STEP:SkyrimSE Patch Reference: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) |
m (Text replacement - "|hidden= " to "|hidden=") |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
=== Form Version === | === Form Version === | ||
The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch. | The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch. | ||
{{Spoiler|shown=Click to show instructions|hidden= | {{Spoiler|shown=Click to show instructions|hidden= | ||
# Install the CK, if not already installed (via Bethesda Launcher) | # Install the CK, if not already installed (via Bethesda Launcher) | ||
# Install [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] (''fixes and saves some headache'') | # Install [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] (''fixes and saves some headache'') | ||
Line 40: | Line 40: | ||
<pre> | <pre> | ||
Conflict Resolution Patch for the Step SkyrimSE Guide. | Conflict Resolution Patch for the Step SkyrimSE Guide. | ||
{{BASH:NoMerge}} | {{BASH:NoMerge,Actors.AIPackages,C.RecordFlags,Graphics,Keywords,Names,NPC.AIPackageOverrides,ObjectBounds,Sound,Stats,Text}} | ||
</pre> | </pre> | ||
Line 78: | Line 78: | ||
== Modifications == | == Modifications == | ||
This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes: | This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes: | ||
=== Armor === | |||
; 3518A534 | |||
:: This added amulet from Cutting Room Floor has no object bounds; therefore, bounds were added that match the other amulets. | |||
:: CCOR Patch: The value of this item has been rebalanced to match better with CCOR. | |||
=== Cell === | === Cell === | ||
; | ; 00016BCF, 00016BDB | ||
:: XWEM added for ELFX water cubemap fixes | :: XWEM added for ELFX water cubemap fixes | ||
Line 124: | Line 126: | ||
=== Idle Animation === | === Idle Animation === | ||
; 000640FB, 00064FC, 000640FF, 00064100, 00065D06, 00065D07, 00097273, 02015771, 02015772 | ; 000640FB, 00064FC, 000640FF, 00064100, 00065D06, 00065D07, 00097273, 02015771, 02015772 | ||
:: Conditions are added to these records to stop NPCs from drinking or eating | :: Conditions are added to these records to stop NPCs from drinking or eating while talking to the player. | ||
:: [https://www.nexusmods.com/skyrimspecialedition/mods/17715 ''Don't Talk With Your Mouth Full''] (thanks Whitefang37!) | :: [https://www.nexusmods.com/skyrimspecialedition/mods/17715 ''Don't Talk With Your Mouth Full''] (thanks Whitefang37!) | ||
Line 130: | Line 132: | ||
:: Death animation is changed on these records to '''Ragdoll''' for more realistic deaths. | :: Death animation is changed on these records to '''Ragdoll''' for more realistic deaths. | ||
:: [https://www.nexusmods.com/skyrimspecialedition/mods/1432 No Spinning Death Animation] (thanks, dDefinder1) | :: [https://www.nexusmods.com/skyrimspecialedition/mods/1432 No Spinning Death Animation] (thanks, dDefinder1) | ||
=== NPC === | |||
; 000A0E49 | |||
:: Upon looking up the lore round this NPC has view his Oblivion equivalent, it was found that Lucien's magic was much higher than Skyrim has it. Therefore, it has been increased; default 50, Step 150. | |||
=== Spell === | === Spell === | ||
Line 144: | Line 150: | ||
= Step Patch - Lighting | = Step Patch - Lighting and Weather = | ||
''Mods dependent upon this patch are tagged '''{{fc|yellow|YELLOW}}''' in the left margin of guide mod tables.'' | ''Mods dependent upon this patch are tagged '''{{fc|yellow|YELLOW}}''' in the left margin of guide mod tables.'' | ||
Line 155: | Line 161: | ||
=== Form Version === | === Form Version === | ||
The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch. | The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch. | ||
{{Spoiler|shown=Click to show instructions|hidden= | {{Spoiler|shown=Click to show instructions|hidden= | ||
# Install the CK, if not already installed (via Bethesda Launcher) | # Install the CK, if not already installed (via Bethesda Launcher) | ||
# Install [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] (''fixes and saves some headache'') | # Install [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] (''fixes and saves some headache'') | ||
Line 177: | Line 183: | ||
<pre> | <pre> | ||
Conflict Resolution Patch for the Lighting and Weather section of the Step SkyrimSE Guide. | Conflict Resolution Patch for the Lighting and Weather section of the Step SkyrimSE Guide. | ||
{{BASH:NoMerge}} | {{BASH:NoMerge,C.Acoustic,C.Climate,C.Light,C.Music,Sound}} | ||
</pre> | </pre> | ||
Line 183: | Line 189: | ||
This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes: | This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes: | ||
=== Image Space === | |||
: | : All records have been edited to lower the saturation from default to '''0.8''', and lower the Bloom effects. | ||
=== Light === | |||
: Many light colors have been altered from Ambience to make the color more warm. | |||
: Most torches have had their brightness increased (fade). | |||
=== Weathers === | |||
: Most weather records have had edits to fog values. | |||
=== Lanterns of Skyrim === | |||
; 0x001EC3 | |||
:: Color changed from default to '''128,75,18''' to match lighting. | :: Color changed from default to '''128,75,18''' to match lighting. | ||
:: Reduced Fade from default 4.0 to ''' | :: Reduced Fade from default 4.0 to '''1.5''' to reduce glare and return the light to a more natural brightness level. | ||
== General Guidelines == | |||
Below is some advice and general guidelines for patching lighting that is specific to the SE Guide. It can sometimes be confusing what should be forwarded when several mods are touching the same records, references, etc. | |||
=== Relighting Skyrim === | |||
Forward the following, as ''Relighting Skyrim'' should typically win these records: | |||
; Placed Object - Light References {{fs|smaller|(interior and exterior cells)}} | |||
:* Name - Base | |||
:* XPOD - Portal Data | |||
:* XRDS - Radius | |||
:* XLIG - Light Data | |||
:* DATA - Position/Rotation | |||
* | === Ambiance === | ||
Ambiance should win all conflicts with '''''Image Space''''' and '''''Lighting Template''''' records. Forward the following, as ''Ambiance'' should typically win these records: | |||
; Cell | |||
:* DATA - Flags (sorted) | |||
:*: '''Show Sky''' & '''Use Sky Lighting''': ''Ambiance'' should typically win any conflicts, followed by ''Relighting Skyrim'' if/when there are no conflicts with Ambiance. | |||
:* XCLL - Lighting (all records, there's a lot) | |||
:* LTMP - Lighting Template | |||
:* XCIM - Image Space | |||
; Worldspace | |||
:* LTMP - Interior Lighting | |||
=== Ambiance - Light Colors === | |||
Forward the following, as ''Ambiance - Light Colors'' should typically win these records: | |||
; Light | |||
:* DATA - DATA (all records, there's a lot) | |||
=== Other Records === | |||
: {{fc|important|For any changed records not mentioned above, forward the record into the Step Patch from the mod that contains the altered record.}} | |||
= Step Patch - Post Processing = | |||
''Mods dependent upon this patch are tagged '''{{fc|blue|BLUE}}''' in the left margin of guide mod tables.'' | |||
== Plugin Header == | |||
The header has some specific information or settings to be applied. | |||
=== Flags === | |||
The Patch does not have any flags set. They are not ESLs due to the nature of some edits. Making them ESLs would require compacting them in the CK every update. It's simply not a feasible or a recommended practice for conflict resolution patches that encompass entire mod lists. | |||
= | === Form Version === | ||
The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch. | |||
{{Spoiler|shown=Click to show instructions|hidden= | |||
# Install the CK, if not already installed (via Bethesda Launcher) | |||
# Install [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] (''fixes and saves some headache'') | |||
# Launch the CK via MO | |||
# Click '''File''' > '''Data...''' | |||
# On the Data window scroll down to find the Patch, and click the {{ui|Set as Active File}} button | |||
# Click {{ui|OK}} to load the plugin and all the masters | |||
# Now click the save icon ({{icon|type=save}}) and exit the CK}} | |||
==== CK Cleanup ==== | |||
Unfortunately, the CK will likely not forward many edits during the save. This results in errors within the plugin that must be resolved. | |||
=== Author=== | |||
<pre> | |||
Step Modifications | |||
</pre> | |||
=== Description === | |||
This description will show within mod managers (however they display meta data). | |||
<pre> | |||
Conflict Resolution Patch for the Post-processing section of the Step SkyrimSE Guide. | |||
{{BASH:NoMerge}} | |||
</pre> | |||
== Modifications == | |||
This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes: | |||
=== Light === | |||
: Many spell colors have been altered to match their effects better. | |||
: Player torches have had their brightness decreased (fade) to account for ENB. | |||
=== Lanterns of Skyrim === | |||
; 0x00F6F1 | |||
:: This static's mesh has been switched out with a new mesh. This mesh prevents ENB from placing a light on the lantern, thus causing a double light when ENB Complex Particle Lights are used. | |||
<headertabs/> | <headertabs/> |
Latest revision as of 01:49, March 27, 2024
SkyrimSE Guide Patch Reference
by: Step Modifications | Forum Topic
WIP
This content is still being developed. It's scheduled to be completed before the v2.0 Guide is released.Dev Forum Restricted