SkyrimSE:Nemesis Unlimited Behavior Engine: Difference between revisions

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|author=Shikyo Kira
|author=Shikyo Kira
|modgroup=19-Utilities
|modgroup=19-Utilities
|sourcename=Other
|sourcename=Nexus
|sourceurl=https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases
|sourceid=60033
|forumtid=16000
|forumtid=16000
|core=No
|core=No
|landw=No
|landw=No
|pp=No
|enb=No
|enb=No
}}
}}
{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=#Download the latest version from the GitHub page (Nemesis.Unlimited.Behavior.Engine.*.rar).
|detailed=Install the Main File.
#Install the archive into Mod Organizer.


<div class="mpheading">Add to Mod Organizer Executables</div>
<div class="mpheading">Add to Mod Organizer Executables</div>
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
# In the right pane, go to the ''Data'' tab.
# In the right pane, go to the ''Data'' tab.
# Locate the ''Nemesis_Engine'' folder and expand it.
# Locate the ''Nemesis_Engine'' folder and expand it.
# Right-click the '''''Nemesis Unlimited Behavior Engine.exe''''' file and select {{ui|Add as Executable}}.''
# Right-click the '''''Nemesis Unlimited Behavior Engine.exe''''' file and select <span class=hltx>[Add as Executable]</span>.
# In the window that opens, type <code>Nemesis</code> for the title.
# In the window that opens, type <code>Nemesis</code> for the title.
# Click {{ui|OK}}.
# Click <span class=hltx>[OK]</span>.


<div class="mpheading">Create Mod for Output</div>
It is recommended to create a mod to store output files from Nemesis by doing the following:
It is recommended to create a mod to store output files from Nemesis by doing the following:
# In the left pane, right-click on ''Overwrite'' at the bottom of your mod list, hover over ''All Mods'', and choose ''Create Empty Mod Above''.
# Click on the {{icon|type=molistoptions|size=30}} button and select, <span class=hltx>Create empty mod</span>.
# In the window that opens, type <code>Step SkryimSE - Nemesis Output</code> for the name.
# Name it <code>Step SkryimSE - Nemesis Output</code>.
# Open the Executables menu and choose ''Nemesis''.
# Click {{icon|type=moexe|size=30}} in the top menu menu and choose <span class=hltx>[Nemesis]</span>.
# Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - Nemesis Output'' from the dropdown.
# Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - Nemesis Output'' from the dropdown.
# Click {{ui|Apply}} and then {{ui|OK}}.
# Click <span class=hltx>[Apply]</span> and then <span class=hltx>[OK]</span>.
 
<div class="mpheading">Usage</div>


Nemesis needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:
<div class="mpheading">Run Nemesis</div>
#Sort the load order with LOOT.
<span class=salmontx>Nemesis must be run whenever animation/skeleton mods are added/updated.</span> To do so:
#Choose Nemesis from the executables dropdown and click ''Run'' to run it through Mod Organizer.
# Ensure all plugins are ticked, and sorted with LOOT.
#Checkmark any relevant mods listed at the top. For STEP users, none need to be selected.
# Choose '''''Nemesis''''' from the executables dropdown and click <span class=hltx>Run</span> to run it through Mod Organizer.
#Click ''Update Engine'' and wait until the progress bar has finished.
# Only the Ice Skating Fixe for Real mod should be be selected from the top pane.
#Click ''Launch Nemesis Behavior Engine'' and wait until it says "Behavior generation complete" and close.
# It may be necessary to click <span class=hltx>Update Engine</span> and wait until the progress bar has finished.
# Click <span class=hltx>Launch Nemesis Behavior Engine</span> and wait until it says "Behavior generation complete" and close.
# Enable the new plugin in the right pane of MO by ticking it.
# Sort plugins with LOOT.
}}
}}

Latest revision as of 12:10, October 18, 2023

Nemesis Unlimited Behavior Engine

by Shikyo Kira

Game:

SkyrimSE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
2.0.0
2.1.0
2.2.0
2.3
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Install the Main File.

Add to Mod Organizer Executables

Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:

  1. In the right pane, go to the Data tab.
  2. Locate the Nemesis_Engine folder and expand it.
  3. Right-click the Nemesis Unlimited Behavior Engine.exe file and select [Add as Executable].
  4. In the window that opens, type Nemesis for the title.
  5. Click [OK].
Create Mod for Output

It is recommended to create a mod to store output files from Nemesis by doing the following:

  1. Click on the MOlistoptions.png button and select, Create empty mod.
  2. Name it Step SkryimSE - Nemesis Output.
  3. Click Gear MO.png in the top menu menu and choose [Nemesis].
  4. Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - Nemesis Output from the dropdown.
  5. Click [Apply] and then [OK].
Run Nemesis

Nemesis must be run whenever animation/skeleton mods are added/updated. To do so:

  1. Ensure all plugins are ticked, and sorted with LOOT.
  2. Choose Nemesis from the executables dropdown and click Run to run it through Mod Organizer.
  3. Only the Ice Skating Fixe for Real mod should be be selected from the top pane.
  4. It may be necessary to click Update Engine and wait until the progress bar has finished.
  5. Click Launch Nemesis Behavior Engine and wait until it says "Behavior generation complete" and close.
  6. Enable the new plugin in the right pane of MO by ticking it.
  7. Sort plugins with LOOT.