SkyrimSE:DynDOLOD 3 Alpha/2.3: Difference between revisions
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<div class=mpheading>21-Post-Processing</div> | <div class=mpheading>21-Post-Processing</div> | ||
Optional 21-Post-Processing ModGroup installed (complex grass textures are installed)<br> | Optional 21-Post-Processing ModGroup installed (complex grass textures are installed)<br> | ||
Ensure the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>: | * Ensure the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>: | ||
<div class=mpcode>ForceComplexGrass=1</div> | <div class=mpcode>ForceComplexGrass=1</div> | ||
* Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>: | |||
Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>: | |||
<div class=mpcode>ComplexGrassBillboard=5 | <div class=mpcode>ComplexGrassBillboard=5 | ||
ComplexGrassBacklightMask=25</div><br> | ComplexGrassBacklightMask=25</div><br> | ||
Optional 21-Post-Processing ModGroup NOT installed (complex grass textures are NOT installed)<br> | Optional 21-Post-Processing ModGroup NOT installed (complex grass textures are NOT installed)<br> | ||
Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>: | * Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>: | ||
<div class=mpcode>ForceComplexGrass=0</div> | <div class=mpcode>ForceComplexGrass=0</div> | ||
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Revision as of 14:34, August 5, 2024
DynDOLOD 3 Alpha
by shesonCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
Yes
Version Recommendations - 2.3
- Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
- Download the Main File.
- Extract the archive to the Tools folder (e.g.
..\Modding\Tools\DynDOLOD
). - Create a folder for the application output called, DynDOLOD_Output:
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Application Title | Executable | Argument(s) |
---|---|---|
DynDOLOD | DynDOLODx64.exe | -SSE
|
TexGen | TexGen64.exe | -SSE
|
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.
Modify INIs
Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
, and modify as follows by removing the semicolons at the start of each line where necessary:
Expert=1
Level32=1 DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtnNavigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
, and modify as follows:
TreeMSAlphaThreshold=144
21-Post-Processing
Optional 21-Post-Processing ModGroup installed (complex grass textures are installed)
- Ensure the following in
C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
:
ForceComplexGrass=1
- Set the following in
C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
:
ComplexGrassBillboard=5
ComplexGrassBacklightMask=25
Optional 21-Post-Processing ModGroup NOT installed (complex grass textures are NOT installed)
- Set the following in
C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
:
ForceComplexGrass=0