User:Fenris95/FO4 - My Personal Setup: Difference between revisions
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== Fenris' Personal Mod Guide / Setup == | == Fenris' Personal Mod Guide / Setup == | ||
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==== Update your graphics card drivers ==== | ==== Update your graphics card drivers ==== | ||
* Nvidia drivers can be found [ | * Nvidia drivers can be found [https://www.nvidia.com/Download/index.aspx?lang=en-us here]. | ||
* AMD drivers can be found [ | * AMD drivers can be found [https://support.amd.com/en-us/download here]. | ||
==== Choose a text editing program ==== | ==== Choose a text editing program ==== | ||
There are a few choices here, the main two being [https://notepad-plus-plus.org/ Notepad++] and [ | There are a few choices here, the main two being [https://notepad-plus-plus.org/ Notepad++] and [https://www.sublimetext.com/ Sublime Text 3].<br/><br/> | ||
[[File:NPP.JPG|400px]] [[File:Sublime.JPG|400px]] | [[File:NPP.JPG|400px]] [[File:Sublime.JPG|400px]] | ||
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I've been using WinRAR forever, so it's just what I'm familiar with. | I've been using WinRAR forever, so it's just what I'm familiar with. | ||
It's available in [ | It's available in [https://www.rarlab.com/rar/wrar55b3.exe 32bit] and [https://www.rarlab.com/rar/winrar-x64-55b3.exe 64bit] versions. | ||
Another option is 7-zip, which is also available in [ | Another option is 7-zip, which is also available in [https://www.7-zip.org/a/7z1604.exe 32bit] and [https://www.7-zip.org/a/7z1604-x64.exe 64bit] flavors. | ||
=== Run the game for the first time === | === Run the game for the first time === | ||
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This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed. | This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed. | ||
You can download Nexus Mod Manager from [ | You can download Nexus Mod Manager from [https://nmm.nexusmods.com/Releases/4.5/Nexus%20Mod%20Manager-0.63.14.exe this link]. | ||
* Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.<br/> | * Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.<br/> | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Tool}} | |flare={{User:Kesta/flare|Tool}} | ||
|LOOT - Load Order Optimization Tool| | |LOOT - Load Order Optimization Tool|https://www.nexusmods.com/skyrimspecialedition/mods/1918/?|v0.11.0|WrinklyNinja | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|MAIN=LOOT v0.11.0 - Installer}} | |MAIN=LOOT v0.11.0 - Installer}} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Tool}} | |flare={{User:Kesta/flare|Tool}} | ||
|FO4Edit| | |FO4Edit|https://www.nexusmods.com/fallout4/mods/2737/?|3.2|xEdit Team | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|MAIN=FO4Edit 3.2}} | |MAIN=FO4Edit 3.2}} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Tool}} | |flare={{User:Kesta/flare|Tool}} | ||
|BethINI| | |BethINI|https://www.nexusmods.com/skyrim/mods/69787/?|2.5|Vuud | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|MAIN=BethINI}} | |MAIN=BethINI}} | ||
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</pre> | </pre> | ||
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post [https://afkmods. | If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post [https://www.afkmods.com/index.php?/topic/4316-fallout-4-useful-ini-settings/ here]. | ||
== Extenders and Plugins == | == Extenders and Plugins == | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|F4SE| | |F4SE|https://f4se.silverlock.org/|0.4.0|Ian Patterson, Stephen Abel, and Brendan Borthwick | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|MAIN=f4se_0_04_00.7z}} | |MAIN=f4se_0_04_00.7z}} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Shadow Boost| | |Shadow Boost|https://www.dev-c.com/fallout4/shadowboost/|v1.9.4.0|Alexander Blade | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|MAIN=ShadowBoost_1.9.4.0.zip}} | |MAIN=ShadowBoost_1.9.4.0.zip}} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Armor and Weapon Keywords Community Resource (AWKCR)| | |Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091/?|3.2|Valdacil - Gambit77 - AndrewCX<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Armorsmith Extended| | |Armorsmith Extended|https://www.nexusmods.com/fallout4/mods/2228/?|3.31|Gambit77<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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# All apparel can now be worn by Nick Valentine. | # All apparel can now be worn by Nick Valentine. | ||
# Strong or any other future super mutant followers/settlers can wear all hats/helmets, gas masks, bandanas/masks, and glasses." | # Strong or any other future super mutant followers/settlers can wear all hats/helmets, gas masks, bandanas/masks, and glasses." | ||
}} | |||
==== Settlement Keywords Expanded ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Settlement Keywords Expanded|https://www.nexusmods.com/fallout4/mods/12226/?|1.55|Sharlikran<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Settlement Keywords Expanded v1.55}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|SKE Files | |||
|bullet=yes|SKE Scripted Menu Version}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|SKE Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|OCDecorator Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|Advanced Bubble Turret Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|Placeable NPCs Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. | |||
The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." | |||
}} | |||
==== Beantown Interiors Project ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Beantown Interiors Project|https://www.nexusmods.com/fallout4/mods/4612/?|8.9.3|Chucksteel<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Beantown interiors Project}} | |||
'''Description''' :<br/> "Have you ever thought about scavenging the Commonwealth, even though, the super mutants, Ghouls or Raiders | |||
may horrifically and violently rip your heart out? | |||
Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", only | |||
to find once you arrive that 99% of the shops and houses are all boarded up? | |||
Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to be | |||
exact, give or take the rotation of the earth and a few dings to my chronometer!) | |||
If so, then this mod is for you! | |||
The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's | |||
N.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to know | |||
and love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore." | |||
}} | }} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Chem Redux| | |Chem Redux|https://www.nexusmods.com/fallout4/mods/2099/?|2.5|herpderp2332<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Unofficial Fallout 4 Patch| | |Unofficial Fallout 4 Patch|https://www.nexusmods.com/fallout4/mods/4598/?|2.0.0|Unofficial Patch Project Team<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Achievements| | |Achievements|https://www.nexusmods.com/fallout4/mods/12465/?|1.0.4|Expired6978<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Dead Body Collision| | |Dead Body Collision|https://www.nexusmods.com/fallout4/mods/2570/?|1.0|MadAce<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Realistic Death Physics - No Animations| | |Realistic Death Physics - No Animations|https://www.nexusmods.com/fallout4/mods/4371/?|1.2|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Faster Terminal Displays| | |Faster Terminal Displays|https://www.nexusmods.com/fallout4/mods/937/?|3.0|Old Nick<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Survival Unlocker| | |Survival Unlocker|https://www.nexusmods.com/fallout4/mods/23197/?|1.0.2|Expired6978<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|3rd Person Beard Fix| | |3rd Person Beard Fix|https://www.nexusmods.com/fallout4/mods/11325/?|1|karniage<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Workshop Spotlight Fix| | |Workshop Spotlight Fix|https://www.nexusmods.com/fallout4/mods/11090/?|v1.0DLC|ccmads<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Rain of Brass| | |Rain of Brass|https://www.nexusmods.com/fallout4/mods/1097/?|1.0.1|XLSJ<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." | Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." | ||
}} | }} | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Personal Vertibird Flight Altitude Fix| | |Personal Vertibird Flight Altitude Fix|https://www.nexusmods.com/fallout4/mods/15004/?|1.0|Console_Pheasant<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Automatron DLC Legendary Drops (plus Legendary Clothing Loot)| | |Automatron DLC Legendary Drops (plus Legendary Clothing Loot)|https://www.nexusmods.com/fallout4/mods/11755/?|1.0|Old Nick<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Less Annoying Berry Mentats| | |Less Annoying Berry Mentats|https://www.nexusmods.com/fallout4/mods/11838/?|1.0|Old Nick<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Glowing Animals Emit Light| | |Glowing Animals Emit Light|https://www.nexusmods.com/fallout4/mods/9239/?|1.1|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Companion Stealth Distance Fix| | |Companion Stealth Distance Fix|https://www.nexusmods.com/fallout4/mods/15823/?|4.0.1|spacefiddle<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Everyone's Best Friend| | |Everyone's Best Friend|https://www.nexusmods.com/fallout4/mods/13459/?|3.0.0|Valdacil<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Dogmeat - Doors are NOT for Dogs| | |Dogmeat - Doors are NOT for Dogs|https://www.nexusmods.com/fallout4/mods/14702/?|1.0|Ulithium_Dragon<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Nuka-World Bottle Scenery Fix| | |Nuka-World Bottle Scenery Fix|https://www.nexusmods.com/fallout4/mods/17853/?|2.01|Eldocar<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Workshop Lightbulb Emittance Fix| | |Workshop Lightbulb Emittance Fix|https://www.nexusmods.com/fallout4/mods/8709/?|1.0|fadingsignal<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|High Res DLC Black Face Fix| | |High Res DLC Black Face Fix|https://www.nexusmods.com/fallout4/mods/21907/?|1.4|HizFather<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Baby don't run away... (merchants stick to their stores)| | |Baby don't run away... (merchants stick to their stores)|https://www.nexusmods.com/fallout4/mods/5343/?|0.3|Stewie<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Elevator Buttons Fix (Contraptions)| | |Elevator Buttons Fix (Contraptions)|https://www.nexusmods.com/fallout4/mods/20664/?|1.0.0|Seb263<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Keep Commonwealth Radiant quests within the Commonwealth| | |Keep Commonwealth Radiant quests within the Commonwealth|https://www.nexusmods.com/fallout4/mods/19967/?|1.11|rylasasin<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Brotherhood Pilots Wear Bomber Jackets| | |Brotherhood Pilots Wear Bomber Jackets|https://www.nexusmods.com/fallout4/mods/3098/?|1.0|Utherix<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Settlement Attack DLC Fix| | |Settlement Attack DLC Fix|https://www.nexusmods.com/fallout4/mods/13217/?|1.04|SamusKnight2K<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Lever Action Reload Fix (Another)| | |Lever Action Reload Fix (Another)|https://www.nexusmods.com/fallout4/mods/22896/?|1.4|shavkacagarikia<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Mirelurk Model Fix| | |Mirelurk Model Fix|https://www.nexusmods.com/fallout4/mods/22211/?|1.0|Kanaru00<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|X-01 Armor Reposition Fix| | |X-01 Armor Reposition Fix|https://www.nexusmods.com/fallout4/mods/8244/?|0.4a|DRZ556<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Nuka World Novatron Assaultron Torso Fix| | |Nuka World Novatron Assaultron Torso Fix|https://www.nexusmods.com/fallout4/mods/18714/?|1.0|Thanatos001<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Piper Interview Restored| | |Piper Interview Restored|https://www.nexusmods.com/fallout4/mods/21829/?|0.1|DanaDuchy<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Power Line Physics| | |Power Line Physics|https://www.nexusmods.com/fallout4/mods/22932/?|1.0|CDante<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Moddable Robot Settlers Compilation (Automatron)| | |Moddable Robot Settlers Compilation (Automatron)|https://www.nexusmods.com/fallout4/mods/11976/?|1.15|CDante<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|MicrofusionCell Fix| | |MicrofusionCell Fix|https://www.nexusmods.com/fallout4/mods/2079/?|2.0|Paragraph64<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Wasteland Workshop Street Lamp and Ceiling Light Fix| | |Wasteland Workshop Street Lamp and Ceiling Light Fix|https://www.nexusmods.com/fallout4/mods/17134/?|1.0|Anime_Otaku102<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Vault 81 Mole Rat Disease Fix| | |Vault 81 Mole Rat Disease Fix|https://www.nexusmods.com/fallout4/mods/8908/?|1.0|Yukichigai<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Fusion Generator Lights Fix| | |Fusion Generator Lights Fix|https://www.nexusmods.com/fallout4/mods/11223/?|1.0|Wenderer<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|CryoFreez Fix| | |CryoFreez Fix|https://www.nexusmods.com/fallout4/mods/10000/?|1.0b|Wenderer<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Auto Doors| | |Auto Doors|https://www.nexusmods.com/fallout4/mods/8457/?|2.8|Wenderer<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Third Person Revolver Audio Fix| | |Third Person Revolver Audio Fix|https://www.nexusmods.com/fallout4/mods/20604/?|3.0|Peasly Wellbott<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
