SkyrimLE:ENBSeries INI Reference/Particle: Difference between revisions

From Step Mods | Change The Game
m (Z929669 moved page Guide:ENBSeries INI/Particle to Guide:ENBseries INI/Particle without leaving a redirect)
No edit summary
Line 1: Line 1:
<br />
{{Notice|size=90|This is an example INI-settings subpage existing within the subcategory [[:Category:INI Settings]] of the ENBSeries INI Guide ([[:Category:INI Guides]]), which itself is a subcategory of [[:Category:Guides]]. The parent page uses HeaderTabs, but these subpages adopt the TOC approach for eas-of-access to info. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:32, December 6, 2014 (EST)}}
<br />
<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC right}}</div>
:Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
==[PARTICLE]==
==[PARTICLE]==
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.

Revision as of 18:41, December 9, 2014

[PARTICLE]

This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.

IgnoreWeatherSystem=(false, true)

Particle Intensity

These parameters will add brightness and saturation to water foam, fog, mist, and blowing snow.

IntensitySunrise=(0.0... )
IntensityDay=(0.0... )
IntensitySunset=(0.0... )
IntensityNight=(0.0... )
IntensityInteriorDay=(0.0... )
IntensityInteriorNight=(0.0... )
 
Sky Layers
Sky Layers

Particle LightingInfluence

These parameters will help blend the ambient colors of the scene in with the particles. If using high intensity values these parameters will help compensate.

LightingInfluenceSunrise=(0.0... )
LightingInfluenceDay=(0.0... )
LightingInfluenceSunset=(0.0... )
LightingInfluenceNight=(0.0... )
LightingInfluenceInteriorDay=(0.0... )
LightingInfluenceInteriorNight=(0.0... )
 
Sky Layers
Sky Layers