SkyrimSE:DynDOLOD 3 Alpha/2.3: Difference between revisions
(Created page with "{{VersionModRecommendations |core=No |landw=No |pp=No |enb=No |enabledetailed=Yes |detailed=# Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed. # Download the Main File. # Extract the archive to the '''Tools''' folder (e.g. <code>..\Modding\Tools\DynDOLOD</code>). # Create a folder for the application output called, '''DynDOLOD_Output'...") |
No edit summary |
||
Line 33: | Line 33: | ||
<div class=mpcode>Expert=1 | <div class=mpcode>Expert=1 | ||
Level32=1 | Level32=1 | ||
ComplexGrassBillboard=5 ; only necessary when using ENB | ComplexGrassBillboard=5 ; only necessary when using ENB | ||
ComplexGrassBacklightMask=25 ; only necessary when using ENB | ComplexGrassBacklightMask=25 ; only necessary when using ENB |
Revision as of 20:59, July 20, 2024
DynDOLOD 3 Alpha
by shesonCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Version Recommendations - 2.3
- Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
- Download the Main File.
- Extract the archive to the Tools folder (e.g.
..\Modding\Tools\DynDOLOD
). - Create a folder for the application output called, DynDOLOD_Output:
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Application Title | Executable | Argument(s) |
---|---|---|
DynDOLOD | DynDOLODx64.exe | -SSE
|
TexGen | TexGen64.exe | -SSE
|
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available.
Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
, and modify as follows by removing the semicolons at the start of each line where necessary:
Level32=1 ComplexGrassBillboard=5 ; only necessary when using ENB ComplexGrassBacklightMask=25 ; only necessary when using ENB DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtnNavigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
, and modify as follows:
If ENB will NOT be used, then complex grass will not be used, so also set the following in TexGen_SSE.ini