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|1st to 3rd Person Forced Reload Fix| | |1st to 3rd Person Forced Reload Fix|https://www.nexusmods.com/fallout4/mods/21488/?|1.0|Peasly Wellbott<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Vault-Tec Workshop Overhaul| | |Vault-Tec Workshop Overhaul|https://www.nexusmods.com/fallout4/mods/17174/?|3.1|PMB<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Vanilla Reflection Maps| | |Vanilla Reflection Maps|https://www.nexusmods.com/fallout4/mods/18706/?|Vanilla|Bethesda<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Weapon Rack Fixes| | |Weapon Rack Fixes|https://www.nexusmods.com/fallout4/mods/19324/?|1.0.1|frogs345<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Glass Glare Fix| | |Glass Glare Fix|https://www.nexusmods.com/fallout4/mods/23030/?|1.1|mluppov<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Wetness Shader Fix| | |Wetness Shader Fix|https://www.nexusmods.com/fallout4/mods/23389/?|2.0|Ablaze666<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Various Material Fixes| | |Various Material Fixes|https://www.nexusmods.com/fallout4/mods/22954/?|1.2|NikoMoldova<br/><br/> | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Full Dialogue Interface| | |Full Dialogue Interface|https://www.nexusmods.com/fallout4/mods/1235/?|Beta12|Cirosan and shadwar<br/><br/> | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|DEF_UI| | |DEF_UI|https://www.nexusmods.com/fallout4/mods/10654/?|1.4.3|Neanka and Valdacil and Old Nick and ParasiteX and sekoms<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Valdacil's Item Sorting| | |Valdacil's Item Sorting|https://www.nexusmods.com/fallout4/mods/3877/?|9.0.3|Valdacil<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|LooksMenu| | |LooksMenu|https://www.nexusmods.com/fallout4/mods/12631/?|1.3.2|Expired6978<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Immersive maps 2K - 4K| | |Immersive maps 2K - 4K|https://www.nexusmods.com/fallout4/mods/5254/?|1.5|Reptileye<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Zoom-out Extended for World Map| | |Zoom-out Extended for World Map|https://www.nexusmods.com/fallout4/mods/12493/?|1.3|Old Nick<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Sleep Or Save| | |Sleep Or Save|https://www.nexusmods.com/fallout4/mods/12262/?|2.1|Loganbacca<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Quest Summary by Default| | |Quest Summary by Default|https://www.nexusmods.com/fallout4/mods/2664/?|0.2|KhaoMaat<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Eating Off the Floor| | |Eating Off the Floor|https://www.nexusmods.com/fallout4/mods/17945/?|1.0.0|Ashnal<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Playstation 4 Buttons| | |Playstation 4 Buttons|https://www.nexusmods.com/fallout4/mods/395/?|1.1|Tohkann01<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|STATS Animations - Vault Girl| | |STATS Animations - Vault Girl|https://www.nexusmods.com/fallout4/mods/18669/?|2|lazyradly<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Modern Scope Reticles| | |Modern Scope Reticles|https://www.nexusmods.com/fallout4/mods/6108/?|1.0|Zeyphir<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Immersive Main Menu| | |Immersive Main Menu|https://www.nexusmods.com/fallout4/mods/544/?|1.0|Dicsaw<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Cartographers Map Markers| | |Cartographers Map Markers|https://www.nexusmods.com/fallout4/mods/12581/?|4.3|Feyawen<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|FallComplete| | |FallComplete|https://www.nexusmods.com/fallout4/mods/12752/?|1.3|kefka95<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Better Mod Descriptions| | |Better Mod Descriptions|https://www.nexusmods.com/fallout4/mods/4760/?|2.1|Takaru Minari<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|HUDFramework| | |HUDFramework|https://www.nexusmods.com/fallout4/mods/20309/?|1.0f|registrator2000<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Immersive HUD| | |Immersive HUD|https://www.nexusmods.com/fallout4/mods/20830/?|2.0|Gopher<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Nameplates - Floating Healthbars| | |Nameplates - Floating Healthbars|https://www.nexusmods.com/fallout4/mods/21636/?|1.0.4|Expired6978<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Grab and Eat All-in-One| | |Grab and Eat All-in-One|https://www.nexusmods.com/fallout4/mods/17608/?|v1.5|wyz123<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Pre War Safes| | |Pre War Safes|https://www.nexusmods.com/fallout4/mods/3306/?|1.1|Amstrad<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Dynamic Flora Harvesting| | |Dynamic Flora Harvesting|https://www.nexusmods.com/fallout4/mods/3581/?|1.1|Chikawowwow<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Lowered Weapons| | |Lowered Weapons|https://www.nexusmods.com/fallout4/mods/522/?|1.1|lesma666<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Milk That Brahmin| | |Milk That Brahmin|https://www.nexusmods.com/fallout4/mods/12175/?|1.0.01|Testudini<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Real Dogmeat Armor| | |Real Dogmeat Armor|https://www.nexusmods.com/fallout4/mods/4609/?|1.01|burtron<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Multiple Floors Sandboxing| | |Multiple Floors Sandboxing|https://www.nexusmods.com/fallout4/mods/15608/?|1.0|Korodic and Dovahklon<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|QuickTrade| | |QuickTrade|https://www.nexusmods.com/fallout4/mods/16229/?|1.2|registrator2000<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Realistic Survival Damage| | |Realistic Survival Damage|https://www.nexusmods.com/fallout4/mods/333/?|2.0|darthbdaman<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Live Dismemberment| | |Live Dismemberment|https://www.nexusmods.com/fallout4/mods/16400/?|1|DeathclawAlpha<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Campsite - Simple Wasteland Camping| | |Campsite - Simple Wasteland Camping|https://www.nexusmods.com/fallout4/mods/11734/?|1.0.1|fadingsignal<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Nuka-World Monorail Tram Fast Travel| | |Nuka-World Monorail Tram Fast Travel|https://www.nexusmods.com/fallout4/mods/22012/?|1.0|fadingsignal<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|The Mobile Mechanic| | |The Mobile Mechanic|https://www.nexusmods.com/fallout4/mods/18262/?|1.2|fadingsignal<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Visible Weapons| | |Visible Weapons|https://www.nexusmods.com/fallout4/mods/10317/?|1.3|registrator2000<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Dynamic Muzzle Shadows| | |Dynamic Muzzle Shadows|https://www.nexusmods.com/fallout4/mods/2571/?|1.3|Troy Irving<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Lore-Friendly Immersive Realistic Chalk Components| | |Lore-Friendly Immersive Realistic Chalk Components|https://www.nexusmods.com/fallout4/mods/5031/?|6.9|Troy Irving<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Longer Power Lines| | |Longer Power Lines|https://www.nexusmods.com/fallout4/mods/2241/?|1.1|Puma<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Easy Hacking| | |Easy Hacking|https://www.nexusmods.com/fallout4/mods/266/?|1.0|zilav<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|PipBoyShadows| | |PipBoyShadows|https://www.nexusmods.com/fallout4/mods/281/?|0.4|McGuffin<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|MGS Aiming| | |MGS Aiming|https://www.nexusmods.com/fallout4/mods/23646/?|1.11|PeterTran<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Exploding Eyebots| | |Exploding Eyebots|https://www.nexusmods.com/fallout4/mods/10532/?|1|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|No Combat Boundaries| | |No Combat Boundaries|https://www.nexusmods.com/fallout4/mods/6752/?|1.0|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Search and Destroy| | |Search and Destroy|https://www.nexusmods.com/fallout4/mods/5852/?|1|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Lone wanderer fast travel| | |Lone wanderer fast travel|https://www.nexusmods.com/fallout4/mods/17736/?|1.9.1|LoneRaptor<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Scarcity| | |Scarcity|https://www.nexusmods.com/fallout4/mods/21228/?|1.2.4|spacefiddle<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|OPT}} | |flare={{User:Kesta/flare|OPT}} | ||
|Better Generators| | |Better Generators|https://www.nexusmods.com/fallout4/mods/1029/?|1.1.0|Expired6978<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Realistic Bullets| | |Realistic Bullets|https://www.nexusmods.com/fallout4/mods/20389/?|1.3|ShanicTheOatmeme<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Timescale Defaults to 6| | |Timescale Defaults to 6|https://www.nexusmods.com/fallout4/mods/15126/?|1.0|Old Nick<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Move (Get Out the Way)| | |Move (Get Out the Way)|https://www.nexusmods.com/fallout4/mods/4062/?|1|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Rich Merchants| | |Rich Merchants|https://www.nexusmods.com/fallout4/mods/2727/?|1.1|OverClocked56<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Better Companions| | |Better Companions|https://www.nexusmods.com/fallout4/mods/18547/?|1.12|techprince<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Concealed Armors| | |Concealed Armors|https://www.nexusmods.com/fallout4/mods/6434/?|1.3|Nisas<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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# Save or open the file, and extract the content to an easy to reach folder | # Save or open the file, and extract the content to an easy to reach folder | ||
# Delete 'ArmorKeywords.esm' from the folder you extracted the mod to | # Delete 'ArmorKeywords.esm' from the folder you extracted the mod to | ||
# Manually download the main file for [ | # Manually download the main file for [https://www.nexusmods.com/fallout4/mods/13763/? this mod]; at the time of writing this guide it is named 'Concealed Armor Season Pass AWKCR 3.x.x compability patch' | ||
# Extract ConcealedArmor.esp to the folder where you extracted the first mod, and overwrite the file of the same name | # Extract ConcealedArmor.esp to the folder where you extracted the first mod, and overwrite the file of the same name | ||
# Create an archive of the folder using the zip or 7z format | # Create an archive of the folder using the zip or 7z format | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Immersive Vendors| | |Immersive Vendors|https://www.nexusmods.com/fallout4/mods/10039/?|2.01|Xgrufijury<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Pip-Boy Fleshlight| | |Pip-Boy Fleshlight|https://www.nexusmods.com/fallout4/mods/10840/?|5.0.2|AKcelsior<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Long Range Bullet Holes| | |Long Range Bullet Holes|https://www.nexusmods.com/fallout4/mods/1075/?|1.4.2|XLSJ<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Subway Runner| | |Subway Runner|https://www.nexusmods.com/fallout4/mods/18639/?|v7|Ghostfc3s<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Diamond City Auto Close Gate| | |Diamond City Auto Close Gate|https://www.nexusmods.com/fallout4/mods/12928/?|1.0|Three-Socks<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Immersive Drumlin Diner| | |Immersive Drumlin Diner|https://www.nexusmods.com/fallout4/mods/18995/?|2|Toon20s<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Publick Occurrences Expanded| | |Publick Occurrences Expanded|https://www.nexusmods.com/fallout4/mods/15804/?|1.3|doswillrule<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Light Radius Redux| | |Light Radius Redux|https://www.nexusmods.com/fallout4/mods/16944/?|1|Lukezkee<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Needles hurt| | |Needles hurt|https://www.nexusmods.com/fallout4/mods/13902/?|0.2|Ironalpha<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Vault 81 Close Door| | |Vault 81 Close Door|https://www.nexusmods.com/fallout4/mods/12723/?|1.0.2|Three-Socks<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Vault-Tec Historical Preservation Initiative| | |Vault-Tec Historical Preservation Initiative|https://www.nexusmods.com/fallout4/mods/12019/?|1.15|Progman<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|First Person Messages| | |First Person Messages|https://www.nexusmods.com/fallout4/mods/10870/?|1.2|rustedmill<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Charismatic Eyewear| | |Charismatic Eyewear|https://www.nexusmods.com/fallout4/mods/3152/?|1.1|TDarkShadowMutant<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Hydrating SURVIVAL Beverages| | |Hydrating SURVIVAL Beverages|https://www.nexusmods.com/fallout4/mods/16807/?|2|3VegasModder343<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Radio Reverb Fix| | |Radio Reverb Fix|https://www.nexusmods.com/fallout4/mods/16563/?|1|TheKetzku<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Reverb and Ambiance Overhaul| | |Reverb and Ambiance Overhaul|https://www.nexusmods.com/fallout4/mods/10189/?|1.6e|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Hide Helmet in Dialogue| | |Hide Helmet in Dialogue|https://www.nexusmods.com/fallout4/mods/19855/?|v1.0.2|MastrPancake<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|Craftable Cats| | |Craftable Cats|https://www.nexusmods.com/fallout4/mods/8477/?|1.4|mm137<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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{{User:Kesta/ModInstructions | {{User:Kesta/ModInstructions | ||
|flare={{User:Kesta/flare|Core}} | |flare={{User:Kesta/flare|Core}} | ||
|To Cook a Cat| | |To Cook a Cat|https://www.nexusmods.com/fallout4/mods/10378/?|1.02|SamusKnight2K<br/><br/> | ||
|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
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== Sorting, Cleaning and Testing: Part 4 == | == Sorting, Cleaning and Testing: Part 4 == | ||
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished, there's a lot more to go. | Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go. | ||
It's that time again to run LOOT and clean the mods that I list below: | |||
* Vault81Etiquette.esp | |||
* Vault-Tec Historical Preservation Initiative.esp | |||
Now run the game and make sure it still works. | |||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000037_20170529025246_1_2.7z]] | |||
== Sound / Music == | |||
=== Sound Effects === | |||
==== Cinematic Sounds - Complete Collection ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Cinematic Sounds|https://www.nexusmods.com/fallout4/mods/7224/?|1.11|Foster<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Cinematic Sounds - Complete Collection (Installer)}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Cinematic Sounds - Complete Collection | |||
|{{Fieldset | |||
|Discovery | |||
|bullet=yes|Discovery (Shorter)}} {{Fieldset | |||
|Explosions | |||
|bullet=yes|Explosions -1.0}} {{Fieldset | |||
|Leveling (Level Up) | |||
|bullet=yes|V2}} {{Fieldset | |||
|Leveling (EXP Gain) | |||
|bullet=yes|Exp Change}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"This is the complete collection download of all Cinematic Sounds files, created due to request, to be updated as new mods are released/updated. | |||
This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... | |||
[Explosives] Sounds Covered: | |||
* Molotov | |||
* Artillery | |||
* Oil Ignition | |||
* Gas Ignition | |||
* Gamma Gun | |||
* Flare Ignition | |||
* Cryo Grenade | |||
* Pulse Grenade | |||
* Plasma Grenade | |||
* Institute Beacon | |||
* Fire Extinguishers | |||
* Nuclear Explosions | |||
* Glowing Feral Ghoul | |||
* Generic Explosion (Frags, missiles etc)" | |||
}} | |||
==== Quieter Settlements ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Quieter Settlements|https://www.nexusmods.com/fallout4/mods/2819/?|0.30|Lemures<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=All-in-one with recommended settings.}} | |||
'''Description''' :<br/>"Quieter Settlements reduces the volume of generators, turrets, and other settlement sounds. Choose different volumes for different sounds. Most sounds have the following volume options: Original, 50%, 25%, 10% (Recommended), Silent. | |||
Sounds Changed: | |||
* Generators | |||
* Turrets | |||
* Hammering | |||
* Water Purifiers | |||
* Fusion Generators | |||
* Conveyors | |||
* Hoppers | |||
* Pitching Machine | |||
* Builders | |||
* Sorters" | |||
}} | |||
==== Towbie's Realistic Weapon Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Towbie's Realistic Weapon Sounds|https://www.nexusmods.com/fallout4/mods/130/?|0.56|Towbiekun<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Towbie's Realistic Firearms}} | |||
'''Description''' :<br/>"This is very much a work in progress and new sounds will be added daily. | |||
In the current version it replaces the following: | |||
* Grenade Pins | |||
* SMG | |||
* Rocket Launcher | |||
* Ripper | |||
* Flare Gun | |||
* Minigun | |||
* Hunting Rifle (Silenced and non-silenced) | |||
* .50 Caliber Sniper Rifle | |||
* Handmade Pipe Revolver (Silenced and non-silenced) | |||
* Handmade Pipe Rifle (Silenced and non-silenced) | |||
* 10mm (Silenced and non-silenced) | |||
* 10mm Auto Pistol | |||
* Covert Pistol (Silenced and non-silenced) | |||
* Double-Barrel Shotgun | |||
* .44 Magnum | |||
* Combat Rifle Semi | |||
* Combat Rifle Auto | |||
* Combat Shotgun | |||
* Gauss Rifle" | |||
'''Notes''' : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. | |||
}} | |||
==== Louder Rainy Sound ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Louder Rainy Sound|https://www.nexusmods.com/fallout4/mods/1073/?|1.0|thlp<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Louder Rainy Sound}} | |||
'''Description''' :<br/>"Simple Rainy sound louder." | |||
}} | |||
==== Radiant Birds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Radiant Birds|https://www.nexusmods.com/fallout4/mods/2397/?|v0.5|Indipindi<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Radiant Birds v0.5}} | |||
