SkyrimLE:ENBSeries INI Reference/Vegetation: Difference between revisions
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<div class="nonumtoc">{{TOC}}</div>[[Category: | <div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]] | ||
==[VEGETATION]== | ==[VEGETATION]== | ||
The <code>[VEGETATION]</code> section will apply Subsurface Scattering to trees and some other vegetation. This does not affect every single type of plant life in Skyrim such as grasses. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1548#p19856 Reference])<br /> | The <code>[VEGETATION]</code> section will apply Subsurface Scattering to trees and some other vegetation. This does not affect every single type of plant life in Skyrim such as grasses. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1548#p19856 Reference])<br /> |
Latest revision as of 15:51, August 3, 2021
[VEGETATION]
The [VEGETATION]
section will apply Subsurface Scattering to trees and some other vegetation. This does not affect every single type of plant life in Skyrim such as grasses. (Reference)
Addition-> SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on their being sunlight present. No sunlight/Direct Lighting = no SSS effect. --JawZ (talk) 18:05, January 8, 2016 (EST)
Vegetation SubSurfaceScatteringMultiplier
These parameters will make vegetation brighter and bring out more color in plants, like trees and grass.
SubSurfaceScatteringMultiplierSunrise=(0.0... ) SubSurfaceScatteringMultiplierDay=(0.0... ) SubSurfaceScatteringMultiplierSunset=(0.0... ) SubSurfaceScatteringMultiplierNight=(0.0... ) SubSurfaceScatteringMultiplierInteriorDay=(0.0... ) SubSurfaceScatteringMultiplierInteriorNight=(0.0... )
Vegetation SubSurfaceScatteringPower
These parameters will make vegetation darker and reduce the vibrancy of the colors in plants, like trees and grass.
SubSurfaceScatteringPowerSunrise=(0.0... ) SubSurfaceScatteringPowerDay=(0.0... ) SubSurfaceScatteringPowerSunset=(0.0... ) SubSurfaceScatteringPowerNight=(0.0... ) SubSurfaceScatteringPowerInteriorDay=(0.0... ) SubSurfaceScatteringPowerInteriorNight=(0.0... )