SkyrimSE:2.2.0: Difference between revisions

From Step Mods | Change The Game
m (Redirected page to SkyrimSE:2.3)
Tag: New redirect
 
Line 1: Line 1:
{{GuideTitle|releasedate=January 16, 2023}}
#REDIRECT [[SkyrimSE:2.3]]
{{VersionHeader}}
{{Alert|type=warn|text=This is Step's Skyrim Special Edition guide for {{Fc|highlight|'''Skyrim Anniversary Edition'''}} and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ...
* {{Fc|highlight|'''This guide has been only partially updated to support the latest game runtime update (1.6.1170).'''}} First and foremost, DO NOT install [https://www.nexusmods.com/skyrimspecialedition/mods/106441 Backported Extended ESL Support] if using {{NAMESPACE}} v1.6.1170 runtime. This mod only applies to those using {{NAMESPACE}} v1.6.640 runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistically, this will be several weeks into the new year, but it's TBD by BGS and the mod authors.
* {{Fc|highlight|'''Requires ''SE Anniversary Upgrade DLC'''''}} ([https://store.steampowered.com/app/1746860/The_Elder_Scrolls_V_Skyrim_Anniversary_Upgrade/ Anniversary Upgrade - AU]). The 70+ Creation Club (CC) mods required by the Step Patches must be visible in MO.
* In-game activation of Survival Mode is optional.}}
<div class="nonumtoc">{{TOC|limit=4}}</div>
 
==This Release==
The most noteworthy changes are listed below. See the [[STEP:Versioning|Step Versioning Documentation]] for more information on Step's versioning methodology.
* Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond
* Added [[{{NAMESPACE}}:Immersive Sounds - Compendium|ISC]] with [[{{NAMESPACE}}:Audio Overhaul for Skyrim SE/{{ROOTPAGENAME}}|AOS]] compatibility to comprehensively round out the soundscape
* Adopted [[{{NAMESPACE}}:AMidianBorn Content Addon|aMidianBorn Content Addon]] for more interesting and vanilla-friendly weapon & armor variation
* On-demand game and player statistics available in the UI thanks to [[{{NAMESPACE}}:Skyrim Character Sheet|Skyrim Character Sheet]]
* Added several other game-enhancing mods
* Adopted [[{{NAMESPACE}}:DynDOLOD DLL NG|DynDOLOD DLL NG]] for automatic fixes to applicable large reference bugs (fixes some distant object flicker)
* Remastered all Step Patches, which now officially support optional installation of [[{{NAMESPACE}}:Complete Crafting Overhaul Remastered/{{ROOTPAGENAME}}|CCOR]], [[{{NAMESPACE}}:Complete Alchemy and Cooking Overhaul/{{ROOTPAGENAME}}|CACO]], and [[{{NAMESPACE}}:The Choice is Yours/{{ROOTPAGENAME}}|TCIY]]
* Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings
* Improved & updated instructions everywhere
 
{{Fc|salmon|''See the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} changelog] for more details and to determine if upgrading from a previous version is advisable.''}}
 
<blockquote style="font-style:italic; color:#ddd;">
* Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. 
* Also follow Step Modifications on [https://www.facebook.com/StepModifications/info/ Facebook].
* [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU Donate] to support hosting and maintenance of the Step website.</blockquote>
<br>
<br>
 
= About Step =
<div>A Foreword</div>
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators.  The goal is to provide tested and validated methods for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
 
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them.
 
===New to Modding?===
We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [https://stepmodifications.org/forum/ support forums] are always available for Q&A.
 
==Nomenclature and Instructions==
The following nomenclature is used throughout this guide and should be understood before proceeding.
 
*{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{Fc|salmon|Baseline}}: The recommended install option is shown within the '''Baseline''' column of the mod tables below.
*{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them!
 
===Expand Instructions!===
Click the heading below to expand detailed instructions that are collapsed by default for readability:
{{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}}
 
Expand mod table detailed instructions:<br>
[[File:ModTable_Expand.jpg|700px]]
 
===Not Safe For Work Content===
Installing this Guide in the manner intended results in no ''not safe for work'' (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NSFW content; namely images. In the past, mod instructions included direct links to download files; bypassing these pages. However, when Nexus Mods implemented a unique MD5 hash to every download request it prevented Step from providing links directly to specific files. As such, these mod pages are indicated with warning text.
 
; Example<nowiki>:</nowiki>
:: {{Fc|red|This is a '''''Not Safe For Work (NSFW)''''' mod page!}}
 
== System Requirements ==
{{GameAbbrTag|{{NAMESPACE}}}} should be run on a relatively modern '''Windows 10/11 64-bit''' desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post-processing are most limited by the GPU performance coupled to the resolution at which the game is run.
* The ''minimum'' specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
* The ''recommended'' specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
* CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
 
{| class="wikitable" style="width:55%; float:left;"
! Hardware
! Minimum
! Recommended
|-
! style="color:#ccc; text-align:left;"| CPU [https://www.cpubenchmark.net/CPU_mega_page.html CPU Mark] Range
| style="text-align:left;"| 4,000 - 7,000
| style="text-align:left;"| > 7,000
|-
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 8GB
| style="text-align:left;"| 16GB
|-
! style="color:#ccc; text-align:left;"| GPU [https://www.videocardbenchmark.net/GPU_mega_page.html G3D Mark] Range
| style="text-align:left;"| 8,000 - 10,000
| style="text-align:left;"| > 10,000
|-
! style="color:#ccc; text-align:left;"| Video RAM
| style="text-align:left;"| at least 4GBs
| style="text-align:left;"| 8GBs or higher
|-
! style="color:#ccc; text-align:left;"| Game Drive
| style="text-align:left;"| HDD
| style="text-align:left;"| SSD
|-
! style="color:#ccc; text-align:left;"| Resolution
| style="text-align:left;"| 1080p (HD)
| style="text-align:left;"| 1440p (QHD)
|}
{{clear|left}}
 
== Time Commitment ==
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
: '''3-6 hours''' : Steps 1 - 3 (modding-environment setup)
: '''10-12 hours''' : Step 4 (mod download, installation)
: '''4-6 hours''' : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build){{clear}}
<br>
<br>
 
= STEP 1 =
<div>Game & Tool Installation</div>
 
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]] (SSG)''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.
<br>
<br>
<br>
 
= STEP 2 =
<div>Tool Configuration</div>
 
== Mod Organizer - {{GameAbbrTag|{{NAMESPACE}}}} Initialization ==
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{GameAbbrTag|{{NAMESPACE}}}} instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a {{GameAbbrTag|{{NAMESPACE}}}} instance was created in Step 1 or otherwise, simply select the instance. Otherwise:
{{Spoiler|shown=Initialize {{GameAbbrTag|{{NAMESPACE}}}} in MO|hidden=<br/>
# Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>)
# Upon load, click the Instance Manager button {{icon|type=moinstance}}.
# Click on {{ui|Create new instance}}.
# Select '''Skyrim Special Edition''' and click {{ui|Next}}.
#: If the game wasn't found, manually browse to the game's location.
# Name the instance something like <code>{{NAMESPACE}}</code> or keep the default. Click {{ui|Next}}.
# (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}.
# A confirmation window will display with the installation information. Click {{ui|Finish}}.
# MO is now ready to use with this guide.
 