'''Description''' :<br/>"This simple Mod adds Real Sounds to Birds, adjusts their Volume and distant audibility. | |||
Now they should be realistically audible." | |||
'''Install Instructions''' : | |||
# Manually download this mod and extract it to a folder. | |||
# In your newly extracted folder to go \Data\Sound\Fx\NPC and delete the 'RadGull' folder. | |||
# Create a zip or 7z archive of the \Data folder and name it 'Radiant Birds'. | |||
# Add this archive to Nexus Mod Manager and activate the mod. | |||
}} | |||
==== Radiant Birds (Less Radiant) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Radiant Birds (Less Radiant)|https://www.nexusmods.com/fallout4/mods/16296/?|v0.5c|PaddyGarcia<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Radiant Birds (Less Radiant)}} | |||
'''Description''' :<br/>"Indipindi's original mod is really great. My only complaint was that I thought the birds were too loud. (And then some.) So I reduced the volume significantly. I think version 0.5c is nearly right. (Good enough that I CBA.) Some sounds are deliberately louder than others. I wanted them to startle occasionally, but without causing madness. If it's still too loud for you, try the old version 0.5b." | |||
}} | |||
==== Quiet Dogmeat Paws ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Quiet Dogmeat Paws|https://www.nexusmods.com/fallout4/mods/575/?|1.0|Wzol<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Quiet Dogmeat}} | |||
'''Description''' :<br/>"I was annoyed by the fact that when Dogmeat was running by my side I was convinced that I have a horse companion. This mod decreases the volume of every Dogmeat's sound that he makes while he's WALKING/RUNNING by exactly 10dB (5dB when it comes to water. Why ? Because dog in water gets loud... that's why). I think it would be around 60% of original volume. Now you can hear him only when he's quite close." | |||
}} | |||
==== BetterVertibirdSound ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|BetterVertibirdSound|https://www.nexusmods.com/fallout4/mods/4755/?|1.1|Uwajimaya<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=BetterVertibirdSound 1.1}} | |||
'''Description''' :<br/>"IMHO, the default Vertibird sounds are closer to a lawnmower than a tilt-rotor aircraft like the V22 Osprey. So I created a whole new sound set (inside and out) that offers something a lot closer to the real thing. I hope you enjoy it! | |||
* added new rotor and turbine sounds for near, medium, and far distances | |||
* added new interior sound | |||
* lowered volume of wings and gear extending/retracting | |||
Note: There is a sound bug - when the Vertibird lands on the ground, the engines wind down, but one of the sound files keeps playing - making it sound like the engines are still running when they have stopped visually. The sound will stop eventually, but that's unfortunately out of my control." | |||
}} | |||
==== Energy Weapon Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Energy Weapon Sounds|https://www.nexusmods.com/fallout4/mods/4306/?|1.6|Kelleth<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Energy Weapons 1.6 Evreything.}} | |||
'''Description''' :<br/>"This mod remakes the Laser Musket sounds(All 4 charges), the laser and institute rifle + pistol(They share the same files), the Plasma Rifle, Plasma Scatter, Plasma Sniper Rifle, Gamma Gun and Alien Blaster Pistol. | |||
The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." | |||
}} | |||
==== P.A.M.S - Power Armor Movement Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|P.A.M.S - Power Armor Movement Sounds|https://www.nexusmods.com/fallout4/mods/1544/?|1.1|ONIXer<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=PAMS Light}} | |||
'''Description''' :<br/>"After playing game while using power armor, i noticed that walking/running/sprinting sounds doesnt make me feel heavy, this mod fixes that, by adding some weight to vanilla power armor movement." | |||
}} | |||
=== Misc === | |||
==== True 3D Sound for Headphones ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|True 3D Sound for Headphones|https://www.nexusmods.com/fallout4/mods/19680/?|1.0|kosumosu<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=True 3D Sound for Headphones}} | |||
'''Description''' :<br/>"This mod enables true 3D sound for Fallout 4 by using a so called HRTF to simulate binaural hearing using normal stereo headphones. You will hear exactly from which direction a sound is coming from. | |||
This mod will give you an advantage over regular surround headphones by simulating how real physical sound is perceived by your brain through a HRTF. Something normal surround like 7.1 can't do is sound that comes from above or below. | |||
It is recommended to disable any other surround sound features of your headset or soundcard. | |||
You will only get the desired effect if you use headphones! | |||
If you have surround headphones (5.1/7.1) make sure you disable any surround processing. | |||
Two channels (stereo) are sufficient for this mod to work. | |||
Any further surround processing will distort the effect. | |||
You have to make sure that you have [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] (the x64 version) installed." | |||
'''Installation''' :<br/> | |||
# Either save the file or use <i>'Open With > WinRAR'</i> | |||
# Copy the hrtf folder and x3daudio1_7.dll to your Fallout 4 directory, the same folder where Fallout4.exe is located | |||
'''Notes''' :<br/>Only use this if you use headphones, using this with speakers will sound weird. To uninstall this mod simply move or delete the folder and file you extracted. | |||
}} | |||
=== Voice === | |||
==== Aggressive synth voice overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Aggressive synth voice overhaul|https://www.nexusmods.com/fallout4/mods/2105/?|1.0|Ubercharge<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Aggressive synth voice overhaul}} | |||
'''Description''' :<br/>"Features: | |||
* Over 600 sound files edited | |||
* All three variations of first gen. synth voice replacement | |||
* Made bit harder to understand, so synths don't giveaway their plans so easily | |||
* High quality audio records, and post processing to achieve maximum immersion | |||
* Some human elements, so you can feel pain in their voice if synths are being damaged | |||
* Synthesized breathing sounds | |||
* Synths are now scary and intimidating" | |||
}} | |||
==== Followers Aren't Loot Critics ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Followers Aren't Loot Critics|https://www.nexusmods.com/fallout4/mods/4645/?|1.0|Xernoc<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=LootCritics OptionB}} | |||
'''Description''' :<br/>"Hey there, this mod will silence that annoying habit that every follower has of calling your loot junk." | |||
}} | |||
=== Music === | |||
==== Dynamic Music Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Dynamic Music Overhaul|https://www.nexusmods.com/fallout4/mods/10370/?|1.1|AKcelsior and crazyjackal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dynamic Music Overhaul}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Dynamic Music Overhaul | |||
|{{Fieldset | |||
|Music Behavior | |||
|bullet=yes|High level threats}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"Completely change the way the game's music system to behaves." | |||
}} | |||
==== Digital Nightmare - Dark Apocalyptic Soundtrack ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Digital Nightmare|https://www.nexusmods.com/fallout4/mods/14449/?|1.10|NeptuneUK<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Digital Nightmare Main v1.10, Far Harbor Music Addon, Mega Battle Pack}} | |||
'''Description''' :<br/>"Digital Nightmare is a full music soundtrack mod for players who want dark, dangerous atmospheric background music to enhance their Fallout experience. Perfect for survival mode, hardcore mods or any player who wants to make their game feel more dark and foreboding." | |||
}} | |||
==== Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Musical Lore - Wasteland Edition|https://www.nexusmods.com/fallout4/mods/14531/?|1.1|Nir Shor<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Musical Lore V1.1}} | |||
'''Description''' :<br/>"This mod adds [two] lore friendly professionally produced music tracks to your Fallout 4 playlists." | |||
}} | |||
=== Radio === | |||
==== OLD WORLD RADIO - BOSTON ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|OLD WORLD RADIO - BOSTON|https://www.nexusmods.com/fallout4/mods/9048/?|6.0|Brandoman neeher and cdante<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Old World Radio - Boston v6.0, An Old World Radio Christmas Decorations, An Old World Radio Christmas | |||
|OPT=New Settlement Keywords Expanded (SKE) patch for v6.0 by Sharlikran}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Important Notice | |||
|bullet=yes|I understood!}} | |||
|button=yes|buttonText=Next }}{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Settlement Decorations | |||
|bullet=yes|install with DLC}} | |||
|button=yes|buttonText=Next }} | |||
{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Settlement Keywords | |||
|bullet=yes|don't install (default)}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Installation''' :<br/> | |||
# Manually download 'New Settlement Keywords Expanded (SKE) patch for v6.0 by Sharlikran' in the Optional Files section. | |||
# Add the mod to Nexus Mod Manager and activate it <b>after</b> you have installed each of the Main Files, overwriting them. | |||
# It will show up as just 'OLD WORLD RADIO - BOSTON' in Nexus Mod Manager, but again, make sure that you enable this <b>last</b>. | |||
'''Description''' :<br/>[[File:OWR_Presents.png|876px]]<br/>[[File:OWR_Presents2.png|275px]]<br/> | |||
https://i.imgur.com/3PR50PK.jpg https://i.imgur.com/GrKqU03.png | |||
https://i.imgur.com/tgoWSrB.jpg<br/> https://i.imgur.com/Jr5p2CE.png | |||
https://i.imgur.com/vWSQBYd.png https://i.imgur.com/WBPWwiO.png<br/> | |||
https://i.imgur.com/F1jgbvt.png https://i.imgur.com/Ht8Bf95.png | |||
https://i.imgur.com/W9upOg1.png<br/> https://i.imgur.com/sqW2LPR.jpg | |||
https://i.imgur.com/Qc4Rocj.gif https://i.imgur.com/HW1QF92.gif<br/> | |||
https://i.imgur.com/NhYxEtZ.gif https://i.imgur.com/GFVzgWD.gif | |||
https://i.imgur.com/37Ly8jY.gif<br/> https://i.imgur.com/0PUNxSW.gif | |||
https://i.imgur.com/XeO6Mmf.gif https://i.imgur.com/4koB4wf.jpg<br/> | |||
https://i.imgur.com/jU54w8s.jpg https://i.imgur.com/snevNA0.jpg | |||
https://i.imgur.com/OykZjhs.jpg<br/> https://i.imgur.com/OfBRGGh.gif | |||
https://i.imgur.com/5HfX0bY.jpg https://i.imgur.com/IFI4h4J.gif<br/> | |||
https://i.imgur.com/lx0wwCY.jpg https://i.imgur.com/4FFw7nj.jpg | |||
https://i.imgur.com/lShZV8A.jpg<br/> https://i.imgur.com/UFXIH2c.jpg | |||
https://i.imgur.com/4E1aW8m.jpg https://i.imgur.com/hy3SGJT.gif | |||
}} | |||
==== More Where That Came From - Diamond City Radio Edition ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|More Where That Came From|https://www.nexusmods.com/fallout4/mods/637/?|3.1|OldManMose76<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=MWTCF Main Mod 3.1 | |||
|OPT=MWTCF - Classic 1.0}} | |||
'''Description''' :<br/>"This mod adds 111 new lore-friendly, thematically appropriate songs to Diamond City Radio using JRavens' excellent Extra Tracks Pack - DIAMOND mod (included with Jvarnes' permission). It no longer modifies the base game's songs in any way. | |||
The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." | |||
}} | |||
==== Elvani's Track Pack for Diamond City Radio ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Elvani's Track Pack for Diamond City Radio|https://www.nexusmods.com/fallout4/mods/5467/?|1.0|Elvani<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Elvani's Track Pack for Diamond City Radio v1.0 | |||
|UPDT=FIX THAT SOUND}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Elvani's Track Pack | |||
|{{Fieldset | |||
|Extra Tracks | |||
|bullet=yes|Elavni's Track Pack}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"This mod adds 36 period-accurate songs to Diamond City Radio without removing the original songs, and without removing or messing up Travis' line delivery. <b>Only works for the English version of FO4.</b>" | |||
}} | |||
==== Jetfuel Radio Standalone ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Jetfuel Radio|https://www.nexusmods.com/fallout4/mods/5303/?|1.0.1|Castle Key Games<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Jetfuel Radio Standalone}} | |||
'''Description''' :<br/>"Jetfuel Radio is a radio mod that gives players over two hours of unique content | |||
You get 46 brand new songs and an in-universe host." | |||
}} | |||
==== Existence 2.0 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Existence 2.0|https://www.nexusmods.com/fallout4/mods/2626/?|0.03|Macabre Productions<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Existence 2.0}} | |||
'''Description''' :<br/>"New to Existence 2.0? A radio station hosted by a robot named Junket who is playing ambient horror music, perfect for exploring dark basements or moving through the decayed wastelands at night. The player in Fallout 3 has helped it achieve its one goal: lucid dreams, and using new technology it has relocated to the Commonwealth ... | |||
Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! | |||
<b>Features</b> : | |||
This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. | |||
Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. | |||
>>>Now I will play another track<<<<br/> | |||
>>>dedicated to everyone that just died<<<<br/> | |||
>>>in the time it took me to speak this<<<<<br/> | |||
>>>sentence ... rest in pieces<<< | |||
The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. | |||
Welcome to your Existence 2.0 | |||
>>>Do not go to sleep<<<<br/> | |||
>>>in the wasteland at night...<<<<br/> | |||
>>>or the radroaches will eat you.<<<" | |||
}} | |||
==== Reneer's Radio Mod ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Reneer's Radio Mod|https://www.nexusmods.com/fallout4/mods/8962/?|1.4|Reneer<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Reneer's Radio Mod 1.4}} | |||
'''Description''' :<br/>"This mod allows the player to change the radio stations on any in-game radio." | |||
}} | |||
==== Blues Radio - Standalone Station with 100 Tracks ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Blues Radio|https://www.nexusmods.com/fallout4/mods/11166/?|1.0|Delmark<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Blues Radio DBR Version 1}} | |||
'''Description''' :<br/>"Adds a standalone radio station with 100 country blues recordings from the 1920s-1940s. Shows up in your pip-boy as "Blues Radio". Compatible with OWR Boston! This mod was inspired by lugaruclone's wonderful "Radio Blues" mod for Fallout 3. Blind Lemon Jefferson, Bukka White, Charley Patton, Memphis Jug Band, Robert Johnson, Son House, Furry Lewis, and Big Joe Williams are just a few of the artists whose recordings are included in this station. | |||
The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." | |||
}} | |||
==== Boston Pirate Radio - Anarchist Raider Punk ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Boston Pirate Radio|https://www.nexusmods.com/fallout4/mods/13389/?|3.0|rcavanah<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Boston Pirate Radio 3.0 | |||
|OPT=Alternate Frequency - REQUIRES MAIN MOD}} | |||
'''Description''' :<br/>"Just a quick little mod to add what I felt was needed flavor to raiders. Mostly fast punk, with a tiny bit of goth and psychobilly for good measure. Also included are a craftable radio for your settlements, as well as radios placed in 12 different raider bases and other appropriate locations across the map. | |||
I get that maybe punk never happened in Fallout, but I've made an effort to make sure it sounds at least "lore-plausible." That means no famous tracks, nothing included just because I liked it, but stylistic continuity above all else. Nothing post-1990, for instance. | |||
All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." | |||
'''Installation''' :<br/> | |||
Manually download the optional file and add it to Nexus Mod Manager. Be sure to activate the main file <b>before</b> the optional file. | |||
}} | |||
== Sorting, Cleaning and Testing: Part 5 == | |||
You know the drill by now, sort with LOOT and then clean this mod: | |||
* JetfuelRadio.esp | |||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z]] | |||
== Player Homes == | |||
==== Basement Living - Bunker and Basement Player Homes (with standalone Workshops) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Basement Living|https://www.nexusmods.com/fallout4/mods/10967/?|1.3|fadingsignal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Railroad HQ 1.2 FAR HARBOUR}} | |||
'''Description''' :<br/>"Ever wanted to take a break from the outside world, have a pause from the weather (and settlers?) Ever wanted to store your weapons, Power Armor, and other items in a secure space where they will be left alone? Look no further. | |||
Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. | |||
Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** | |||
NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. | |||
These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. | |||
This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. | |||
Hatches to "teleport" to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. | |||
'''How It Works''' : | |||
* Under Special you will find 10 new basement hatches, one for each unique basement. They require 10 metal, 10 wood, 10 concrete, to give the effect of "crafting" the basement, even though you're just crafting a "teleport" door to get in. | |||
* Place a hatch anywhere on the ground of your Settlement. I like to place these behind the house, or in a settlement bedroom. | |||
* Once placed, the basement workshop will automatically link or re-link to the settlement you're in | |||
* Open it up like any door, and you're now in the interior basement cell! | |||
* Enter into Workshop Mode to scrap the interior, and begin decorating it how you like! | |||
* Only one door to each basement can exist at a given time, so if you craft a second door to the same exact basement, the old one will just move to your location, and you will be notified where it moved from. See video for details. | |||
* The interior cell will remain 100% the same as you left it, so you can move the entrance doors around to any settlements with no issues or effects to the interiors. | |||
'''Locations''' : | |||
* Root Cellar (small) | |||
* Basement Bunker (medium) | |||
* Fallout Shelter (small - my favorite) | |||
* Emergency Shelter (small) | |||
* Military Bunker Epsilon (small) | |||
* Backyard Bomb Shelter (medium) | |||
* Storage Warehouse (large) | |||
* Interrogation Cave (small) | |||
* Cellar Workshop (medium) | |||
* Sewer Garage (large)" | |||
}} | |||
==== Faction Housing Overhaul - Railroad HQ ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Railroad HQ|https://www.nexusmods.com/fallout4/mods/13490/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Railroad HQ 1.2 FAR HARBOUR}} | |||
'''Description''' :<br/>"OK, so the rest of the RR crew want to live like sewer hobos. Not me. I built this place for myself since I'm doing all the work anyway. | |||
Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. | |||
'''Features''' : | |||
* A MIRROR TO CHANGE YOUR APPEARANCE. | |||
* Activate the mirror in the bathroom with [Space]. | |||
* Draw your gun after changing your face if you have trouble with 3rd person camera. | |||
* Custom named storage for some items | |||
* Epic static clutter and decorations | |||
* Sink with fresh water supply | |||
* Terminal to play holotape games etc. on | |||
* Your own black-ish cat (he's name is Geronimo) | |||
* Idle and furniture markers for companions so they do stuff when idle | |||
* 3 magazine racks and a bobblehead shelf" | |||
}} | |||
==== Faction Housing Overhaul - Prydwen Quarters ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Prydwen Quarters|https://www.nexusmods.com/fallout4/mods/13218/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Prydwen Quarters 1.2}} | |||
'''Description''' :<br/>"This is the next mod in the faction housing overhaul series, it completely redesigns the player's room inside Prydwen. | |||
'''Features''' : | |||
Your room now has all basic workstations | |||
* Thanks to expired6978:<br/> | |||
A MIRROR TO CHANGE YOUR APPEARANCE.<br/> | |||
See the privy behind the curtains. Activate the mirror with [Space].<br/> | |||
Draw your weapon after changing your face if you have trouble with 3rd person camera. | |||
* Custom named storage for weapons etc. | |||
* Glorious static clutter and decorations | |||
* No more three loading screens! Enables fast-traveling to and from the quarters | |||
* Sink with fresh water supply | |||
'''General Info''' : | |||
* The map marker gets enabled once you get the quarters from Maxson | |||
* All the workbenches inside Prydwen MAIN DECK are now linked to the Boston Airport so you can share resources EVERYWHERE on board Prydwen with the settlement below." | |||
}} | |||
==== Faction Housing Overhaul - The Castle ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - The Castle|https://www.nexusmods.com/fallout4/mods/15504/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=General's Quarters}} | |||
'''Description''' :<br/>"This is the fourth mod in the faction housing overhaul series, it adds a completely new private interior for the Minutemen General. | |||
It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on.<br/> | |||
I figured people want to fix0rupp3r their castles their own way and add their own workbenches, so this one only has cooking (which is linked to the Castle cloud storage). | |||
'''How to get in''' : | |||
The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. | |||
'''General Features''' : | |||
* No one except your active followers should enter the quarters. You get a real, private area in the Castle and no one will sleep in your bed. | |||
* You won't be able to send anyone here, only to Castle like normal | |||
* Mirror in the bathroom can be used to change your appearance | |||
* (not compatible with Locksmith something something) | |||
* Functional terminal to play holotapes | |||
* Glorious unique storage stuff and clutter" | |||
}} | |||
==== Faction Housing Overhaul - Vault 81 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Vault 81|https://www.nexusmods.com/fallout4/mods/13035/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=Vault 81 - AWCKR version 1.3}} | |||
'''Description''' :<br/>"This mod overhauls the room given to the player in Vault 81. | |||
It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. | |||
If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. | |||
The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. | |||
'''Features''' : | |||
* All crafting stations | |||
* Surgery chair at the clinic | |||
* Functional terminal so you can play hologames etc. | |||
* Better merchant | |||
* Murshive facilities for the vault | |||
'''General Info''' : | |||
* I tested on a new and old save and everything enabled properly. | |||
* YES EVERYTHING IS STATIC YOU FENG SHUI RUINING UNDESIGNERS. Can't have you barging in at night after drinking too much Bobrow's Brew and knocking over my precious decorations. | |||
* Once the main quest for Vault 81 has been completed, the room items will activate | |||
* There will be a map marker that lets you travel directly into the Atrium, plus I have enabled fast traveling out of the Vault 81 too | |||
* Workbenches outside your room are linked to cloud storage, it might take a moment for the game to recognise that. | |||
* Made with F4CK, cleaned with FO4Edit" | |||
}} | |||
==== Faction Housing Overhaul - Institute Director's Quarters ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Institute Director's Quarters|https://www.nexusmods.com/fallout4/mods/15767/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Director's Quarters}} | |||
'''Description''' :<br/>"ITS HERE GUISE! | |||
Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. | |||
'''Features''' : | |||
* Bed for X2 outside your "bedroom" | |||
* Mirror in the bathroom can be used to change your appearance | |||
* (not compatible with Locksmith something something) | |||
* Functional terminal to play holotapes | |||
* Glorious unique storage stuff, workstations and clutter | |||
* The Food Synthesizer in the kitchen area works as a cooking station | |||
* It's not as packed and intricate and full of stuff you run into because the quarters you're given are HUGE. Like what am I supposed to put in there? If I fill it up to the brim like the other houses, your Institute would be like 5 FPS." | |||
}} | |||
==== Marlborough Mansion ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Marlborough Mansion|https://www.nexusmods.com/fallout4/mods/16109/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Marlborough Mansion DLC VERSION}} | |||
'''Description''' :<br/>"This location is a vanilla one. It had a small, useless note about an unmarked quest about HalluciGen, Inc , and a bunch of dead raiders/Gunners. This mod removes all those, and overhauls this GLORIOUS cell into a small, luxurious player home (the window lighting was here when I started working on it, so I can't take credit for that). The location is near HalluciGen, Inc building. There is a map marker. | |||
The idea and request for this came from one of my Patreon supporters." | |||
}} | |||
==== Thirty-Yard Bunker ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Thirty-Yard Bunker|https://www.nexusmods.com/fallout4/mods/14260/?|1.3|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Marlborough Mansion DLC VERSION}} | |||
'''Description''' :<br/>"As per requested (MULTIPLE TIMES STOP IT ALREADY), here's the house I built for myself in Basement Living, now rebuilt greater than ever in Creation Kit. | |||
Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. | |||
'''Features''' : | |||
* Bed gives well-rested bonus | |||
* BOBBLEHEAD SHELF. YES THERE IS A SHELF STOP ASKING AND LEARN TO READ :X | |||
* 3 magazine racks | |||
* Cat (YAAAAAAAAAAYH) | |||
* All crafting, they're linked to Home Plate crafting workshop | |||
* Tons of safe storage | |||
* Terminal you can use to play holotapes | |||
* Thanks to expired6978: A MIRROR TO CHANGE YOUR APPEARANCE. | |||
* Activate the mirror with [Space]. | |||
* Draw your weapon after changing your face if you have trouble with 3rd person camera." | |||
}} | |||
==== Outfield Retreat - Diamond City RV Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Outfield Retreat - Diamond City RV Player Home|https://www.nexusmods.com/fallout4/mods/19184/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RV home 1.2 - DLC}} | |||
'''Description''' :<br/>"Mod adds a very tiny player home in the outfield of Diamond City, opposite of Abbot's home. | |||
Not for the claustrophobic or people who want to display 50 power armours... | |||
* It has cloud storage between the workstations | |||
* Everything is inside except the power armour station | |||
* Bobblehead shelf, two mannequins and a magazine rack | |||
* Double bed gives well-rested bonus | |||
* Clean water supply for survival | |||
* Has a day and night cycle | |||
* All storage is safe and nothing should respawn | |||
* Mapmarker for the house | |||
* Navmeshed as always, though you might want to consider bringing multiple followers in..." | |||
}} | |||
==== Sanctuary Bunker Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Sanctuary Bunker Player Home|https://www.nexusmods.com/fallout4/mods/23588/?|1.5|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Sanctuary Bunker 1.5 | |||
|OPT=Sanctuary Improvements}} | |||
'''Description''' :<br/>"Mod adds a small bunker in the player's Sanctuary home backyard. | |||
(see screenshot for location, it's well hidden) | |||
Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. | |||
Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. | |||
'''Features''' : | |||
* Mirror to change your appearance | |||
* Workbenches inside the house are linked to Sanctuary workshop so they share items | |||
* Armour, weapon, chem and cooking stations | |||
* Functional terminal | |||
* Bobblehead shelf | |||
* Nuka-Cola display shelf that works with the DLC items | |||
* Armour Rack | |||
* Bed gives Well Rested bonus (or Lover's Embrace) | |||
* Water source for survival | |||
* Unique named storage | |||
* Plenty of idle markers so your friends will sandbox nicely around the place | |||
Navmeshed, as usual, what do you take me for, a hopeless newbie? | |||
Cleaned with xEdit as well" | |||
}} | |||
==== Rockin' Red Rocket ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Rockin' Red Rocket|https://www.nexusmods.com/fallout4/mods/12373/?|2.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Rockin' Red Rocket 2.1 LOOSE FILES}} | |||
'''Description''' :<br/>"I am very excited to bring you all my first house mod for Fallout 4. It's an overhaul of the "Sanctuary Red Rocket". | |||
This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather. | |||
* The interiors are mostly static, and cannot be edited. | |||
* There is no workbench for settlement building - What you see it what you get | |||
* The decoration is also my trademark static and cannot be moved around, can't have you ruining my carefully placed Feng Shui | |||
* While decoration is static, all the workstations and containers work and are safe to use | |||
* The workbenches like armour and weapon are linked to the RED ROCKET WORKBENCH so they share resources with the outside (cloud storage) | |||
* You can still use the OUTSIDE of the garage as normal settlement, build and invite settlers etc. Just they can't come inside. The only edits outside are the workbench location, adding some trees and cars and stuff. | |||
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. | |||
I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. | |||
The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. | |||
'''Additional Features''' : | |||
* Immersive Toilet Paper | |||
* Custom named storage in the bedroom, unique wardrobe | |||
* Bobblehead stand and 4 magazine racks | |||
* Double bed | |||
* Day and night cycle (different lighting during the day and night) | |||
* Mirror to change appearance | |||
* All vanilla crafting benches but with a twist: They look magnificent and unique | |||
* Glorious unique clutter and decorations" | |||
}} | |||
==== The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Starlight Storeroom Player Home|https://www.nexusmods.com/fallout4/mods/22745/?|1.0b|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_HomesAndBunkers_StarlightStoreroom_v1b.7z}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers series kicks off with:VOLUME 1: The Starlight Storeroom Player Home | |||
This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell." | |||
}} | |||
==== The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Oberland Station Basement Player Home|https://www.nexusmods.com/fallout4/mods/23243/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_HomesAndBunkers_OberlandBasement.7z}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers Player Home Mod Series VOLUME 2: The Oberland Station Basement Player Home | |||
This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. | |||
The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!" | |||
}} | |||
==== The Slog Diner Player Home - Better Homes and Bunkers Vol 3 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Slog Diner Player Home|https://www.nexusmods.com/fallout4/mods/24457/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Slog Diner Player Home 1.0}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers Player Home Mod Series VOLUME 3: The Slog Diner Player Home | |||
This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. | |||
The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo." | |||
}} | |||
==== The Goodneighbor Condo Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Goodneighbor Condo Player Home|https://www.nexusmods.com/fallout4/mods/21873/?|1.3|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Goodneighbor Condo Player Home v1.3.01}} | |||
'''Description''' :<br/>"The Goodneighbor Condo is a large player home inspired by old-school player home mods from Fallout 3 and Fallout: New Vegas. It provides a comfortable, pre-decorated, move-in ready home with all the amenities and many scripted interactive features. | |||
To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. | |||
'''Location''' : | |||
The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance." | |||
}} | |||
==== The Overboss Hideaway Player Home (Nuka World) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Overboss Hideaway Player Home (Nuka World)|https://www.nexusmods.com/fallout4/mods/23688/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_OverbossHideawayHome_v1-0.7z | |||
|OPT=Beantown Interiors for Nuka World Compatibility Patch}} | |||
'''Description''' :<br/>"This mod adds a furnished and functional player home for your Nuka World Overboss character to the southern end of the Nuka World map. To gain access to the player home you will need to have the key to the door. To get the key, you must: | |||
# Complete the Nuka World Gauntlet and have access to the Fizztop Grille patio. | |||
# Pick the lock of the safe located next to the bed on the Fizztop Grille patio. The key is located inside this safe. The safe has an Expert level lockpick which is unchanged from the vanilla game. | |||
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. | |||
The mod promo video below will show you exactly what you need to do to get the key. | |||
The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. | |||
'''Location''' : | |||
The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. | |||
Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. | |||
Because this mod was made for my own game, it suites my tastes and gameplay." | |||
}} | |||
==== Nuka World Fizztop Grille Enhancements ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Nuka World Fizztop Grille Enhancements|https://www.nexusmods.com/fallout4/mods/22091/?|1.02|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_FizztopGrilleEnhancements-102.7z}} | |||
'''Description''' :<br/>"I initially made this mod for my own game, but I thought others might have been as disappointed with the Fizztop Grille as I was. Yes, there are mods that will turn the Grille into a settlement, but...I really am not a fan of using workshop mode. | |||
That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. | |||
While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. | |||
When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. | |||
None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. | |||
I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result." | |||
}} | |||
==== Cambridge Bungalow Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Cambridge Bungalow Player Home|https://www.nexusmods.com/fallout4/mods/20394/?|1.01|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_CambridgeBungalow1.01}} | |||
'''Description''' :<br/>"October 2077:<br/> | |||
A young Cambridge couple goes away on vacation, leaving the key to their small home with an employee of the hardware store across the street. | |||
Then the bombs fell. | |||
Get the key, and the house is yours. | |||
In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. | |||
The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. | |||
'''Location''' : | |||
The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics." | |||
}} | |||
==== Dauntless ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Dauntless|https://www.nexusmods.com/fallout4/mods/14829/?|1.6.4|CyberMoses<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dauntless v1.64}} | |||
'''Description''' :<br/>"The SSBN 'Dauntless' was a pre war nuclear powered ballistic missile submarine commissioned into the United States Navy on the 4th August 2069. She was to be designed as a smaller, faster and more stealthy submarine that still could carry a complement of four nuclear SLBM's. | |||
G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. | |||
After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. | |||
EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! | |||
'''Features''' : | |||
* Completely Custom Submarine Layout and interior and I mean down to every wall and Hallway that is TO SCALE and representative of the exterior model. | |||
* I can respect that for gameplay reasons, the interiors of 'The Vessel' and the 'Yangtze' are exaggerated in order to create a playable area. However I Felt that while in these interiors, you never really got the feeling of being underwater inside a submarine where you expect it to be cramped. | |||
* Custom Crafting Benches for Armor, Weapons, Chemistry, Cooking and Power Armor located throughout the ship so that every room has a purpose | |||
* Custom Storage that is LINKED so that all crafting components are nearby | |||
* Nav Meshed properly throughout | |||
* Surgery Chair For Customising Appearance | |||
* Barber chair and various other fixes to the port engine room" | |||
}} | |||
== Sorting, Cleaning and Testing: Part 6 == | |||
Sort your mods with LOOT, and then clean these mods: | |||
* Eli_Faction Housing Overhaul - Railroad HQ.esp | |||
* Eli_MarlboroughHouse.esp | |||
* Eli_Rockin Red Rocket.esp | |||
* Eli_Faction Housing Overhaul - V81.esp | |||
* Eli_Faction Housing Overhaul - The Castle.esp | |||
* RRTV_GoodneighborCondo.esp | |||
* RRTV_OverbossHideaway.esp | |||
* RRTV_FizztopGrilleEnhancements.esp | |||
* RRTV_CambridgeBungalow.esp | |||
* RRTV_HomesAndBunkers_Starlight.esp | |||
* RRTV_HomesAndBunkers_Oberland.esp | |||
* RRTV_HomesAndBunkers_Slog.esp | |||
* MosesSubmarine.esp | |||
== Quests == | |||
==== Combat Zone Restored ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Combat Zone Restored|https://www.nexusmods.com/fallout4/mods/21498/?|1.01|Barbariccia<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=CombatZoneRestored}} | |||
'''Description''' :<br/>"This restores the majority of the content originally cut from the Combat Zone including: | |||
# The original introduction to Cait | |||
# The basement | |||
# Betting on NPC fights | |||
# The ability for the player to fight for caps | |||
It does not restore the Drinking Buddy quest to the Combat Zone because I'm not sure there's enough of that remaining in the files as is to do so. The bartender also doesn't work, so it's bring your own booze." | |||
}} | |||
==== Concussion ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Concussion|https://www.nexusmods.com/fallout4/mods/22311/?|1c|Greggorypeccary<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Concussion}} | |||
'''Description''' :<br/>"Nothing is as it seems.. | |||
Final version! | |||
Again, no hints or images. | |||
It's just an interesting little adventure. | |||
If you want to know more, you have to play. | |||
I guarantee it to be "different". | |||
It's not easy. | |||
You can start it with a note on the Diamond City "Bounty Board." | |||
}} | |||
==== Egret's Secret ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Egret's Secret|https://www.nexusmods.com/fallout4/mods/22031/?|1|Greggorypeccary<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Egret's Secret}} | |||
'''Description''' :<br/>"There is a new door in the shop at Egret Boat Tours. | |||
Go in, that's what its for. | |||
Be forewarned it isn't for the faint hearted. | |||
I won't tell you what to expect in there. I won't show you pictures. | |||
No hints or spoilers from me. So , don't ask. | |||
Adds backstory and a little adventure. | |||
If you are worried about quality check out my other mods. They have pictures and nice spoilery descriptions. | |||
You will need all of the DlC's except the texture pack. | |||
Remember I warned you. Take heed of the image above. | |||
Have fun." | |||
}} | |||
==== Sunshine Township........a tragedy. ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Sunshine Township........a tragedy.|https://www.nexusmods.com/fallout4/mods/21855/?|1.a|Greggorypeccary<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Sunshine Township...a tragedy.}} | |||
'''Description''' :<br/>"Like all my mods it won't fit exactly into a category. If I could make my own it would be "story driven". | |||
I was always a little unhappy with Sunshine tidings Co Op. It's such a nice spot. Great for a settlement. Even companions remark how nice it is there. | |||
But what about those shacks? And those broken porches, yuck! You can't fix them and you cant scrap them? | |||
Well, fret no more. I have a solution for you! | |||
I got rid of those eyesores. I replaced them with houses. Nice lore friendly houses with good roofs and working doors. You can still build in them just like before. All the scrapable items and enemies are now in the houses instead of shacks. The magazine is still right where it should be. | |||
You may have already made a settlement here and think its too late to use this. Well I'm not saying it'll be perfect but the houses are in the same places as the shacks and are the same height from the ground. Add to that the fact that the new houses are close to the same size as the shacks and the end result is you should only need to tweak anything that you built. | |||
Pretty cool! | |||
Why is it a tragedy? Well, I leave that to you to discover for yourself. | |||
Exploration will be rewarded. I promise you that. | |||
Will conflict only with mods altering the buildings in Sunshine Tidings. Nothing else! | |||
Guaranteed absolutely clean and error free by Fo4 edit standards. | |||
Enjoy." | |||
}} | |||
==== Jamaica Overland Express ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Jamaica Overland Express|https://www.nexusmods.com/fallout4/mods/19830/?|1a|Greggorypeccary<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Joe with nav fix}} | |||
'''Description''' :<br/>"A mod I made for myself that I decided to share. It takes place in Jamaica Plains and adds a little life. Adds a trader too. It will be very helpful if you want a settlement there. Still cool even if you don't. It's not too big so I made it as atmospheric as I could. I suggest taking your time and exploring. It might be a little tough at a spot or two. For sure if you are lower levels." | |||
}} | |||
==== Welcome to Goodneighbor ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Welcome to Goodneighbor|https://www.nexusmods.com/fallout4/mods/15702/?|1.5|X<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Welcome to Goodneighbor}} | |||
'''Description''' :<br/>"This mod expands and adds tons of new content to Goodneighbor. At over 500 lines of dialogue, this mod will take between 2-3 hours to complete. This mod requires no addons, DLC, or other mods. | |||
This Mod Adds: | |||
* 2 Story Quests | |||
* 3 Assassination Missions | |||
* 7 New establishments | |||
* 2 Player Homes with Workshops | |||
* New locations in commonwealth related to the story | |||
* New enemies, items, and more! | |||
Quests: | |||
* Fast Food – Talk to Andrew in the Diner area. | |||
* A Heist to Remember-Talk to Doug in Club Fire. | |||
* Assassination Missions-Talk to Fantum in the alley behind Club Fire." | |||
}} | |||
==== Ending Epilogue Restored ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Ending Epilogue Restored|https://www.nexusmods.com/fallout4/mods/12183/?|1.0|Seekingthesun<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Epilogue Restored}} | |||
'''Description''' :<br/>"Originally you were to be a Sentinel and, ultimately become the leader of the BoS following Maxson's death. Through a quick patch I've restored this ending through integration into the game itself. NPCs will even acknowledge that the player used the Minutemen AND will also mention that you're a sentinel. This is truly a "cut" ending that allows for you to reach the end of both the Brotherhood and the Minutemen. | |||
First complete the main quest for the minutemen, leaving the BoS intact. Then you will first find a note in Maxson's quarter's which will lead you to another note in the observation/air traffic control tower on the vertibird flight deck. Due to how the scripts work, you must leave and return to the Prydwen." | |||
}} | |||
==== A Cannibal In Concord ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|A Cannibal In Concord|https://www.nexusmods.com/fallout4/mods/14320/?|2.1|T9X 69<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=A Cannibal In Concord}} | |||
'''Description''' :<br/>"This mod contains graphic content and descriptive lore taken from real life serial killers/cannibal that some users may find incredibly disturbing and or sick. Some of the lore was altered to match the lore of Fallout 4. I promise I'm completely sane. | |||
A Cannibal in Concord offers a new house location in Concord. If you're the type of person who likes to run & gun, THIS MOD IS NOT FOR YOU! Instead you will be looking around, moving objects etc to find your way through the house. This mod is based off a real cannibal by the name Albert Fish. Some of the short stories you'll find are made up, but some are quotes from the man himself (slightly altered to fit in with the lore). | |||
This mod is now feature complete. The basement is now unlocked and free for you to explore. Enjoy!" | |||
}} | |||
==== Skip DIMA memories - Far Harbor ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Skip DIMA memories - Far Harbor|https://www.nexusmods.com/fallout4/mods/16157/?|1.0|T9X 69<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Skip DIMA memories}} | |||
'''Description''' :<br/>"The puzzles of DIMAs memories were (in my mind) the most annoying part of Far Harbor. They were long, boring and the f@*king bugs never went where I wanted them to, if they moved at all. This mod triggers when you activate the power switch in the Nucleus Control Room just before the terminal with the puzzles and runs through the quest objectives to act as if you completed the memories. You will still have to listen to the tapes to advance the quest." | |||
}} | |||
==== Minutemen Supply Caches ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Minutemen Supply Caches|https://www.nexusmods.com/fallout4/mods/12315/?|V1.25|Countercruel<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Minutemen Supply Caches}} | |||
'''Description''' :<br/>"Minutemen Supply Caches is a mod project i came up with the give the player an incentive after the Old Guns - Find the Armory quest given to you by the Minutemen. The original reward was some supplies to build the mortar and the Generals uniform, which was not enough for me personally. | |||
This mod adds a sub-quest experience after you reach the end of the quest, by giving you a key to find and collect all the supply caches found throughout the commonwealth all having there own map markers and fast travel if you happen to stumble upon them before the quest,as with plans to add more locations and caches - this will sure to bring some reward and sense of accomplishment as you find these throughout the world. I have placed them in places also in which i felt there was no reward pay off in the area, such as Wildwood Cemetery. | |||
The caches are settlement based, so they will contain within them various supplies such as wood - steel and cloth. Along with ammo and others. Basic foundations have been added to the mod, and more unique and varied items are to be added in the future." | |||
}} | |||
==== Revolted The retro minigame ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Revolted The retro minigame|https://www.nexusmods.com/fallout4/mods/20926/?|v1.1|Cohagen<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Revolted}} | |||
'''Description''' :<br/>"Revolted is a video game you can play on the terminal in Concord Speakeasy. | |||
In the game you play as the Overseer of Vault 102 and must take back control of the Vault from | |||
the evil Professor. | |||
Revolted (the future of gaming) has many features which include Three dimensional Graphics, | |||
Mono sound, poly processing and Next level artificial intelligence. | |||
Revolted is teh next level of challenge, bad guys are really mean, bullets give you damage, toxic waste | |||
is toxic and the language at times borders on inappropriate." | |||
}} | |||
==== Sparky's Quantum Adventure ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Sparky's Quantum Adventure|https://www.nexusmods.com/fallout4/mods/12335/?|1.6|X<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Sparky's Quantum Adventure}} | |||
'''Description''' :<br/>"Travel back in time and try to stop the apocalypse. This mod features over 300 lines of dialogue, new locations, new enemies, and a new story. | |||
Start this story by accessing the Dark Tunnel, southeast of Abernathy Farm." | |||
}} | |||
==== Episode I - Family Problems ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Episode I - Family Problems|https://www.nexusmods.com/fallout4/mods/15210/?|04|CKWorkshop<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Family Probelms V.04}} | |||
'''Description''' :<br/>"The Story starts in Diamond City where you meet Chloe McCree at the Bar, in the center of the City. The Story will guide you to a huge Building in the northern Region of Commonwealth. The Villa McCree is a dark and dusty place, where you will encounter strong Enemys. First you must kill the mutated sisters Hanna and Loise, they hold the Keys to the Basement. Reveal the secrets of the noble family McCree." | |||
}} | |||
==== Episode III - The Experiment ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Episode III - The Experiment|https://www.nexusmods.com/fallout4/mods/16150/?|V.02|CKWorkshop<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Episode III - The Experiment}} | |||
'''Description''' :<br/>"In this Episode, you meet an old Survivor named Hawk. He stands next to the Stairs on the Entrance of Diamond City. He asks you if you can clear his old Hideout from Raiders. It's an old House on the coast of Commonwealth. Explore the Secrets of the old Mansion and find out what truly goes on in the depths of this Place." | |||
}} | |||
==== Bountiful Boards ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Bountiful Boards|https://www.nexusmods.com/fallout4/mods/16048/?|0.8.2|Gilbrilthor<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Bountiful Boards}} | |||
'''Description''' :<br/>"I enjoyed the bounty board quests but found that they ended far too soon! So I made my first mod to fix that problem. | |||
This mod does a couple of things related to bounties: | |||
* Fixes the vanilla bounties so that they repeat | |||
* It adds some time between the quests appearing | |||
* Allows two bounties to be accepted at one time | |||
* Adds four new quests that are repeatable | |||
This mod adds some time between quests appearing. I felt that having them pop up one right after another broke a little of the immersion of having these posted by real people. Now, around 24 in-game hours must pass before a second one pops up. | |||
This mod also allows a second bounty quest to be accepted while the first is outstanding. This was done so that you can keep two in your journal while you quest your way across the commonwealth until you get close to the spot with the quest. | |||
Third, it adds new bounties to break up the monotony of only getting a few of them repeatedly. | |||
* Synths | |||
* Wildlife | |||
* Gunners | |||
* Children of Atom | |||
For these new quests and their rewards, I added a mechanic that I felt was more immersive than placing caps on the body of the target. Instead, you will find the reward somewhere in Diamond City after you kill the target." | |||
}} | |||
==== Gone Feral - Quest ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Gone Feral - Quest|https://www.nexusmods.com/fallout4/mods/15221/?|3.0|Alex Billedeaux<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Gone Feral}} | |||
'''Description''' :<br/>"Gone Feral is a quest mod. It has a new exterior and interior location, a new voiced companion, unique rewards, and multiple endings. Join up with Patrick Soot, a ghoul ex-caravan guard, and track down a ghoul who has gone missing from the Slog. | |||
Go to the diner-like building just outside of the Slog to find a note and start the quest." | |||
}} | |||
==== Spare Railroad When Playing As Brotherhood ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Spare Railroad When Playing As Brotherhood|https://www.nexusmods.com/fallout4/mods/20330/?|1.00|EnvyDeveloper<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Spare Railroad When Playing As Brotherhood}} | |||
'''Description''' :<br/>"This mod changes Tactical Thinking into allowing a peaceful resolution. Now you don't have to destroy the Railroad to progress the Brotherhood questline. | |||
Talk to Kells as normal and choose either "Do they all have to die?" or "Why is the Railroad such a threat?", which gives you a variety of 3 very hard speech checks. Pass one of them and he will reluctantly end the quest." | |||
}} | |||
==== The Agency - Prologue ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Agency - Prologue|https://www.nexusmods.com/fallout4/mods/15809/?|0.0.2|BrianD<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Agency - Prologue UPDATED}} | |||
'''Description''' :<br/>"As you wake up from your sleep, you remember a shadowy figure approaching you just before you dozed off. Luckily, none of your stuff is missing, but a note has been placed in your pocket... That was weird! Meet new characters as you tear into the mysteries which wait for you in your efforts to enter Vault 111-B in a new custom mapped environment. | |||
What Does This Mod Contain: | |||
* A new storyline | |||
* A new location to explore | |||
* Over 250 new lines of dialogue | |||
* A new companion | |||
* And much more to come" | |||
}} | |||
==== Maxwell's World ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Maxwell's World|https://www.nexusmods.com/fallout4/mods/18949/?|1.07|Trainwiz<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Main File 1.04 | |||
|OPT=Patch 1.07}} | |||
'''Description''' :<br/>"<i>Located just a few miles from Boston, Maxwell’s World was once a place of joy. The biggest amusement park in the country, Mister Maxwell dedicated his fortunes and life to making everyone’s time at Maxwell’s World as happy as possible. Then the bombs fell and it all went to shit. | |||
Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland. | |||
Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that. | |||
All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park isn’t just open. It’s alive.</i> | |||
Maxwell’s World is my horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape. | |||
Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as the end of park changes to match your perspective! | |||
'''Features''' : | |||
* A seven part quest of survival and fright, with more than four different endings, that reacts and changes based on your choices during the main quest. | |||
* An entire new world space, Maxwell’s World, with over five completely different sections, hidden detail, and much much more. | |||
* Three new companions, fully voiced with their combat styles, and miniquests. | |||
* Brand new gameplay elements! | |||
** In Maxwell’s World, the things you find are tainted and can affect both enemies and the quest. Consume them if you dare, or focus on using the precious little non-cursed resources you brought with you! | |||
** A respawn system. Maxwell wants you to stay, and is content to kill and resurrect you over, and over, and over again. Watch your stimpaks and microfusion cells, because you won’t get them back! | |||
** Animated ride bosses! Malevolent bumper cars and serpentine rollercoasters are out to kill you! These juggernauts are scattered throughout the park, and can come to life at any time! Some say that there are weapons in the park that can deal with them, but you risk losing your soul to Maxwell’s influence! | |||
** The Presence. A mysterious entity that travels around the park, bringing the rides to life and causing machines to go haywire. Reroute power to different parts of the park to draw it away, or risk its wrath for the comforts electricity brings you! | |||
** Minigames! Shooting galleries, robot fights, and more | |||
* New enemies. Face off against deranged animatronics, living rides, ghoulified mascots, and the terrifying Revelers; those guests before you whose souls were claimed, now forever cursed to wander the park in great armies. | |||
* New weapons! From firework cannons, rayguns, mallets, to the triumphant return of Fallout 3's heavy incinerators. | |||
* A new clown paintjob for power armor." | |||
}} | |||
==== Ransacked Relays and Shuddersome Subways ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Ransacked Relays and Shuddersome Subways|https://www.nexusmods.com/fallout4/mods/12101/?|1.1|Trainwiz<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Patch 1.1}} | |||
'''Description''' :<br/>"Welcome to a little quest mod I banged out to show what's possible. Ransacked Relays and Shuddersome Subways adds a pair of brand new adventurous areas, that will have the player dodging traps and navigating precarious walkways to face off against some of the Commonwealth's biggest and nastiest foes. | |||
'''Features''' : | |||
* Two new fullscale dungeons, with traps, creepiness, and sights abound. | |||
* Two new quests: Ransacked Relays and Shuddersome Subways, for the player to complete, each gives a fairly decent-tier reward. | |||
* Two new massive bosses: ACRONYM and the Mirelurk Godqueen Deathkiller Supreme, which have their own unique attacks and ways to be defeated. | |||
* New weapons for both unarmed players and players who like to let other things fight for them | |||
* Voice acting for all dialogue in the mod" | |||
}} | |||
==== Atomic Radio and Tales from the Commonwealth ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Tales from the Commonwealth|https://www.nexusmods.com/fallout4/mods/8704/?|2.6|Kris Takahashi<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Tales from the Commonwealth v2.5, DLC Commentary Patch for TFTC v2.5 | |||
|OPT=CBBE Version of Lola's Dress by Oussebon}} | |||
'''Description''' :<br/>"'''Followers''' : | |||
* Audrey | |||
* R4-04 | |||
* Birdie | |||
'''Quests''' : | |||
* A Pair of Jacks | |||
* A Soldier’s Duty | |||
* Atom’s Glow | |||
* Full Exposure | |||
* Indecent Exposure | |||
* Human Nature | |||
* Jet Fueled | |||
* Love and Peace | |||
* Paradise Bay | |||
* Patriots | |||
* Picket Fences | |||
* Radio Raiders | |||
* Like a Goodneighbor | |||
* Rock ’em Sock ’em Robots | |||
* Saints and Sinners | |||
* The Great Green Jewel | |||
* The House that Bruce Built | |||
* Three Little Wastelanders | |||
* Two Lane Blacktop | |||
* Under the Bridge | |||
* You’ve Got Mail | |||
'''Miscellaneous Quests and Encounters''' : | |||
* Amelia’s Espresso | |||
* Brotherhood of Steel Trio | |||
* Characters of the Commonwealth | |||
* Charles River Auction House | |||
* Doctor Handy’s Robot Medical Clinic | |||
* European Immigrants | |||
* Hail Oh Hail Oh Infantry | |||
* Power Man | |||
* Miscellaneous Encounters" | |||
}} | |||
==== Vault 1080 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Vault 1080|https://www.nexusmods.com/fallout4/mods/18172/?|15|Nvidia<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Vault 1080}} | |||
'''Description''' :<br/>"NVIDIA's Vault 1080 mod leads you through a foggy, murky marsh to the ruins of an old church. Bright shafts of light guide you through the shadows to Vault 1080, which contains three large levels of buried secrets and hidden horrors. Uncover the story of a misguided congregation that embraced darkness and sickness in order to survive, and judge for yourself whether monsters deserve salvation. | |||
Features: | |||
* New Quest | |||
* 4 new areas to explore (marsh, church, cave, vault) | |||
* About an extra hour of gameplay | |||
Locating the mod in-game: | |||
# Track the quest 'Church of the Valley' | |||
# Objective will point you to a small hut outside of the marsh." | |||
}} | |||
== Locations == | |||
==== Better The Third Rail ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better The Third Rail|https://www.nexusmods.com/fallout4/mods/15388/?|1.00|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better The Third Rail | |||
|UPDT=Update 1.01}} | |||
'''Description''' :<br/>"Everyone who has actually played the game knows that in the Third Rail are few boring people sitting around doing absolutely nothing. I have set out to fix that. | |||
This mod adds more authentic NPCs and many new details to improve overall pub atmosphere and immersive gaming experience." | |||
}} | |||
==== Better Goodneighbor ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Goodneighbor|https://www.nexusmods.com/fallout4/mods/16594/?|1.00|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Goodneighbor}} | |||
'''Description''' :<br/>"After the revamp of the Third Rail I also wanted a better looking exterior for the Goodneighbor. There wasn't anything interesting to visit or explore, and because of that I had added a lot of custom details and npc-s to bring some atmosphere to this location. | |||
So, what is new? | |||
* A lot of new objects and details | |||
* New custom made textures (graffiti, signs, police APC vehicle...) | |||
* More NPC-s and vendors (with voice) | |||
* Unique vendors (you can now change you pre-war money and make a profit if you know how, and finally, you can now sell your paint cans)" | |||
}} | |||
==== Better Skylanes Flight 1981 Crash-site ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Skylanes Flight 1981 Crash-site|https://www.nexusmods.com/fallout4/mods/12827/?|1.2|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Skylanes Flight 1981 Crash Site V1.2}} | |||
'''Description''' :<br/>"Simple edid of the Skylanes Flight 1981 location to look more like real plane crash site." | |||
}} | |||
==== Better Atom Cats Garage ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Atom Cats Garage|https://www.nexusmods.com/fallout4/mods/14764/?|1.00|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Atom Cats Garage}} | |||
'''Description''' :<br/>"Atom Cats Garage with much more details." | |||
}} | |||
==== Better UFO Crash Site ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better UFO Crash Site|https://www.nexusmods.com/fallout4/mods/13521/?|1.02|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better UFO Crash Site}} | |||
'''Description''' :<br/>"UFO Crash Site now looks a little bit better." | |||
}} | |||
==== Better Skylanes Flight 1665 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Skylanes Flight 1665|https://www.nexusmods.com/fallout4/mods/17038/?|1.00|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Skylanes Flight 1665 by Mika999}} | |||
'''Description''' :<br/>"Just another location modification from my "Better" mod series. Don't know for you, but I expected much more from the plane wreck in the middle of the most radioactive zone in the Commonwealth. But what I found there was just the same plane as Skylanes Flight 1981, and nothing special and innovative. | |||
So, what is new in this mod? | |||
* new radioactive texture of a plane and airplane seats- new skeleton textures | |||
* much more details | |||
* A lot of glowing fungus: now, you will actually know where to find them, and with this, Skylanes Flight 1665 becomes useful after all. I don't think this will unbalance the game, since there are lot of them, it becomes a quite boring if you're trying to pick them all. | |||
* Deathclaw nest (watch your step, mother Deathclaw is there somewhere)" | |||
}} | |||
==== Better Boston Airport ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Boston Airport|https://www.nexusmods.com/fallout4/mods/13958/?|1.00|Mika999<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Boston Airport}} | |||
'''Description''' :<br/>"Boston Airport now looks a little bit different. I draw inspiration from the concept art to create more interesting location to explore. Its not the same as concept images because base model is too much different, but has interesting details that draw my attention." | |||
}} | |||
==== A Sensible Prydwen Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|A Sensible Prydwen Overhaul|https://www.nexusmods.com/fallout4/mods/24198/?|1.0|NordKitten<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=A Sensible Prydwen Overhaul}} | |||
'''Description''' :<br/>"I hated the vanilla Prydwen, from not haveing a place to go to the bathroom, to the scattered stained beds that barely fits a unit, let alone an army. So I made this mod, a mod that attempts to fix the Prydwen." | |||
}} | |||
==== A Sensible Prydwen Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|A Sensible Prydwen Overhaul|https://www.nexusmods.com/fallout4/mods/24198/?|1.0|NordKitten<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=A Sensible Prydwen Overhaul}} | |||
'''Description''' :<br/>"I hated the vanilla Prydwen, from not having a place to go to the bathroom, to the scattered stained beds that barely fits a unit, let alone an army. So I made this mod, a mod that attempts to fix the Prydwen." | |||
}} | |||
==== Diamond City Expansion ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Diamond City Expansion|https://www.nexusmods.com/fallout4/mods/21853/?|1.2|Statsmakten<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Diamond City Expansion 1.2}} | |||
'''Description''' :<br/>https://davidljungberg.se/images/dmndexpansion-intro.png | |||
}} | |||
==== Vault Tec in Concord ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Vault Tec in Concord|https://www.nexusmods.com/fallout4/mods/17206/?|1.10|BandwidthBob<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Vault-Tec in Concord}} | |||
'''Description''' :<br/>"Just a small little Vault-Tec office in Concord that has been taken over by Raiders. When heading towards Concord from Red Rocket, turn left on the road where the dead Brahmin is. The Vault-Tec office is just on the left. | |||
As I don't currently have the knowledge to script quests, I've done what I can to make the level less boring. Workbench, fully navmeshed, map marker, fast travel, medkits, and lootable items (10 ammo crates, 5 chests, 4 safes)." | |||
}} | |||
==== Vault Tec in Concord ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Vault Tec in Concord|https://www.nexusmods.com/fallout4/mods/17206/?|1.10|BandwidthBob<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Vault-Tec in Concord}} | |||
'''Description''' :<br/>"Just a small little Vault-Tec office in Concord that has been taken over by Raiders. When heading towards Concord from Red Rocket, turn left on the road where the dead Brahmin is. The Vault-Tec office is just on the left. | |||
As I don't currently have the knowledge to script quests, I've done what I can to make the level less boring. Workbench, fully navmeshed, map marker, fast travel, medkits, and lootable items (10 ammo crates, 5 chests, 4 safes)." | |||
}} | |||
==== N.E.S.T Survival Bunkers v1.3 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|N.E.S.T Survival Bunkers|https://www.nexusmods.com/fallout4/mods/17496/?|1.3|sgtpectoralismajor<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=N.E.S.T Survival Bunkers v1.3}} | |||
'''Description''' :<br/>"Nuclear Environmental Survival Technologies (NEST) Bunkers | |||
Failed to secure a golden ticket into a vault? | |||
Government propaganda got you scared for your families survival? | |||
Well don't worry! | |||
Our N.E.S.T Shelters are being rolled out across the United States. Thanks to government funding, we can offer full construction of your very own shelter! | |||
Want a small box room for you and four children? Done! | |||
Want to be locked in underground with your wife? Done! | |||
Fancy breeding a small cat army to colonize the remains of your country? Done! | |||
We offer construction of basic designs, as well as custom specifications. | |||
Each shelter will require monthly payments following construction. (rates may vary in line with size, components, resources, inflation, nuclear annihilation) | |||
Government subsidies allow payments to be stretched over long periods of time. This way you can carry on living the American dream, safe in the knowledge that you might not get home in time to use your personal bunker, but your wife and kids should be fine! | |||
Order Today!" | |||
}} | |||
==== Stumble Upon Interiors ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Stumble Upon Interiors|https://www.nexusmods.com/fallout4/mods/15539/?|1.3|Chiaro22<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Stumble Upon Interiors v1.3}} | |||
'''Description''' :<br/>"Go shopping in Malden! | |||
Enjoy the laidback atmosphere of Coltrane's Bar! | |||
Check in to see if Grandma Flora in Cambridge has got everything under control! | |||
Stumble Upon Interiors is a collection of new, immersive interiors added to the Commonwealth. There's no quests tied to these places, and none will have mapmarkers; they are all made to be stumbled upon while traversing the Commonwealth. I've tried to make them all atmospheric and interesting to explore in their own ways, and I've also aimed to get the interiors relatively close to vanilla Fallout 4 in terms of loot, lighting and encounters. More interiors will hopefully be added with time. | |||
As of version 1.3 this mod adds 7 new interiors to the Commonwealth: | |||
* Apartment Building, Esplanade | |||
* Attorney's Office, Natick Banks | |||
* Bunker Hill Bar, Charlestown | |||
* Coltrane's Bar, The Fens | |||
* Delicatessen Store, Malden | |||
* Bookstore, Malden | |||
* Grandma Flora's House, Cambridge" | |||
}} | |||
== Sorting, Cleaning and Testing: Part 7 == | |||
Sort with LOOT you sloot. Then clean these mods: |
Latest revision as of 03:15, April 19, 2023
Fenris' Personal Mod Guide / Setup
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
|
FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
|
INI Tweaks
BethINI
Installation :
|
Manual Tweaks
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
|
Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
|
You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : "This resource accomplishes the following things:
|
Armorsmith Extended
Files to download :
Description : "This mod does twelve things:
|
Settlement Keywords Expanded
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." |
Beantown Interiors Project
Files to download :
Description : Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", only to find once you arrive that 99% of the shops and houses are all boarded up? Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to be exact, give or take the rotation of the earth and a few dings to my chronometer!) If so, then this mod is for you! The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's N.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to know and love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore." |
Chem Redux
Files to download :
Description : |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Files to download :
Description : |
Achievements
Files to download :
Description : |
Dead Body Collision
Files to download :
Description : |
Realistic Death Physics - No Animations
Files to download :
Description : |
Faster Terminal Displays
Files to download :
Description : |
Survival Unlocker
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix
Files to download :
Description : |
Workshop Spotlight Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Rain of Brass
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Personal Vertibird Flight Altitude Fix
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Files to download :
Description : |
Less Annoying Berry Mentats
Files to download :
Description : |
Glowing Animals Emit Light
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix
Files to download :
Description : |
Workshop Lightbulb Emittance Fix
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets
Files to download :
Description : |
Settlement Attack DLC Fix
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)
Files to download :
Description : |
Mirelurk Model Fix
Files to download :
Description : |
X-01 Armor Reposition Fix
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix
Files to download :
Description : |
Piper Interview Restored
Files to download :
Description : |
Power Line Physics
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)
Files to download :
Description : |
MicrofusionCell Fix
Files to download :
Description : |
Wasteland Workshop Street Lamp and Ceiling Light Fix
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix
Files to download :
Description : |
CryoFreez Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Auto Doors
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul
Files to download :
Description : Notes : |
Vanilla Reflection Maps
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
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Glass Glare Fix
Files to download :
Description : |
Wetness Shader Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Notes : |
Various Material Fixes
Files to download :
Description : So far this fix includes:
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Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
- Here's a save outside of the vault made with all of the mods so far, enabled and sorted:
File:Save2_940E27DBM536861756E_Commonwealth_000022_20170527201116_1_2.7z
Interface
Full Dialogue Interface
Files to download :
Description : Notes : |
DEF_UI
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
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Valdacil's Item Sorting
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
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LooksMenu
Files to download :
Description :
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Immersive maps 2K - 4K
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
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Quest Summary by Default - Spoiler-Free Quest Log
Files to download :
Description : |
Eating Off the Floor
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul
Files to download :
Description :
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Immersive Main Menu
Files to download :
Description : |
Cartographers Map Markers (Fallout4 Edition) CMM
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Files to download :
Description : |
Better Mod Descriptions
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Better Mod Descriptions strives to give you some actual information on what each armor and weapon mod does by changing the descriptions of each and every modification. It leaves all values at their vanilla setting and merely lists them all - including some which weren't actually noted in the old descriptions but still present. Using BMD does not make your weapon mods stronger or weaker in any way." |
HUDFramework
Files to download :
Description : |
Immersive HUD - iHUD
Files to download :
Description : HUD when you need. HIDE when you don't. What does it let you do?
Description : |
Nameplates - Floating Healthbars
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z
Gameplay
Grab and Eat All-in-One
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes
Files to download :
Description : |
Dynamic Flora Harvesting
Files to download :
Description : |
Lowered Weapons
Files to download :
Description : |
Milk That Brahmin - A Milk Mini-Overhaul
Files to download :
Description : |
Real Dogmeat Armor
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Multiple Floors Sandboxing
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage
Files to download :
Description : |
Live Dismemberment
Files to download :
Description : Notes : Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children
Files to download :
Description : |
Visible Weapons - 3rd Person Holster
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows
Files to download :
Description : |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Files to download :
Description : |
Longer Power Lines
Files to download :
Description : |
Easy Hacking
Files to download :
Description : |
PipBoyShadows
Files to download :
Description : |
MGS Aiming
Files to download :
Description : With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." |
Exploding Eyebots
Files to download :
Description : |
No Combat Boundaries
Files to download :
Description : |
Search and Destroy - Extended Combat Range and Stealth Searches
Files to download :
Description : |
Lone wanderer fast travel
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators
Files to download :
Description : |
Realistic Bullets - Velocity and Gravity
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Rich Merchants
Files to download :
Description : Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included." |
Better Companions
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Clean the following plugins with FO4Edit:
- Realistic Survival Damage.esp
- Campsite-Full-Sleep.esp
- No Combat Boundaries.esp
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528130553_1_2.7z
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Files to download :
Description : Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Long Range Bullet Holes
Files to download :
Description : |
Subway Runner
Files to download :
Description : The maps are fully nav meshed and companion friendly. I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." |
Diamond City Auto Close Gate
Files to download :
Description : This mod only runs after you have first encountered Diamond City and opened the gate." |
Immersive Drumlin Diner
Files to download :
Description : As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." |
Publick Occurrences Expanded
Files to download :
Description : Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. Features:
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Light Radius Redux
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." |
Needles hurt
Files to download :
Description : This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." |
Vault 81 Close Door
Files to download :
Description : This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." |
Vault-Tec Historical Preservation Initiative
Files to download :
Description :
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First Person Messages
Files to download :
Description : "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. "The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!" |
Charismatic Eyewear
Files to download :
Description : Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." |
Hydrating SURVIVAL Beverages
Files to download :
Description :
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Files to download :
Description : It also slightly amplifies the volume of the music." |
Reverb and Ambiance Overhaul
Files to download :
Description :
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand." |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Files to download :
Description : |
Craftable Cats
Files to download :
Description : There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." |
To Cook a Cat - A Fallout Recipe
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go.
It's that time again to run LOOT and clean the mods that I list below:
- Vault81Etiquette.esp
- Vault-Tec Historical Preservation Initiative.esp
Now run the game and make sure it still works.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000037_20170529025246_1_2.7z
Sound / Music
Sound Effects
Cinematic Sounds - Complete Collection
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... [Explosives] Sounds Covered:
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Quieter Settlements
Files to download :
Description : Sounds Changed:
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Towbie's Realistic Weapon Sounds
Files to download :
Description : In the current version it replaces the following:
Notes : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. |
Louder Rainy Sound
Files to download :
Description : |
Radiant Birds
Files to download :
Description : Install Instructions :
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Radiant Birds (Less Radiant)
Files to download :
Description : |
Quiet Dogmeat Paws
Files to download :
Description : |
BetterVertibirdSound
Files to download :
Description :
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Energy Weapon Sounds
Files to download :
Description : The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." |
P.A.M.S - Power Armor Movement Sounds
Files to download :
Description : |
Misc
True 3D Sound for Headphones
Voice
Aggressive synth voice overhaul
Files to download :
Description :
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Followers Aren't Loot Critics
Files to download :
Description : |
Music
Dynamic Music Overhaul
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Digital Nightmare - Dark Apocalyptic Soundtrack
Files to download :
Description : |
Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)
Files to download :
Description : |
Radio
OLD WORLD RADIO - BOSTON
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Installation :
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More Where That Came From - Diamond City Radio Edition
Files to download :
Description : The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." |
Elvani's Track Pack for Diamond City Radio
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Jetfuel Radio Standalone
Files to download :
Description : You get 46 brand new songs and an in-universe host." |
Existence 2.0
Files to download :
Description : Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! Features : This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. >>>Now I will play another track<<< The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. Welcome to your Existence 2.0 >>>Do not go to sleep<<< |
Reneer's Radio Mod
Files to download :
Description : |
Blues Radio - Standalone Station with 100 Tracks
Files to download :
Description : The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." |
Boston Pirate Radio - Anarchist Raider Punk
Files to download :
Description : All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." Installation : |
Sorting, Cleaning and Testing: Part 5
You know the drill by now, sort with LOOT and then clean this mod:
- JetfuelRadio.esp
File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z
Player Homes
Basement Living - Bunker and Basement Player Homes (with standalone Workshops)
Files to download :
Description : Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. Hatches to "teleport" to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. How It Works :
Locations :
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Faction Housing Overhaul - Railroad HQ
Files to download :
Description : Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. Features :
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Faction Housing Overhaul - Prydwen Quarters
Files to download :
Description : Features : Your room now has all basic workstations
A MIRROR TO CHANGE YOUR APPEARANCE.
General Info :
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Faction Housing Overhaul - The Castle
Files to download :
Description : It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on. How to get in : The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. General Features :
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Faction Housing Overhaul - Vault 81
Files to download :
Description : It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. Features :
General Info :
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Faction Housing Overhaul - Institute Director's Quarters
Files to download :
Description : Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. Features :
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Marlborough Mansion
Files to download :
Description : The idea and request for this came from one of my Patreon supporters." |
Thirty-Yard Bunker
Files to download :
Description : Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. Features :
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Outfield Retreat - Diamond City RV Player Home
Files to download :
Description : Not for the claustrophobic or people who want to display 50 power armours...
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Sanctuary Bunker Player Home
Files to download :
Description : (see screenshot for location, it's well hidden) Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. Features :
Navmeshed, as usual, what do you take me for, a hopeless newbie? Cleaned with xEdit as well" |
Rockin' Red Rocket
Files to download :
Description : This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather.
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. Additional Features :
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The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1
Files to download :
Description : This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell." |
The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2
Files to download :
Description : This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!" |
The Slog Diner Player Home - Better Homes and Bunkers Vol 3
Files to download :
Description : This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo." |
The Goodneighbor Condo Player Home
Files to download :
Description : To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. Location : The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance." |
The Overboss Hideaway Player Home (Nuka World)
Files to download :
Description :
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. The mod promo video below will show you exactly what you need to do to get the key. The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. Location : The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. Because this mod was made for my own game, it suites my tastes and gameplay." |
Nuka World Fizztop Grille Enhancements
Files to download :
Description : That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result." |
Cambridge Bungalow Player Home
Files to download :
Description : Then the bombs fell. Get the key, and the house is yours. In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. Location : The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics." |
Dauntless
Files to download :
Description : G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! Features :
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Sorting, Cleaning and Testing: Part 6
Sort your mods with LOOT, and then clean these mods:
- Eli_Faction Housing Overhaul - Railroad HQ.esp
- Eli_MarlboroughHouse.esp
- Eli_Rockin Red Rocket.esp
- Eli_Faction Housing Overhaul - V81.esp
- Eli_Faction Housing Overhaul - The Castle.esp
- RRTV_GoodneighborCondo.esp
- RRTV_OverbossHideaway.esp
- RRTV_FizztopGrilleEnhancements.esp
- RRTV_CambridgeBungalow.esp
- RRTV_HomesAndBunkers_Starlight.esp
- RRTV_HomesAndBunkers_Oberland.esp
- RRTV_HomesAndBunkers_Slog.esp
- MosesSubmarine.esp
Quests
Combat Zone Restored
Files to download :
Description :
It does not restore the Drinking Buddy quest to the Combat Zone because I'm not sure there's enough of that remaining in the files as is to do so. The bartender also doesn't work, so it's bring your own booze." |
Concussion
Files to download :
Description : Final version! Again, no hints or images. It's just an interesting little adventure. If you want to know more, you have to play. I guarantee it to be "different". It's not easy. You can start it with a note on the Diamond City "Bounty Board." |
Egret's Secret
Files to download :
Description : Go in, that's what its for. Be forewarned it isn't for the faint hearted. I won't tell you what to expect in there. I won't show you pictures. No hints or spoilers from me. So , don't ask. Adds backstory and a little adventure. If you are worried about quality check out my other mods. They have pictures and nice spoilery descriptions. You will need all of the DlC's except the texture pack. Remember I warned you. Take heed of the image above. Have fun." |
Sunshine Township........a tragedy.
Files to download :
Description : I was always a little unhappy with Sunshine tidings Co Op. It's such a nice spot. Great for a settlement. Even companions remark how nice it is there. But what about those shacks? And those broken porches, yuck! You can't fix them and you cant scrap them? Well, fret no more. I have a solution for you! I got rid of those eyesores. I replaced them with houses. Nice lore friendly houses with good roofs and working doors. You can still build in them just like before. All the scrapable items and enemies are now in the houses instead of shacks. The magazine is still right where it should be. You may have already made a settlement here and think its too late to use this. Well I'm not saying it'll be perfect but the houses are in the same places as the shacks and are the same height from the ground. Add to that the fact that the new houses are close to the same size as the shacks and the end result is you should only need to tweak anything that you built. Pretty cool! Why is it a tragedy? Well, I leave that to you to discover for yourself. Exploration will be rewarded. I promise you that. Will conflict only with mods altering the buildings in Sunshine Tidings. Nothing else! Guaranteed absolutely clean and error free by Fo4 edit standards. Enjoy." |
Jamaica Overland Express
Files to download :
Description : |
Welcome to Goodneighbor
Files to download :
Description : This Mod Adds:
Quests:
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Ending Epilogue Restored
Files to download :
Description : First complete the main quest for the minutemen, leaving the BoS intact. Then you will first find a note in Maxson's quarter's which will lead you to another note in the observation/air traffic control tower on the vertibird flight deck. Due to how the scripts work, you must leave and return to the Prydwen." |
A Cannibal In Concord
Files to download :
Description : A Cannibal in Concord offers a new house location in Concord. If you're the type of person who likes to run & gun, THIS MOD IS NOT FOR YOU! Instead you will be looking around, moving objects etc to find your way through the house. This mod is based off a real cannibal by the name Albert Fish. Some of the short stories you'll find are made up, but some are quotes from the man himself (slightly altered to fit in with the lore). This mod is now feature complete. The basement is now unlocked and free for you to explore. Enjoy!" |
Skip DIMA memories - Far Harbor
Files to download :
Description : |
Minutemen Supply Caches
Files to download :
Description : This mod adds a sub-quest experience after you reach the end of the quest, by giving you a key to find and collect all the supply caches found throughout the commonwealth all having there own map markers and fast travel if you happen to stumble upon them before the quest,as with plans to add more locations and caches - this will sure to bring some reward and sense of accomplishment as you find these throughout the world. I have placed them in places also in which i felt there was no reward pay off in the area, such as Wildwood Cemetery. The caches are settlement based, so they will contain within them various supplies such as wood - steel and cloth. Along with ammo and others. Basic foundations have been added to the mod, and more unique and varied items are to be added in the future." |
Revolted The retro minigame
Files to download :
Description : Revolted (the future of gaming) has many features which include Three dimensional Graphics, Mono sound, poly processing and Next level artificial intelligence. Revolted is teh next level of challenge, bad guys are really mean, bullets give you damage, toxic waste is toxic and the language at times borders on inappropriate." |
Sparky's Quantum Adventure
Files to download :
Description : Start this story by accessing the Dark Tunnel, southeast of Abernathy Farm." |
Episode I - Family Problems
Files to download :
Description : |
Episode III - The Experiment
Files to download :
Description : |
Bountiful Boards
Files to download :
Description : This mod does a couple of things related to bounties:
This mod adds some time between quests appearing. I felt that having them pop up one right after another broke a little of the immersion of having these posted by real people. Now, around 24 in-game hours must pass before a second one pops up. This mod also allows a second bounty quest to be accepted while the first is outstanding. This was done so that you can keep two in your journal while you quest your way across the commonwealth until you get close to the spot with the quest. Third, it adds new bounties to break up the monotony of only getting a few of them repeatedly.
For these new quests and their rewards, I added a mechanic that I felt was more immersive than placing caps on the body of the target. Instead, you will find the reward somewhere in Diamond City after you kill the target." |
Gone Feral - Quest
Files to download :
Description : Go to the diner-like building just outside of the Slog to find a note and start the quest." |
Spare Railroad When Playing As Brotherhood
Files to download :
Description : Talk to Kells as normal and choose either "Do they all have to die?" or "Why is the Railroad such a threat?", which gives you a variety of 3 very hard speech checks. Pass one of them and he will reluctantly end the quest." |
The Agency - Prologue
Files to download :
Description : What Does This Mod Contain:
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Maxwell's World
Files to download :
Description : Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland. Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that. All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park isn’t just open. It’s alive. Maxwell’s World is my horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape. Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as the end of park changes to match your perspective! Features :
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Ransacked Relays and Shuddersome Subways
Files to download :
Description : Features :
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Atomic Radio and Tales from the Commonwealth
Files to download :
Description :
Quests :
Miscellaneous Quests and Encounters :
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Vault 1080
Files to download :
Description : Features:
Locating the mod in-game:
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Locations
Better The Third Rail
Files to download :
Description : This mod adds more authentic NPCs and many new details to improve overall pub atmosphere and immersive gaming experience." |
Better Goodneighbor
Files to download :
Description : So, what is new?
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Better Skylanes Flight 1981 Crash-site
Files to download :
Description : |
Better Atom Cats Garage
Files to download :
Description : |
Better UFO Crash Site
Files to download :
Description : |
Better Skylanes Flight 1665
Files to download :
Description : So, what is new in this mod?
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Better Boston Airport
Files to download :
Description : |
A Sensible Prydwen Overhaul
Files to download :
Description : |
A Sensible Prydwen Overhaul
Files to download :
Description : |
Diamond City Expansion
Files to download :
Description : |
Vault Tec in Concord
Files to download :
Description : |
Vault Tec in Concord
Files to download :
Description : |
N.E.S.T Survival Bunkers v1.3
Files to download :
Description : Failed to secure a golden ticket into a vault? Government propaganda got you scared for your families survival? Well don't worry! Our N.E.S.T Shelters are being rolled out across the United States. Thanks to government funding, we can offer full construction of your very own shelter! Want a small box room for you and four children? Done! Want to be locked in underground with your wife? Done! Fancy breeding a small cat army to colonize the remains of your country? Done! We offer construction of basic designs, as well as custom specifications. Each shelter will require monthly payments following construction. (rates may vary in line with size, components, resources, inflation, nuclear annihilation) Government subsidies allow payments to be stretched over long periods of time. This way you can carry on living the American dream, safe in the knowledge that you might not get home in time to use your personal bunker, but your wife and kids should be fine! Order Today!" |
Stumble Upon Interiors
Files to download :
Description : Enjoy the laidback atmosphere of Coltrane's Bar! Check in to see if Grandma Flora in Cambridge has got everything under control! Stumble Upon Interiors is a collection of new, immersive interiors added to the Commonwealth. There's no quests tied to these places, and none will have mapmarkers; they are all made to be stumbled upon while traversing the Commonwealth. I've tried to make them all atmospheric and interesting to explore in their own ways, and I've also aimed to get the interiors relatively close to vanilla Fallout 4 in terms of loot, lighting and encounters. More interiors will hopefully be added with time. As of version 1.3 this mod adds 7 new interiors to the Commonwealth:
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Sorting, Cleaning and Testing: Part 7
Sort with LOOT you sloot. Then clean these mods: