SkyrimSE:ENBSeries INI Reference/Ssao Ssil: Difference between revisions
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<syntaxhighlight lang="ini">UseSelfIntersecting=false(0.0...)</syntaxhighlight> | <syntaxhighlight lang="ini">UseSelfIntersecting=false(0.0...)</syntaxhighlight> | ||
Enables a more accurate and better depth blending AO across a scene. | Enables a more accurate and better depth blending AO across a scene. | ||
===FilterBluriness=== | |||
<syntaxhighlight lang="ini"> | |||
FilterBluriness=0 | |||
ResolutionScale=0.5 | |||
SourceTexturesScale=0.5 | |||
SamplingQuality=1 | |||
SamplingRange=0.25 | |||
SamplingRangeInterior=0.3 | |||
</syntaxhighlight> | |||
===AOAmount=== | |||
<syntaxhighlight lang="ini"> | |||
AOAmount=0.6 | |||
AOAmountInterior=1.0 | |||
AOIntensity=0.8 | |||
AOIntensityInterior=1.0 | |||
AOMixingType=2 | |||
AOMixingTypeInterior=2 | |||
AOMultiplierSSS=1.0 | |||
</syntaxhighlight> | |||
===ILAmount=== | |||
<syntaxhighlight lang="ini"> | |||
ILAmount=2.0 | |||
ILAmountInterior=2.0 | |||
ILMultiplierSSS=1.0 | |||
ILBrightnessCompressionDawn=1.0 | |||
ILBrightnessCompressionSunrise=1.0 | |||
ILBrightnessCompressionDay=1.0 | |||
ILBrightnessCompressionSunset=1.0 | |||
ILBrightnessCompressionDusk=1.0 | |||
ILBrightnessCompressionNight=1.0 | |||
ILBrightnessCompressionInteriorDay=1.0 | |||
ILBrightnessCompressionInteriorNight=1.0 | |||
</syntaxhighlight> |
Revision as of 20:47, July 31, 2021
ENBSeries SSAO_SSIL feature.
- This feature is Weather compatible!
UseIndirectLighting
UseIndirectLighting=(false, true)
This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of AOAmount found in the [SSAO_GAME]
section.
UseComplexAmbientOcclusion
UseComplexAmbientOcclusion=(false, true)
This parameter allows more detailed AO, and will place AO more accurately into scenes.
EnableComplexFilter
EnableComplexFilter=(false, true)
This parameter reduces noise in AO, even at low quality settings. (Reference)
EnableDenoiser
EnableDenoiser=(false, true)
When enabled, this parameter will reduce flickering noise while moving. (Reference)
OptimizeCaching
OptimizeCaching=(false, true)
UseSelfIntersecting
UseSelfIntersecting=false(0.0...)
Enables a more accurate and better depth blending AO across a scene.
FilterBluriness
FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=1
SamplingRange=0.25
SamplingRangeInterior=0.3
AOAmount
AOAmount=0.6
AOAmountInterior=1.0
AOIntensity=0.8
AOIntensityInterior=1.0
AOMixingType=2
AOMixingTypeInterior=2
AOMultiplierSSS=1.0
ILAmount
ILAmount=2.0
ILAmountInterior=2.0
ILMultiplierSSS=1.0
ILBrightnessCompressionDawn=1.0
ILBrightnessCompressionSunrise=1.0
ILBrightnessCompressionDay=1.0
ILBrightnessCompressionSunset=1.0
ILBrightnessCompressionDusk=1.0
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.0
ILBrightnessCompressionInteriorNight=1.0