{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}}
 
=== Profile Setup ===
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations'' ([https://stepmodifications.org/wiki/Guide:Mod_Organizer/Instances_vs_Profiles#Profiles learn more about profiles]). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile:
{{Spoiler|shown=Profile Creation Steps|hidden=
# Launch MO, choosing the applicable Skyrim Special Edition Instance.
# Click the {{icon|type=moprofile|}} button on the menu bar.
# Select the '''Default''' profile.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Name the new profile  <code>Step {{NAMESPACE}}</code>, or similar.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Close the window by clicking {{ui|Close}}.
# Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile from the profile selection down-drop.
#* It is normal to get a notice saying some INI files were missing and will be copied.
#* If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).}}
 
=== Tool Setup ===
All modding tools needed should already be installed according to the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]]. Some tools will have been auto-detected and added; nevertheless, ensure the settings are correct for ''all'' tools. xEdit is used in the following example. {{Fc|salmon|'''SSEEdit', TES5Edit, FO4Edit, etc. are all 'xEdit', which applies to all Bethesda games.''}}:
{{Spoiler|shown=Tool Setup Steps|hidden=<br/>
# For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod".
## Type <code>xEdit Output</code>, and select {{Ui|OK}}.
## Place this mod at the top of the mod list just below the vanilla game files, and enable it.
# Click {{icon|type=moexe}} at the top of the main Mod Organizer window.
# In the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}.
# Browse to the '''SSEEdit.exe''' file (e.g. <code>..Modding/Tools/xEdit/SSEEdit.exe</code>).
#* This should auto-fill most of the fields.
# Change the title to '''xEdit'''.
# Input the following in the '''Arguments''' field separated by a single space:
#* e.g. <code>-IKnowWhatImDoing -{{AbbreviationTagged|{{NAMESPACE}} }} -AllowMasterFilesEdit</code>
#* "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
#* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
# Tick the '''Create files in mod instead of overwrite''' box. Select the ''xEdit Output'' mod from the drop-down.
# Tick the '''Use applications icon for desktop shortcuts''' box.
# Click {{ui|Apply}}.
# Repeat these steps to add the remaining executables as indicated in the table following.
#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}}
 
 
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{GameAbbrTag|{{NAMESPACE}}}}.}}
 
{| class="wikitable" style="width:100%; float:left;"
! Application Title
! Executable
! Argument(s)
|-
! style="color:#999; text-align:left;" | xEdit
| style="text-align:left;"| xEdit.exe
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }} -IKnowWhatImDoing -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-
! style="color:#999; text-align:left;" | xEditQuickAutoClean
| style="text-align:left;"| xEditQuickAutoClean.exe
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }}</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-
! style="color:#999; text-align:left;" | LOOT
| style="text-align:left;"| LOOT.exe
| style="text-align:left;"| <code>--game="Skyrim Special Edition"</code>
|-
! style="color:#999; text-align:left;" | xLODGen
| style="text-align:left;"| xLODGenx64.exe
| style="text-align:left;"| <code>-lodgen -{{XEditSwitch|{{NAMESPACE}} }} -o:"{{Fc|orange|DriveLetter}}:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>{{Fc|salmon|''Replace '''{{Fc|orange|DriveLetter}}''' with the drive letter of the 'Modding' folder.''}}
|}
{{clear|left}}
 
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the {{ui|OK}} button.
 
== BethINI Setup ==
BethINI needs to be run for the current MO profile to establish the configuration files. This ensures a standard configuration and simplifies support should any issues arise.<br> {{Fc|instruction|''Please do not deviate from the instructions below.'' BethINI will be revisited later in the guide to finalize the optimal configuration.}}
 
=== BethINI Initialization ===
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/>
# Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>).
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}.
# When BethINI launches, select "Skyrim Special Edition" from the game selection box.
#: Allow BethINI to handle custom INIs, if prompted.
# Go to the '''Setup''' tab and ensure the
#* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>).
#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>).
#* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#** If BethINI does not automatically open with the profile created previously in step 8 of the [[Guide:System_Setup_Guide#MO_First-Launch_Setup|MO initialization instructions]], browse to and set that profile (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP {{NAMESPACE}}</code>) ...
#** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}.
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
# Return to the '''Setup''' tab.
#* The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
# Keep BethINI open.
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}}
{{clear}}}}
<!-- BethINI Pie changes follow ...
BethINI Pie must be associated with the MO profile for this Step build, and the instructions to do so follow.
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/>
# Close MO, and run BethINI Pie (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>).
#: If prompted by Windows protection, click '''More Info''' and then {{Ui|Run anyway}}.
# From the launcher, select "Skyrim Special Edition" in the '''Choose Game''' box, and then click {{Ui|Select Game}}.
# On first launch, the '''Setup''' window will prompt for the desired ''INI path''. Otherwise, BethINI Pie will open with the most recent profile used. To access the Setup dialog, click {{Ui|Edit > Setup}} from the application menu bar.
#* In the Setup dialog, ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>).
#* Ensure the ''Mod Organizer'' path is correct. The ''INI Path'' depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'', which should be  'instanced' at <code>%LOCALAPPDATA%\ModOrganizer\{{Fc|orange|<instanceName>}}\profiles\{{Fc|orange|<profileName>\skyrim.ini}}</code>.
#** If the INI Path is not set correctly, browse to this path.
#** Select ''Skyrim.ini'' within the profile folder, and click {{ui|Open}}.
#** Click {{Ui|OK}} to set the active profile INIs and launch BehINI Pie.
{{GallerySimple|id=BethINIPieInitialization|width=250|img=File:BethINIPie_Setup.png|caption=BethINI Pie Setup}}
{{clear}}}}
... End BethINI Pie changes -->
 
=== BethINI Baseline Configuration ===
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
{{CollapsibleTable
| row = 1
| type = BethINI
| caption = BethINI Baseline Configuration
| title = Basic
| text = # Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed.
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed.
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed.
# {{Fc|salmon|'''''Window Resolution''''' should match the system native resolution and not necessarily what's indicated in the image.}}
# Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''.
# '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate'''''
| images = BethINI-SSE-Basic-v2.png}}
{{CollapsibleTable
| row = 2
| type = BethINI
| title = General
| text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard.
| images = BethINI-SSE-General.png}}
{{CollapsibleTable
| row = 3
| type = BethINI
| title = Gameplay
| text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour)
# '''''NPC Use Ammo''''' is optional, but recommended.
| images = BethINI-SSE-Gameplay.png}}
{{CollapsibleTable
| row = 4
| type = BethINI
| title = Interface
| text = # Subtitles may be enabled here if desired.
# '''''Un'''''tick '''''Mod Manager Menu'''''
| images = BethINI-SSE-Interface-v2.png}}
{{CollapsibleTable
| row = 5
| type = BethINI
| title = Detail
| text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''.
# Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects.
# The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following:
#* '''''Lens Flare'''''
#* '''''Ambient Occlusion'''''
| images = BethINI-SSE-Detail-v2.png}}
{{CollapsibleTable
| row = 6
| type = BethINI
| title = View Distance
| text = View distance settings can be left unchanged.
| images = BethINI-SSE-ViewDistance-v2.png}}
{{CollapsibleTable
| row = 7
| type = BethINI
| title = Visuals
| text = # '''''Un'''''tick '''''Fade-In'''''
# Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead.
# Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15.
| images = BethINI-SSE-Visuals-v2.png}}
{{CollapsibleTable
| row = final
| type = BethINI
| title = Custom
| text = * In the '''Section''' drop-down, select ''Papyrus''.
** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''.
**: Change the value to '''500000''' and click {{ui|Save}}.
: (optional) Consider the following to reduce the sun size if using ENB:
# In the '''Section''' drop-down, select ''Weather''.
#* In the '''Setting''' drop-down, select ''fSunBaseSize''.
#*: Change the value to '''200''' and click {{ui|Save}}.
#* In the '''Setting''' drop-down, select ''fSunGlareSize''.
#*: Change the value to '''282''' and click {{ui|Save}}.
# Return to '''Basic''' tab, and click {{ui|Save and Exit}}
| images = BethINI-SSE-Custom-v2.png}}
<!-- BethINI Pie changes ...
{{CollapsibleTable
| row = 1
| type = BethINI
| caption = BethINI Baseline Configuration
| title = Basic
| text = # Click the {{ui|Reset to Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed.
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed.
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed.
# {{Fc|salmon|'''''Window Resolution''''' should match the system native resolution and not necessarily what's indicated in the image.}}
# Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''.
# '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate'''''
| images = BethINI-SSE-Basic-v2.png}}
{{CollapsibleTable
| row = 2
| type = BethINI
| title = General
| text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard.
| images = BethINI-SSE-General.png}}
{{CollapsibleTable
| row = 3
| type = BethINI
| title = Gameplay
| text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour)
# '''''NPC Use Ammo''''' is optional, but recommended.
| images = BethINI-SSE-Gameplay.png}}
{{CollapsibleTable
| row = 4
| type = BethINI
| title = Interface
| text = # Subtitles may be enabled here if desired.
# '''''Un'''''tick '''''Mod Manager Menu'''''
| images = BethINI-SSE-Interface-v2.png}}
{{CollapsibleTable
| row = 5
| type = BethINI
| title = Detail
| text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''.
# Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects.
# The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following:
#* '''''Lens Flare'''''
#* '''''Ambient Occlusion'''''
| images = BethINI-SSE-Detail-v2.png}}
{{CollapsibleTable
| row = 6
| type = BethINI
| title = View Distance
| text = View distance settings can be left unchanged.
| images = BethINI-SSE-ViewDistance-v2.png}}
{{CollapsibleTable
| row = 7
| type = BethINI
| title = Visuals
| text = # '''''Un'''''tick '''''Fade-In'''''
# Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead.
# Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15.
| images = BethINI-SSE-Visuals-v2.png}}
{{CollapsibleTable
| row = final
| type = BethINI
| title = Custom
| text = * In the '''Section''' drop-down, select ''Papyrus''.
** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''.
**: Change the value to '''500000''' and click {{ui|Save}}.
: (optional) Consider the following to reduce the sun size if using ENB:
# In the '''Section''' drop-down, select ''Weather''.
#* In the '''Setting''' drop-down, select ''fSunBaseSize''.
#*: Change the value to '''200''' and click {{ui|Save}}.
#* In the '''Setting''' drop-down, select ''fSunGlareSize''.
#*: Change the value to '''282''' and click {{ui|Save}}.
# Return to '''Basic''' tab, and click {{ui|Save and Exit}}
| images = BethINI-SSE-Custom-v2.png}}
... End BethINI Pie changes -->
<br>
<br>
<br>
 
= STEP 3 =
<div>Plugins & Considerations</div>
 
== Sorting Plugins With LOOT ==
At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
{{Spoiler|shown=Steps to Sort Plugins|hidden=
# Relaunch Mod Organizer, if it isn't already running.
# Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
#* If LOOT fails to start, try adding the following argument as described in [[{{NAMESPACE}}:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to <code>../Skyrim Special Edition</code> folder to '''Install Path''' under LOOT settings.
# Click the {{ui|Sort Plugins}} waffle icon at the top of the LOOT window next to the game name.
# Several plugins will show warnings in yellow. The next section describes how to clean them up.
# Click the {{ui|Apply Sorted Load Order}} checkmark button at the top of the LOOT window next to the game name.
# Close LOOT.}}
 
Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):
# Skyrim.esm
# Update.esm
# Dawnguard.esm
# HearthFires.esm
# Dragonborn.esm
# Creation Club Plugins
 
== Cleaning Vanilla Master Plugins ==
To resolve potential issues later, the vanilla plugin masters should be [[Guide:XEdit#Cleaning_plugins_with_xEdit|cleaned with xEdit]]. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. ''See the [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-108/?do=findComment&comment=256654 relevant posts] for details and further reading.''
 
Prior to getting started, create an empty mod:
# Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod".
# Type <code>Cleaned Vanilla Masters</code>, and select {{Ui|OK}}.
# Place this mod at the top of the mod list after the ''xEdit Output'' listing, and enable it.
 
=== Clean the Vanilla Masters ===
Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. 44 'dirty' vanilla masters that should be cleaned. If all of the following cleaning and housekeeping instructions are followed, this only needs to be done once unless or until a master is updated by Bethesda.
{{Spoiler|shown=Standard Cleaning Procedure|hidden=<br/>
# Run '''LOOT''' from the drop-down executable list in MO, sort the plugins, and apply the changes. '''Do not close LOOT'''.
#: {{Fc|salmon|'''''NOTE:''' that any dirty plugins plugins will have yellow "warning" blocks. These are the plugins that should be cleaned.''}}
# Leaving the LOOT window open, click on the MO window and note the "Mod Organizer is locked ...." message in the center of the MO window. Click {{Ui|Unlock}}.
#: This allows the LOOT window to remain open as a reference for the plugins that should be cleaned. The vanilla plugins with 'dirty' warnings should be cleaned in order listed.
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO.
# On the plugin selection window, double-click on the first dirty plugin (e.g., '''Update.esm''').
# Once xEdit is finished, click {{ui|X}} at upper right to close.
# Repeat this procedure on the remaining dirty plugins indicated by LOOT.
# When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.}}
 
=== Move the Cleaned Vanilla Masters ===
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
{{Spoiler|shown=Move the Cleaned Vanilla Masters|hidden=
# In MO, open the '''Cleaned Vanilla Masters''' mod in Windows Explorer (right-click '''Cleaned Vanilla Masters''', then click '''Open in Explorer''').
# Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>
# Open <code>..\Data</code> folder, and '''{{Fc|highlight|move}}''' all the cleaned master files from <code>..\Data</code> into <code>..\Cleaned Vanilla Masters</code> folder.
#: '''Tip:''' Set the folder to ''Details'' view and sort by the ''Date modified'' column. This will sort all the recently modified files to the top of the file list. ([[:File:MoveMastersRef01.png|reference image]])
# Close the ''Cleaned Vanilla Masters'' folder, and tick the box to '''''enable''''' it in the MO left pane if it isn't enabled.
# Close MO for the next steps and continue below }}
 
=== Restore the Original Vanilla Masters ===
To quickly and easily restore the original masters, follow the instructions for ''[https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache]''. Once that is complete, '''''use Steam to launch the game''''' to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch).
 
For those that don't want to reacquire the game files via Steam, the xEdit backups of the originals can be renamed and moved into the game's '''Data''' directory as described below:
{{Spoiler|shown=Restore the Original Vanilla Masters|hidden=
# In MO, open the '''xEdit Output''' mod in Windows Explorer (right-click '''xEdit Output''', then click '''Open in Explorer''').
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm").
#* If there are multiple copies of any of the files, use the one with the ''earliest'' timestamp (the original).
#* {{Fc|salmon|text='''''NOTE:''' If the backed-up vanilla plugins are not present, then backups were disabled by unticking '''Backup plugins''' in a previous xEdit session, contrary to previous instructions. In that case, the vanilla files MUST either be restored using the instructions for [https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache], OR the <code>DontBackup=1</code> setting must be changed back to <code>DontBackup=0</code> in <code>%LOCALAPPDATA%\Skyrim Special Edition\Plugins.sseviewsettings</code>''.}}
# Move or copy the renamed files into the 'real' game '''Data''' directory (<code>..\Steam\steamapps\common\Skyrim Special Edition\Data</code>), choosing to overwrite/replace, if asked.
# Close all Explorer windows.}}
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.}}
At this point, the Bethesda masters should be cleaned and the mod list prioritization in the left pane should reflect as follows (ignore the plugin prioritization in the right pane for now):
<ol><li>DLC: Dawnguard</li>
<li>DLC: HearthFires</li>
<li>DLC: Dragonborn</li>
<li>...Creation Club Mods...</li></ol>
<ol start=77><li>Cleaned Vanilla Masters</li>
<li>xEdit Output</li></ol>
 
{{Alert|text=To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.
{{Fc|salmon|''After all mods are installed later in the guide, clean any plugins with the applicable LOOT warnings using the [[{{FULLPAGENAME}}#Clean the Vanilla Masters|standard cleaning procedure]].''}} }}
<br>
<br>
<br>
 
= STEP 4 =
<div>Step {{GameAbbrTag|{{NAMESPACE}}}} Mod List</div><br>
 
At this point, the modding environment should be fully configured and ready for mod installation.<br>
{{fc|instruction|'''IMPORTANT:''' Please read ALL of the following carefully BEFORE requesting support on the forums!}}
* This guide can be installed in one of '''three''' (3) ways:
*# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'.
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting and Weather ModGroup.
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting and Weather'' and ''21-Post-Processing''.}} Use this approach if a custom lighting/weather/post-processing solution will be applied, which are not supported.
 
== Understanding the Step Patches ==
A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.
 
=== Step Patches ===
The following reference the Step Guide [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files Nexus files].
# {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} (CR) - {{Fc|highlight|'''''required'''''}}
#* Patches all conflicting plugins <u>except</u> for optional mods and ModGroups noted below.
#* The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained independently. This way, [[SkyrimSE:Weapons_Armor_Clothing_and_Clutter_Fixes/2.2.0|WACCF]] can be disabled by advanced guide followers that don't want to use it. ({{Fc|highlight|'''''disabling WACCF is NOT officially supported.'''''}})
#: The following patches accommodate corresponding mods that do not strictly adhere to the [[STEP:Mandate|Step Mandate]]. These mods are exceptions to the Mandate, because we think they are important for enriching the game in a vanilla-friendly manner. Thus, these mods and their corresponding Step patches are optional.
#:* {{Fc|salmon|'''Step Patch - CACO'''}} - ''optional - only required if [[SkyrimSE:Complete_Alchemy_and_Cooking_Overhaul/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CACO]] is installed per guide instructions''
#:* {{Fc|salmon|'''Step Patch - CCOR'''}} - ''optional - only required if [[SkyrimSE:Complete_Crafting_Overhaul_Remastered/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CCOR]] is installed per guide instructions''
#:* {{Fc|salmon|'''Step Patch - TCIY'''}} - ''optional - only required if [[SkyrimSE:The_Choice_is_Yours/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|TCIY]] is installed per guide instructions''
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} (LW) - ''optional''
#* Only required if the LW ModGroup is installed per guide instructions
#* Patches the ''18-Lighting and Weather'' ModGroup
# {{Fc|salmon|'''Step Patch - Post-Processing'''}} (PP) - ''optional''
#* Requires the Step LW Patch
#* Only required if the PP ModGroup is installed per guide instructions
#* Patches the ''18-Lighting and Weather'' AND ''21-Post-Processing'' ModGroups for use with ENB
 
== Mod Table Reference ==
Below is the legend and reference for the mod tables used in this guide.
 
=== Mod Table Legend ===
{| valign="left" style="width: 100%; background-color: transparent; font-size:0.95em;"
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="greenbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags'''
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" |  {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting and Weather''.}}<br>{{Fc|green|A green bar indicates that the mod is required by ''Step Patch - Post-Processing''.}}<br>{{Fc|blue|A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.}}
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Mod Name'''
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | [[File:Wikilink.png]]
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Baseline'''
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Instructions'''
| style="border-bottom: 1px solid #666C71;" | Brief note specifying a recommended install option.<br>In some cases, mods will have several options. In such cases, click [{{fc|blue|Expand}}] to expand the mod row to reveal detailed instructions.
|}
 
=== Quick Reference ===
{| class="steptable" |
! class="first" |
! class="second" |
! class="third" |
! class="fourth" |
! class="modname" | '''Mod Name'''
! class="baseline" | '''Baseline'''
! class="notes" | '''Instructions'''
|- style="border-bottom: 1px solid #666C71;"
! class="first" |
! class="second" |
! class="third" |
! class="fourth" |
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to NO patches with NO ENB option]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|- style="border-bottom: 1px solid #666C71;"
! class="core" |
! class="landw" |
! class="pp" |
! class="enb" |
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to all patches with ENB option]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|}
 
 
==== Mod Installation Considerations ====
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed.
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome.
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them.
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
* Do '''not''' extract BSAs unless specifically instructed to do so.
 
====ModGroup Separators====
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
{{Spoiler|shown=Steps to Create MO Separators|hidden=
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane.
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
#* Create a new separator for each new Mod Group while working through the Guide.
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}}
 
 
<hr>
 
== {{#show:Category:ModGroup_02-Extenders|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::02-Extenders]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
=== Game-Launch Smoke Test ===
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
# Start the game by running the SKSE launcher from Mod Organizer. The game should load to the main menu without issue.
# Open the console (~), type in '''coc riverwood''', and press Enter/Return. The game should load at Riverwood without issue.
# Exit the game using the <code>qqq</code> console command or the standard menu options.
If the game launched and loaded as expected, continue forward. {{Fc|salmon|''Otherwise, all instructions were not followed, and something was missed.''}} Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, [https://stepmodifications.org/forum/forum/{{#var:forumid}}-- post on the guide support forums] for help.
 
{{Alert|type=warning|text='''''Beyond this point, DO NOT launch the game again until instructed to do so.'''''<br>Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.}}
<br>
 
== {{#show:Category:ModGroup_03-Resources|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::03-Resources]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_04-Foundation|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::04-Foundation]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
|limit=200
}}
}}
<br>
 
== {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_08-Character Appearance|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::08-Character Appearance]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_09-Fixes|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::09-Fixes]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_10-Gameplay-General|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::10-Gameplay-General]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::12-Gameplay-Economy]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::13-Gameplay-Immersion]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::14-Gameplay-Quests]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_16-Interface|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::16-Interface]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_17-Locations|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::17-Locations]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_19-Utilities|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::19-Utilities]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_20-Patches|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::20-Patches]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}<br>
 
== Performance Tuning ==
It's necessary to determine the available performance headroom prior to generating LOD or setting up ENB, because the full LODGen setup can cost upwards of 20 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. {{Fc|instruction|The goal at this point is to have at ''least 120 FPS'' (≥ 140 recommended) on average in the tundra with clear weather (and ideally the Rift as well). Keep in mind that decreasing game resolution can drastically improve performance.}}
 
{{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}}
 
{{Spoiler|shown=Benchmarking Steps|hidden=
# Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed.
# Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being):
## Double click [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
##*<code>EnableVSync=false</code>
##*<code>EnableTearing=true</code>
##*<code>FramerateLimit=300</code>
## If applicable, ensure that G-SYNC or Freesync are properly ''disabled'' via NVIDIA Inspector or AMD Adrenalin.
## If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly ''disabled'' via NVIDIA Inspector or AMD Adrenalin.
# Launch {{GameAbbrTag|{{NAMESPACE}}}}, and start a '''NEW''' game to verify that Skyrim loads without issue. Skyrim should successfully load into the Alternate Start character generation interface.
# At the Statue of Mara, select "I own property in one of the holds".
# Select "Breezehome".
# Proceed to the front door of Breezehome, wait until approx. 11:00, and save the game. This will be the ''clean save'' to use for testing performance before and after LODGen.
# Exit Breezehome and exit the Whiterun gate.
# Once outside of Whiterun, approach the tundra, and look West (this is a large expanse showing all  LOD levels).
#* use the <kbd>Shift</kbd> + <kbd>INS</kbd> keyboard combo to bring up the [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] OSD.
#* Other third-party applications like [https://fraps.com/ FRAPS], [https://www.nexusmods.com/skyrimspecialedition/mods/3826 Skyrim Performance Monitor] (SPM) can also provide OSD.
#* Consider testing in the Rift as well, as this is one of the most performance-taxing areas of the game, due to Aspens Ablaze: Open the console and type <code>cow tamriel 40 -24</code>, and assess frame rates by moving around the Rift.
Once testing is complete, revert the changes and reapply frame caps:
# Re-enable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]].
# Double click [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
#*<code>EnableVSync=true</code>
#*<code>EnableTearing=false</code>
#*<code>FramerateLimit=<previousValue></code>
# If applicable, ensure that G-SYNC or Freesync are properly ''enabled'' via NVIDIA Inspector or AMD Adrenalin.
# If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly ''enabled'' via NVIDIA Inspector or AMD Adrenalin.
}}
 
==== Performance/Quality Optimization ====
This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.
* If the average FPS is 120 - 130 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]].
* If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range.
# Right click, "open in new window" [[{{FULLPAGENAME}}#BethINI_Setup|this link]] to revisit the BethINI setup instructions that ''should'' be in effect if the BethINI instructions were followed.
# Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>).
#* '''If the average FPS is lower than 120 FPS:'''
#*# Set the {{Ui|Medium}} preset, and otherwise {{Fc|salmon|''follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many.''}}.
#*# Rerun the benchmark.
#*# If average FPS is still not ≥ 120, repeat these steps selecting the {{Ui|Low}} preset.
#* '''If the average FPS is now higher than 125 FPS:'''
#*# Set the {{Ui|Ultra}} preset, and otherwise {{Fc|salmon|''follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many.''}}.
#*# Rerun the benchmark.
#*# If average FPS is not ≥ 120, revert to the default {{Ui|High}} preset.
 
:{{Fc|salmon|'''''NOTE:''' Once finished, don't forget to re-enable graphics settings as described at the bottom of the "Benchmarking Steps" spoiler above to reap the benefits of those disabled settings.''}}
 
=== Performance Examples ===
Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance.
: [[User:Z929669/SystemSpecs|Reference System]]
: All ModGroups installed, including Post Processing (installed later by ENB users only)
 
: '''Resolution:''' 2560x1440 (2k/QHD/1440p) - HD/1080p resolution should perform much better ... even on a lesser/cheaper/older GPU.
: '''Weather:''' SkyrimClearTU (10A240) - One of the more performance-demanding weathers. With ENB, clear weathers costs more FPS than cloudy.
: '''Location:''' Tundra at Whiterun looking west
 
{| class="wikitable"
! colspan="3"  style="border-bottom:1px solid #787878 !important" | Configuration
!
!
|-
! style="text-align:left" | BethINI
! style="text-align:left" | ENB
! style="text-align:left" | DynDOLOD
! style="text-align:left" | FPS
! style="text-align:left" | Note
|-
| class=greentx | High
| n/a
| n/a
| 121
| Baseline (G/Free-Sync disabled)
|-
| class=yellowtx | Ultra
| n/a
| n/a
| 108
| Baseline (G/Free-Sync disabled)
|-
| class=yellowtx | Ultra
| n/a
| n/a
| 110
| Baseline (Re-enable G/Free-Sync)
|-
| class=yellowtx | Ultra
| class=yellowtx | Heavy
| n/a
| 53
|
|-
| class=yellowtx | Ultra
| class=greentx | Light
| n/a
| 63
|
|-
| class=yellowtx | Ultra
| class=bluetx | Milk Drinker
| n/a
| 72
|
|-
| class=yellowtx | Ultra
| class=yellowtx | Heavy
| class=yellowtx | Ultra
| 34
| Max quality
|-
| class=yellowtx | Ultra
| class=yellowtx | Heavy
| class=greentx | Optimal
| 38
| Ideal performance/quality trade-off
|-
| class=yellowtx | Ultra
| class=greentx | Light
| class=greentx | Optimal
| 43
|
|-
| class=greentx | High
| class=greentx | Light
| class=greentx | Optimal
| 45
|
|-
| class=yellowtx | Ultra
| class=bluetx | Milk Drinker
| class=bluetx | Performance
| 50
|
|-
| class=greentx | High
| class=bluetx | Milk Drinker
| class=bluetx | Performance
| 53
|
|-
| colspan="5" style="font-size:0.85em; line-height:1.25em; padding-top:0.75em; padding-left:0.75em" | *Based on these data, a few FPS could be gained by running the BethINI 'Medium' preset. Among other things, this will reduce the distance of LOD4 objects.<br>
 
: <span class=bluetx>Best Performance</span>
: <span class=greentx>Best Performance/Quality Trade-Off</span>
: <span class=yellowtx>Best Quality</span>
 
{| class="wikitable"
! style="text-align:left;" | DynDOLOD Tree Rule
! LOD4
! LOD8
! LOD16
|-
| class=bluetx | Performance
| style="text-align:center" | Billboard4
| style="text-align:center" | Billboard4
| style="text-align:center" | Billboard1
|-
| class=greentx | Optimal
| style="text-align:center" | Level0
| style="text-align:center" | Billboard4
| style="text-align:center" | Billboard1
|-
| class=yellowtx | Ultra
| style="text-align:center" | Level0
| style="text-align:center" | Level1
| style="text-align:center" | Level2
|}
|}
{{clear}}
 
: ''The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:
<gallery mode="slideshow">File:01-High-ENB-MD-DDL-P.jpg|<span class=bluetx>'''Step Milk Drinker ENB, DynDOLOD 'Performance', BethINI 'High''''</span>
File:01-Ultra-ENB-MD-DDL-P.jpg|'''Step Milk Drinker ENB, DynDOLOD 'Performance', BethINI 'Ultra''''
File:01-High-ENB-L-DDL-O.jpg|'''Step Light ENB, DynDOLOD 'Optimal', BethINI 'High''''
File:01-Ultra-ENB-L-DDL-O.jpg|'''Step Light ENB, DynDOLOD 'Optimal', BethINI 'Ultra''''
File:01-Ultra-ENB-H-DDL-O.jpg|<span class=greentx>'''Step Heavy ENB, DynDOLOD 'Optimal', BethINI 'Ultra''''</span>
File:01-Ultra-ENB-H-DDL-U.jpg|<span class=yellowtx>'''Step Heavy ENB, DynDOLOD 'Ultra', BethINI 'Ultra''''</span></gallery>
 
 
== {{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} ==
Decide whether or not to install the Post-Processing ModGroup (and use ENB).
 
{{Alert|text=Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below 100 FPS at this point, consider skipping 21-Post-Processing, and continuing on to [[SkyrimSE:{{ROOTPAGENAME}}#Final Sorting and Cleaning|Final Sorting and Cleaning]].}}
 
{{Fc|salmon|'''''NOTE:''' If ENB will be used, revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#}} BethINI Setup] to disable: '''Display''' > '''''Lens Flare''''', '''''Anamorphic Lens Flare''''', and '''''Ambient Occlusion'''''. Also consider modifying the sun size as instructed under '''Custom'''.''}}
 
=== Optional Post-Processing Mods ===
Beginning at [[#04-Foundation|04-Foundation]], confirm that all mod rows prefixed with a <u>blue vertical bar</u> are configured with Post-Processing options.
 
=== Post-Processing Mod Table ===
:{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::21-Post-Processing]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}<br>
 
== Final Sorting and Cleaning ==
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Clean the Vanilla Masters|standard cleaning procedure]] on any mods requiring cleaning (except for the game's default masters).
 
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
* Ensure all applicable mods are ticked in the left pane of MO.
* Ensure all plugins are ticked in the right pane of MO.
* Sort the load order using LOOT whenever plugins are added/removed.
* Update LOOT (the program and masterlist) whenever updates are available.
<br>
<br>
<br>
 
= STEP 5 =
<div>Level of Detail (LOD)</div><br>
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.
{{Alert|text='''Tip for AMD Users:''' Consider killing any AMD* named processes via Task Manager to significantly increase LODGen processing time. Right click on the Windows taskbar, select Task Manager, and from the Processes screen, right click > End Task. These processes are not needed for LODGen and can be easily restored by rebooting the OS.}}
=== LOD Setup ===
Before moving on, create three empty mods for the LOD output:
# Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
# Name it <code>Step {{NAMESPACE}} - xLODGen Output</code>.
#: This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
# Repeat these steps to create two more mods named: <code>Step {{NAMESPACE}} - TexGen Output</code>, and <code>Step {{NAMESPACE}} - DynDOLOD Output</code>.
# Place these new mods directly after '''''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Output'''''.
# Find the '''''(TEMP) Cathedral Landscapes - xLODGen''''' mod from the [[#04-Foundation|04-Foundation]] mod group and enable it, if necessary.
#: This mod '''''only''''' needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.
# Sort with LOOT.
<br>
 
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
<ol start=1>
<li> DLC: Dawnguard</li></ol>
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}>
<li> ... </li>
<li> (TEMP) Cathedral Landscapes - xLODGen {{Fc|instruction|'''''NOTE:''' This mod can be here or under ''04-Foundation'' with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!''}}</li>
<li> {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Output</li>
<li> {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output</li>
<li> {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output</li></ol>
{{Alert|type=warn|text=The steps following must be completed in the order presented (terrain LODGen/installation first, followed by object LODGen/installation). Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT.}}
 
== xLODGen ==
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
 
{{Alert|text=xLODGen gamma settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]]. Otherwise, gamma should be 1.00.}}
 
=== Generate terrain LOD ===
# Ensure [[#LOD_Setup|LOD Setup]] was completed.
# Run xLODGen from the MO executable drop-down list.
# Select all worldspaces.
# Ensure that ONLY the '''''Terrain LOD''''' box is ticked in the right pane.
# Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]:
#: {{Fc|salmon|'''''NOTE:'''  Unless you are running {{AbbreviationTagged|{{NAMESPACE}}}} at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.''}}
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen_LOD4.jpg|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen_LOD8.jpg|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen_LOD16.jpg|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:xLODGen_ LOD32.jpg|caption=LOD32}}{{clear}}
# Click {{ui|Generate}} to run the process, which will require upwards of 20 minutes, depending on the PC.
# Once the "LOD generation complete" message has appeared, close xLODGen.
#: {{Fc|salmon|'''''NOTE:''' If the xLODGen window closes itself, [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-84-for-fnv-fo3-fo4-fo4vr-tes5-{{Abbreviation|{{NAMESPACE}}}}-tes5vr-enderal-enderalse/ post in the xLODGen topic] and include <code>../Modding/GameName/Tools/xLODGen/bugreport.txt</code> and any logs created.''}}
 
=== Paint roads on terrain LOD ===
# Run '''''ACMOS Road Generator''''' which was installed as part of [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]].
# Ensure '''Path Only''' is selected from the ''Roads'' dropdown
# For ''Path to LOD'', browse to the xLODGen output folder (e.g. <code>..Modding/GameName/Tools/xLODGen/xLODGen_Output</code>)
# Click Generate
# At the prompt to "Overwrite LOD Textures," choose '''Yes'''
# When prompted to "Zip?", choose '''No'''
# Wait until it says "All Done!" and then click '''OK''' and close
 
=== Terrain LOD Wrap-Up ===
# Browse to the xLODGen output folder (e.g. <code>..Modding/GameName/Tools/xLODGen/xLODGen_Output</code>).
# In MO, open the '''xLODGen Output''' mod in Windows Explorer (Ctrl + double-click).
# Cut and paste the files from <code>../xLODGen_Output</code> into the '''{{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Output''' folder, then close both folders.
# Enable '''xLODGen Output''' mod.
# Disable '''(TEMP) Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources for terrain generation only).
 
== DynDOLOD ==
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}#Performance_Tuning|Performance Tuning instructions]]''.}}
 
{{Alert|text=TexGen settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]], [[SkyrimSE:Cathedral_Weathers_and_Seasons/{{PAGENAME}}|Cathedral Weathers]], [[SkyrimSE:Majestic_Mountains/{{PAGENAME}}|Majestic_Mountains]], [[SkyrimSE:Enhanced_Vanilla_Trees_SE/{{PAGENAME}}|Enhanced Vanilla Trees]], and the [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files&file_id=368626&nmm=1 Step ENB] (or no post processing).
 
* DynDOLOD 3 has good default starting points for TexGen and DynDOLOD settings, so use them if not running the Step {{NAMESPACE}} {{PAGENAME}} build.
 
* Settings still vary, depending on the end user's hardware, particularly the monitor and driver-soft settings, which should be optimized in accordance with the [[Guide:System_Setup_Guide#Display_Configuration|SSG]].}}
 
=== Run TexGen ===
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.
 
# Run TexGen from the MO executable drop-down list.
# Use the setting corresponding to rendered game [https://www.windowscentral.com/1080p-vs-1440p-vs-4k-which-should-gamers-go resolution]: 1080p = HD, 1440p = QHD, 2160p = 4k
#: {{Fc|salmon|''NOTE: If generating grass LOD, be sure to tick'' "Grass" ''when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in <code>DynDOLOD_SSE.ini</code>''}}
#: {{Fc|purple|Tick '''''Grass''''' only if generating grass without ENB Complex Grass.}}
#: {{Fc|red|Tick '''''HD grass''''' only if generating grass ''with'' ENB Complex Grass.}}
#: {{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_HD.jpg|caption=HD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_QHD.jpg|caption=QHD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen_{{ROOTPAGENAME}}_4K.jpg|caption=4k}}{{clear}}
# Click {{ui|Start}}.
# Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}.
# Navigate to the DynDOLOD ''TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>).
# Move the files from the ''TexGen_Output'' folder into the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod:
#: In MO, hold down the '''Ctrl''' key and double-click the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
# Enable the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod in MO.
 
=== Run DynDOLOD ===
DynDOLOD will generate the object LOD. {{Fc|salmon|IF grass LOD is being generated, also modify grass tint and brightness as follows. This effectively eliminates any RGB color bias so that the grass LOD matches the loaded grass as closely as possible. YES, this is suitable whether or not ENB is used.}}
 
{{Spoiler|shown=Modify Grass Tint/Brightness|hidden=<br/>
 
Browse to <code>..\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini</code>, and modify the following, which normalizes grass LOD brightness/hue for Cathedral Landscapes and presumably ANY grass mod:<br>
 
For generating grass without ENB Complex Grass:
<pre>; grass LOD brightness multipliers
GrassBrightnessTopR=0.500
GrassBrightnessTopG=0.500
GrassBrightnessTopB=0.500
; make bottom darker to fake shadowing
GrassBrightnessBottomR=0.500
GrassBrightnessBottomG=0.500
GrassBrightnessBottomB=0.500</pre>
 
For generating grass with ENB Complex Grass:
<pre>; grass LOD brightness multipliers
ComplexGrassBrightnessTopR=0.500
ComplexGrassBrightnessTopG=0.500
ComplexGrassBrightnessTopB=0.500
; make bottom darker to fake shadowing
ComplexGrassBrightnessBottomR=0.500
ComplexGrassBrightnessBottomG=0.500
ComplexGrassBrightnessBottomB=0.500</pre>
}}
 
==== Configure and Generate ====
# Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
# Select all worldspaces.
# Tick '''''Candles''''' and '''''FXGlow'''''.
# IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
# Configure by replicating everything in the images following (tick/untick all boxes likewise), {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}:
#* {{Fc|red|ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion '''UN'''ticked to speed up generation.}}
#* {{Fc|purple|Tick ''Grass LOD'' to generate grass LOD. Otherwise, leave this '''UN'''ticked.}}
#* {{Fc|yellow|''''Optimal' tree & catch-all rules with recommended LOD32 rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds/{{ROOTPAGENAME}}|A Clear Map of Skyrim]].'''}}
#:: {{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD_{{ROOTPAGENAME}}_QHD.jpg|caption=HD / QHD}}{{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD_{{ROOTPAGENAME}}_4K.jpg|caption=4K}}
# Click {{Ui|OK}}.
# Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}.
# Navigate to the DynDOLOD ''DynDOLOD_Output'' folder location (e.g. <code>..\Modding\Tools\DynDOLOD\DynDOLOD_Output</code>).
# Move the files the ''DynDOLOD_Output'' folder into the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output''' mod:
#: In MO, hold down the '''Ctrl''' key and double-click the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
# Enable the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output''' mod in MO.
# Ensure the ''DynDOLOD.esm'' and ''DynDOLOD.esp'' plugins are ticked in the right pane.
# Sort with LOOT.
 
{{Alert|text=Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.}}
 
== When to Regenerate LOD ==
 
; xLODGen
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects added to the landscape.
 
<!--; Re-caching Grass
: Whenever there is a change in the mod list that affects grass rendering: grass diversity, grass density, <code>DynDOLODGrassMode</code> setting, grass mods, any mods affecting grass placement, etc. {{Fc|instruction|Change to grass distance and fade settings do not require re-caching.}}
-->
; TexGen
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When grass is re-cached, TexGen should also be run again to update grass billboards.}}
 
; DynDOLOD
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.}}
 
; Occlusion
: Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.
 
= STEP 6 =
<div>Mod Configuration (MCM)</div><br>
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
 
=== First Launch ===
To run the game, select the '''SKSE''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
* {{fc|highlight|'''Test the build on a new game'''}}
*: In other words, don't load from a save after a fresh Guide install to avoid false flags caused by savegame incompatibility. {{fc|salmon|''See the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} changelog] before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}}
* When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
* Finally, INI files may appear in the '''''Overwrite''''' folder after closing the game (e.g. <code>../SKSE/Plugins/SkyrimUncapper.ini</code>). {{fc|salmon|''These files should be moved to their respective mod folders, respecting their folder structure during the move.''}}
 
==== Alternate Start ====
Upon starting a new game, [[{{NAMESPACE}}:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Let's face it, Skyrim is old and the vanilla start quest is the last thing many people want to play through. Alternate Start provides a variety of ways to start the game and begins in a locked cell, so this is a good time to configure the Mod Configuration menu (MCM).
# Create a character.
# {{fc|instruction|'''Stop!'''}} Press, <kbd>Esc</kbd> to open the ''Settings Menu''.
# Select the {{ui|Mod Configuration}} menu (MCM) and configure all of the installed mods using the instructions in the next section of the guide.
#: {{Fc|salmon|Some mod configurations must first be enabled in the MCM prior to configuring, so fully exit Settings and return to the MCM to complete the remainder.}}
# Once the MCM configuration is completed, save the game to allow another Alternate Start option without having to reconfigure the MCM.
# Finally, talk to the statue in the room and choose an option (the vanilla start is also provided), and then sleep in the bed to start the game.
 
== Mod Configuration Menu Settings ==
{{CollapsibleTable
| row=1
| type=MCM
| title=Cathedral Weathers
| text=If the ''18-Lighting and Weather'' ModGroup was installed, it is user preference on whether or not to set '''''Interior Vision''''' to '''''Darker.''''' The Step ENB was designed for '''''Normal'''''.}}
{{CollapsibleTable
| row=2
| type=MCM
| title=Complete Crafting
| text=The following screenshots display the recommended settings for the mod's MCM:
| images=CCORMCM01.png,CCORMCM02.png,CCORMCM03.png}}
{{CollapsibleTable
| row=3
| type=MCM
| title=Farmhouse Chimneys SE
| text=Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:
| images=FarmhouseChimneyMCM01.png}}
{{CollapsibleTable
| row=4
| type=MCM
| title=Lock Overhaul
| text=This mod must be activated to work. Once enabled, the settings are user preference.}}
{{CollapsibleTable
| row=5
| type=MCM
| title=Smart NPC Potions
| text=It's suggested to reduce the maximum an NPC can use, but it's user preference.
| images=MCM-Smart NPC Potions.jpg}}
{{CollapsibleTable
| row=6
| type=MCM
| title=Storm Lightning
| text=The '''''Minimum''''' preset in the MCM is recommended.}}
{{CollapsibleTable
| row=final
| type=MCM
| title=Timing is Everything
| text=Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the ''Break of Dawn'' quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:
| images=TimingIsEverythingMCM01.png,TimingIsEverythingMCM02.png,TimingIsEverythingMCM03.png}}
 
=== Remaining Mod Configurations ===
The remaining mod configurations are recommended to be left at their defaults.
<br>
<br>
<br>
 
= COMMUNITY CONTRIBUTIONS =
<div>Help build STEP</div>
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
 
In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/107-skyrim-se-mods/ Mods section of the Forums].
 
== Call for Mod Testers ==
Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/profile/8-z929669/ contact z929669 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information.
 
== Call for Forum Moderators ==
Regular community members interested in becoming moderators, please [https://stepmodifications.org/forum/profile/326-techangel85/ contact TechAngel85 via PM] on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
 
<center>{{fs|2.0em|{{fc|#ddd|Thank you for reading and enjoy the game!}} }}</center>
<br>
 
= Credits =
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
 
* The authors of mods recommended within our guides
* The authors of mods who granted permission for their mods to be incorporated into the Step Patches
* The core Community for feedback, suggestions and input
* The Beta and Mod Testers for their good humor and rigorous analyses
* sheson for DynDOLOD and all things LODGen
* The Nexus community
* Bethesda Softworks for their games
* Tannin for the gift that is Mod Organizer
* All the developers that kept MO going
 
== Personnel ==
==== Testers ====
* D1Z4STR
* Mercury71
* Mousetick
 
==== [https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ LODGen Support] ====
* sheson
 
==== [https://stepmodifications.org/forum/forum/198-mod-organizer/ MO Support] ====
* GSDfan
 
==== Step Administrators ====
* {{fc|orange|DoubleYou}}
* {{fc|orange|Greg}}
* {{fc|orange|TechAngel85}}
* {{fc|orange|z929669}}
 
==== Retired Staff ====
{| style="width: 100%"
| style="width: 25%" |
* Aiyen
* Bealdwine
* deathneko11
* EisDrache
* EssArrBee
| style="width: 25%" |
* Farlo
* frihyland
* GrantSP
* hishutup
* Kelmych
| style="width: 25%" |
* MontyMM
* Nebulous112
* oqhansoloqo
* phazer11
* rootsrat
| style="width: 25%" |
* stoppingby4now
* TheCompiler
* torminater
* Uhuru
* WilliamImm
| style="vertical-align:top; width: 25%" |
* wolverine2710
|}
 
<!--{{DonorCredits}}-->
__NOTITLE__
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]]

Latest revision as of 00:49, August 26, 2024

Redirect to: