER Immersive Patrols.esp
Manual TES5Edit Cleaning Required:
Problem: Masters are sorted incorrectly, this can cause subtle problems in game.
Solution: Sort masters.
Open TES5Edit then click [OK] to load all currently activated ESPs. Right-click Immersive Patrols II.esp and select "Sort Masters". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
OBIS - Organized Bandits in Skyrim
Author: Indigoblade aka Zeran Havik or cc229321
Version: 2.0
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Docs folder
Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that the Dovahkiin might never see the same person twice!
Respectful Guard Animations
Author: JeremeW5257
Version: 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)
Mod Notes: This mod adds the salute animation to some of the guards comments when they interact with the player. Anytime they pay a compliment, express gratitude or sympathy, or refer to the Dovahkiin as someone of power, they will salute when they talk.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- GuardAnimationsGDO.esp AFTER Guard Dialogue Overhaul.esp
Run For Your Lives
Author: Arthmoor
Version: 2.0.3
Special Installation: Do not install the following file(s) and/or folder(s):
- Run For Your Lives.bsl
- Run For Your Lives.txt
Mod Notes: A small mod that makes citizens in a village or city run indoors during a dragon attack. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.
Wet and Cold
Author: isoku
Version: 1.422

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Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from Cloaks of Skyrim and Winter is Coming - Cloaks.
Mod Dependencies(As Configured):
Wet and Cold - Ashes
Author: isoku
Version: 1.09
Special Installation: Do not install the following file(s) and/or folder(s):
- Wet and Cold - Ashes.txt
Mod Notes: An unofficial, official addon for Wet and Cold, which extends cold effects support to Solstheim and adds various ash related effects.
Mod Dependencies(As Configured):
Wet and Cold - Holidays
Author: isoku
Version: 1.07
Special Installation: Do not install the following file(s) and/or folder(s):
- Wet and Cold - Holidays.txt
Mod Notes: An addon for Wet and Cold, which makes use of Wet and Cold's features to spread holiday cheer throughout Skyrim. Villages/cities will visually change as holidays based on TES lore--some of which may have been initially planned by Bethesda based on strings found in the CK--come and go. NPCs will also react to these changes by attending various events appropriate for the holiday.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- WetandCold - Holidays.esp AFTER WetandCold - Ashes.esp
When Vampires Attack
Author: Arthmoor
Version: 2.0.3
Special Installation: Do not install the following file(s) and/or folder(s):
- When Vampires Attack.bsl
- When Vampires Attack.txt
Overrides: Unofficial Dawnguard Patch
Mod Notes: A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.
The Armory of Skyrim
Dynamic Patches
Dual Sheath Redux
Author: Neovalen
Version: 1.7

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Optionals: JaySuS Swords Pack (here, here, or here)
Special Installation: Normally when installing this SkyProc patcher mod the included .jar file must be executed. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the Final Steps portion of the guide.
Overrides: Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.
Vanilla Item Retextures and Tweaks
This section will also contain minor item changes or additions.
aMidianborn Blade of Woe
Author: CaBaL
Version: 1.1
Mod Notes: This mod is a texture replacer for the Blade of Woe. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Book of Silence
Author: CaBaL- EmeraldReign-The AMB Team
Version: 1.9 (All Main Files)
Optionals: Bonemold Hotfix, aMidianBorn - Content AddOn
Optionals(Via Installer):
Armors:
- Custom
- Ancient Nord
- Blades
- Dwarven
- Ebony - Black
- Elven - Gold
- Falmer
- Fur
- Glass - Golden
- Iron
- Leather
- Orcish
- Steel
- Steel Plate
- Wolf - Grey Fur
Weapons:
- Custom
- Draugr
- Dwarven
- Iron
- Orcish
- Silver
- Staves
- Steel
Unique Items:
- Custom
- Dragon Priest Masks
- Ebony Mail - Black
- Helm of Yngol
- Mace of Molag Bal
- Mehrune's Razor
- Staff of Magnus
- Targe of the Blooded
- Tsun's Armor
- Volendrung
Dragonborn DLC:
- Custom
- Acolyte Masks
- Ash Guardians
- Ash Spawn
- Bonemold Armor
- Dragon Priest Acolytes
- Hulking Draugr
- Black Fur
Creatures:
- Custom
- Chaurus
- Dragon Priest
- Draugr
- Falmer
- Skeleton
- Spriggan
Special Installation: Do not install the following file(s) and/or folder(s):
aMidianborn - Content AddOn:
- Improved Closefaced Helmets Version folder
- aMidianBorn_ContentAddon.esp (Instead, use the version found in the Improved Closefaced Helmets version folder.)
- aMidianBorn_ContentAddOn_Installation directions.txt
After installation, perform the following:
- Rename the textures/actors/dlc02/ash folder to textures/actors/dlc02/ashman. (Dragonborn DLC file)
- Move the meshes/staffofmagnus folder to meshes/weapons/staffofmagnus. (Unique Items file)
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod project aims to retexture all armor and weapons for Skyrim and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.
Bash Tagging Required: (Bash Tagging Guide)
- aMidianBorn_ContentAddon.esp (DELEV, RELEV)
BOSS Masterlist Update Required: (Updating Guide)
- aMidianBorn_ContentAddon.esp BOTTOM Overrides Late
aMidianBorn Hide and Studded Hide
Author: CaBaL
Version: V2 (2048)
Mod Notes: This mod is a texture replacer for hide and studded hide armor sets. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Imperial Light and Studded
Author: CaBaL
Version: 1.1 (2k)
Mod Notes: This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Iron and Banded Iron Armor
Author: CaBaL
Version: IV (CaBaL's Cut)
Mod Notes: This mod is a texture replacer for the iron and banded armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Scaled Armor
Author: CaBaL
Version: V2
Mod Notes: This mod is a texture replacer for the scaled armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Steel Armor
Author: CaBaL
Version: RC4
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod is a texture replacer for the steel armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Stormcloak Officer Armor
Author: CaBaL
Version: 1.0
Mod Notes: This mod is a texture replacer for the stormcloak officer armor set. To be included in the next aMidianBorn Book of Silence update.
Apophysis Dragon Priest Masks
Author: pondcypress
Version: 5.0a
Overrides: aMidianborn Book of Silence
Mod Notes: A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.
Better Circlets HQ
Author: Yuril
Version: 1.1 (2k)
Mod Notes: This mod provides a high quality retexture of the metal on all circlets.
Better Shaped Weapons
Author: LeanWolf and masterofshadows
Version: 1.9.9
Optionals(Via Installer):
- Dual Sheath Redux patch
- Install Everything (default)
- Dawnguard
- Dragonborn
- Skyforge Weapons
- Dawnbreaker Options
- Dawnbreaker Elven Sheath ENB
- DragonBoring
- DragonBoring
- Stalhrim (Both)
- Swords
- Quiver
Overrides: aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Dawnguard Patch, Unofficial Dragonborn Patch, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: In previous The Elder Scrolls titles, the swords were more realistically shaped. For some reason Bethesda decided to go with foam paddles for Skyrim and this mod fixes it.
EotW Dawnguard DLC Textures Remastered
Author: EcthelionOtW and misslexi
Version: 1.1
Overrides: Unofficial Dawnguard Patch, Unofficial High Resolution Patch
Mod Notes: This mod offers a massive lore friendly texture overhaul for almost all new items introduced by the Dawnguard DLC including armors, weapons, clothes, statues, creatures, and clutter.
EotW Mage Equipment Overhaul
Author: EcthelionOtW
Version: 1.4 (All In One)
Overrides: aMidianBorn Book of Silence, Unofficial High Resolution Patch
Mod Notes: This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.
EotW Mage Robes of Skyrim
Author: EcthelionOtW and misslexi
Version: 1.0
Optionals: Hearthfire DLC Robes Addon
Overrides: Better Males, Unofficial High Resolution Patch
Mod Notes: This mod provides new high quality texture replacers for all of the classical vanilla mage and mage related robes in addition to Thalmor, Greybeard, Psijic, and Mythic Dawn in one single consolidated download pack.
Gemling Queen Jewelry
Author: Saerileth
Version: 4.1c
Optionals(Via Installer):
- Amulets
- Circlets
- Rings
- Dawnguard Addon
- Dawnguard Addon - Unobtainable Items
- Gamwich Amulet Textures - 1024
- Gamwich Ring Textures - Combined 1k
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.
BOSS Masterlist Update Required: (Updating Guide)
- GQJ_DG_vampireamuletfix.esp BOTTOM Vanilla Fixes
Improved Closefaced Helmets
Author: navida1
Version: 1.11 (Legendary)
Optionals: Improved Closefaced Helmets (Amidianborn Compatibility Patch), ICH (Apophysis Dragon Priest Retexture Compatibility patch), ICH (Guard helmets with tight eye holes)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- imp_helm_legend.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)
Improved Closefaced Helmets - Amidianborn Compatibility Patch Optional:
- Differently_Ebony.esp (aMidianBorn Book of Silence removes the need for this ESP.)
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.
Mod Dependencies(As Configured):
New Jewels for Circlets
Author: VenusM
Version: Latest (Normal and Greyscale)
Overrides: Better Circlets HQ
Mod Notes: This mod replaces the onyx and moonstone gems textures only when combined with Gemling Queen Jewelry.
Nightingale Prime HD
Author: AncientVampire and ZeroFrost
Version: Final (Non-Leather)
Mod Notes: This mod is a high resolution retexture of the Nightingale armor set.
Nightingale Weapons Retexture - Carbon Fiber
Author: FrankFamily
Version: 2
Optionals: Nightingale Arrows - CCO Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- README.txt
Mod Notes: This mod is a retexture of both Nightingale weapons to better match Nightingale Prime HD and adds the missing Nightingale arrows to the game.
Mod Dependencies(As Configured):
UltraHD - Stormcloak and City Guards
Author: FrankFamily
Version: 2 (2K + Fix)
Mod Notes: This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.
UNP Blessed Body Vanilla Armor Conversions
UNP Dawnguard Armors
Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.
UNP Dragonborn Armors
Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Dragonborn Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.
UNP Female Armors
Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users
Special Installation: Do not install the following file(s) and/or folder(s):
- textures folder
Overrides: aMidianborn Book of Silence, Unofficial Skyrim Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.
TroubleMakers Clothing
Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.
TroubleMakers Forsworn Armor
Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.
Lore Friendly and SemiSkimpy Armors - UNPB-BBP
Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):
- All instances of Readme*.txt
Overrides: aMidianBorn Book of Silence, Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.
New Items
Bandolier - Bags and Pouches
Author: Dragten
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- OPTIONAL FILES folder
- Dr_Bandolier.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Left behind tons of useful stuff, simply because the player could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution! "Bandolier - Bags and Pouches" offers a wide selection of various equipment items that should ease the Dovahkiins burden and it can be used with nearly every armor.
Mod Dependencies(As Configured):
Bandolier - Dawnguard
Author: Dragten
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Dr_BandolierDG.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.
Mod Dependencies(As Configured):
Cloaks of Skyrim
Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Cloaks Optional folder
- Cloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Dawnguard Add-on:
- Cloaks Optional folder
- Cloaks - Dawnguard.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Mod Dependencies(As Configured):
Immersive Armors
Author: Hothtrooper44 and Co
Version: V7.1
Optionals(Via Installer):
- Install UNP Support
Special Installation: After installation, remove the following file(s) and/or folder(s):
- Hothtrooper44_Armor_Ecksstra.esp (Empty ESP.)
Mod Notes: If you're seeking to enhance Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across the gaming experience. Prepare to find new, power appropriate armor sets starting from level one up to level fifty and beyond.
Mod Dependencies(As Configured):
JaySuS Swords
Author: JaySuS
Version: 13D (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-ReadMe.txt
Update File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-DistributionBalancePlugin.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
- JSwords*.txt
Mod Notes: This mod adds several high quality swords and weapons into the game.
Mod Dependencies(As Configured):
Wearable Lanterns
Author: Chesko
Version: 3.0b
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Mod Notes: Adds a craftable, wearable, Travel Lantern that can be hooked onto a belt, or carried in hand! Perhaps catch a Torchbug for a Torchbug Lantern! Let it light the way in dark dungeons while the Dovahkiin keeps their hands free during combat and adventuring. If the Dragonborn DLC is installed, a Paper Lantern can be crafted as well.
Mod Dependencies(As Configured):
Winter Is Coming - Cloaks
Author: Nivea
Version: 2.3
Optionals(Via Installer):
- Craft Only Plugin
Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.
Recipe and Stat Changers
Complete Crafting Overhaul Remade
Author: kryptopyr
Version: 1.5
Optionals: CCO Compatibility Patch for WAF True Weapons, Cloaks of Skyrim - CCO Compatible Version, Winter is Coming - CCO Compatible Version, CCO Compatibility Patch for Frostfall, CCO Compatibility Patch for Skyrim Immersive Creatures
Optionals(Via Installer):
Cloaks of Skyrim - CCO Compatible Version optional:
- Cloaks
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/armor/AmuletsandRings/EbonyRing*.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/AmuletsandRings/GoldRing*.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/AmuletsandRings/JadeRing*.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/AmuletsandRings/SilverRing*.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf1.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf3.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf4.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf6.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf7.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf8.nif (Gemling Queen Jewelry is superior.)
- meshes/armor/circlets/femelfcirclets/circletf10.nif (Gemling Queen Jewelry is superior.)
- textures/armor/circlets/circletstonesgreyscale.dds (New Jewels for Circlets is superior.)
Winter is Coming - CCO Compatible Version optional:
- 1nivWICCloaks.esp
- 1nivWICCloaksNoGuards.esp
- 1nivWICSkyCloaksPatch.esp
- README - Winter is Coming CCO Files.txt
Overrides: aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Patch, Winter Is Coming - Cloaks
Mod Notes: Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
Mod Dependencies(As Configured):
- Bandolier - Bags and Pouches
- Bandolier - Dawnguard
- Cloaks of Skyrim
- Static Mesh Improvement Mod
- Winter Is Coming - Cloaks
BOSS Masterlist Update Required: (Updating Guide)
- CCO_Frostfall_Patch.esp BOTTOM Compatibility Patches
- CCO_SIC_Patch.esp BOTTOM Compatibility Patches
- CCO_WAFTrueWeapons_Patch.esp BOTTOM Compatibility Patches
- OVERRIDE 1nivWICCloaksCRAFT.esp AFTER Complete Crafting Overhaul_Remade.esp
- OVERRIDE Cloaks.esp AFTER Complete Crafting Overhaul_Remade.esp
- OVERRIDE Cloaks - Dawnguard.esp AFTER Cloaks.esp
Clothing and Clutter Fixes
Author: kryptopyr
Version: 1.3 (LEGENDARY)
Optionals: CCF Compatibilify Patch for RS Children, EotW Mage Robes Compatible Textures
Special Installation: Do not install the following file(s) and/or folder(s):
- Readmes folder
Overrides: Complete Crafting Overhaul - Remade, Gemling Queen Jewelry
Mod Notes: In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.
Mod Dependencies(As Configured):
Weapons and Armor Fixes - Remade
Author: kryptopyr
Version: 5.0
Optionals: Improved Closefaced Helmets WAF Compatible Version
Optionals(Via Installer):
- Skyrim + Dawnguard + Dragonborn
- Install All Options
Special Installation: Do not install the following file(s) and/or folder(s):
Improved Closefaced Helmets Optional:
- Optional - Hoodless DP Masks folder
- README - Improved Closefaced Helmets (WAF & CCF Version).txt
Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- imp_helm_legend.esp AFTER imp_helm.esp
The Symphony of Skyrim
General Sound Improvement
Audio Overhaul for Skyrim
Author: David Jegutidse
Version: 2.2 with Hotfix
Optionals(Via Installer):
- Skyrim + DG + DB
- Sound Files
- Climates of Tamriel
Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- AOS2_CoT3_1_patch.esp AFTER COT-WeatherPatch.esp
Heart of the Beast - Werewolf Sound and Texture Overhaul
Author: NsJones
Version: 1.7 (Alpha Werewolf)
Mod Notes: This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.
How The Game Is Played In Skyrim
Basic Needs and Survival
Bathing in Skyrim
Author: mzin
Version: 1.04
Optionals(Via Installer):
- Realistic Water Two
- No Variants
- Legendary
- Falskaar
- Ekirts Ykcul Replacement
- Perseids Inns and Taverns - Realistic Room Rental Enhanced
Special Installation: After installation, disable all installed ESPs and replace with this merged version.
Mod Notes: This mod adds bathing and cleanliness to Skyrim. Over time, the player character will become visually more filthy and get a penalty to speechcraft and disease resistance. If they become exceptionally filthy, they will also receive a penalty to Sneak as enemies smell them coming. To avoid these penalties, bathe regularly. Staying clean may also award small bonuses.
Mod Dependencies(As Configured):
- Falskaar
- Fores New Idles In Skyrim - FNIS
- Realistic Room Rental Enhanced
- Realistic Water Two
- SKSE
- SkyUI
BOSS Masterlist Update Required: (Updating Guide)
- Bathing in Skyrim - Main.esp AFTER RealisticWaterTwo.esp
Frostfall - Hypothermia Camping Survival
Author: Chesko
Version: 2.6
Optionals: 2048x2048 HD Travel Cloak Fur Texture
Special Installation: Do not install the following file(s) and/or folder(s):
Both Files:
- readmes folder
Mod Notes: The three main components of Frostfall are Hypothermia, Cold Water Survival, and Camping Equipment. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall uses a sophisticated system to track the players location, weather, time of day, worn clothing, and more to determine the current conditions in a seamless and immersive way. It also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods.
Mod Dependencies(As Configured):
iNeed - Food Water and Sleep
Author: isoku
Version: 1.40
Optionals: Dangerous Diseases
Special Installation: Do not install the following file(s) and/or folder(s):
- iNeed.txt
Mod Notes: A streamlined approach to needs. By default the player should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that they are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and they should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with Wet and Cold.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- iNeed.esp BOTTOM MCM Mods
- iNeed - Dangerous Diseases.esp AFTER iNeed.esp
Real Shelter
Author: ThreeTen
Version: 1.4b4 (All 3 Main Files)
Special Installation: The contents of R.S. Patcher Edit Scripts file should be extracted to the TES5Edit installation directory. After BOSS sorting is complete, perform the following:
Open TES5Edit and click [OK] to load all plugins. Right-click RSPatch.esp and select "Apply Script". In the drop down, select "RSPatcher" and click [Ok]. When the pop up message appears select [Create Patch]. Click [Yes] when prompted about adding masters to the patch. Exit TES5Edit and save RSPatch.esp.
Template:Notice Small
Mod Notes: This will prevent precipitation from passing through overhead cover. Shelters now provide... shelter.
BOSS Masterlist Update Required: (Updating Guide)
- OVERRIDE RealShelter.esp AFTER ELFX - Dragonborn.esp
- RSPatch.esp BOTTOM Extra Late
Combat and Traps
NPC Knockout Overhaul
Author: Sevencardz
Version: 3.2
Overrides: Skyrim Script Extender
Mod Notes: This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- NPC Knockout Overhaul.esp BOTTOM Base N
Traps Make Noise - More Dangerous Traps
Author: kryptopyr
Version: 2.1 (Traps Make Noise and are Dangerous)
Optionals: Follower Trap Safety Patch, Mining Makes Noise CCO Version
Overrides: Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: Ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders come crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if the player is hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.
Mod Dependencies(As Configured):
VioLens - A Killmove Mod
Author: Reko
Version: 1.21
Optionals(Via Installer):
- Loose
- Legendary
Mod Notes: This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.
BOSS Masterlist Update Required: (Updating Guide)
- VioLens.esp BOTTOM Combat
Wiseman303s Trap Fixes
Author: wiseman303
Version: 1.04 + Vivid Landscapes Merged Mesh
Optionals(Via Installer):
- Traps Make Noise Compatibility
- Traps Are Dangerous Compatibility
Overrides: Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Patch, Vivid Landscapes - All In One
Mod Notes: This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.
Mod Dependencies(As Configured):
BOSS Masterlist Update Required: (Updating Guide)
- WM Trap Fixes.esp AFTER Traps Are Dangerous.esp
Economy
Realistic Room Rental Enhanced
Author: perseid9
Version: 1.8.3 (Enhanced)
Optionals(Via Installer):
- 01 RRR_ELFX Patch
Mod Notes: This mod overhauls inns and taverns in Skyrim. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.
Mod Dependencies(As Configured):
Skyrim Coin Replacer Redux
Author: Neovalen
Version: 1.2.1
Optionals: Septim HD Coinpiles
Mod Notes: Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.
Trade and Barter
Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):
- READMES folder
Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are the players speech skill and any barter enchantments. This mod aims to change that.
Mod Dependencies(As Configured):
Perks and Leveling
Skyrim -Community- Uncapper
Author: Elys
Version: 1.15.2.0
Mod Notes: This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.
Travel
Better Fast Travel - Carriages and Ships - Overhauled
Author: Dj20 and Sp0rk
Version: 3.76 (Hearthfires)
Special Installation: Do not install the following file(s) and/or folder(s):
- BFT Ships and Carriages - ReadMe.txt
Overrides: Unofficial Hearthfire Patch
Mod Notes: This mod adds more carriages around Skyrim at most of the small settlements/towns and has pricing based on the distance to the destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.
Vampires, Werewolves and Bears, Oh My
Better Vampires
Author: Brehanin
Version: 6.6
Optionals(Via Installer):
- BV - Dawnguard
Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a vampire overhaul for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.
Moonlight Tales - Werewolf and Werebear Overhaul
Author: Brevi and Al99
Version: 2.33
Overrides: Unofficial Dawnguard Patch
Mod Notes: Werewolves have always been a great addition to the adventures of every Dragonborn in the world of Skyrim. However, there was still a lot of elements that could have been improved. This mod aims at making being a werewolf a much more immersive, atmospheric and fun experience. It offers some new and interesting content with a considerable amount of customization, allowing the player to choose what they would like to see (and hear) in the game. Welcome to Moonlight Tales.
Compatibility Patches
This section is reserved for mods that are simply compatibility patches between other mods previously installed.
Extensible Follower Framework Compatibility Collection
Author: bluedanieru
Version: 1.0 (Wet And Cold Patch for EFF)
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
Overrides: Wet and Cold, Wet and Cold - Ashes
Mod Notes: Extensible Follower Framework is a great follower mod, however it does not always play nice with other mods. These are patches designed to work around some of the issues.
Mod Dependencies(As Configured):
All Good Things Must Come To An End
We come to the last leg of the journey, the road was long and hard but the end worth it.
Post Install INI Tweaks
Some mods installed during the previous section require ini tweaks to be used for proper operation.
SKSE.INI
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list. Select "Open In Explorer". Navigate to <Mod Dir>/SKSE and open SKSE.ini.
Once this file is open to be edited, add the following:
[Display]
iTintTextureResolution=2048
This enables high resolution tint masks.
Save and close SKSE.ini then exit explorer.
Skyrim.ini
Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Verify skyrim.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
Grass Per Texture Tweak
This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.
[Grass]
iMaxGrassTypesPerTexure=7
SkyrimPrefs.ini
SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Select skyrimprefs.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
TBD - None at present.
BOSS
Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):
Start Mod Organizer. Select BOSS in the executable selection box and click [Run]. The default browser will be launched and a summary of the mod load order is displayed. Close the browser.
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.
Conflict Resolution
Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own subguide. Template:Notice Small
Author Recommended Fixes
These are not fixes in the literal sense but rather items the author found annoying while playing Skyrim. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable SR Conflict Resolution.esp is used these edits are already included.
Race > 00013747 OrcRace
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Update.esm and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
Race > 000A82B9 OrcRaceVampire
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Unofficial Dawnguard Patch.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
Fores New Idles in Skyrim - FNIS
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
Start Mod Organizer. Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS. In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix". Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.". Click [Exit]
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:
- meshes/actors/character/behaviors/0_master.hkx
- meshes/actors/character/characters/defaultmale.hkx
- meshes/actors/character/characters female/defaultfemale.hkx
- Entire tools folder containing logs.
Wrye Bash
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):
Start Mod Organizer. Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear. Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch". A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK]. This will deactivate said mod file and it will be merged into the bashed patch. Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane. Click on "Tweak Settings" in the left pane. Right-click "Crime: Alarm Distance" and select "1000". Right-click "Timescale" and select "10". Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them. Click on "Leveled Lists" in the left pane. Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes]. Exit Wrye Bash by clicking the [X] in the top right corner.
The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory for inclusion in the game.
SkyProc Patchers
SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive. Template:Notice Small
Skyproc Unified Manager (SUM)
The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:
Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute. Download and install the SkyProc Unified Manager from here, currently version 1.3.2. Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM". Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient. Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it already.
Start SUM. A list of installed patchers should be displayed with a check box next to each. Click the arrow next to each patcher icon and configure them as in the subsections below. Click [SUM Options] and uncheck "Run LOOT". Click [Patch] in the top right corner to generate all the patches. After this is done, SkyProc Unified Manager will close.
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in game. Template:Notice Small Template:Notice Small
ASIS
ASIS is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
In the configuration menu, only check the box for NPC Enchant Fix.
For reference, the files generated by this mod are:
- ASIS.esp
- Entire SkyProc Patchers/ASIS folder containing logs/configuration files.
Dual Sheath Redux
Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.
In Settings > Other Settings, select the following: Left Biped Slot: 54 Right Biped Slot: 45
For reference, the files generated by this mod are:
- Dual Sheath Redux Patch.esp
- Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.
In-Game Configuration
This section details settings for the various mods recommended by the author. This section is a work in progress.
Character Creation
This section specifies settings to be applied during character creation.
- Weapons Tab
- Sword Style & Sword Style (Left): 1 or 2
- Dagger Style & Dagger Style (Left): 1
- Quiver Style: 1 or 2
MCM Menu Settings
This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game).
A Matter of Time
- General Panel
- Symbol 1 Section
- Show Moon Phases: Enabled
- Show Seasons: Enabled
- Symbol 1 Section
- Display Panel
- Symbol 1 Section
- Scale: 60%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -70
- Vertical Offset: 30
- In-Game Clock Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -65
- Vertical Offset: 68
- In-Game Date Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -65
- Vertical Offset: 77
- Symbol 1 Section
Auto Unequip Ammo
- Configuration Panel
- Features Section
- Use Equip Sets Enabled
- Follower Addon Enabled
- Features Section
Bathing in Skyrim
- Settings Panel
- General Section
- Check Status HotKey B
- General Section
- Animations Panel
- Bathing Animation Section
- Style CUSTOM (FNIS)
- Get Dressed After Bathing Section
- Enabled Enabled
- Undress Before Bathing - Extended Section
- All Options Enabled
- Bathing Animation Section
Better Fast Travel
- Settings Panel
- Additional Options Section
- No Weight Limit Enabled
- Additional Options Section
Better Vampires
- General Options Panel
- Stage Progression Section
- REVERSE PROGRESSION
- Stage Hated Section
- STAGE 4 HATED
- Sun Damage Section
- SLIGHT DAMAGE
- Specialized Sun Damage Section
- EXEMPT AT STAGE 1
- Turned Victim Skills Section
- VICTIM KEEPS OWN SKILLS
- Extract Blood Potions Section
- EXTRACT BLOOD
- Stage Progression Section
- Miscellaneous Options Panel
- Gameplay Section
- Mortal's Mask Makes Visual Changes Enabled
- Spells and Abilities Section
- SPELL: Mod Configuration Spell (obsolete) Disabled
- Gameplay Section
BFS Effects
- Options Panel
- Player Percentages Section
- Normal: 20%
- NPC Percentages Section
- Normal: 20%
- Misc. Options Section
- Cook Meat Disable
- Player Percentages Section
Blocksteal Redux
- Activate Enable
- Load Basket Enable (Respond yes when prompted)
Complete Crafting
- Menu Options Panel
- Additional Items Section
- Artifact Replicas Enabled
- Matching Set Circlets Enabled
- Leveled Items Section
- Auto Upgrade Enabled
- Additional Items Section
- Mining & Materials Panel
- Mining Section
- Mining Presets FASTER MINING
- Mining Section
- Mods Panel
- Display Crafting Recipes Section
- JewelCraft Enabled
- Optional Integrated Mods Section
- Bandolier - Bags and Pouches Enabled
- Bandolier - Dawnguard Enabled
- Jaysus Swords Enabled
- Distribute in Lists
- Bandoliers, Bags, and Pouches Enabled
- Jaysus Swords Enabled
- JewelCraft Enabled
- Display Crafting Recipes Section
Convenient Horses
- Main Panel
- Bound Key Settings Section
- Consolidate Talk/Loot/Harvest: Enabled
- Talk/Loot Key: Z
- Horse Inventory Key: O
- Follow Toggle Key: C (Change "Auto Run" key to something else in game options)
- Bound Key Settings Section
- Horses Panel
- Horse Inventory Section
- Inventory Access Mode: Local
- Horse Inventory Section
- Followers Panel
- General Section
- Followers Horses: Enabled
- General Section
- Auto Loot Panel
- General Section
- Auto Loot Mode: Disabled
- General Section
Deadly Dragons
- Dragons Panel
- Presets Section
- Difficulty EXPERT
- Presets Section
EFF
- Features Panel
- Stealth Invisiblity Disabled
- Settings Panel
- Max Followers 3
- Spacing Section
- Space between followers 120
- Panel Panel
- Dimensions Section
- Y Coordinate: 70
- Dimensions Section
Extended UI
- Console Section
- Fullscreen Enabled
- Stats Menu Section
- Aspect Ratio Set your game video resolution aspect ratio
Face To Face
- Options Section
- Tracking TRACKING
Frostfall
- Overview Panel
- Frostfall Status Section
- Frostfall is: Started (Exit menu then wait for the quest to complete before opening the menu again.)
- Presets Section
- Select Preset: Hardcore
- APPLY Click (Exit menu then wait for the W.E.A.R. message box before opening the menu again.)
- Frostfall Status Section
- Effects & Interface Panel
- Meters General Section
- Meter Layout: SPLIT,TOP,EDGE
- Indicators Section
- Weathersense Gem Display: ALWAYS ON
- Meters General Section
Immersive Creatures
- General Panel
- General Section
- Select Version Preset: Purist
- General Section
Immersive HUD
- Activation Panel
- Compass Activation Section
- Key press toggles Enabled
- Compass Activation Section
- Options Panel
- Enable Fast Fade of Magicka: Enabled
- Enable Fast Fade of Stamina: Enabled
iNeed
- General Panel
- Player Section
- Eat/Drink Animations Enabled
- NPCs Section
- Follower Needs Enabled
- Horse Needs Enabled
- Player Section
- Food Panel
- World Section
- Cannibalism Enabled
- Decreased Food Availability Enabled
- Food Spoilage Enabled - WORDS
- Effects Section
- Death Enabled
- World Section
- Notifications Panel
- Widget Section
- Style ALPHA/COLOR-BASED
- Track Disease Enabled
- Widget Section
Inns and Taverns
- Configuration Panel
- Options Section
- Enhanced Mode Enabled
- Options Section
Minty Lightning
- Miscellaneous Panel
- Miscellaneous Section
- Legacy Config Menu Enabled (Actually Disabled)
- Miscellaneous Section
Moonlight Tales
- Feeding Skill Gain Panel
- Chance: 5%
Sky UI
- General Panel
- Item List Section
- Font Size: Small
- Category Icon Theme: Celtic
- Item List Section
Trade & Barter
- Barter Rates Panel
- Start Mod Click (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens
- Melee & Ranged Panel
- Melee Section
- Camera View 3RD PERSON LAST
- Last Enemy Restriction Disabled
- Player Killmove Immunity Enabled
- Ranged Section
- Camera View PROJECTILES
- Last Enemy Restriction Disabled
- Melee Section
- Stealth & Triggers Panel
- Triggers Section
- Left Attacks Enabled
- Alt Werewolf Attacks Enabled
- Triggers Section
Wearable Lanterns
- General Panel
- General Settings Section
- Lantern Position WORN - FRONT RIGHT
- Fuel Settings Section
- Travel/Paper Lanterns Use Oil Enabled
- Bug Lanterns Use Pollen Enabled
- Hotkeys Section
- Toggle Lantern G
- General Settings Section
- Interface Panel
- Fuel Meter Settings, General Section
- Meter Layout BOTTOM RIGHT, EDGE
- Meter Height Normal
- Fuel Meter Settings, General Section
Wet and Cold
- Ashes Panel
- Player Section
- Watery Eyes Enabled
- Player Section
Tips, Known Issues, and Troubleshooting
Skyrim was created by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.
Tips
- If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
- When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
- 44 (Face Masks - Immersive Armors, OBIS)
- 45 (Right Hand Staves - Dual Sheath Redux)
- 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
- 47 (Backpack - Frostfall)
- 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
- 49 FREE
- 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
- 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
- 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
- 55 (Back Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
- 56 (Goggles - Wet & Cold)
- 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
- 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
- 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
- 60 (Eyepatch - Immersive Armors)
Known Issues
Visuals
- Animations for NPCs will be mismatched to their weapon positions (i.e. it looks like they draw from back when their weapons are on hip) due to the new way XPMSE is implemented. Followers weapon positions can be fixed by using the Tatoos command of Extensible Follower Framework to match the player.
- Blue smoke and supernova-like sun is caused by Vividian ENB latest version, will be fixed next update. (beta currently available for power users)
- Using helmets dropped from the skeletons added by Skyrim Immersive Creatures results in odd visual glitches due to not having the slot changes of the Improved Closefaced Helmets mod. Workaround is to not use the helmets dropped by the skeletons on the player or companions.
Gameplay
- When using Extensible Follower Framework water skins used by companions are placed into the "Inventory" menu instead of "Equipment" and therefore the remaining 2 charges cannot be seen. Manually move them to the proper inventory to resolve.
Troubleshooting
Crashes and/or Freezes
- Verify VRAM is not overloaded using a tool such as PrecisionX to check VRAM load and adjust mods accordingly.
Low FPS
Depending on the system configuration some effects may be too much to handle. To help tailor the experience, some of the higher FPS hitting effects are listed with possible tweaks.
- Skyrim Flora Overhaul along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini. This thins out grass but improves performance.
- The Skyrim Distance Overhaul adds a lot of extra rendering for distant terrain. Disabling this will make pop-in more apparent but give better performance.
- If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p to ease rendering.
Important Dates
- 08/30/2013 - Development started.
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