SkyrimSE:ENBSeries INI Reference/Ssao Ssil: Difference between revisions
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AOMultiplierSSS=1.0 | AOMultiplierSSS=1.0 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Indirect Lighting== | |||
===UseIndirectLighting=== | |||
<syntaxhighlight lang="ini">UseIndirectLighting=(false, true)</syntaxhighlight> | |||
This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of ''AOAmount'' found in the <code>[SSAO_GAME]</code> section. | |||
===ILAmount=== | ===ILAmount=== | ||
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ILAmount=2.0 | ILAmount=2.0 | ||
ILAmountInterior=2.0 | ILAmountInterior=2.0 | ||
ILMultiplierSSS=1.0 | </syntaxhighlight> | ||
===ILMultiplierSSS=== | |||
<syntaxhighlight lang="ini">ILMultiplierSSS=1.0</syntaxhighlight> | |||
===ILBrightnessCompression=== | |||
<syntaxhighlight lang="ini"> | |||
ILBrightnessCompressionDawn=1.0 | ILBrightnessCompressionDawn=1.0 | ||
ILBrightnessCompressionSunrise=1.0 | ILBrightnessCompressionSunrise=1.0 |
Revision as of 20:50, July 31, 2021
ENBSeries SSAO_SSIL feature.
- This feature is Weather compatible!
UseComplexAmbientOcclusion
UseComplexAmbientOcclusion=(false, true)
This parameter allows more detailed AO, and will place AO more accurately into scenes.
EnableComplexFilter
EnableComplexFilter=(false, true)
This parameter reduces noise in AO, even at low quality settings. (Reference)
EnableDenoiser
EnableDenoiser=(false, true)
When enabled, this parameter will reduce flickering noise while moving. (Reference)
OptimizeCaching
OptimizeCaching=(false, true)
UseSelfIntersecting
UseSelfIntersecting=false(0.0...)
Enables a more accurate and better depth blending AO across a scene.
FilterBluriness
FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=1
SamplingRange=0.25
SamplingRangeInterior=0.3
AOAmount
AOAmount=0.6
AOAmountInterior=1.0
AOIntensity=0.8
AOIntensityInterior=1.0
AOMixingType=2
AOMixingTypeInterior=2
AOMultiplierSSS=1.0
Indirect Lighting
UseIndirectLighting
UseIndirectLighting=(false, true)
This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of AOAmount found in the [SSAO_GAME]
section.
ILAmount
ILAmount=2.0
ILAmountInterior=2.0
ILMultiplierSSS
ILMultiplierSSS=1.0
ILBrightnessCompression
ILBrightnessCompressionDawn=1.0
ILBrightnessCompressionSunrise=1.0
ILBrightnessCompressionDay=1.0
ILBrightnessCompressionSunset=1.0
ILBrightnessCompressionDusk=1.0
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.0
ILBrightnessCompressionInteriorNight=1.0